*/
static void hooked_roff(concptr str) { hook_c_roff(TERM_WHITE, str); }
+static void set_drop_flags(lore_type *lore_ptr)
+{
+ if (!lore_ptr->know_everything)
+ return;
+
+ lore_ptr->drop_gold = lore_ptr->drop_item = (((lore_ptr->r_ptr->flags1 & RF1_DROP_4D2) ? 8 : 0) + ((lore_ptr->r_ptr->flags1 & RF1_DROP_3D2) ? 6 : 0)
+ + ((lore_ptr->r_ptr->flags1 & RF1_DROP_2D2) ? 4 : 0) + ((lore_ptr->r_ptr->flags1 & RF1_DROP_1D2) ? 2 : 0)
+ + ((lore_ptr->r_ptr->flags1 & RF1_DROP_90) ? 1 : 0) + ((lore_ptr->r_ptr->flags1 & RF1_DROP_60) ? 1 : 0));
+
+ if (lore_ptr->r_ptr->flags1 & RF1_ONLY_GOLD)
+ lore_ptr->drop_item = 0;
+
+ if (lore_ptr->r_ptr->flags1 & RF1_ONLY_ITEM)
+ lore_ptr->drop_gold = 0;
+
+ lore_ptr->flags1 = lore_ptr->r_ptr->flags1;
+ lore_ptr->flags2 = lore_ptr->r_ptr->flags2;
+ lore_ptr->flags3 = lore_ptr->r_ptr->flags3;
+ lore_ptr->flags4 = lore_ptr->r_ptr->flags4;
+ lore_ptr->a_ability_flags1 = lore_ptr->r_ptr->a_ability_flags1;
+ lore_ptr->a_ability_flags2 = lore_ptr->r_ptr->a_ability_flags2;
+ lore_ptr->flagsr = lore_ptr->r_ptr->flagsr;
+}
+
/*!
* @brief モンスターの思い出情報を表示するメインルーチン
* Hack -- display monster information using "hooked_roff()"
lore_ptr->reinforce = TRUE;
}
- if (cheat_know || (mode & 0x01)) {
+ if (cheat_know || (mode & 0x01))
lore_ptr->know_everything = TRUE;
- }
-
- if (lore_ptr->know_everything) {
- lore_ptr->drop_gold = lore_ptr->drop_item = (((lore_ptr->r_ptr->flags1 & RF1_DROP_4D2) ? 8 : 0) + ((lore_ptr->r_ptr->flags1 & RF1_DROP_3D2) ? 6 : 0)
- + ((lore_ptr->r_ptr->flags1 & RF1_DROP_2D2) ? 4 : 0) + ((lore_ptr->r_ptr->flags1 & RF1_DROP_1D2) ? 2 : 0)
- + ((lore_ptr->r_ptr->flags1 & RF1_DROP_90) ? 1 : 0) + ((lore_ptr->r_ptr->flags1 & RF1_DROP_60) ? 1 : 0));
-
- if (lore_ptr->r_ptr->flags1 & RF1_ONLY_GOLD)
- lore_ptr->drop_item = 0;
- if (lore_ptr->r_ptr->flags1 & RF1_ONLY_ITEM)
- lore_ptr->drop_gold = 0;
-
- lore_ptr->flags1 = lore_ptr->r_ptr->flags1;
- lore_ptr->flags2 = lore_ptr->r_ptr->flags2;
- lore_ptr->flags3 = lore_ptr->r_ptr->flags3;
- lore_ptr->flags4 = lore_ptr->r_ptr->flags4;
- lore_ptr->a_ability_flags1 = lore_ptr->r_ptr->a_ability_flags1;
- lore_ptr->a_ability_flags2 = lore_ptr->r_ptr->a_ability_flags2;
- lore_ptr->flagsr = lore_ptr->r_ptr->flagsr;
- }
+ set_drop_flags(lore_ptr);
int msex = 0;
if (lore_ptr->r_ptr->flags1 & RF1_FEMALE)
msex = 2;