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nir: Return progress from nir_lower_to_source_mods().
authorMatt Turner <mattst88@gmail.com>
Fri, 24 Feb 2017 23:45:09 +0000 (15:45 -0800)
committerMatt Turner <mattst88@gmail.com>
Thu, 23 Mar 2017 21:34:43 +0000 (14:34 -0700)
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
src/compiler/nir/nir.h
src/compiler/nir/nir_lower_to_source_mods.c

index 44396bc..ddfd809 100644 (file)
@@ -2542,7 +2542,7 @@ void nir_lower_bitmap(nir_shader *shader, const nir_lower_bitmap_options *option
 
 void nir_lower_atomics(nir_shader *shader,
                        const struct gl_shader_program *shader_program);
-void nir_lower_to_source_mods(nir_shader *shader);
+bool nir_lower_to_source_mods(nir_shader *shader);
 
 bool nir_lower_gs_intrinsics(nir_shader *shader);
 
index 69502d9..077ca53 100644 (file)
@@ -36,6 +36,8 @@
 static bool
 nir_lower_to_source_mods_block(nir_block *block)
 {
+   bool progress = false;
+
    nir_foreach_instr(instr, block) {
       if (instr->type != nir_instr_type_alu)
          continue;
@@ -91,6 +93,8 @@ nir_lower_to_source_mods_block(nir_block *block)
          if (list_empty(&parent->dest.dest.ssa.uses) &&
              list_empty(&parent->dest.dest.ssa.if_uses))
             nir_instr_remove(&parent->instr);
+
+         progress = true;
       }
 
       switch (alu->op) {
@@ -161,6 +165,7 @@ nir_lower_to_source_mods_block(nir_block *block)
          continue;
 
       alu->dest.saturate = true;
+      progress = true;
 
       nir_foreach_use(child_src, &alu->dest.dest.ssa) {
          assert(child_src->is_ssa);
@@ -176,17 +181,35 @@ nir_lower_to_source_mods_block(nir_block *block)
       }
    }
 
-   return true;
+   return progress;
 }
 
-void
+static bool
+nir_lower_to_source_mods_impl(nir_function_impl *impl)
+{
+   bool progress = false;
+
+   nir_foreach_block(block, impl) {
+      progress |= nir_lower_to_source_mods_block(block);
+   }
+
+   if (progress)
+      nir_metadata_preserve(impl, nir_metadata_block_index |
+                                  nir_metadata_dominance);
+
+   return progress;
+}
+
+bool
 nir_lower_to_source_mods(nir_shader *shader)
 {
+   bool progress = false;
+
    nir_foreach_function(function, shader) {
       if (function->impl) {
-         nir_foreach_block(block, function->impl) {
-            nir_lower_to_source_mods_block(block);
-         }
+         progress |= nir_lower_to_source_mods_impl(function->impl);
       }
    }
+
+   return progress;
 }