int stride = s->frame->linesize[0] / 2;
int row_inc = stride - 4;
int chunk_size;
- uint8_t opcode;
- int n_blocks;
uint16_t colorA = 0, colorB;
uint16_t color4[4];
- uint8_t index, idx;
uint16_t ta, tb;
uint16_t *pixels = (uint16_t *)s->frame->data[0];
/* Process chunk data */
while (bytestream2_get_bytes_left(&s->gb)) {
- opcode = bytestream2_get_byte(&s->gb); /* Get opcode */
+ uint8_t opcode = bytestream2_get_byte(&s->gb); /* Get opcode */
- n_blocks = (opcode & 0x1f) + 1; /* Extract block counter from opcode */
+ int n_blocks = (opcode & 0x1f) + 1; /* Extract block counter from opcode */
/* If opcode MSbit is 0, we need more data to decide what to do */
if ((opcode & 0x80) == 0) {
while (n_blocks--) {
block_ptr = row_ptr + pixel_ptr;
for (pixel_y = 0; pixel_y < 4; pixel_y++) {
- index = bytestream2_get_byteu(&s->gb);
+ uint8_t index = bytestream2_get_byteu(&s->gb);
for (pixel_x = 0; pixel_x < 4; pixel_x++){
- idx = (index >> (2 * (3 - pixel_x))) & 0x03;
+ uint8_t idx = (index >> (2 * (3 - pixel_x))) & 0x03;
pixels[block_ptr] = color4[idx];
block_ptr++;
}