<ClCompile Include="..\..\src\object-hook\hook-quest.c" />\r
<ClCompile Include="..\..\src\object-hook\hook-weapon.c" />\r
<ClCompile Include="..\..\src\object-hook\hook-armor.c" />\r
- <ClCompile Include="..\..\src\player\bad-status-setter.c" />\r
- <ClCompile Include="..\..\src\player\buff-setter.c" />\r
+ <ClCompile Include="..\..\src\status\bad-status-setter.c" />\r
+ <ClCompile Include="..\..\src\status\buff-setter.c" />\r
<ClCompile Include="..\..\src\player\player-realm.c" />\r
<ClCompile Include="..\..\src\spell-kind\spells-curse-removal.c" />\r
<ClCompile Include="..\..\src\spell-kind\spells-perception.c" />\r
<ClInclude Include="..\..\src\object-hook\hook-perception.h" />\r
<ClInclude Include="..\..\src\object-hook\hook-quest.h" />\r
<ClInclude Include="..\..\src\object-hook\hook-weapon.h" />\r
- <ClInclude Include="..\..\src\player\bad-status-setter.h" />\r
- <ClInclude Include="..\..\src\player\buff-setter.h" />\r
+ <ClInclude Include="..\..\src\status\bad-status-setter.h" />\r
+ <ClInclude Include="..\..\src\status\buff-setter.h" />\r
<ClInclude Include="..\..\src\player\player-realm.h" />\r
<ClInclude Include="..\..\src\player\special-defense-types.h" />\r
<ClInclude Include="..\..\src\spell-kind\spells-curse-removal.h" />\r
<ClCompile Include="..\..\src\mind\stances-table.c">
<Filter>mind</Filter>
</ClCompile>
- <ClCompile Include="..\..\src\player\bad-status-setter.c">
- <Filter>player</Filter>
- </ClCompile>
<ClCompile Include="..\..\src\core\status-reseter.c">
<Filter>core</Filter>
</ClCompile>
<ClCompile Include="..\..\src\player\player-realm.c">
<Filter>player</Filter>
</ClCompile>
- <ClCompile Include="..\..\src\player\buff-setter.c">
- <Filter>player</Filter>
- </ClCompile>
<ClCompile Include="..\..\src\status\sight-setter.c">
<Filter>status</Filter>
</ClCompile>
+ <ClCompile Include="..\..\src\status\buff-setter.c">
+ <Filter>status</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\status\bad-status-setter.c">
+ <Filter>status</Filter>
+ </ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\src\cmd\cmd-basic.h">
<ClInclude Include="..\..\src\player\special-defense-types.h">
<Filter>player</Filter>
</ClInclude>
- <ClInclude Include="..\..\src\player\bad-status-setter.h">
- <Filter>player</Filter>
- </ClInclude>
<ClInclude Include="..\..\src\core\status-reseter.h">
<Filter>core</Filter>
</ClInclude>
<ClInclude Include="..\..\src\player\player-realm.h">
<Filter>player</Filter>
</ClInclude>
- <ClInclude Include="..\..\src\player\buff-setter.h">
- <Filter>player</Filter>
- </ClInclude>
<ClInclude Include="..\..\src\status\sight-setter.h">
<Filter>status</Filter>
</ClInclude>
+ <ClInclude Include="..\..\src\status\buff-setter.h">
+ <Filter>status</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\src\status\bad-status-setter.h">
+ <Filter>status</Filter>
+ </ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="..\..\src\wall.bmp" />
pet/pet-util.c pet/pet-util.h \
\
player/avatar.h player/avatar.c \
- player/bad-status-setter.c player/bad-status-setter.h \
- player/buff-setter.c player/buff-setter.h \
player/eldritch-horror.c player/eldritch-horror.h \
player/mimic-info-table.c player/mimic-info-table.h \
player/patron.c player/patron.h \
spell-realm/spells-song.c spell-realm/spells-song.h \
spell-realm/spells-trump.c spell-realm/spells-trump.h \
\
+ status/bad-status-setter.c status/bad-status-setter.h \
+ status/buff-setter.c status/buff-setter.h \
status/sight-setter.c status/sight-setter.h \
\
store/store.c store/store.h \
#include "monster/monster-status.h"
#include "mspell/monster-power-table.h"
#include "mspell/mspell-type.h"
-#include "player/bad-status-setter.h"
-#include "player/buff-setter.h"
+#include "status/bad-status-setter.h"
+#include "status/buff-setter.h"
#include "player/player-effects.h"
#include "player/player-status.h"
#include "spell-kind/spells-launcher.h"
#include "object/item-use-flags.h"
#include "object/item-tester-hooker.h"
#include "player/avatar.h"
-#include "player/bad-status-setter.h"
+#include "status/bad-status-setter.h"
#include "player/eldritch-horror.h"
#include "player/player-class.h"
#include "player/player-damage.h"
#include "game-option/birth-options.h"
#include "io/write-diary.h"
#include "market/building-actions-table.h"
-#include "player/bad-status-setter.h"
+#include "status/bad-status-setter.h"
#include "player/eldritch-horror.h"
#include "player/player-effects.h"
#include "player/player-race-types.h"
#include "monster-floor/place-monster-types.h"
#include "monster/smart-learn-types.h"
#include "player/avatar.h"
-#include "player/bad-status-setter.h"
-#include "player/buff-setter.h"
+#include "status/bad-status-setter.h"
+#include "status/buff-setter.h"
#include "player/player-damage.h"
#include "player/player-effects.h"
#include "player/player-race-types.h"
#include "object/object-info.h"
#include "perception/object-perception.h"
#include "player/avatar.h"
-#include "player/bad-status-setter.h"
+#include "status/bad-status-setter.h"
#include "player/mimic-info-table.h"
#include "player/player-class.h"
#include "player/player-damage.h"
#include "object/object-kind.h"
#include "perception/object-perception.h"
#include "player/avatar.h"
-#include "player/bad-status-setter.h"
+#include "status/bad-status-setter.h"
#include "player/eldritch-horror.h"
#include "player/mimic-info-table.h"
-#include "player/buff-setter.h"
+#include "status/buff-setter.h"
#include "player/player-class.h"
#include "player/player-damage.h"
#include "player/player-effects.h"
#include "object/object-kind.h"
#include "perception/object-perception.h"
#include "player/avatar.h"
-#include "player/bad-status-setter.h"
-#include "player/buff-setter.h"
+#include "status/bad-status-setter.h"
+#include "status/buff-setter.h"
#include "player/player-class.h"
#include "player/player-damage.h"
#include "player/player-effects.h"
#include "object/object-kind.h"
#include "perception/object-perception.h"
#include "player/avatar.h"
-#include "player/bad-status-setter.h"
-#include "player/buff-setter.h"
+#include "status/bad-status-setter.h"
+#include "status/buff-setter.h"
#include "player/player-class.h"
#include "player/player-effects.h"
#include "player/player-race-types.h"
#include "object/object-info.h"
#include "perception/object-perception.h"
#include "player/avatar.h"
-#include "player/buff-setter.h"
+#include "status/buff-setter.h"
#include "player/player-class.h"
#include "player/player-effects.h"
#include "player/player-status.h"
#include "object/object-info.h"
#include "perception/object-perception.h"
#include "player/avatar.h"
-#include "player/bad-status-setter.h"
+#include "status/bad-status-setter.h"
#include "player/player-effects.h"
#include "player/player-move.h"
#include "player/player-personalities-types.h"
#include "object-enchant/object-ego.h"
#include "object-enchant/trc-types.h"
#include "object/object-flavor.h"
-#include "player/bad-status-setter.h"
+#include "status/bad-status-setter.h"
#include "player/player-damage.h"
#include "player/player-race-types.h"
#include "player/player-race.h"
#include "core/magic-effects-timeout-reducer.h"
#include "game-option/birth-options.h"
#include "mind/racial-kutar.h"
-#include "player/bad-status-setter.h"
-#include "player/buff-setter.h"
+#include "status/bad-status-setter.h"
+#include "status/buff-setter.h"
#include "player/player-effects.h"
#include "status/sight-setter.h"
#include "object-enchant/trc-types.h"
#include "pet/pet-fall-off.h"
#include "player/avatar.h"
-#include "player/bad-status-setter.h"
+#include "status/bad-status-setter.h"
#include "spell/spells-diceroll.h"
#include "view/display-messages.h"
#include "monster/monster-describer.h"
#include "monster/monster-description-types.h"
#include "monster/monster-info.h"
-#include "player/bad-status-setter.h"
+#include "status/bad-status-setter.h"
#include "player/player-damage.h"
#include "view/display-messages.h"
#include "world/world.h"
#include "monster-race/race-indice-types.h"
#include "mspell/mspells3.h"
#include "object-enchant/object-curse.h"
-#include "player/bad-status-setter.h"
+#include "status/bad-status-setter.h"
#include "player/player-damage.h"
#include "view/display-messages.h"
#include "world/world.h"
#include "effect/effect-player-oldies.h"
#include "game-option/birth-options.h"
#include "monster-race/race-indice-types.h"
-#include "player/bad-status-setter.h"
-#include "player/buff-setter.h"
+#include "status/bad-status-setter.h"
+#include "status/buff-setter.h"
#include "player/eldritch-horror.h"
#include "player/player-effects.h"
#include "view/display-messages.h"
#include "mspell/mspells3.h"
#include "mutation/mutation.h"
#include "object/object-broken.h"
-#include "player/bad-status-setter.h"
+#include "status/bad-status-setter.h"
#include "player/player-damage.h"
#include "player/player-effects.h"
#include "player/player-race-types.h"
#include "effect/effect-player-spirit.h"
#include "mind/mind-mirror-master.h"
#include "mspell/mspells3.h"
-#include "player/bad-status-setter.h"
+#include "status/bad-status-setter.h"
#include "player/player-damage.h"
#include "player/player-effects.h"
#include "view/display-messages.h"
#include "mspell/mspells3.h"
#include "object-enchant/object-curse.h"
#include "object/object-broken.h"
-#include "player/bad-status-setter.h"
+#include "status/bad-status-setter.h"
#include "player/mimic-info-table.h"
#include "player/player-damage.h"
#include "player/player-race-types.h"
#include "grid/grid.h"
#include "io/input-key-requester.h"
#include "io/write-diary.h"
-#include "player/bad-status-setter.h"
+#include "status/bad-status-setter.h"
#include "player/player-damage.h"
#include "player/player-effects.h"
#include "player/player-move.h"
#include "monster-floor/place-monster-types.h"
#include "monster/monster-util.h"
#include "player/eldritch-horror.h"
-#include "player/bad-status-setter.h"
+#include "status/bad-status-setter.h"
#include "player/player-class.h"
#include "player/player-damage.h"
#include "player/player-effects.h"
#include "object/object-flags.h"
#include "object/object-flavor.h"
#include "perception/object-perception.h"
-#include "player/bad-status-setter.h"
+#include "status/bad-status-setter.h"
#include "player/player-damage.h"
#include "player/player-move.h"
#include "player/player-race-types.h"
#include "monster/monster-status.h"
#include "monster-floor/place-monster-types.h"
#include "player/avatar.h"
-#include "player/bad-status-setter.h"
-#include "player/buff-setter.h"
+#include "status/bad-status-setter.h"
+#include "status/buff-setter.h"
#include "player/player-class.h"
#include "player/player-damage.h"
#include "player/player-effects.h"
#include "mind/stances-table.h"
#include "mutation/mutation.h"
#include "object/item-tester-hooker.h"
-#include "player/bad-status-setter.h"
-#include "player/buff-setter.h"
+#include "status/bad-status-setter.h"
+#include "status/buff-setter.h"
#include "player/player-class.h"
#include "player/player-damage.h"
#include "player/player-effects.h"
#include "object-hook/hook-armor.h"
#include "object/item-tester-hooker.h"
#include "pet/pet-fall-off.h"
-#include "player/bad-status-setter.h"
+#include "status/bad-status-setter.h"
#include "player/player-damage.h"
#include "player/player-effects.h"
#include "player/player-move.h"
#include "mind/mind-mirror-master.h"
#include "monster-race/monster-race.h"
#include "monster-race/race-indice-types.h"
-#include "player/bad-status-setter.h"
+#include "status/bad-status-setter.h"
#include "player/player-effects.h"
#include "view/display-messages.h"
#include "mind/mind-mirror-master.h"
#include "monster/monster-status.h"
#include "monster/monster-update.h"
-#include "player/bad-status-setter.h"
+#include "status/bad-status-setter.h"
#include "player/player-damage.h"
#include "player/player-effects.h"
#include "spell-kind/earthquake.h"
#include "mspell/mspell-util.h"
#include "mspell/mspells1.h"
#include "mspell/mspells3.h"
-#include "player/bad-status-setter.h"
+#include "status/bad-status-setter.h"
#include "player/player-effects.h"
#include "player/player-move.h"
#include "player/player-personalities-types.h"
#include "mspell/mspell-mask-definitions.h"
#include "mspell/mspell-type.h"
#include "player/avatar.h"
-#include "player/bad-status-setter.h"
-#include "player/buff-setter.h"
+#include "status/bad-status-setter.h"
+#include "status/buff-setter.h"
#include "player/player-effects.h"
#include "player/player-status.h"
#include "realm/realm-types.h"
#include "mutation/mutation.h"
#include "object-hook/hook-enchant.h"
#include "object/lite-processor.h"
-#include "player/bad-status-setter.h"
-#include "player/buff-setter.h"
+#include "status/bad-status-setter.h"
+#include "status/buff-setter.h"
#include "player/player-damage.h"
#include "player/player-effects.h"
#include "player/player-move.h"
#include "core/speed-table.h"
#include "object-enchant/trc-types.h"
#include "player/player-damage.h"
-#include "player/bad-status-setter.h"
+#include "status/bad-status-setter.h"
#include "player/player-effects.h"
#include "player/player-move.h"
#include "player/special-defense-types.h"
#include "monster/monster-list.h"
#include "monster/monster-util.h"
#include "monster/smart-learn-types.h"
-#include "player/bad-status-setter.h"
+#include "status/bad-status-setter.h"
#include "player/player-effects.h"
#include "player/player-status.h"
#include "player/mimic-info-table.h"
#include "object/object-value.h"
#include "perception/object-perception.h"
#include "player/avatar.h"
-#include "player/bad-status-setter.h"
-#include "player/buff-setter.h"
+#include "status/bad-status-setter.h"
+#include "status/buff-setter.h"
#include "player/player-class.h"
#include "player/player-damage.h"
#include "player/player-move.h"
#include "monster-floor/monster-summon.h"
#include "monster-floor/place-monster-types.h"
#include "player/avatar.h"
-#include "player/bad-status-setter.h"
+#include "status/bad-status-setter.h"
#include "player/player-effects.h"
#include "player/player-status.h"
#include "spell-kind/spells-beam.h"
#include "monster-floor/monster-summon.h"
#include "monster-floor/place-monster-types.h"
#include "mutation/mutation.h"
-#include "player/buff-setter.h"
+#include "status/buff-setter.h"
#include "player/player-effects.h"
#include "player/player-status.h"
#include "player/selfinfo.h"
#include "io/targeting.h"
#include "monster-floor/monster-summon.h"
#include "monster-floor/place-monster-types.h"
-#include "player/bad-status-setter.h"
-#include "player/buff-setter.h"
+#include "status/bad-status-setter.h"
+#include "status/buff-setter.h"
#include "player/player-class.h"
#include "player/player-effects.h"
#include "spell-kind/spells-beam.h"
#include "effect/effect-characteristics.h"
#include "io/targeting.h"
#include "player/avatar.h"
-#include "player/buff-setter.h"
+#include "status/buff-setter.h"
#include "player/player-class.h"
#include "player/player-damage.h"
#include "player/player-effects.h"
#include "io/targeting.h"
#include "monster-floor/monster-summon.h"
#include "monster-floor/place-monster-types.h"
-#include "player/bad-status-setter.h"
-#include "player/buff-setter.h"
+#include "status/bad-status-setter.h"
+#include "status/buff-setter.h"
#include "player/player-class.h"
#include "player/player-damage.h"
#include "player/player-effects.h"
#include "monster/monster-update.h"
#include "object-enchant/tr-types.h"
#include "object/object-flags.h"
-#include "player/bad-status-setter.h"
+#include "status/bad-status-setter.h"
#include "player/player-damage.h"
#include "player/player-move.h"
#include "player/player-status.h"
#include "cmd-action/cmd-spell.h"
#include "floor/floor.h"
#include "io/targeting.h"
-#include "player/bad-status-setter.h"
-#include "player/buff-setter.h"
+#include "status/bad-status-setter.h"
+#include "status/buff-setter.h"
#include "player/player-effects.h"
#include "player/player-status.h"
#include "spell-kind/spells-curse-removal.h"
#include "object/object-generator.h"
#include "object/object-kind-hook.h"
#include "player/avatar.h"
-#include "player/bad-status-setter.h"
-#include "player/buff-setter.h"
+#include "status/bad-status-setter.h"
+#include "status/buff-setter.h"
#include "player/player-damage.h"
#include "player/player-effects.h"
#include "player/player-race-types.h"
#include "cmd-action/cmd-spell.h"
#include "effect/effect-characteristics.h"
#include "io/targeting.h"
-#include "player/bad-status-setter.h"
+#include "status/bad-status-setter.h"
#include "player/player-class.h"
#include "player/player-effects.h"
#include "realm/realm-song-numbers.h"
#include "core/asking-player.h"
#include "io/targeting.h"
#include "player/avatar.h"
-#include "player/buff-setter.h"
+#include "status/buff-setter.h"
#include "player/player-effects.h"
#include "player/selfinfo.h"
#include "spell-kind/spells-charm.h"
#include "object-enchant/item-apply-magic.h"
#include "object/object-generator.h"
#include "perception/object-perception.h"
-#include "player/bad-status-setter.h"
+#include "status/bad-status-setter.h"
#include "player/player-class.h"
#include "player/player-damage.h"
#include "player/player-effects.h"
#include "monster/monster-status.h"
#include "monster/monster-update.h"
#include "monster/smart-learn-types.h"
-#include "player/bad-status-setter.h"
+#include "status/bad-status-setter.h"
#include "player/player-damage.h"
#include "player/player-effects.h"
#include "player/player-move.h"
#include "object/object-flavor.h"
#include "object/object-mark-types.h"
#include "perception/object-perception.h"
-#include "player/bad-status-setter.h"
+#include "status/bad-status-setter.h"
#include "player/player-effects.h"
#include "player/special-defense-types.h"
#include "spell-kind/spells-teleport.h"
#include "monster-floor/place-monster-types.h"
#include "mutation/mutation.h"
#include "player/avatar.h"
-#include "player/bad-status-setter.h"
+#include "status/bad-status-setter.h"
#include "player/player-damage.h"
#include "player/player-effects.h"
#include "spell-kind/earthquake.h"
#include "monster-floor/place-monster-types.h"
#include "mutation/mutation.h"
#include "player/avatar.h"
-#include "player/buff-setter.h"
+#include "status/buff-setter.h"
#include "player/player-effects.h"
#include "spell-kind/earthquake.h"
#include "spell-kind/spells-charm.h"
#include "object/object-kind.h"
#include "perception/object-perception.h"
#include "player/avatar.h"
-#include "player/bad-status-setter.h"
+#include "status/bad-status-setter.h"
#include "player/player-class.h"
#include "player/player-damage.h"
#include "player/player-effects.h"
#include "spell/spells-staff-only.h"
#include "effect/effect-characteristics.h"
-#include "player/bad-status-setter.h"
+#include "status/bad-status-setter.h"
#include "player/player-damage.h"
#include "player/player-effects.h"
#include "spell/process-effect.h"
#include "object/object-kind-hook.h"
#include "object/object-kind.h"
#include "player/avatar.h"
-#include "player/bad-status-setter.h"
-#include "player/buff-setter.h"
+#include "status/bad-status-setter.h"
+#include "status/buff-setter.h"
#include "player/player-class.h"
#include "player/player-effects.h"
#include "player/player-status.h"
#include "object/item-use-flags.h"
#include "object/item-tester-hooker.h"
#include "player/avatar.h"
-#include "player/bad-status-setter.h"
+#include "status/bad-status-setter.h"
#include "player/player-effects.h"
#include "spell/spells-diceroll.h"
#include "spell-kind/earthquake.h"
#include "perception/identification.h"
#include "perception/object-perception.h"
#include "player/avatar.h"
-#include "player/bad-status-setter.h"
+#include "status/bad-status-setter.h"
#include "player/player-class.h"
#include "player/player-damage.h"
#include "player/player-effects.h"
-#include "player/bad-status-setter.h"
+#include "status/bad-status-setter.h"
#include "core/stuff-handler.h"
#include "game-option/disturbance-options.h"
#include "mind/mind-sniper.h"
-#include "player/buff-setter.h"
+#include "status/buff-setter.h"
#include "core/stuff-handler.h"
#include "game-option/disturbance-options.h"
#include "player/avatar.h"