}
public void run() {
-
+
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
int quadIdx = i * 4 + j;
log.log(Level.FINE, "Loaded TerrainQuad {0}", q.getName());
}
cache.put(temp, q);
-
+
if (isCenter(quadIdx)) {
// if it should be attached as a child right now, attach it
final int quadrant = getQuadrant(quadIdx);
final TerrainQuad newQuad = q;
// back on the OpenGL thread:
getControl(UpdateControl.class).enqueue(new Callable() {
+
public Object call() throws Exception {
attachQuadAt(newQuad, quadrant, temp);
return null;
}
}
-
+
private boolean isCenter(int quadIndex) {
return quadIndex == 9 || quadIndex == 5 || quadIndex == 10 || quadIndex == 6;
}
-
+
private int getQuadrant(int quadIndex) {
- if (quadIndex == 9)
+ if (quadIndex == 9) {
return 1;
- else if (quadIndex == 5)
+ } else if (quadIndex == 5) {
return 2;
- else if (quadIndex == 10)
+ } else if (quadIndex == 10) {
return 3;
- else if (quadIndex == 6)
+ } else if (quadIndex == 6) {
return 4;
+ }
return 0; // error
}
new Vector3f(-1, 0, 1), new Vector3f(0, 0, 1), new Vector3f(1, 0, 1), new Vector3f(2, 0, 1),
new Vector3f(-1, 0, 0), new Vector3f(0, 0, 0), new Vector3f(1, 0, 0), new Vector3f(2, 0, 0),
new Vector3f(-1, 0, -1), new Vector3f(0, 0, -1), new Vector3f(1, 0, -1), new Vector3f(-2, 0, -1)};
-
+
addControl(new UpdateControl());
}
for (TerrainGridListener l : this.listeners.values()) {
l.gridMoved(camCell);
}
+ updatePhysics();
}
@Override
for (TerrainGridListener l : this.listeners.values()) {
l.gridMoved(camCell);
}
+ updatePhysics();
}
super.update(locations);
q.setQuadrant((short) quadrant);
this.attachChild(q);
- Vector3f loc = cam.mult(this.quadSize-1).subtract(quarterSize, 0, quarterSize);// quadrant location handled TerrainQuad automatically now
- q.setLocalTranslation(loc );
+ Vector3f loc = cam.mult(this.quadSize - 1).subtract(quarterSize, 0, quarterSize);// quadrant location handled TerrainQuad automatically now
+ q.setLocalTranslation(loc);
if (quadControls != null) {
quadControls[quadrant - 1].setEnabled(false);
//quadControls[quadrant - 1].setPhysicsLocation(cam.add(this.quadOrigins[quadrant - 1]));
} else {
}
-
+
updateModelBound();
}
- private void updateChildrens(Vector3f cam) {
+ public void updatePhysics() {
RigidBodyControl control = getControl(RigidBodyControl.class);
if (control != null) {
this.space = control.getPhysicsSpace();
for (int i = 0; i < 4; i++) {
int collisionGroupsCollideWith = control.getCollideWithGroups();
int collisionGroups = control.getCollisionGroup();
- quadControls[i] = new RigidBodyControl(new HeightfieldCollisionShape(new float[quadSize * quadSize], getLocalScale()), 0);
+ TerrainQuad q = getQuad(i + 1);
+ quadControls[i] = new RigidBodyControl(new HeightfieldCollisionShape(q == null ? new float[quadSize * quadSize] : q.getHeightMap(), getLocalScale()), 0);
quadControls[i].setCollideWithGroups(collisionGroupsCollideWith);
quadControls[i].setCollisionGroup(collisionGroups);
//quadControls[i].setPhysicsSpace(space);
//this.addControl(quadControls[i]);
- //space.add(quadControls[i]);
+ if (q != null) {
+ getQuad(i + 1).addControl(quadControls[i]);
+ space.add(quadControls[i]);
+ }
}
}
+ }
+ private void updateChildrens(Vector3f cam) {
//TerrainQuad q1 = cache.get(cam.add(quadIndex[9]));
//TerrainQuad q2 = cache.get(cam.add(quadIndex[5]));
//TerrainQuad q3 = cache.get(cam.add(quadIndex[10]));
//TerrainQuad q4 = cache.get(cam.add(quadIndex[6]));
// ---------------------------------------------------
- // what does this block do?
+ // LRU cache is used, so elements that need to remain
+ // should be touched.
// ---------------------------------------------------
int dx = 0;
int dy = 0;
}
// ---------------------------------------------------
// ---------------------------------------------------
-
- if (executor == null)
+
+ if (executor == null) {
executor = createExecutorService();
+ }
executor.submit(new UpdateQuadCache(cam));
-
-/* if (q1 == null || q2 == null || q3 == null || q4 == null) {
- try {
- executor.submit(new UpdateQuadCache(cam, true)).get(); // BLOCKING
- q1 = cache.get(cam.add(quadIndex[9]));
- q2 = cache.get(cam.add(quadIndex[5]));
- q3 = cache.get(cam.add(quadIndex[10]));
- q4 = cache.get(cam.add(quadIndex[6]));
- } catch (InterruptedException ex) {
- Logger.getLogger(TerrainGrid.class.getName()).log(Level.SEVERE, null, ex);
- return;
- } catch (ExecutionException ex) {
- Logger.getLogger(TerrainGrid.class.getName()).log(Level.SEVERE, null, ex);
- return;
- }
+
+ /* if (q1 == null || q2 == null || q3 == null || q4 == null) {
+ try {
+ executor.submit(new UpdateQuadCache(cam, true)).get(); // BLOCKING
+ q1 = cache.get(cam.add(quadIndex[9]));
+ q2 = cache.get(cam.add(quadIndex[5]));
+ q3 = cache.get(cam.add(quadIndex[10]));
+ q4 = cache.get(cam.add(quadIndex[6]));
+ } catch (InterruptedException ex) {
+ Logger.getLogger(TerrainGrid.class.getName()).log(Level.SEVERE, null, ex);
+ return;
+ } catch (ExecutionException ex) {
+ Logger.getLogger(TerrainGrid.class.getName()).log(Level.SEVERE, null, ex);
+ return;
+ }
}
executor.execute(new UpdateQuadCache(cam));
attachQuadAt(q2, 2, cam); // quadIndex[5]
attachQuadAt(q3, 3, cam); // quadIndex[10]
attachQuadAt(q4, 4, cam); // quadIndex[6]
-*/
+ */
this.currentCell = cam;
// this.updateModelBound();
}
-
+
public void addListener(String id, TerrainGridListener listener) {
this.listeners.put(id, listener);
}
public void setQuadSize(int quadSize) {
this.quadSize = quadSize;
}
-
+
@Override
public void adjustHeight(List<Vector2f> xz, List<Float> height) {
- Vector3f currentGridLocation = getCurrentCell().mult( getLocalScale() ).multLocal( quadSize-1 );
- for ( Vector2f vect : xz )
- {
+ Vector3f currentGridLocation = getCurrentCell().mult(getLocalScale()).multLocal(quadSize - 1);
+ for (Vector2f vect : xz) {
vect.x -= currentGridLocation.x;
vect.y -= currentGridLocation.z;
}
- super.adjustHeight( xz, height );
+ super.adjustHeight(xz, height);
+ }
+
+ @Override
+ protected TerrainQuad findDownQuad() {
+ if (quadrant == 1) {
+ return cache.get(currentCell.add(quadIndex[13]));
+ } else if (quadrant == 3) {
+ return cache.get(currentCell.add(quadIndex[14]));
+ }
+ return null;
+ }
+
+ @Override
+ protected TerrainQuad findLeftQuad() {
+ if (quadrant == 1) {
+ return cache.get(currentCell.add(quadIndex[8]));
+ } else if (quadrant == 2) {
+ return cache.get(currentCell.add(quadIndex[4]));
+ }
+ return null;
+ }
+
+ @Override
+ protected TerrainQuad findRightQuad() {
+ if (quadrant == 3) {
+ return cache.get(currentCell.add(quadIndex[11]));
+ } else if (quadrant == 4) {
+ return cache.get(currentCell.add(quadIndex[7]));
+ }
+ return null;
+ }
+
+ @Override
+ protected TerrainQuad findTopQuad() {
+ if (quadrant == 2) {
+ return cache.get(currentCell.add(quadIndex[1]));
+ } else if (quadrant == 4) {
+ return cache.get(currentCell.add(quadIndex[2]));
+ }
+ return null;
}
}
import com.jme3.input.controls.KeyTrigger;
import com.jme3.material.Material;
import com.jme3.math.ColorRGBA;
+import com.jme3.math.Vector2f;
import com.jme3.math.Vector3f;
import com.jme3.renderer.Camera;
import com.jme3.terrain.geomipmap.TerrainGrid;
+import com.jme3.terrain.geomipmap.TerrainGridListener;
import com.jme3.terrain.geomipmap.TerrainLodControl;
import com.jme3.terrain.heightmap.FractalHeightMapGrid;
import com.jme3.texture.Texture;
private float dirtScale = 16;
private float rockScale = 128;
private boolean usePhysics = true;
+ private boolean physicsAdded = false;
public static void main(final String[] args) {
TerrainFractalGridTest app = new TerrainFractalGridTest();
ground.addPreFilter(this.iterate);
- this.terrain = new TerrainGrid("terrain", 65, 257, new FractalHeightMapGrid(ground, null, 256f));
+ this.terrain = new TerrainGrid("terrain", 65, 257, new FractalHeightMapGrid(ground, "D:\\work5\\temp", 256f));
this.terrain.setMaterial(this.mat_terrain);
this.terrain.setLocalTranslation(0, 0, 0);
this.terrain.setLocalScale(2f, 1f, 2f);
- this.terrain.initialize(Vector3f.ZERO);
this.rootNode.attachChild(this.terrain);
List<Camera> cameras = new ArrayList<Camera>();
TerrainLodControl control = new TerrainLodControl(this.terrain, cameras);
this.terrain.addControl(control);
- BulletAppState bulletAppState = new BulletAppState();
+ final BulletAppState bulletAppState = new BulletAppState();
stateManager.attach(bulletAppState);
- this.getCamera().setLocation(new Vector3f(0, 256, 0));
+ this.getCamera().setLocation(new Vector3f(0, 0, 0));
this.viewPort.setBackgroundColor(new ColorRGBA(0.7f, 0.8f, 1f, 1f));
if (usePhysics) {
- RigidBodyControl body = new RigidBodyControl(new HeightfieldCollisionShape(terrain.getHeightMap(), terrain.getLocalScale()), 0);
- terrain.addControl(body);
- bulletAppState.getPhysicsSpace().add(terrain);
- CapsuleCollisionShape capsuleShape = new CapsuleCollisionShape(0.5f, 1.8f, 1);
- this.player3 = new CharacterControl(capsuleShape, 0.5f);
- this.player3.setJumpSpeed(20);
- this.player3.setFallSpeed(30);
- this.player3.setGravity(30);
-
- this.player3.setPhysicsLocation(new Vector3f(0, 256, 0));
-
- bulletAppState.getPhysicsSpace().add(this.player3);
+ terrain.addListener("physicsStartListener", new TerrainGridListener() {
+
+ public void gridMoved(Vector3f newCenter) {
+ terrain.removeListener("physicsStartListener");
+ RigidBodyControl body = new RigidBodyControl(new HeightfieldCollisionShape(terrain.getHeightMap(), terrain.getLocalScale()), 0);
+ terrain.addControl(body);
+ bulletAppState.getPhysicsSpace().add(terrain);
+ CapsuleCollisionShape capsuleShape = new CapsuleCollisionShape(0.5f, 1.8f, 1);
+ player3 = new CharacterControl(capsuleShape, 0.5f);
+ player3.setJumpSpeed(20);
+ player3.setFallSpeed(10);
+ player3.setGravity(10);
+
+ player3.setPhysicsLocation(new Vector3f(cam.getLocation().x, 256, cam.getLocation().z));
+
+ bulletAppState.getPhysicsSpace().add(player3);
+ physicsAdded = true;
+ }
+
+ public Material tileLoaded(Material material, Vector3f cell) {
+ return material;
+ }
+ });
}
+ this.terrain.initialize(cam.getLocation());
this.initKeys();
}
this.inputManager.addListener(this.actionListener, "Downs");
this.inputManager.addListener(this.actionListener, "Jumps");
}
-
private boolean left;
private boolean right;
private boolean up;
@Override
public void simpleUpdate(final float tpf) {
- Vector3f camDir = this.cam.getDirection().clone().multLocal(0.6f);
- Vector3f camLeft = this.cam.getLeft().clone().multLocal(0.4f);
- this.walkDirection.set(0, 0, 0);
- if (this.left) {
- this.walkDirection.addLocal(camLeft);
- }
- if (this.right) {
- this.walkDirection.addLocal(camLeft.negate());
- }
- if (this.up) {
- this.walkDirection.addLocal(camDir);
- }
- if (this.down) {
- this.walkDirection.addLocal(camDir.negate());
- }
+ Vector3f camDir = this.cam.getDirection().clone().multLocal(0.6f);
+ Vector3f camLeft = this.cam.getLeft().clone().multLocal(0.4f);
+ this.walkDirection.set(0, 0, 0);
+ if (this.left) {
+ this.walkDirection.addLocal(camLeft);
+ }
+ if (this.right) {
+ this.walkDirection.addLocal(camLeft.negate());
+ }
+ if (this.up) {
+ this.walkDirection.addLocal(camDir);
+ }
+ if (this.down) {
+ this.walkDirection.addLocal(camDir.negate());
+ }
- if (usePhysics) {
+ if (usePhysics && physicsAdded) {
this.player3.setWalkDirection(this.walkDirection);
this.cam.setLocation(this.player3.getPhysicsLocation());
}
package jme3test.terrain;
-
import com.jme3.app.SimpleApplication;
import com.jme3.app.state.ScreenshotAppState;
import com.jme3.asset.plugins.HttpZipLocator;
import com.jme3.math.ColorRGBA;
import com.jme3.math.Vector3f;
import com.jme3.terrain.geomipmap.TerrainGrid;
+import com.jme3.terrain.geomipmap.TerrainGridListener;
import com.jme3.terrain.geomipmap.TerrainLodControl;
import com.jme3.terrain.heightmap.ImageBasedHeightMapGrid;
import com.jme3.terrain.heightmap.Namer;
private float dirtScale = 16;
private float rockScale = 128;
private boolean usePhysics = true;
+ private boolean physicsAdded = false;
public static void main(final String[] args) {
TerrainGridTest app = new TerrainGridTest();
File file = new File("mountains.zip");
if (!file.exists()) {
assetManager.registerLocator("http://jmonkeyengine.googlecode.com/files/mountains.zip", HttpZipLocator.class);
- }else{
+ } else {
assetManager.registerLocator("mountains.zip", ZipLocator.class);
}
this.mat_terrain.setTexture("slopeColorMap", rock);
this.mat_terrain.setFloat("slopeTileFactor", 32);
- this.mat_terrain.setFloat("terrainSize", 513);
+ this.mat_terrain.setFloat("terrainSize", 129);
+
+ this.terrain = new TerrainGrid("terrain", 65, 257, new ImageBasedHeightMapGrid(assetManager, new Namer() {
- this.terrain = new TerrainGrid("terrain", 65, 1025, new ImageBasedHeightMapGrid(assetManager, new Namer() {
public String getName(int x, int y) {
- return "Scenes/TerrainMountains/mountains_" + (x * 512) + "_" + (y * 512) + ".png";
+ return "Scenes/TerrainMountains/terrain_" + x + "_" + y + ".png";
}
}));
this.terrain.setMaterial(this.mat_terrain);
this.terrain.setLocalTranslation(0, 0, 0);
this.terrain.setLocalScale(2f, 1f, 2f);
- this.terrain.initialize(Vector3f.ZERO);
this.rootNode.attachChild(this.terrain);
TerrainLodControl control = new TerrainLodControl(this.terrain, getCamera());
this.terrain.addControl(control);
- BulletAppState bulletAppState = new BulletAppState();
+ final BulletAppState bulletAppState = new BulletAppState();
stateManager.attach(bulletAppState);
this.getCamera().setLocation(new Vector3f(0, 256, 0));
this.viewPort.setBackgroundColor(new ColorRGBA(0.7f, 0.8f, 1f, 1f));
if (usePhysics) {
- RigidBodyControl body = new RigidBodyControl(new HeightfieldCollisionShape(terrain.getHeightMap(), terrain.getLocalScale()), 0);
- terrain.addControl(body);
- bulletAppState.getPhysicsSpace().add(terrain);
- CapsuleCollisionShape capsuleShape = new CapsuleCollisionShape(0.5f, 1.8f, 1);
- this.player3 = new CharacterControl(capsuleShape, 0.5f);
- this.player3.setJumpSpeed(20);
- this.player3.setFallSpeed(30);
- this.player3.setGravity(30);
-
- this.player3.setPhysicsLocation(new Vector3f(0, 256, 0));
-
- bulletAppState.getPhysicsSpace().add(this.player3);
+ terrain.addListener("physicsStartListener", new TerrainGridListener() {
+
+ public void gridMoved(Vector3f newCenter) {
+ terrain.removeListener("physicsStartListener");
+ RigidBodyControl body = new RigidBodyControl(new HeightfieldCollisionShape(terrain.getHeightMap(), terrain.getLocalScale()), 0);
+ terrain.addControl(body);
+ bulletAppState.getPhysicsSpace().add(terrain);
+ CapsuleCollisionShape capsuleShape = new CapsuleCollisionShape(0.5f, 1.8f, 1);
+ player3 = new CharacterControl(capsuleShape, 0.5f);
+ player3.setJumpSpeed(20);
+ player3.setFallSpeed(30);
+ player3.setGravity(30);
+
+ player3.setPhysicsLocation(new Vector3f(cam.getLocation().x, 256, cam.getLocation().z));
+
+ bulletAppState.getPhysicsSpace().add(player3);
+ physicsAdded = true;
+ }
+
+ public Material tileLoaded(Material material, Vector3f cell) {
+ return material;
+ }
+ });
}
+ this.terrain.initialize(cam.getLocation());
this.initKeys();
}
this.inputManager.addListener(this.actionListener, "Downs");
this.inputManager.addListener(this.actionListener, "Jumps");
}
-
private boolean left;
private boolean right;
private boolean up;
this.walkDirection.addLocal(camDir.negate());
}
- if (usePhysics) {
+ if (usePhysics && physicsAdded) {
this.player3.setWalkDirection(this.walkDirection);
this.cam.setLocation(this.player3.getPhysicsLocation());
}