UNREACHABLE(internalformat);
return error(GL_INVALID_OPERATION, false);
}
+ break;
case GL_FLOAT:
switch(internalformat)
{
UNREACHABLE(internalformat);
return error(GL_INVALID_OPERATION, false);
}
+ break;
default:
return error(GL_INVALID_ENUM, false);
}
UNREACHABLE(internalformat);
return error(GL_INVALID_OPERATION, false);
}
+ break;
case GL_FLOAT_32_UNSIGNED_INT_24_8_REV:
switch(internalformat)
{
UNREACHABLE(internalformat);
return error(GL_INVALID_OPERATION, false);
}
+ break;
default:
return error(GL_INVALID_ENUM, false);
}