- Loaders for new 3D formats (MD2, MD5, Obj, Cal3D, Ogre)\r
- Rewrite Dave\92s stuff a tad bit to make it compatible with GLES 2.0 as well and unify loading and baking for new formats. This mostly concerns Materials (and some optimizations to reduce state changes)\r
- A very very simple little 3D scene graph API, even simpler than the 2D scenegraph. I believe that a complete scene graph is utter overkill. However, there are use cases were you want to have small hierarchies in your game world for which this API should provide sensible methods and classes\r
-- Spatial partitioning datastructures (Octree, Hashed Grids)
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+- Spatial partitioning datastructures (Octree, Hashed Grids), follow example from my book in terms of API, SpatialHashGrid. Distinction between static and dynamic objects, insertion performed via bounding shape and object reference. Dynamic objects need to be reinserted each frame. Classes to partition triangle soups as well. Could be a new bounding shape. See Chris Hecker's book.
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