F:ACTIVATE | HOLD_LIFE | FREE_ACT | SEE_INVIS |
F:FEATHER | REGEN | SHOW_MODS |
F:SUST_INT | SUST_WIS | IM_COLD |
-F:INSTA_ART
+F:XTRA_POWER | INSTA_ART
D:$The Ring of Adamant, with a pure white stone as centerpiece. Nenya is one
D:$of the three Rings of Power created by the Elves and hidden by them from
D:$Sauron.
F:ACTIVATE | HOLD_LIFE | FREE_ACT | SEE_INVIS |
F:FEATHER | SLOW_DIGEST | REGEN |
F:SUST_INT | SUST_WIS | SUST_STR | SUST_DEX | IM_ELEC |
-F:INSTA_ART
+F:INSTA_ART | XTRA_POWER
D:$The Ring of Sapphire, with clear blue gems that shine like stars,
D:$glittering untouchable despite all that Morgoth ever wrought. Vilya is
D:$one of the three Rings of Power created by the Elves and hidden by them
F:IM_FIRE | IM_COLD | IM_ELEC | IM_ACID |
F:SUST_STR | SUST_DEX | SUST_CON |
F:SUST_INT | SUST_WIS | SUST_CHR |
-F:INSTA_ART
+F:INSTA_ART | XTRA_POWER | XTRA_H_RES
D:$"One Ring to rule them all, One Ring to find them, One Ring to bring
D:$them all and in the darkness bind them." Made of massive gold, and
D:$set with runes in the foul speech of Mordor, Isildur's Bane possesses
W:60:150:100:100000
P:0:0d0:20:20:0
F:SPEED | STEALTH | RES_NETHER |
-F:ACTIVATE | SHOW_MODS | INSTA_ART
+F:ACTIVATE | SHOW_MODS | INSTA_ART | XTRA_POWER | XTRA_H_RES
D:¡Ö¡½¤½¤³¤Ï³¹Á´ÂΤ¬Ëâʪ¤Î½»½è¤È²½¤·¤Æ¤¤¤¿¡£¤½¤Î¤È¤»×¤ï¤º
D:»È¤Ã¤¿½Æ¡Ý¥¯¥ê¥à¥¾¥ó¤¬±ÛÁ°¤ò½õ¤±¡¢¤½¤·¤Æ¡¢¤¿¤¿¤«¤¦¤´¤È¤Ë¡¢
D:¥¯¥ê¥à¥¾¥ó¤Ï¤è¤ê¶¯ÎϤÊÉð´ï¤Ø¤È¿Ê²½¤·¤Æ¤¤¤Ã¤¿¡£¡½¡×(¥Ç¥¹¥¯
I:37:9:2
W:30:3:200:30000
P:19:1d4:0:0:15
-F:STR | DEX | HIDE_TYPE |
+F:STR | DEX | HIDE_TYPE | XTRA_H_RES |
F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | RES_CONF | RES_SOUND
D:$Small metal plates cover an inner layer of sturdy canvas, and both bear
D:$scenes of hunting and war. You feel the spirit of Eorl the Young, matchless
P:15:2d4:-2:0:40
F:STR | CHR | HIDE_TYPE |
F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | RES_DARK |
-F:RES_DISEN | ACTIVATE
+F:RES_DISEN | XTRA_H_RES | ACTIVATE
D:¿¿À¤³¦¥¢¥ó¥Ð¡¼¤Î¥¢¡¼¥Ç¥ó¤Î¿¹¤ò¼é¤ë¥¸¥å¥ê¥¢¥ó¤Î¶ä¤Î³»¤À¡£
I:37:4:2
W:20:3:220:32000
P:14:1d4:-2:0:15
-F:STR | CHR | HIDE_TYPE |
+F:STR | CHR | HIDE_TYPE | XTRA_H_RES |
F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | RES_SHARDS | RES_NEXUS
D:¥¤¥·¥ë¥É¥¥¥¢¤ÎËöêã¤Ç¤¢¤ê¡¢¥¢¥ó¥°¥Þ¡¼¥ëËâ¹ñ¤ÈÀï¤Ã¤¿
D:ËÌÊý²¦Ä«¥¢¥ë¥»¥À¥¤¥ó¹ñ¤ÎºÇ¸å¤Î²¦¥¢¥ë¥ô¥§¥É¥¥¥¤¤¬¿È¤ËÉÕ¤±¤Æ¤¤¤¿º¿Öé»Ò¤À¡£
I:37:6:3
W:25:9:270:40000
P:16:1d4:-2:0:20
-F:INT | WIS | CON | HIDE_TYPE |
+F:INT | WIS | CON | HIDE_TYPE | XTRA_H_RES |
F:RES_ACID | RES_POIS | RES_CONF | ACTIVATE
D:$A hauberk, leggings, and sleeves of interlocking steel rings, strategically
D:$reinforced at vital locations with a second layer of chain. Magics to
I:36:4:4
W:20:3:80:45000
P:4:0d0:0:0:20
-F:STEALTH | RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | RES_DARK
+F:STEALTH | RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | RES_DARK | XTRA_H_RES
D:$Familar with the secret ways hidden in darkness, this leather cuirass is
D:$truly more than it appears.
D:¡Ö̸¤ÎÊõÀСפò°ÕÌ£¤¹¤ë̾¤ò»ý¤Ä¡¢¤³¤Î³×¤Îƹ³»¤Ï¡¢
I:36:11:3
W:20:3:60:25000
P:11:1d1:-1:0:25
-F:DEX | HIDE_TYPE | RES_ACID | RES_SHARDS
+F:DEX | HIDE_TYPE | RES_ACID | RES_SHARDS | XTRA_H_RES
D:$An amazingly light tunic and skirt sewn with thick, overlapping scales of
D:$hardened leather whose wearer moves with agility and assurance.
D:An amazingly light tunic and skirt sewn with thick, overlapping scales of
W:40:12:65:120000
P:5:1d2:0:0:21
F:STR | CON | HIDE_TYPE | FREE_ACT | IM_ACID | RES_SOUND | RES_CHAOS
+F:XTRA_H_RES
D:$Invoking the strength and endurance of Thorin, King under the Mountain,
D:$this little metal shield is proof against the Element of Earth.
D:»³¤Î²¼¤Î²¦¥È¡¼¥ê¥ó¡¦¥ª¡¼¥±¥ó¥·¡¼¥ë¥É¤Î¶¯¤µ¤È´è¾æ¤µ¤ò¼õ¤±·Ñ¤¤¤À
I:34:4:0
W:30:3:60:30000
P:6:1d2:0:0:20
-F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | RES_LITE | RES_DARK
+F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | RES_LITE | RES_DARK | XTRA_H_RES
D:$This shield emblazoned with a multitude of creatures not seen for ages
D:$once protected Celegorm, lord of Himlad; around it lies a mystic balance
D:$that contains the conflicts of the elements.
W:40:9:120:160000
P:8:1d3:0:0:18
F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | SUST_STR | SUST_INT |
-F:SUST_WIS | SUST_DEX | SUST_CON | SUST_CHR
+F:SUST_WIS | SUST_DEX | SUST_CON | SUST_CHR | XTRA_H_RES
D:$The great metal-bound shield of Anarion, son of Elendil, who Sauron found
D:$himself powerless to wither or diminish.
D:¤«¤Ä¤Æ¥µ¥¦¥í¥ó¤Èͦ´º¤ËÀï¤Ã¤¿
W:40:12:20:0
P:0:1d1:0:0:25
F:STR | DEX | CON | HIDE_TYPE | DEC_MANA
-F:FREE_ACT | SEE_INVIS | TELEPATHY | CURSED
+F:FREE_ACT | SEE_INVIS | TELEPATHY | CURSED | XTRA_POWER
D:$The midnight-hued steel circlet of the sorceress-queen Beruthiel, which
D:$grants extraordinary powers of sight and awareness at a terrible physical
D:$cost.
I:32:2:2
W:20:2:15:50000
P:2:0d0:0:0:10
-F:INT | WIS | HIDE_TYPE | RES_BLIND | TELEPATHY
+F:INT | WIS | HIDE_TYPE | RES_BLIND | TELEPATHY | XTRA_H_RES
D:$The hunting cap of King Thranduil, to whose ears come all the secrets of
D:$his forest domain.
D:¥ì¥´¥é¥¹¤ÎÉã¤Ç¤¢¤ê¡¢ÎÎÅڤο¹¤Î¤¢¤é¤æ¤ë»ö¤òÃΤ륹¥é¥ó¥É¥¦¥£¥ë²¦
F:STR | WIS | CON | HIDE_TYPE | SPEED |
F:RES_COLD | RES_FIRE | RES_LITE | RES_BLIND | RES_ELEC | RES_CONF |
F:RES_CHAOS | LITE | SEE_INVIS | REGEN | ACTIVATE
+F:XTRA_POWER | XTRA_H_RES
D:¥¢¥ó¥Ð¡¼¤Î²¦°Ì¤Î¾Ýħ¤Ç¤¢¤ë¡¢Â¿¿ô¤ÎÊõÀФǾþ¤é¤ì¤¿¶â¤Î²¦´§¤À¡£
D:¤³¤ì¤ò¤á¤°¤Ã¤Æ¹üÆù¤ÎÁ褤¤¬²¦»Ò¤¿¤Á¤Î´Ö¤Ç·«¤ê¹¤²¤é¤ì¤¿¡£
I:35:1:3
W:10:90:10:45000
P:1:0d0:0:0:18
-F:DEX | CHR | HIDE_TYPE |
+F:DEX | CHR | HIDE_TYPE | XTRA_POWER |
F:FREE_ACT | RES_ACID | RES_FIRE | RES_COLD | ACTIVATE
D:$A sable-hued cloak, with glowing elven-runes to restore magic showing calm
D:$and clear as moonlight on still water.
P:6:0d0:0:0:20
F:INT | WIS | CHR | HIDE_TYPE | SPEED | STEALTH |
F:RES_ACID | RES_FIRE | RES_COLD | ACTIVATE |
-F:RES_DARK | RES_LITE
+F:RES_DARK | RES_LITE | XTRA_H_RES
D:$The opaque midnight folds, inset with a multitude of tiny diamonds, of
D:$this cloak swirl around you and you feel a hint, a fragment of the
D:$knowledge and power to restore that lay in Luthien, the most beautiful
W:40:15:40:110000
P:5:1d1:10:10:20
F:DEX | HIDE_TYPE |
-F:FREE_ACT | RES_ACID | ACTIVATE | SHOW_MODS
+F:FREE_ACT | RES_ACID | ACTIVATE | SHOW_MODS | XTRA_POWER
D:$The hand-sheathing of Fingolfin, warrior-king of Elves and Men, who gave
D:$Morgoth seven mighty wounds and pain that will last forever.
D:¥Õ¥§¥¢¥Î¡¼¥ëË´¤¸åÃæ¤Ä¹ñ¤Î¥Î¥ë¥É¡¼¥ë¤òΨ¤¤¤Æ̽²¦¤ÈÀï¤Ã¤¿
I:30:6:3
W:30:25:80:85000
P:6:1d1:0:0:20
-F:STR | CON | HIDE_TYPE | SPEED
+F:STR | CON | HIDE_TYPE | SPEED | XTRA_H_RES
D:$Sturdy footwear of leather and steel as enduring as the long-suffering
D:$Dwarven King-in-exile who wore them. Of dwarven make, the wearer of
D:$these boots will be completely at home in the mountains.
I:23:5:3
W:15:30:30:62500
P:0:2d5:12:15:0
-F:INT | DEX | HIDE_TYPE | SPEED |
+F:INT | DEX | HIDE_TYPE | SPEED | XTRA_RES_OR_POWER |
F:SLAY_TROLL | SLAY_GIANT | FREE_ACT | SEE_INVIS | SHOW_MODS
D:$A short thrusting blade with a large guard worn by Maedhros the Tall,
D:$eldest son of Feanor, and wielded with his left hand after the loss of
I:23:4:0
W:4:10:12:12000
P:0:1d4:4:6:0
-F:BRAND_FIRE | RES_FIRE | ACTIVATE | SHOW_MODS | LITE | THROW
+F:BRAND_FIRE | RES_FIRE | ACTIVATE | SHOW_MODS | LITE | THROW | XTRA_H_RES
D:$A fiery dagger finely balanced for deadly throws.
D:¡Ö±ë¤Î²ç¡×¤ò°ÕÌ£¤¹¤ë̾¤ò»ý¤Ä¤³¤Îdz¤¨À¹¤ëû·õ¤Ï¡¢
D:¤½¤Î¿Ï¤«¤é±ë¤ÎÌð¤òíþ¤é¤»¤ëÎϤò¤â¤Ä¡£
I:23:4:0
W:3:10:12:11000
P:0:1d4:4:6:0
-F:BRAND_COLD | RES_COLD | ACTIVATE | SHOW_MODS | THROW
+F:BRAND_COLD | RES_COLD | ACTIVATE | SHOW_MODS | THROW | XTRA_H_RES
D:$A frosty dagger finely balanced for deadly throws.
D:¡ÖÇò¤²ç¡×¤ò°ÕÌ£¤¹¤ë̾¤ò»ý¤Ä¤³¤Îû·õ¤Ïɬ»¦¤ÎÎ䵤¤ò¤â¤Ã¤Æ
D:Ũ¤òÅà¤Æ¤Ä¤«¤»¡¢¿Ï¤«¤é¤Ïɹ¤ÎÌð¤òíþ¤é¤»¤ëÎϤò¤â¤Ä¡£
I:23:4:0
W:5:10:12:13000
P:0:1d4:4:6:0
-F:BRAND_ELEC | RES_ELEC | ACTIVATE | SHOW_MODS | THROW
+F:BRAND_ELEC | RES_ELEC | ACTIVATE | SHOW_MODS | THROW | XTRA_H_RES
D:$A dagger covered in sparks and finely balanced for deadly throws.
D:¡Ö¹õ¤Î²ç¡×¤ò°ÕÌ£¤¹¤ë̾¤ò»ý¤Ä¡¢¤³¤Îû·õ¤ÏÍë¸÷¤Ëʤ¤ï¤ì¡¢
D:¤½¤Î¿Ï¤«¤éÍë¤ÎÌð¤òíþ¤é¤»¤ëÎϤò¤â¤Ä¡£
P:0:2d5:10:15:0
F:SEARCH |
F:SLAY_EVIL | BRAND_FIRE | SLAY_ORC | RES_FIRE | RES_LITE | LITE |
-F:SLOW_DIGEST | SHOW_MODS | RIDING
+F:SLOW_DIGEST | SHOW_MODS | RIDING | XTRA_RES_OR_POWER
D:$This fiery, shining blade earned its sobriquet "Foe-Hammer" from dying orcs
D:$who dared to come near hidden Gondolin.
D:¤³¤Îdz¤¨¤ë¤è¤¦¤Ëµ±¤¯·õ¤Ï¡Ø¥ª¥ë¥¯¥ê¥¹¥È¡Ù¤ÈÂФòÀ®¤·¡¢
W:20:20:150:40000
P:0:2d5:10:15:0
F:STEALTH | SLAY_EVIL | BRAND_COLD | SLAY_ORC | RES_COLD | LITE |
-F:SLOW_DIGEST | SHOW_MODS | RIDING
+F:SLOW_DIGEST | SHOW_MODS | RIDING | XTRA_RES_OR_POWER
D:$This coldly gleaming blade is called simply "Biter", by orcs who came to
D:$know its power all too well.
D:¤³¤ÎÎ䤿¤¯µ±¤¯·õ¤Ï¡Ø¥°¥é¥à¥É¥ê¥ó¥°¡Ù¤ÈÂФòÀ®¤·¡¢¥ª¡¼¥¯¤¿¤Á¤«¤é¤Ï
I:23:25:2
W:30:30:200:100000
P:0:3d6:13:17:0
-F:STR | HIDE_TYPE |
+F:STR | HIDE_TYPE | XTRA_RES_OR_POWER |
F:KILL_DRAGON | SLAY_TROLL | FREE_ACT | SLOW_DIGEST | REGEN | SHOW_MODS
D:$A giant sword once wielded by mighty Turin, and a great dragonbane which
D:$bathed in Glaurung's blood: but beware, it will drink the blood of those
I:23:25:4
W:30:180:250:205000
P:0:4d6:19:21:0
-F:STR | CHR | INFRA | HIDE_TYPE | VORPAL |
+F:STR | CHR | INFRA | HIDE_TYPE | VORPAL | XTRA_RES_OR_POWER |
F:KILL_DRAGON | SLAY_ANIMAL | SLAY_EVIL | BRAND_FIRE | LITE |
F:SLAY_UNDEAD | SLAY_DEMON | SLAY_TROLL | SLAY_GIANT | SLAY_ORC |
F:RES_FIRE | RES_CONF | RES_CHAOS | FREE_ACT | SEE_INVIS | AGGRAVATE |
I:23:17:4
W:20:40:130:80000
P:0:2d5:10:15:5
-F:STR | HIDE_TYPE | RIDING |
+F:STR | HIDE_TYPE | RIDING | XTRA_RES_OR_POWER |
F:SLAY_EVIL | BRAND_FIRE | SLAY_TROLL | SLAY_ORC | FREE_ACT |
F:RES_FIRE | SUST_DEX | SEE_INVIS | ACTIVATE | SHOW_MODS | LITE
D:$The famed "Flame of the West", the sword that was broken and is forged
W:20:15:75:100000
P:0:1d6:7:8:0
F:STR | DEX | CON | BLOWS | SLAY_EVIL | SLAY_UNDEAD | SLAY_ORC |
-F:FREE_ACT | RES_LITE | LITE | SEE_INVIS | SHOW_MODS | QUESTITEM
+F:FREE_ACT | RES_LITE | LITE | SEE_INVIS | SHOW_MODS | XTRA_H_RES | QUESTITEM
D:$"I will give you a name, and I shall call you Sting." The perfect size
D:$for Bilbo, and stamped forever by the courage he found in Mirkwood, this
D:$sturdy little blade grants the wearer combat prowess and survival
F:INT | WIS | BLOWS | SEE_INVIS | BLESSED |
F:SLAY_ANIMAL | SLAY_EVIL | SLAY_UNDEAD | SLAY_DRAGON | SLAY_DEMON |
F:RES_CHAOS | RES_DISEN | RES_NEXUS | RES_NETHER | HOLD_LIFE |
-F:SHOW_MODS
+F:SHOW_MODS | XTRA_RES_OR_POWER
# The Short Sword Gilettar -> of Merlin
I:22:5:4
W:30:90:70:120000
P:0:4d8:15:19:0
-F:DEX | HIDE_TYPE |
+F:DEX | HIDE_TYPE | XTRA_POWER |
F:SLAY_DRAGON | SLAY_ANIMAL | FREE_ACT | HOLD_LIFE | IM_ACID |
F:RES_NETHER | SEE_INVIS | SLOW_DIGEST | REGEN | ACTIVATE |
F:BLESSED | SHOW_MODS | RIDING
P:0:3d5:20:20:0
F:ACTIVATE | LITE | BRAND_FIRE | FREE_ACT | RES_FIRE | INFRA | RIDING |
F:SLAY_EVIL | SLAY_DRAGON | SLAY_UNDEAD | SLAY_DEMON | VORPAL |
-F:CHR | SUST_CHR | RES_FEAR | RES_LITE | RES_BLIND | REGEN | SHOW_MODS
+F:CHR | SUST_CHR | RES_FEAR | RES_LITE | RES_BLIND | REGEN | SHOW_MODS |
+F:XTRA_RES_OR_POWER
D:$Forged in the farthest East by a race of mighty spellcasters, this
D:$shiny pale sword gleams with the rays of rising sun as you invoke
D:$its power of commanding legions of powerful immortal warriors...
F:WIS | HIDE_TYPE |
F:KILL_DRAGON | SLAY_EVIL | BRAND_ELEC | SLAY_UNDEAD | SLAY_DEMON |
F:FREE_ACT | RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | RES_NEXUS |
-F:SEE_INVIS | SHOW_MODS
+F:SEE_INVIS | SHOW_MODS | XTRA_POWER | XTRA_H_RES
D:$The wondrous hammer of Aule, creator of the wise Dwarven lords of old.
D:$It bears magics of demolishing that no serpent or demon can withstand, and
D:$invokes the strength of mountains to ward off the tumult of the elements.
W:30:50:40:140000
P:0:3d2:10:13:0
F:INT | WIS | CHR | HIDE_TYPE | SEARCH | BRAND_FIRE | FORCE_WEAPON |
-F:SLAY_EVIL | SLAY_TROLL | SLAY_ORC | LITE | DEC_MANA |
+F:SLAY_EVIL | SLAY_TROLL | SLAY_ORC | LITE | DEC_MANA | XTRA_POWER |
F:HOLD_LIFE | RES_FIRE | RES_NETHER | SEE_INVIS | ACTIVATE | SHOW_MODS
D:$The staff of the great wizard Gandalf.
D:$It is tall and sturdy, with rough-hewn runes that invoke the element of
P:0:2d5:10:6:8
F:WIS | INFRA | HIDE_TYPE | BLESSED |
F:BRAND_COLD | SLAY_ORC | RES_COLD | RES_LITE | LITE | REGEN |
-F:ACTIVATE | SHOW_MODS
+F:ACTIVATE | SHOW_MODS | XTRA_H_RES
D:$Wielded by the High Priest of Meneltarma, this great mace gleams coldly as
D:$though moonlit, and it can strike as mighty a blow spiritually as
D:$physically.
I:19:23:10
W:50:25:110:100000
P:0:0d0:10:14:0
-F:SPEED | RES_FIRE | XTRA_MIGHT | ACTIVATE | SHOW_MODS
+F:SPEED | RES_FIRE | XTRA_MIGHT | ACTIVATE | SHOW_MODS | XTRA_RES_OR_POWER
D:¥È¥é¥ó¥×¤ÎËâÎϤò¼«Ê¬¤Îʪ¤Ë¤·¡¢¿·¤¿¤Ê±§Ãè¤òÁϤ¤·¤è¤¦¤È¤·¤¿
D:¥¢¥ó¥Ð¡¼¤Î²¦»Ò¥Ö¥é¥ó¥É¤¬»È¤Ã¤Æ¤¤¤¿¥¯¥í¥¹¥Ü¥¦¤À¡£
D:¤½¤ÎËâÎϤˤè¤êÁõÈ÷¤¹¤ë¤â¤Î¤ÏÈó¾ï¤ËÁÇÁ᤯¹ÔÆ°¤Ç¤¤ë¡£
W:40:35:20:50000
P:0:2d1:19:15:0
F:SPEED | XTRA_MIGHT |
-F:RES_FEAR | RES_BLIND | RES_CONF | SHOW_MODS
+F:RES_FEAR | RES_BLIND | RES_CONF | SHOW_MODS | XTRA_RES_OR_POWER
D:$A sling granting extraordinary clarity of mind amidst darkness and
D:$confusion, and which hurls shot with deadly speed.
D:¤³¤Î¥¹¥ê¥ó¥°¤Ï°Å°Ç¤Èº®Íð¤Î¤¿¤ÀÃæ¤Ë±÷¤¤¤Æ¤µ¤¨¶Ã¤¯¤Û¤ÉÌÀÚò¤Ê»×¹Í¤ò²Äǽ¤Ë¤·¡¢
I:23:5:0
W:15:30:30:40000
P:0:2d5:12:14:0
-F:KILL_DRAGON | IM_FIRE
+F:KILL_DRAGON | IM_FIRE | XTRA_RES_OR_POWER
D:$At the Nirnaeth the Dwarves stayed the onslaught of Glaurung, and
D:$Azaghal their lord drove this short blade into the drake's belly before
D:$he was trampled underfoot. The black blood of the Father of Dragons
W:35:40:70:125000
P:0:1d7:8:8:8
F:STR | WIS | BLOWS | TUNNEL | ACTIVATE | RES_ACID | RES_ELEC
-F:REGEN | FREE_ACT | BRAND_ELEC | BLESSED
+F:REGEN | FREE_ACT | BRAND_ELEC | BLESSED | XTRA_H_RES
D:¤½¤ÎÀΡ¢Âý¤ò°ú¤Ï¢¤ì¤Æ´ßÏÂÅĤÎÃϤò¼é¤ë¤¿¤á¤ËÀ狼¤Ã¤¿¤È¤¤¤¦
D:ÂýË¡»Õ¤³¤ÈÃÏ¢ÂçÊ¤Î²½¿È¤¬»È¤Ã¤Æ¤¤¤¿Ï»´Ä¤Î¼â¾ó¤À¡£
D:¡Ö¡Ä¤½¤Î»þ¡£°ì¿Í¤ÎË¡»Õ¤¬¤É¤³¤«¤é¤È¤â¤Ê¤¯¸½¤ì¤Æ¡¢²¿Ëü¤È¤¤¤¦Å¨¤ËÈô¤Ó¤«¤«¤ê¡¢
W:0:18:0:12500
C:0:0:10:0
F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD |
-F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
+F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD | XTRA_H_RES
# OnePower
C:0:0:10:3
F:STEALTH |
F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD |
-F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
+F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD | XTRA_H_RES
N:10:(¥É¥ï¡¼¥Õ)
E:(Dwarven)
C:0:0:10:0
F:SUST_STR | SUST_DEX | SUST_CON | SUST_INT | SUST_WIS | SUST_CHR |
F:HOLD_LIFE | RES_ACID | RES_ELEC | RES_FIRE | RES_COLD |
-F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
+F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD | XTRA_H_RES
N:12:¾¬°Ç¤Î
E:of The Twilight
F:INT | SUST_INT |
F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD |
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
+F:XTRA_H_RES | XTRA_POWER
N:28:ÎϤÎ
E:of Might
X:33:19
W:0:36:0:10000
C:0:0:0:3
-F:STR | DEX | CON | SUST_STR | SUST_DEX | SUST_CON | FREE_ACT
+F:STR | DEX | CON | SUST_STR | SUST_DEX | SUST_CON | FREE_ACT | XTRA_H_RES
N:29:º¸·¤Î
E:of Lordliness
X:33:17
W:0:18:0:10000
C:0:0:0:3
-F:WIS | CHR | SUST_WIS | SUST_CHR
+F:WIS | CHR | SUST_WIS | SUST_CHR | XTRA_H_RES
N:30:±ÔÉÒ¤Î
E:of Seeing
X:32:20
W:0:36:0:15000
C:0:0:20:3
-F:STEALTH |
+F:STEALTH | XTRA_H_RES
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
# Aura, Fire
X:34:22
W:0:18:0:8000
C:5:5:0:5
-F:STR | SHOW_MODS | HIDE_TYPE
+F:STR | SHOW_MODS | HIDE_TYPE | XTRA_H_RES
N:52:¸»»á¤Î
E:of Genji
C:6:6:4:4
F:WIS |
F:SLAY_EVIL | SLAY_UNDEAD | SLAY_DEMON |
-F:SEE_INVIS | BLESSED | RES_FEAR
+F:SEE_INVIS | BLESSED | RES_FEAR | ONE_SUSTAIN
# OneSustain
C:4:4:8:4
F:STEALTH |
F:FREE_ACT | SEE_INVIS | FEATHER | REGEN |
-F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD |
+F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | ONE_SUSTAIN | XTRA_H_RES |
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
# OneAbility
E:(Chaotic)
X:24:28
W:0:36:0:10000
-F:CHAOTIC | RES_CHAOS | IGNORE_ELEC | IGNORE_ACID | IGNORE_FIRE
+F:CHAOTIC | RES_CHAOS | IGNORE_ELEC | IGNORE_ACID | IGNORE_FIRE | XTRA_RES
#JZ#
N:78:ÀÚ¤ìÌ£¤Î
E:of Slay Dragon
X:24:18
W:0:23:0:3500
-F:SLAY_DRAGON
+F:SLAY_DRAGON | XTRA_E_RES
# The "Kill" brands (8)
X:24:24
W:0:90:0:6000
C:0:0:0:1
-F:CON | SLAY_DRAGON | KILL_DRAGON
+F:CON | SLAY_DRAGON | KILL_DRAGON | XTRA_E_RES | XTRA_D_RES
#JZ#
N:96:(µÛ·ì)
W:0:18:0:7000
C:4:4:0:2
F:SLAY_EVIL | TELEPORT | FREE_ACT | SEARCH |
-F:REGEN | SLOW_DIGEST | RES_NEXUS | ACTIVATE
+F:REGEN | SLOW_DIGEST | RES_NEXUS | ACTIVATE | XTRA_H_RES
#JZ#
N:99:(¥Ñ¥¿¡¼¥ó)
C:6:6:0:2
F:STR | CON |
F:SLAY_EVIL | SLAY_DEMON | SLAY_UNDEAD |
-F:FREE_ACT | SEE_INVIS |
+F:FREE_ACT | SEE_INVIS | XTRA_H_RES
#J0#
#J0# ´ß¤µ¤ó¤ÎÌõ¤Ç¤¹
X:26:20
W:0:18:0:10000
C:2:4:0:0
-F:XTRA_MIGHT
+F:XTRA_MIGHT | XTRA_RES
N:109:¶¯Â®¼Í¤Î
E:of Extra Shots
F:b:129:3:0:0:0:0:0:14
F:!:1:3:0:543
-?:[AND [EQU $QUEST1 3] [EQU $CLASS Monk] [EQU $CLASS ForceTrainer] ]
+?:[AND [EQU $QUEST1 3] [IOR [EQU $CLASS Monk] [EQU $CLASS ForceTrainer] ] ]
F:b:129:3:0:0:0:0:0:14
F:!:1:3:0:126
F:b:129:3:0:0:0:0:0:2
F:!:1:3:0:543
-?:[AND [EQU $QUEST1 3] [EQU $CLASS Monk] [EQU $CLASS ForceTrainer] ]
+?:[AND [EQU $QUEST1 3] [IOR [EQU $CLASS Monk] [EQU $CLASS ForceTrainer] ] ]
F:b:129:3:0:0:0:0:0:2
F:!:1:3:0:126
/*
* Choose one random high resistance ( except poison and disenchantment )
*/
-void one_loadly_high_resistance(object_type *o_ptr)
+void one_lordly_high_resistance(object_type *o_ptr)
{
switch (randint0(10))
{
}
-void random_artifact_resistance(object_type * o_ptr)
+void random_artifact_resistance(object_type * o_ptr, artifact_type *a_ptr)
{
bool give_resistance = FALSE, give_power = FALSE;
{
if (p_ptr->pclass != CLASS_SAMURAI)
{
- o_ptr->art_flags3 |= (TR3_NO_TELE | TR3_NO_MAGIC | TR3_HEAVY_CURSE);
+ o_ptr->art_flags3 |= (TR3_NO_MAGIC | TR3_HEAVY_CURSE);
o_ptr->ident |= IDENT_CURSED;
}
}
}
}
+ if (a_ptr->gen_flags & (TRG_XTRA_POWER)) give_power = TRUE;
+ if (a_ptr->gen_flags & (TRG_XTRA_H_RES)) give_resistance = TRUE;
+ if (a_ptr->gen_flags & (TRG_XTRA_RES_OR_POWER))
+ {
+ /* Give a resistance OR a power */
+ if (one_in_(2)) give_resistance = TRUE;
+ else give_power = TRUE;
+ }
+#if 0
switch (o_ptr->name1)
{
case ART_JULIAN:
}
break;
}
+#endif
if (give_power)
{
/* Hack -- acquire "cursed" flag */
if (a_ptr->flags3 & TR3_CURSED) q_ptr->ident |= (IDENT_CURSED);
- random_artifact_resistance(q_ptr);
+ random_artifact_resistance(q_ptr, a_ptr);
/* Drop the artifact from heaven */
(void)drop_near(q_ptr, -1, y, x);
object_kind *k_ptr = &k_info[k];
/* Hack -- skip artifacts */
- if (k_ptr->flags3 & (TR3_INSTA_ART)) continue;
+ if (k_ptr->gen_flags & (TRG_INSTA_ART)) continue;
/* List known flavored objects */
if (k_ptr->flavor && k_ptr->aware)
#define TR3_SH_FIRE 0x00000001L /* Immolation (Fire) */
#define TR3_SH_ELEC 0x00000002L /* Electric Sheath */
-#define TR3_QUESTITEM 0x00000004L /* quest level item -KMW- */
+#define TR3_XXX1 0x00000004L /* quest level item -KMW- */
#define TR3_SH_COLD 0x00000008L /* cold aura */
#define TR3_NO_TELE 0x00000010L /* Anti-teleportation */
#define TR3_NO_MAGIC 0x00000020L /* Anti-magic */
#define TR3_WARNING 0x00000100L /* Warning */
#define TR3_HIDE_TYPE 0x00000200L /* Hide "pval" description */
#define TR3_SHOW_MODS 0x00000400L /* Always show Tohit/Todam */
-#define TR3_INSTA_ART 0x00000800L /* Item must be an artifact */
+#define TR3_XXX2 0x00000800L /* XXX1 */
#define TR3_FEATHER 0x00001000L /* Feather Falling */
#define TR3_LITE 0x00002000L /* Permanent Light */
#define TR3_SEE_INVIS 0x00004000L /* See Invisible */
#define TR3_PERMA_CURSE 0x80000000L /* Item is Perma Cursed */
+#define TRG_INSTA_ART 0x00000001L /* Item must be an artifact */
+#define TRG_QUESTITEM 0x00000002L /* quest level item -KMW- */
+#define TRG_XTRA_POWER 0x00000004L /* Extra power */
+#define TRG_ONE_SUSTAIN 0x00000008L /* One sustain */
+#define TRG_XTRA_RES_OR_POWER 0x00000010L /* Extra resistance or power */
+#define TRG_XTRA_H_RES 0x00000020L /* Extra high resistance */
+#define TRG_XTRA_E_RES 0x00000040L /* Extra element resistance */
+#define TRG_XTRA_L_RES 0x00000080L /* Extra lordly resistance */
+#define TRG_XTRA_D_RES 0x00000100L /* Extra dragon resistance */
+#define TRG_XTRA_RES 0x00000200L /* Extra resistance */
+
+
/*
* Hack -- flag set 1 -- mask for "pval-dependant" flags.
* Note that all "pval" dependant flags must be in "flags1".
if (o_ptr->name1)
{
level = (level + MAX(a_info[o_ptr->name1].level - 8, 5)) / 2;
- level += MIN(20, a_info[o_ptr->name1].rarity/(a_info[o_ptr->name1].flags3 & TR3_INSTA_ART ? 10 : 3));
+ level += MIN(20, a_info[o_ptr->name1].rarity/(a_info[o_ptr->name1].gen_flags & TRG_INSTA_ART ? 10 : 3));
}
else if (o_ptr->name2) level += MAX(3, (e_info[o_ptr->name2].rating - 5)/2);
value = object_value_real(q_ptr);
/* artifact.c */
extern void one_sustain(object_type *o_ptr);
extern void one_high_resistance(object_type *o_ptr);
-extern void one_loadly_high_resistance(object_type *o_ptr);
+extern void one_lordly_high_resistance(object_type *o_ptr);
extern void one_ele_resistance(object_type *o_ptr);
extern void one_dragon_ele_resistance(object_type *o_ptr);
extern void one_resistance(object_type *o_ptr);
extern void one_ability(object_type *o_ptr);
extern bool create_artifact(object_type *o_ptr, bool a_scroll);
extern bool activate_random_artifact(object_type * o_ptr);
-extern void random_artifact_resistance(object_type * o_ptr);
+extern void random_artifact_resistance(object_type * o_ptr, artifact_type *a_ptr);
extern void create_named_art(int a_idx, int y, int x);
/* scores.c */
/* Known artifacts */
if (artifact_p(o_ptr) && aware) break;
- if ((k_ptr->flags3 & TR3_INSTA_ART) && aware) break;
+ if ((k_ptr->gen_flags & TRG_INSTA_ART) && aware) break;
/* Color the object */
modstr = amulet_adj[indexx];
/* Known artifacts */
if (artifact_p(o_ptr) && aware) break;
- if ((k_ptr->flags3 & TR3_INSTA_ART) && aware) break;
+ if ((k_ptr->gen_flags & TRG_INSTA_ART) && aware) break;
/* Color the object */
modstr = ring_adj[indexx];
{
"SH_FIRE",
"SH_ELEC",
- "QUESTITEM",
+ "XXX1",
"SH_COLD",
"NO_TELE",
"NO_MAGIC",
"WARNING",
"HIDE_TYPE",
"SHOW_MODS",
- "INSTA_ART",
+ "XXX2",
"FEATHER",
"LITE",
"SEE_INVIS",
};
+static cptr k_info_gen_flags[] =
+{
+ "INSTA_ART",
+ "QUESTITEM",
+ "XTRA_POWER",
+ "ONE_SUSTAIN",
+ "XTRA_RES_OR_POWER",
+ "XTRA_H_RES",
+ "XTRA_E_RES",
+ "XTRA_L_RES",
+ "XTRA_D_RES",
+ "XTRA_RES",
+ "XXX",
+ "XXX",
+ "XXX",
+ "XXX",
+ "XXX",
+ "XXX",
+ "XXX",
+ "XXX",
+ "XXX",
+ "XXX",
+ "XXX",
+ "XXX",
+ "XXX",
+ "XXX",
+ "XXX",
+ "XXX",
+ "XXX",
+ "XXX",
+ "XXX",
+ "XXX",
+ "XXX",
+ "XXX",
+};
+
+
/*
* Dungeon flags
*/
}
}
+ /* Check gen_flags */
+ for (i = 0; i < 32; i++)
+ {
+ if (streq(what, k_info_gen_flags[i]))
+ {
+ k_ptr->gen_flags |= (1L << i);
+ return (0);
+ }
+ }
+
/* Oops */
#ifdef JP
msg_format("̤ÃΤΥ¢¥¤¥Æ¥à¡¦¥Õ¥é¥° '%s'¡£", what);
}
}
+ /* Check gen_flags */
+ for (i = 0; i < 32; i++)
+ {
+ if (streq(what, k_info_gen_flags[i]))
+ {
+ a_ptr->gen_flags |= (1L << i);
+ return (0);
+ }
+ }
+
/* Oops */
#ifdef JP
msg_format("̤ÃΤÎÅÁÀâ¤Î¥¢¥¤¥Æ¥à¡¦¥Õ¥é¥° '%s'¡£", what);
return (0);
}
}
+
+ /* Check gen_flags */
+ for (i = 0; i < 32; i++)
+ {
+ if (streq(what, k_info_gen_flags[i]))
+ {
+ e_ptr->gen_flags |= (1L << i);
+ return (0);
+ }
+ }
- /* Oops */
+/* Oops */
#ifdef JP
msg_format("̤ÃΤÎ̾¤Î¤¢¤ë¥¢¥¤¥Æ¥à¡¦¥Õ¥é¥° '%s'¡£", what);
#else
r_ptr->flags1 |= RF1_QUESTOR;
a_ptr = &a_info[q_ptr->k_idx];
- a_ptr->flags3 |= TR3_QUESTITEM;
+ a_ptr->gen_flags |= TRG_QUESTITEM;
}
return (0);
}
rd_s16b(&quest[i].k_idx);
if (quest[i].k_idx)
- a_info[quest[i].k_idx].flags3 |= TR3_QUESTITEM;
+ a_info[quest[i].k_idx].gen_flags |= TRG_QUESTITEM;
rd_byte(&quest[i].flags);
o_ptr->aware = TRUE;
#endif /* SCRIPT_OBJ_KIND */
- if(mihanmei && !(k_info[o_ptr->k_idx].flags3 & TR3_INSTA_ART) && record_ident &&
+ if(mihanmei && !(k_info[o_ptr->k_idx].gen_flags & TRG_INSTA_ART) && record_ident &&
!death && ((o_ptr->tval >= TV_AMULET && o_ptr->tval <= TV_POTION) || (o_ptr->tval == TV_FOOD)))
{
object_type forge;
if (f3 & TR3_SH_FIRE) total += 5000;
if (f3 & TR3_SH_ELEC) total += 5000;
if (f3 & TR3_SH_COLD) total += 5000;
- if (f3 & TR3_QUESTITEM) total += 0;
if (f3 & TR3_NO_TELE) total -= 10000;
if (f3 & TR3_NO_MAGIC) total += 2500;
if (f3 & TR3_TY_CURSE) total -= 15000;
if (f3 & TR3_HIDE_TYPE) total += 0;
if (f3 & TR3_SHOW_MODS) total += 0;
- if (f3 & TR3_INSTA_ART) total += 0;
if (f3 & TR3_FEATHER) total += 1250;
if (f3 & TR3_LITE) total += 1250;
if (f3 & TR3_SEE_INVIS) total += 2000;
/* Cannot make an artifact twice */
if (a_ptr->cur_num) continue;
- if (a_ptr->flags3 & TR3_QUESTITEM) continue;
- if (!(a_ptr->flags3 & TR3_INSTA_ART)) continue;
+ if (a_ptr->gen_flags & TRG_QUESTITEM) continue;
+ if (!(a_ptr->gen_flags & TRG_INSTA_ART)) continue;
/* XXX XXX Enforce minimum "depth" (loosely) */
if (a_ptr->level > dun_level)
o_ptr->name1 = i;
/* Hack: Some artifacts get random extra powers */
- random_artifact_resistance(o_ptr);
+ random_artifact_resistance(o_ptr, a_ptr);
/* Success */
return (TRUE);
/* Cannot make an artifact twice */
if (a_ptr->cur_num) continue;
- if (a_ptr->flags3 & TR3_QUESTITEM) continue;
+ if (a_ptr->gen_flags & TRG_QUESTITEM) continue;
- if (a_ptr->flags3 & TR3_INSTA_ART) continue;
+ if (a_ptr->gen_flags & TRG_INSTA_ART) continue;
/* Must have the correct fields */
if (a_ptr->tval != o_ptr->tval) continue;
o_ptr->name1 = i;
/* Hack: Some artifacts get random extra powers */
- random_artifact_resistance(o_ptr);
+ random_artifact_resistance(o_ptr, a_ptr);
/* Success */
return (TRUE);
case EGO_HA:
if (one_in_(4) && (level > 40))
o_ptr->art_flags1 |= TR1_BLOWS;
- one_sustain(o_ptr);
break;
case EGO_DF:
if (one_in_(3))
o_ptr->art_flags2 |= TR2_RES_POIS;
- one_high_resistance(o_ptr);
- one_sustain(o_ptr);
break;
case EGO_SLAY_DRAGON:
- one_ele_resistance(o_ptr);
break;
case EGO_KILL_DRAGON:
- one_ele_resistance(o_ptr);
if (one_in_(3))
o_ptr->art_flags2 |= TR2_RES_POIS;
- one_dragon_ele_resistance(o_ptr);
+ break;
case EGO_WEST:
if (one_in_(3))
o_ptr->art_flags2 |= TR2_RES_FEAR;
break;
case EGO_CHAOTIC:
- one_resistance(o_ptr);
break;
case EGO_SLAYING_WEAPON:
if (one_in_(3)) /* double damage */
}
break;
case EGO_TRUMP:
- one_high_resistance(o_ptr);
if (one_in_(5))
o_ptr->art_flags1 |= TR1_SLAY_DEMON;
if (one_in_(7))
o_ptr->art_flags1 |= TR1_DEX;
if (one_in_(5))
o_ptr->art_flags2 |= TR2_RES_FEAR;
- one_high_resistance(o_ptr);
break;
case EGO_SHARPNESS:
o_ptr->pval = m_bonus(5, level) + 1;
break;
}
o_ptr->name2 = get_random_ego(INVEN_BOW, TRUE, level);
-
- switch (o_ptr->name2)
- {
- case EGO_EXTRA_MIGHT:
- one_resistance(o_ptr);
- break;
- }
}
break;
else
{
o_ptr->name2 = EGO_PERMANENCE;
- one_high_resistance(o_ptr);
}
break;
}
case EGO_RESISTANCE:
if (one_in_(4))
o_ptr->art_flags2 |= TR2_RES_POIS;
- one_high_resistance(o_ptr);
break;
case EGO_ELVENKIND:
- one_high_resistance(o_ptr);
break;
case EGO_DWARVEN:
if (o_ptr->tval != TV_HARD_ARMOR)
break;
}
o_ptr->name2 = get_random_ego(INVEN_HANDS, TRUE, level);
-
- switch (o_ptr->name2)
- {
- case EGO_POWER:
- one_high_resistance(o_ptr);
- break;
- }
}
/* Very cursed */
switch (o_ptr->name2)
{
case EGO_MAGI:
- one_high_resistance(o_ptr);
- one_ability(o_ptr);
- break;
case EGO_MIGHT:
- one_high_resistance(o_ptr);
- break;
case EGO_TELEPATHY:
case EGO_REGENERATION:
- break;
case EGO_LORDLINESS:
- one_high_resistance(o_ptr);
break;
case EGO_SEEING:
if (one_in_(3)) o_ptr->art_flags3 |= TR3_TELEPATHY;
switch (o_ptr->name2)
{
- case EGO_AMAN:
- one_high_resistance(o_ptr);
- break;
case EGO_BAT:
o_ptr->to_d -= 6;
o_ptr->to_h -= 6;
{
do
{
- one_loadly_high_resistance(o_ptr);
+ one_lordly_high_resistance(o_ptr);
}
while (one_in_(4));
break;
case SV_RING_LORDLY:
if (!one_in_(20)) break;
- one_loadly_high_resistance(o_ptr);
- one_loadly_high_resistance(o_ptr);
+ one_lordly_high_resistance(o_ptr);
+ one_lordly_high_resistance(o_ptr);
o_ptr->name2 = EGO_RING_TRUE;
break;
case SV_RING_SUSTAIN:
/* Hack -- acquire "cursed" flag */
if (e_ptr->flags3 & (TR3_CURSED)) o_ptr->ident |= (IDENT_CURSED);
+ if (e_ptr->gen_flags & (TRG_ONE_SUSTAIN)) one_sustain(o_ptr);
+ if (e_ptr->gen_flags & (TRG_XTRA_POWER)) one_sustain(o_ptr);
+ if (e_ptr->gen_flags & (TRG_XTRA_H_RES)) one_high_resistance(o_ptr);
+ if (e_ptr->gen_flags & (TRG_XTRA_E_RES)) one_ele_resistance(o_ptr);
+ if (e_ptr->gen_flags & (TRG_XTRA_D_RES)) one_dragon_ele_resistance(o_ptr);
+ if (e_ptr->gen_flags & (TRG_XTRA_L_RES)) one_lordly_high_resistance(o_ptr);
+ if (e_ptr->gen_flags & (TRG_XTRA_RES)) one_resistance(o_ptr);
+
/* Hack -- apply extra penalties if needed */
if (cursed_p(o_ptr) || broken_p(o_ptr))
{
u32b flags2; /* Flags, set 2 */
u32b flags3; /* Flags, set 3 */
+ u32b gen_flags; /* flags for generate */
+
byte locale[4]; /* Allocation level(s) */
byte chance[4]; /* Allocation chance(s) */
u32b flags2; /* Artifact Flags, set 2 */
u32b flags3; /* Artifact Flags, set 3 */
+ u32b gen_flags; /* flags for generate */
+
byte level; /* Artifact level */
byte rarity; /* Artifact rarity */
u32b flags1; /* Ego-Item Flags, set 1 */
u32b flags2; /* Ego-Item Flags, set 2 */
u32b flags3; /* Ego-Item Flags, set 3 */
+
+ u32b gen_flags; /* flags for generate */
};
if (k_ptr->tval != group_item[i].tval) continue;
/* Hack -- Skip instant-artifacts */
- if (k_ptr->flags3 & (TR3_INSTA_ART)) continue;
+ if (k_ptr->gen_flags & (TRG_INSTA_ART)) continue;
/* Save the index */
who[n++] = k;
prt_binary(f2, 23, j);
prt("+------------FLAGS3------------+", 10, j+32);
- prt("fe cnn t i stdrmsiiii d abchp", 11, j+32);
- prt("aa aoomyehsnlleeieihgggg rtgluvr", 12, j+32);
- prt("uu utmacaihseielgggonnnnaaerercc", 13, j+32);
- prt("rr reanusdotvtieeehtrrrrcilassuu", 14, j+32);
- prt("aa algaryewaienpsntsaefctnevserr", 15, j+32);
+ prt("fe cnn t stdrmsiiii d abchp", 11, j+32);
+ prt("aa aoomywhs lleeieihgggg rtgluvr", 12, j+32);
+ prt("uu utmacaih eielgggonnnnaaerercc", 13, j+32);
+ prt("rr reanurdo vtieeehtrrrrcilassuu", 14, j+32);
+ prt("aa algarnew ienpsntsaefctnevserr", 15, j+32);
prt_binary(f3, 16, j+32);
}
/* Create the item */
object_prep(q_ptr, k_idx);
- if (k_info[k_idx].flags3 & TR3_INSTA_ART)
+ if (k_info[k_idx].gen_flags & TRG_INSTA_ART)
{
int i;