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Added a terrain material that uses height and slope information to map textures inste...
authoranthyon@gmail.com <anthyon@gmail.com@75d07b2b-3a1a-0410-a2c5-0572b91ccdca>
Tue, 31 May 2011 17:14:39 +0000 (17:14 +0000)
committeranthyon@gmail.com <anthyon@gmail.com@75d07b2b-3a1a-0410-a2c5-0572b91ccdca>
Tue, 31 May 2011 17:14:39 +0000 (17:14 +0000)
git-svn-id: http://jmonkeyengine.googlecode.com/svn/trunk@7542 75d07b2b-3a1a-0410-a2c5-0572b91ccdca

engine/src/terrain/Common/MatDefs/Terrain/HeightBasedTerrain.j3md

index 856a09e..4b836f0 100644 (file)
@@ -25,8 +25,8 @@ MaterialDef Terrain {
        }\r
 \r
        Technique {\r
-               VertexShader GLSL130:   Common/MatDefs/Terrain/HeightBasedTerrain.vert\r
-               FragmentShader GLSL130: Common/MatDefs/Terrain/HeightBasedTerrain.frag\r
+               VertexShader GLSL100:   Common/MatDefs/Terrain/HeightBasedTerrain.vert\r
+               FragmentShader GLSL100: Common/MatDefs/Terrain/HeightBasedTerrain.frag\r
 \r
                WorldParameters {\r
                        WorldViewProjectionMatrix\r