-/*
- * File: streams.c
- * Purpose: Used by dungeon generation. This file holds all the
- * functions that are applied to a level after the rest has been
- * generated, ie streams and level destruction.
- */
-
-/*
+/*!
+ * @file streams.c
+ * @brief ダンジョン生成に利用する関数群 / Used by dungeon generation.
+ * @date 2014/07/15
+ * @author
+ * <pre>
* Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
*
* This software may be copied and distributed for educational, research,
* and not for profit purposes provided that this copyright and statement
* are included in all such copies. Other copyrights may also apply.
+ * </pre>
+ * @details
+ * <pre>
+ * Purpose: This file holds all the
+ * functions that are applied to a level after the rest has been
+ * generated, ie streams and level destruction.
+ * </pre>
*/
#include "angband.h"
#include "grid.h"
-/*
+/*!
+ * @brief 再帰フラクタルアルゴリズムによりダンジョン内に川を配置する /
* Recursive fractal algorithm to place water through the dungeon.
+ * @param x1 起点x座標
+ * @param y1 起点y座標
+ * @param x2 終点x座標
+ * @param y2 終点y座標
+ * @param feat1 中央部地形ID
+ * @param feat2 境界部地形ID
+ * @param width 基本幅
+ * @return なし
*/
static void recursive_river(int x1, int y1, int x2, int y2, int feat1, int feat2, int width)
{
}
-/*
+/*!
+ * @brief ランダムに川/溶岩流をダンジョンに配置する /
* Places water /lava through dungeon.
+ * @param feat1 中央部地形ID
+ * @param feat2 境界部地形ID
+ * @return なし
*/
void add_river(int feat1, int feat2)
{
}
-/*
+/*!
+ * @brief ダンジョンの壁部にストリーマー(地質の変化)を与える /
* Places "streamers" of rock through dungeon
- *
+ * @param feat ストリーマー地形ID
+ * @param chance 生成密度
+ * @return なし
+ * @details
+ * <pre>
* Note that their are actually six different terrain features used
* to represent streamers. Three each of magma and quartz, one for
* basic vein, one with hidden gold, and one with known gold. The
* hidden gold types are currently unused.
+ * </pre>
*/
void build_streamer(int feat, int chance)
{
}
-/*
+/*!
+ * @brief ダンジョンの指定位置近辺に森林を配置する /
+ * Places "streamers" of rock through dungeon
+ * @param x 指定X座標
+ * @param y 指定Y座標
+ * @return なし
+ * @details
+ * <pre>
* Put trees near a hole in the dungeon roof (rubble on ground + up stairway)
* This happens in real world lava tubes.
+ * </pre>
*/
void place_trees(int x, int y)
{
}
-/*
+/*!
+ * @brief ダンジョンに*破壊*済み地形ランダムに施す /
* Build a destroyed level
+ * @return なし
*/
void destroy_level(void)
{