{TR_WARNING, "·Ù¹ð", 3, TR_WARNING, 20},
{TR_LEVITATION, "ÉâÍ·", 3, TR_LEVITATION, 20},
{TR_LITE_1, "±Êµ×¸÷¸»", 3, TR_LITE_1, 15},
+ {TR_LITE_2, "", 0, -2, 0},
+ {TR_LITE_3, "", 0, -2, 0},
{TR_SEE_INVIS, "²Ä»ëÆ©ÌÀ", 3, TR_SEE_INVIS, 20},
{TR_TELEPATHY, "¥Æ¥ì¥Ñ¥·¡¼", 6, TR_TELEPATHY, 15},
{TR_SLOW_DIGEST, "Ãپò½", 3, TR_SLOW_DIGEST, 15},
{TR_WARNING, "warning", 3, TR_WARNING, 20},
{TR_LEVITATION, "levitation", 3, TR_LEVITATION, 20},
{TR_LITE_1, "permanent light", 3, TR_LITE_1, 15},
+ {TR_LITE_2, "", 0, -2, 0},
+ {TR_LITE_3, "", 0, -2, 0},
{TR_SEE_INVIS, "see invisible", 3, TR_SEE_INVIS, 20},
{TR_TELEPATHY, "telepathy", 6, TR_TELEPATHY, 15},
{TR_SLOW_DIGEST, "slow digestion", 3, TR_SLOW_DIGEST, 15},
drain_value[TR_BRAND_COLD] += 10;
drain_value[TR_RES_COLD] += 10;
}
+ else if (es_ptr->add == TR_LITE_2)
+ {
+ drain_value[TR_LITE_1] += 20;
+ }
+ else if (es_ptr->add == TR_LITE_3)
+ {
+ drain_value[TR_LITE_1] += 30;
+ }
}
}