o_ptr->ident |= (IDENT_FULL_KNOWN);
- auto &rfu = RedrawingFlagsUpdater::get_instance();
- const auto flags_srf = {
- StatusRedrawingFlag::COMBINATION,
- StatusRedrawingFlag::REORDER,
- };
- rfu.reset_flags(flags_srf);
- handle_stuff(player_ptr);
- rfu.set_flags(flags_srf);
+ window_stuff(player_ptr);
const auto item_name = describe_flavor(player_ptr, o_ptr, 0);
if (item >= INVEN_MAIN_HAND) {
StatusRedrawingFlag::COMBINATION,
StatusRedrawingFlag::REORDER,
};
- rfu.reset_flags(flags_srf);
- handle_stuff(player_ptr);
rfu.set_flags(flags_srf);
set_bits(player_ptr->window_flags, PW_INVENTORY | PW_EQUIPMENT);
}