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N:1063:lousy, the King of louses
4
int min_level = 1;
martial_arts *ma_ptr = &ma_blows[0], *old_ptr = &ma_blows[0];
int resist_stun = 0;
+ int weight = 8;
if (r_ptr->flags1 & RF1_UNIQUE) resist_stun += 88;
if (r_ptr->flags3 & RF3_NO_STUN) resist_stun += 66;
msg_format(ma_ptr->desc, m_name);
}
- k = critical_norm(p_ptr->lev * randint1((p_ptr->special_defense & KAMAE_SUZAKU) ? 5 : 10), min_level, k, p_ptr->to_h[0], 0);
+ if (p_ptr->special_defense & KAMAE_SUZAKU) weight = 4;
+ if ((p_ptr->pclass == CLASS_FORCETRAINER) && (p_ptr->magic_num1[0]))
+ {
+ weight += (p_ptr->magic_num1[0]/30);
+ if (weight > 20) weight = 20;
+ }
+
+ k = critical_norm(p_ptr->lev * weight, min_level, k, p_ptr->to_h[0], 0);
if ((special_effect == MA_KNEE) && ((k + p_ptr->to_d[hand]) < m_ptr->hp))
{
p_ptr->magic_num1[0] = 0;
}
else p_ptr->magic_num1[0] -= 40;
+ p_ptr->update |= (PU_BONUS);
}
if (p_ptr->action == ACTION_LEARN)
{
msg_print("You improved the Force.");
#endif
p_ptr->magic_num1[0] += (70 + plev);
+ p_ptr->update |= (PU_BONUS);
if (randint1(p_ptr->magic_num1[0]) > (plev * 4 + 120))
{
#ifdef JP
}
p_ptr->magic_num1[0] = 0;
+ p_ptr->update |= (PU_BONUS);
return TRUE;
}
}
if (old_name2 == EGO_2WEAPON)
{
- drain_value[ESSENCE_DEX] += 20;
+ drain_value[ESSENCE_DEX-1] += 20;
}
if ((o_ptr->tval >= TV_SHOT) && (o_ptr->tval <= TV_SWORD) && (o_ptr->tval != TV_BOW))
{
{ -5, 4, -1, 2, 0, -3 },
10, 15, 12, 5, 5, 14, -15, -5,
- 7, 180,
+ 7, 210,
100, 30,
72, 6, 100, 25,
66, 4, 100, 20,
p_ptr->to_a += 100;
p_ptr->dis_to_a += 100;
}
+ /* Temporary shield */
+ else if (p_ptr->tsubureru || p_ptr->shield || p_ptr->magicdef)
+ {
+ p_ptr->to_a += 50;
+ p_ptr->dis_to_a += 50;
+ }
+
if (p_ptr->tim_res_nether)
{
p_ptr->resist_neth = TRUE;
p_ptr->dis_to_h_b += 10;
}
- /* Temporary shield */
- if (p_ptr->tsubureru || p_ptr->shield || p_ptr->magicdef)
- {
- p_ptr->to_a += 50;
- p_ptr->dis_to_a += 50;
- }
if (p_ptr->magicdef)
{
p_ptr->resist_blind = TRUE;
if (blow_base > 31) p_ptr->num_blow[0]++;
if (blow_base > 44) p_ptr->num_blow[0]++;
if (blow_base > 58) p_ptr->num_blow[0]++;
+ if (p_ptr->magic_num1[0])
+ {
+ p_ptr->to_d[0] += (p_ptr->magic_num1[0]/5);
+ p_ptr->dis_to_d[0] += (p_ptr->magic_num1[0]/5);
+ }
}
else
{