feature_type *streamer_ptr = &f_info[feat];
bool streamer_is_wall = has_flag(streamer_ptr->flags, FF_WALL) && !has_flag(streamer_ptr->flags, FF_PERMANENT);
- bool streamer_may_have_gold = has_flag(streamer_ptr->flags, FF_MAY_HAVE_GOLD);
+ bool streamer_may_has_gold = has_flag(streamer_ptr->flags, FF_MAY_HAVE_GOLD);
/* Hack -- Choose starting point */
floor_type *floor_ptr = player_ptr->current_floor_ptr;
/* Paranoia: Clear mimic field */
g_ptr->mimic = 0;
- if (streamer_may_have_gold) {
+ if (streamer_may_has_gold) {
/* Hack -- Add some known treasure */
if (one_in_(chance)) {
cave_alter_feat(player_ptr, ty, tx, FF_MAY_HAVE_GOLD);
return TRUE;
}
- bool have_pet = FALSE;
+ bool has_pet = FALSE;
for (int i = 1; i < creature_ptr->current_floor_ptr->m_max; i++) {
monster_type *m_ptr = &creature_ptr->current_floor_ptr->m_list[i];
if (!monster_is_valid(m_ptr))
continue;
if (is_pet(m_ptr) && i != creature_ptr->riding)
- have_pet = TRUE;
+ has_pet = TRUE;
if (monster_csleep_remaining(m_ptr) || (m_ptr->cdis > MAX_SIGHT) || !is_hostile(m_ptr))
continue;
return FALSE;
}
- if (have_pet) {
+ if (has_pet) {
concptr msg = _("ペットを置いて広域マップに入りますか?", "Do you leave your pets behind? ");
if (!get_check_strict(creature_ptr, msg, CHECK_OKAY_CANCEL)) {
free_turn(creature_ptr);