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[Refactor] #40514 tval_xtra と tval_ammo 計算を整理. / Cleaned up tval_xtra and tval_ammo...
authordeskull <deskull@users.sourceforge.jp>
Sat, 8 Aug 2020 16:59:43 +0000 (01:59 +0900)
committerdeskull <deskull@users.sourceforge.jp>
Sat, 8 Aug 2020 16:59:43 +0000 (01:59 +0900)
src/player/player-status.c
src/player/player-status.h

index 5435436..e7f81ed 100644 (file)
@@ -560,9 +560,6 @@ static void delayed_visual_update(player_type *player_ptr)
  */
 static void clear_creature_bonuses(player_type *creature_ptr)
 {
-    creature_ptr->tval_xtra = 0;
-    creature_ptr->tval_ammo = 0;
-
     creature_ptr->resist_acid = FALSE;
     creature_ptr->resist_elec = FALSE;
     creature_ptr->resist_fire = FALSE;
index c8eeb27..14a8ae7 100644 (file)
@@ -522,7 +522,7 @@ typedef struct player_type {
     s16b num_blow[2]; /* Number of blows */
     s16b num_fire; /* Number of shots */
 
-    byte tval_xtra; /* Correct xtra tval */
+    byte tval_xtra; /* (Unused)Correct xtra tval */
     byte tval_ammo; /* Correct ammo tval */
 
     s16b pspeed; /* Current speed */