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VertexRoutine code for Transform Feedback
authorAlexis Hetu <sugoi@google.com>
Wed, 20 Apr 2016 19:29:51 +0000 (15:29 -0400)
committerAlexis Hétu <sugoi@google.com>
Fri, 20 May 2016 21:20:33 +0000 (21:20 +0000)
This cl adds the code that actually performs the copy of the
vertex shader outputs into transform feedback buffers. It
also contains a fix for symmetricNormalizedDepth, which must
be computed after the information was copied into the
transform feedback buffers, when transform feedback is active.

Change-Id: I418f94a15b9425bba0905c840f8cf4828233d0fb
Reviewed-on: https://swiftshader-review.googlesource.com/5172
Tested-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
src/Renderer/Renderer.cpp
src/Renderer/VertexProcessor.cpp
src/Renderer/VertexProcessor.hpp
src/Shader/VertexRoutine.cpp
src/Shader/VertexRoutine.hpp

index 2cb19e3..8be8093 100644 (file)
@@ -240,7 +240,7 @@ namespace sw
 
                        if(update || oldMultiSampleMask != context->multiSampleMask)
                        {
-                               vertexState = VertexProcessor::update();
+                               vertexState = VertexProcessor::update(drawType);
                                setupState = SetupProcessor::update();
                                pixelState = PixelProcessor::update();
 
@@ -1460,12 +1460,8 @@ namespace sw
                        return;
                }
 
-               task->vertexStart = start * 3;
+               task->primitiveStart = start;
                task->vertexCount = triangleCount * 3;
-               // Note: Quads aren't handled for verticesPerPrimitive, but verticesPerPrimitive is used for transform feedback,
-               //       which is an OpenGL ES 3.0 feature, and OpenGL ES 3.0 doesn't support quads as a primitive type.
-               DrawType type = static_cast<DrawType>(static_cast<unsigned int>(draw->drawType) & 0xF);
-               task->verticesPerPrimitive = 1 + (type >= DRAW_LINELIST) + (type >= DRAW_TRIANGLELIST);
                vertexRoutine(&triangle->v0, (unsigned int*)&batch, task, data);
        }
 
index 90c954f..73f277b 100644 (file)
@@ -839,7 +839,7 @@ namespace sw
                routineCache = new RoutineCache<State>(clamp(cacheSize, 1, 65536), precacheVertex ? "sw-vertex" : 0);
        }
 
-       const VertexProcessor::State VertexProcessor::update()
+       const VertexProcessor::State VertexProcessor::update(DrawType drawType)
        {
                if(isFixedFunction())
                {
@@ -912,6 +912,11 @@ namespace sw
                state.transformFeedbackQueryEnabled = context->transformFeedbackQueryEnabled;
                state.transformFeedbackEnabled = context->transformFeedbackEnabled;
 
+               // Note: Quads aren't handled for verticesPerPrimitive, but verticesPerPrimitive is used for transform feedback,
+               //       which is an OpenGL ES 3.0 feature, and OpenGL ES 3.0 doesn't support quads as a primitive type.
+               DrawType type = static_cast<DrawType>(static_cast<unsigned int>(drawType) & 0xF);
+               state.verticesPerPrimitive = 1 + (type >= DRAW_LINELIST) + (type >= DRAW_TRIANGLELIST);
+
                for(int i = 0; i < MAX_VERTEX_INPUTS; i++)
                {
                        state.input[i].type = context->input[i].type;
index 9629c47..3af6690 100644 (file)
@@ -35,9 +35,8 @@ namespace sw
 
        struct VertexTask
        {
-               unsigned int vertexStart;
                unsigned int vertexCount;
-               unsigned int verticesPerPrimitive;
+               unsigned int primitiveStart;
                VertexCache vertexCache;
        };
 
@@ -76,6 +75,7 @@ namespace sw
                        bool pointScaleActive                             : 1;
                        bool transformFeedbackQueryEnabled                : 1;
                        uint64_t transformFeedbackEnabled                 : 64;
+                       unsigned char verticesPerPrimitive                : 2; // 1 (points), 2 (lines) or 3 (triangles)
 
                        bool preTransformed : 1;
                        bool superSampling  : 1;
@@ -275,7 +275,7 @@ namespace sw
                const Matrix &getModelTransform(int i);
                const Matrix &getViewTransform();
 
-               const State update();
+               const State update(DrawType drawType);
                Routine *routine(const State &state);
 
                bool isFixedFunction();
index dce0dc2..6428cdf 100644 (file)
@@ -46,6 +46,8 @@ namespace sw
                Pointer<Byte> tagCache = cache + OFFSET(VertexCache,tag);
 
                UInt vertexCount = *Pointer<UInt>(task + OFFSET(VertexTask,vertexCount));
+               UInt primitiveNumber = *Pointer<UInt>(task + OFFSET(VertexTask, primitiveStart));
+               UInt indexInPrimitive = 0;
 
                constants = *Pointer<Pointer<Byte>>(data + OFFSET(DrawData,constants));
 
@@ -70,11 +72,20 @@ namespace sw
 
                        UInt cacheIndex = index & 0x0000003F;
                        Pointer<Byte> cacheLine = vertexCache + cacheIndex * UInt((int)sizeof(Vertex));
-                       writeVertex(vertex, cacheLine);
+                       writeVertex(vertex, cacheLine, primitiveNumber, indexInPrimitive);
 
                        vertex += sizeof(Vertex);
                        batch += sizeof(unsigned int);
                        vertexCount--;
+                       if(state.transformFeedbackEnabled != 0)
+                       {
+                               indexInPrimitive++;
+                               If(indexInPrimitive == 3)
+                               {
+                                       primitiveNumber++;
+                                       indexInPrimitive = 0;
+                               }
+                       }
                }
                Until(vertexCount == 0)
 
@@ -96,13 +107,19 @@ namespace sw
        {
                int pos = state.positionRegister;
 
+               Float4 outPosZ = o[pos].z;
+               if(state.transformFeedbackEnabled && symmetricNormalizedDepth && !state.fixedFunction)
+               {
+                       outPosZ = (outPosZ + o[pos].w) * Float4(0.5f);
+               }
+
                Int4 maxX = CmpLT(o[pos].w, o[pos].x);
                Int4 maxY = CmpLT(o[pos].w, o[pos].y);
-               Int4 maxZ = CmpLT(o[pos].w, o[pos].z);
+               Int4 maxZ = CmpLT(o[pos].w, outPosZ);
 
                Int4 minX = CmpNLE(-o[pos].w, o[pos].x);
                Int4 minY = CmpNLE(-o[pos].w, o[pos].y);
-               Int4 minZ = CmpNLE(Float4(0.0f), o[pos].z);
+               Int4 minZ = CmpNLE(Float4(0.0f), outPosZ);
 
                Int flags;
 
@@ -121,7 +138,7 @@ namespace sw
 
                Int4 finiteX = CmpLE(Abs(o[pos].x), *Pointer<Float4>(constants + OFFSET(Constants,maxPos)));
                Int4 finiteY = CmpLE(Abs(o[pos].y), *Pointer<Float4>(constants + OFFSET(Constants,maxPos)));
-               Int4 finiteZ = CmpLE(Abs(o[pos].z), *Pointer<Float4>(constants + OFFSET(Constants,maxPos)));
+               Int4 finiteZ = CmpLE(Abs(outPosZ), *Pointer<Float4>(constants + OFFSET(Constants,maxPos)));
 
                flags = SignMask(finiteX & finiteY & finiteZ);
                clipFlags |= *Pointer<Int>(constants + OFFSET(Constants,fini) + flags * 4);
@@ -570,7 +587,7 @@ namespace sw
                        o[pos].y = o[pos].y + *Pointer<Float4>(data + OFFSET(DrawData,YYYY)) * o[pos].w;
                }
 
-               if(symmetricNormalizedDepth && !state.fixedFunction)
+               if(!state.transformFeedbackEnabled && symmetricNormalizedDepth && !state.fixedFunction)
                {
                        o[pos].z = (o[pos].z + o[pos].w) * Float4(0.5f);
                }
@@ -667,7 +684,7 @@ namespace sw
                *Pointer<Float4>(cacheLine + OFFSET(Vertex,X) + sizeof(Vertex) * 3, 16) = v.w;
        }
 
-       void VertexRoutine::writeVertex(const Pointer<Byte> &vertex, Pointer<Byte> &cache)
+       void VertexRoutine::writeVertex(const Pointer<Byte> &vertex, Pointer<Byte> &cache, const UInt &primitiveNumber, const UInt &indexInPrimitive)
        {
                for(int i = 0; i < MAX_VERTEX_OUTPUTS; i++)
                {
@@ -679,5 +696,45 @@ namespace sw
 
                *Pointer<Int4>(vertex + OFFSET(Vertex,X)) = *Pointer<Int4>(cache + OFFSET(Vertex,X));
                *Pointer<Int>(vertex + OFFSET(Vertex,clipFlags)) = *Pointer<Int>(cache + OFFSET(Vertex,clipFlags));
+
+               if(state.transformFeedbackEnabled != 0)
+               {
+                       If(indexInPrimitive < state.verticesPerPrimitive)
+                       {
+                               UInt tOffset = primitiveNumber * state.verticesPerPrimitive + indexInPrimitive;
+                               for(int i = 0; i < MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS; ++i)
+                               {
+                                       if(state.transformFeedbackEnabled & (1ULL << i))
+                                       {
+                                               UInt reg = *Pointer<UInt>(data + OFFSET(DrawData, vs.reg[i]));
+                                               UInt row = *Pointer<UInt>(data + OFFSET(DrawData, vs.row[i]));
+                                               UInt col = *Pointer<UInt>(data + OFFSET(DrawData, vs.col[i]));
+                                               UInt str = *Pointer<UInt>(data + OFFSET(DrawData, vs.str[i]));
+
+                                               Pointer<Byte> t = *Pointer<Pointer<Byte>>(data + OFFSET(DrawData, vs.t[i])) + (tOffset * str * sizeof(float));
+                                               Pointer<Byte> v = vertex + OFFSET(Vertex, v) + reg * sizeof(float);
+
+                                               For(UInt r = 0, r < row, r++)
+                                               {
+                                                       UInt rOffsetX = r * col * sizeof(float);
+                                                       UInt rOffset4 = r * sizeof(float4);
+                                                       For(UInt c = 0, c < col, c++)
+                                                       {
+                                                               UInt cOffset = c * sizeof(float);
+                                                               *Pointer<Float>(t + rOffsetX + cOffset) = *Pointer<Float>(v + rOffset4 + cOffset);
+                                                       }
+                                               }
+                                       }
+                               }
+                       }
+
+                       // Make this correction after transform feedback has been outputted
+                       if(symmetricNormalizedDepth && !state.fixedFunction && state.output[state.positionRegister].write)
+                       {
+                               Float z = *Pointer<Float>(vertex + OFFSET(Vertex, v[state.positionRegister]) + 2 * sizeof(float));
+                               Float w = *Pointer<Float>(vertex + OFFSET(Vertex, v[state.positionRegister]) + 3 * sizeof(float));
+                               *Pointer<Float>(vertex + OFFSET(Vertex, v[state.positionRegister]) + 2 * sizeof(float)) = (z + w) * Float(0.5f);
+                       }
+               }
        }
 }
index 7f29ff5..eadd795 100644 (file)
@@ -63,7 +63,7 @@ namespace sw
                void computeClipFlags();
                void postTransform();
                void writeCache(Pointer<Byte> &cacheLine);
-               void writeVertex(const Pointer<Byte> &vertex, Pointer<Byte> &cacheLine);
+               void writeVertex(const Pointer<Byte> &vertex, Pointer<Byte> &cacheLine, const UInt &primitiveNumber, const UInt &indexInPrimitive);
        };
 }