</Target>
</Build>
<Compiler>
+ <Add option="-std=c++11" />
<Add option="-Wall" />
<Add option="-fexceptions" />
<Add option="-fno-operator-names" />
<Add directory="./include/" />
<Add directory="./lib/Target/X86" />
</Compiler>
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- <Unit filename="./include/llvm/ADT/DenseSet.h" />
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- <Unit filename="./include/llvm/ADT/EquivalenceClasses.h" />
- <Unit filename="./include/llvm/ADT/FoldingSet.h" />
- <Unit filename="./include/llvm/ADT/GraphTraits.h" />
- <Unit filename="./include/llvm/ADT/ImmutableIntervalMap.h" />
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- <Unit filename="./include/llvm/ADT/ImmutableMap.h" />
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- <Unit filename="./include/llvm/ADT/StringSwitch.h" />
- <Unit filename="./include/llvm/ADT/TinyPtrVector.h" />
- <Unit filename="./include/llvm/ADT/Trie.h" />
- <Unit filename="./include/llvm/ADT/Triple.h" />
- <Unit filename="./include/llvm/ADT/Twine.h" />
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- <Unit filename="./include/llvm/Analysis/CFGPrinter.h" />
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- <Unit filename="./include/llvm/Analysis/DominanceFrontier.h" />
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- <Unit filename="./include/llvm/Bitcode/LLVMBitCodes.h" />
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+ <Unit filename="lib/MC/MCELFStreamer.h" />
+ <Unit filename="lib/MC/MCExpr.cpp" />
+ <Unit filename="lib/MC/MCInst.cpp" />
+ <Unit filename="lib/MC/MCInstPrinter.cpp" />
+ <Unit filename="lib/MC/MCInstrAnalysis.cpp" />
+ <Unit filename="lib/MC/MCLoggingStreamer.cpp" />
+ <Unit filename="lib/MC/MCMachOStreamer.cpp" />
+ <Unit filename="lib/MC/MCMachObjectTargetWriter.cpp" />
+ <Unit filename="lib/MC/MCNullStreamer.cpp" />
+ <Unit filename="lib/MC/MCObjectFileInfo.cpp" />
+ <Unit filename="lib/MC/MCObjectStreamer.cpp" />
+ <Unit filename="lib/MC/MCObjectWriter.cpp" />
+ <Unit filename="lib/MC/MCSection.cpp" />
+ <Unit filename="lib/MC/MCSectionCOFF.cpp" />
+ <Unit filename="lib/MC/MCSectionELF.cpp" />
+ <Unit filename="lib/MC/MCSectionMachO.cpp" />
+ <Unit filename="lib/MC/MCStreamer.cpp" />
+ <Unit filename="lib/MC/MCSubtargetInfo.cpp" />
+ <Unit filename="lib/MC/MCSymbol.cpp" />
+ <Unit filename="lib/MC/MCWin64EH.cpp" />
+ <Unit filename="lib/MC/MachObjectWriter.cpp" />
+ <Unit filename="lib/MC/SubtargetFeature.cpp" />
+ <Unit filename="lib/MC/WinCOFFObjectWriter.cpp" />
+ <Unit filename="lib/MC/WinCOFFStreamer.cpp" />
+ <Unit filename="lib/Support/APFloat.cpp" />
+ <Unit filename="lib/Support/APInt.cpp" />
+ <Unit filename="lib/Support/Allocator.cpp" />
+ <Unit filename="lib/Support/Atomic.cpp" />
+ <Unit filename="lib/Support/BlockFrequency.cpp" />
+ <Unit filename="lib/Support/BranchProbability.cpp" />
+ <Unit filename="lib/Support/CommandLine.cpp" />
+ <Unit filename="lib/Support/ConstantRange.cpp" />
+ <Unit filename="lib/Support/CrashRecoveryContext.cpp" />
+ <Unit filename="lib/Support/DAGDeltaAlgorithm.cpp" />
+ <Unit filename="lib/Support/DataExtractor.cpp" />
+ <Unit filename="lib/Support/Debug.cpp" />
+ <Unit filename="lib/Support/DeltaAlgorithm.cpp" />
+ <Unit filename="lib/Support/Disassembler.cpp" />
+ <Unit filename="lib/Support/Dwarf.cpp" />
+ <Unit filename="lib/Support/DynamicLibrary.cpp" />
+ <Unit filename="lib/Support/Errno.cpp" />
+ <Unit filename="lib/Support/ErrorHandling.cpp" />
+ <Unit filename="lib/Support/FileUtilities.cpp" />
+ <Unit filename="lib/Support/FoldingSet.cpp" />
+ <Unit filename="lib/Support/FormattedStream.cpp" />
+ <Unit filename="lib/Support/GraphWriter.cpp" />
+ <Unit filename="lib/Support/Host.cpp" />
+ <Unit filename="lib/Support/IncludeFile.cpp" />
+ <Unit filename="lib/Support/IntEqClasses.cpp" />
+ <Unit filename="lib/Support/IntervalMap.cpp" />
+ <Unit filename="lib/Support/IsInf.cpp" />
+ <Unit filename="lib/Support/IsNAN.cpp" />
+ <Unit filename="lib/Support/ManagedStatic.cpp" />
+ <Unit filename="lib/Support/Memory.cpp" />
+ <Unit filename="lib/Support/MemoryBuffer.cpp" />
+ <Unit filename="lib/Support/MemoryObject.cpp" />
+ <Unit filename="lib/Support/Mutex.cpp" />
+ <Unit filename="lib/Support/Path.cpp" />
+ <Unit filename="lib/Support/PathV2.cpp" />
+ <Unit filename="lib/Support/PrettyStackTrace.cpp" />
+ <Unit filename="lib/Support/Process.cpp" />
+ <Unit filename="lib/Support/Program.cpp" />
+ <Unit filename="lib/Support/RWMutex.cpp" />
+ <Unit filename="lib/Support/SearchForAddressOfSpecialSymbol.cpp" />
+ <Unit filename="lib/Support/Signals.cpp" />
+ <Unit filename="lib/Support/SmallPtrSet.cpp" />
+ <Unit filename="lib/Support/SmallVector.cpp" />
+ <Unit filename="lib/Support/SourceMgr.cpp" />
+ <Unit filename="lib/Support/Statistic.cpp" />
+ <Unit filename="lib/Support/StringExtras.cpp" />
+ <Unit filename="lib/Support/StringMap.cpp" />
+ <Unit filename="lib/Support/StringPool.cpp" />
+ <Unit filename="lib/Support/StringRef.cpp" />
+ <Unit filename="lib/Support/SystemUtils.cpp" />
+ <Unit filename="lib/Support/TargetRegistry.cpp" />
+ <Unit filename="lib/Support/ThreadLocal.cpp" />
+ <Unit filename="lib/Support/Threading.cpp" />
+ <Unit filename="lib/Support/TimeValue.cpp" />
+ <Unit filename="lib/Support/Timer.cpp" />
+ <Unit filename="lib/Support/ToolOutputFile.cpp" />
+ <Unit filename="lib/Support/Triple.cpp" />
+ <Unit filename="lib/Support/Twine.cpp" />
+ <Unit filename="lib/Support/Unix/Unix.h" />
+ <Unit filename="lib/Support/Valgrind.cpp" />
+ <Unit filename="lib/Support/Windows/Windows.h" />
+ <Unit filename="lib/Support/circular_raw_ostream.cpp" />
+ <Unit filename="lib/Support/raw_os_ostream.cpp" />
+ <Unit filename="lib/Support/raw_ostream.cpp" />
+ <Unit filename="lib/Support/system_error.cpp" />
+ <Unit filename="lib/TableGen/Error.cpp" />
+ <Unit filename="lib/TableGen/Main.cpp" />
+ <Unit filename="lib/TableGen/Record.cpp" />
+ <Unit filename="lib/TableGen/TGLexer.cpp" />
+ <Unit filename="lib/TableGen/TGLexer.h" />
+ <Unit filename="lib/TableGen/TGParser.cpp" />
+ <Unit filename="lib/TableGen/TGParser.h" />
+ <Unit filename="lib/TableGen/TableGenBackend.cpp" />
+ <Unit filename="lib/Target/ARM/MCTargetDesc/ARMFixupKinds.h" />
+ <Unit filename="lib/Target/Mangler.cpp" />
+ <Unit filename="lib/Target/PowerPC/MCTargetDesc/PPCFixupKinds.h" />
+ <Unit filename="lib/Target/TargetData.cpp" />
+ <Unit filename="lib/Target/TargetELFWriterInfo.cpp" />
+ <Unit filename="lib/Target/TargetFrameLowering.cpp" />
+ <Unit filename="lib/Target/TargetInstrInfo.cpp" />
+ <Unit filename="lib/Target/TargetLibraryInfo.cpp" />
+ <Unit filename="lib/Target/TargetLoweringObjectFile.cpp" />
+ <Unit filename="lib/Target/TargetMachine.cpp" />
+ <Unit filename="lib/Target/TargetRegisterInfo.cpp" />
+ <Unit filename="lib/Target/TargetSubtargetInfo.cpp" />
+ <Unit filename="lib/Target/X86/Disassembler/X86DisassemblerDecoderCommon.h" />
+ <Unit filename="lib/Target/X86/InstPrinter/X86ATTInstPrinter.cpp" />
+ <Unit filename="lib/Target/X86/InstPrinter/X86ATTInstPrinter.h" />
+ <Unit filename="lib/Target/X86/InstPrinter/X86InstComments.cpp" />
+ <Unit filename="lib/Target/X86/InstPrinter/X86InstComments.h" />
+ <Unit filename="lib/Target/X86/InstPrinter/X86IntelInstPrinter.cpp" />
+ <Unit filename="lib/Target/X86/InstPrinter/X86IntelInstPrinter.h" />
+ <Unit filename="lib/Target/X86/MCTargetDesc/X86AsmBackend.cpp" />
+ <Unit filename="lib/Target/X86/MCTargetDesc/X86BaseInfo.h" />
+ <Unit filename="lib/Target/X86/MCTargetDesc/X86FixupKinds.h" />
+ <Unit filename="lib/Target/X86/MCTargetDesc/X86MCAsmInfo.cpp" />
+ <Unit filename="lib/Target/X86/MCTargetDesc/X86MCAsmInfo.h" />
+ <Unit filename="lib/Target/X86/MCTargetDesc/X86MCCodeEmitter.cpp" />
+ <Unit filename="lib/Target/X86/MCTargetDesc/X86MCTargetDesc.cpp" />
+ <Unit filename="lib/Target/X86/MCTargetDesc/X86MCTargetDesc.h" />
+ <Unit filename="lib/Target/X86/MCTargetDesc/X86MachObjectWriter.cpp" />
+ <Unit filename="lib/Target/X86/TargetInfo/X86TargetInfo.cpp" />
+ <Unit filename="lib/Target/X86/Utils/X86ShuffleDecode.cpp" />
+ <Unit filename="lib/Target/X86/Utils/X86ShuffleDecode.h" />
+ <Unit filename="lib/Target/X86/X86.h" />
+ <Unit filename="lib/Target/X86/X86AsmPrinter.h" />
+ <Unit filename="lib/Target/X86/X86COFFMachineModuleInfo.h" />
+ <Unit filename="lib/Target/X86/X86CodeEmitter.cpp" />
+ <Unit filename="lib/Target/X86/X86ELFWriterInfo.cpp" />
+ <Unit filename="lib/Target/X86/X86ELFWriterInfo.h" />
+ <Unit filename="lib/Target/X86/X86FastISel.cpp" />
+ <Unit filename="lib/Target/X86/X86FloatingPoint.cpp" />
+ <Unit filename="lib/Target/X86/X86FrameLowering.cpp" />
+ <Unit filename="lib/Target/X86/X86FrameLowering.h" />
+ <Unit filename="lib/Target/X86/X86ISelDAGToDAG.cpp" />
+ <Unit filename="lib/Target/X86/X86ISelLowering.cpp" />
+ <Unit filename="lib/Target/X86/X86ISelLowering.h" />
+ <Unit filename="lib/Target/X86/X86InstrBuilder.h" />
+ <Unit filename="lib/Target/X86/X86InstrInfo.cpp" />
+ <Unit filename="lib/Target/X86/X86InstrInfo.h" />
+ <Unit filename="lib/Target/X86/X86JITInfo.cpp" />
+ <Unit filename="lib/Target/X86/X86JITInfo.h" />
+ <Unit filename="lib/Target/X86/X86MCInstLower.h" />
+ <Unit filename="lib/Target/X86/X86MachineFunctionInfo.h" />
+ <Unit filename="lib/Target/X86/X86RegisterInfo.cpp" />
+ <Unit filename="lib/Target/X86/X86RegisterInfo.h" />
+ <Unit filename="lib/Target/X86/X86Relocations.h" />
+ <Unit filename="lib/Target/X86/X86SelectionDAGInfo.cpp" />
+ <Unit filename="lib/Target/X86/X86SelectionDAGInfo.h" />
+ <Unit filename="lib/Target/X86/X86Subtarget.cpp" />
+ <Unit filename="lib/Target/X86/X86Subtarget.h" />
+ <Unit filename="lib/Target/X86/X86TargetMachine.cpp" />
+ <Unit filename="lib/Target/X86/X86TargetMachine.h" />
+ <Unit filename="lib/Target/X86/X86TargetObjectFile.cpp" />
+ <Unit filename="lib/Target/X86/X86TargetObjectFile.h" />
+ <Unit filename="lib/Target/X86/X86VZeroUpper.cpp" />
+ <Unit filename="lib/Transforms/InstCombine/InstCombine.h" />
+ <Unit filename="lib/Transforms/InstCombine/InstCombineAddSub.cpp" />
+ <Unit filename="lib/Transforms/InstCombine/InstCombineAndOrXor.cpp" />
+ <Unit filename="lib/Transforms/InstCombine/InstCombineCalls.cpp" />
+ <Unit filename="lib/Transforms/InstCombine/InstCombineCasts.cpp" />
+ <Unit filename="lib/Transforms/InstCombine/InstCombineCompares.cpp" />
+ <Unit filename="lib/Transforms/InstCombine/InstCombineLoadStoreAlloca.cpp" />
+ <Unit filename="lib/Transforms/InstCombine/InstCombineMulDivRem.cpp" />
+ <Unit filename="lib/Transforms/InstCombine/InstCombinePHI.cpp" />
+ <Unit filename="lib/Transforms/InstCombine/InstCombineSelect.cpp" />
+ <Unit filename="lib/Transforms/InstCombine/InstCombineShifts.cpp" />
+ <Unit filename="lib/Transforms/InstCombine/InstCombineSimplifyDemanded.cpp" />
+ <Unit filename="lib/Transforms/InstCombine/InstCombineVectorOps.cpp" />
+ <Unit filename="lib/Transforms/InstCombine/InstCombineWorklist.h" />
+ <Unit filename="lib/Transforms/InstCombine/InstructionCombining.cpp" />
+ <Unit filename="lib/Transforms/Scalar/ADCE.cpp" />
+ <Unit filename="lib/Transforms/Scalar/CodeGenPrepare.cpp" />
+ <Unit filename="lib/Transforms/Scalar/DeadStoreElimination.cpp" />
+ <Unit filename="lib/Transforms/Scalar/GVN.cpp" />
+ <Unit filename="lib/Transforms/Scalar/LICM.cpp" />
+ <Unit filename="lib/Transforms/Scalar/LoopStrengthReduce.cpp" />
+ <Unit filename="lib/Transforms/Scalar/Reassociate.cpp" />
+ <Unit filename="lib/Transforms/Scalar/Reg2Mem.cpp" />
+ <Unit filename="lib/Transforms/Scalar/SCCP.cpp" />
+ <Unit filename="lib/Transforms/Scalar/ScalarReplAggregates.cpp" />
+ <Unit filename="lib/Transforms/Scalar/SimplifyCFGPass.cpp" />
+ <Unit filename="lib/Transforms/Utils/AddrModeMatcher.cpp" />
+ <Unit filename="lib/Transforms/Utils/BasicBlockUtils.cpp" />
+ <Unit filename="lib/Transforms/Utils/BreakCriticalEdges.cpp" />
+ <Unit filename="lib/Transforms/Utils/BuildLibCalls.cpp" />
+ <Unit filename="lib/Transforms/Utils/DemoteRegToStack.cpp" />
+ <Unit filename="lib/Transforms/Utils/InstructionNamer.cpp" />
+ <Unit filename="lib/Transforms/Utils/LCSSA.cpp" />
+ <Unit filename="lib/Transforms/Utils/Local.cpp" />
+ <Unit filename="lib/Transforms/Utils/LoopSimplify.cpp" />
+ <Unit filename="lib/Transforms/Utils/LowerInvoke.cpp" />
+ <Unit filename="lib/Transforms/Utils/LowerSwitch.cpp" />
+ <Unit filename="lib/Transforms/Utils/PromoteMemoryToRegister.cpp" />
+ <Unit filename="lib/Transforms/Utils/SSAUpdater.cpp" />
+ <Unit filename="lib/Transforms/Utils/SimplifyCFG.cpp" />
+ <Unit filename="lib/Transforms/Utils/UnifyFunctionExitNodes.cpp" />
+ <Unit filename="lib/VMCore/AsmWriter.cpp" />
+ <Unit filename="lib/VMCore/Attributes.cpp" />
+ <Unit filename="lib/VMCore/BasicBlock.cpp" />
+ <Unit filename="lib/VMCore/ConstantFold.cpp" />
+ <Unit filename="lib/VMCore/ConstantFold.h" />
+ <Unit filename="lib/VMCore/Constants.cpp" />
+ <Unit filename="lib/VMCore/ConstantsContext.h" />
+ <Unit filename="lib/VMCore/DebugInfoProbe.cpp" />
+ <Unit filename="lib/VMCore/DebugLoc.cpp" />
+ <Unit filename="lib/VMCore/Dominators.cpp" />
+ <Unit filename="lib/VMCore/Function.cpp" />
+ <Unit filename="lib/VMCore/Globals.cpp" />
+ <Unit filename="lib/VMCore/IRBuilder.cpp" />
+ <Unit filename="lib/VMCore/InlineAsm.cpp" />
+ <Unit filename="lib/VMCore/Instruction.cpp" />
+ <Unit filename="lib/VMCore/Instructions.cpp" />
+ <Unit filename="lib/VMCore/IntrinsicInst.cpp" />
+ <Unit filename="lib/VMCore/LLVMContext.cpp" />
+ <Unit filename="lib/VMCore/LLVMContextImpl.cpp" />
+ <Unit filename="lib/VMCore/LLVMContextImpl.h" />
+ <Unit filename="lib/VMCore/LeakDetector.cpp" />
+ <Unit filename="lib/VMCore/LeaksContext.h" />
+ <Unit filename="lib/VMCore/Metadata.cpp" />
+ <Unit filename="lib/VMCore/Module.cpp" />
+ <Unit filename="lib/VMCore/Pass.cpp" />
+ <Unit filename="lib/VMCore/PassManager.cpp" />
+ <Unit filename="lib/VMCore/PassRegistry.cpp" />
+ <Unit filename="lib/VMCore/PrintModulePass.cpp" />
+ <Unit filename="lib/VMCore/SymbolTableListTraitsImpl.h" />
+ <Unit filename="lib/VMCore/Type.cpp" />
+ <Unit filename="lib/VMCore/Use.cpp" />
+ <Unit filename="lib/VMCore/User.cpp" />
+ <Unit filename="lib/VMCore/Value.cpp" />
+ <Unit filename="lib/VMCore/ValueSymbolTable.cpp" />
+ <Unit filename="lib/VMCore/ValueTypes.cpp" />
+ <Unit filename="lib/VMCore/Verifier.cpp" />
<Extensions>
<code_completion />
<debugger />
-// SwiftShader Software Renderer\r
-//\r
-// Copyright(c) 2005-2013 TransGaming Inc.\r
-//\r
-// All rights reserved. No part of this software may be copied, distributed, transmitted,\r
-// transcribed, stored in a retrieval system, translated into any human or computer\r
-// language by any means, or disclosed to third parties without the explicit written\r
-// agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express\r
-// or implied, including but not limited to any patent rights, are granted to you.\r
-//\r
-\r
-// Display.cpp: Implements the egl::Display class, representing the abstract\r
-// display on which graphics are drawn. Implements EGLDisplay.\r
-// [EGL 1.4] section 2.1.2 page 3.\r
-\r
-#include "Display.h"\r
-\r
-#include "main.h"\r
-#include "libEGL/Surface.h"\r
-#include "libEGL/Context.hpp"\r
-#include "common/debug.h"\r
-\r
-#include <algorithm>\r
-#include <vector>\r
-#include <map>\r
-\r
-namespace egl\r
-{\r
-typedef std::map<EGLNativeDisplayType, Display*> DisplayMap; \r
-DisplayMap displays;\r
-\r
-egl::Display *Display::getDisplay(EGLNativeDisplayType displayId)\r
-{\r
- if(displays.find(displayId) != displays.end())\r
- {\r
- return displays[displayId];\r
- }\r
-\r
- egl::Display *display = NULL;\r
-\r
- if(displayId == EGL_DEFAULT_DISPLAY)\r
- {\r
- display = new egl::Display(displayId);\r
- }\r
- else\r
- {\r
- // FIXME: Check if displayId is a valid display device context\r
-\r
- display = new egl::Display(displayId);\r
- }\r
-\r
- displays[displayId] = display;\r
- return display;\r
-}\r
-\r
-Display::Display(EGLNativeDisplayType displayId) : displayId(displayId)\r
-{\r
- mMinSwapInterval = 1;\r
- mMaxSwapInterval = 1;\r
-}\r
-\r
-Display::~Display()\r
-{\r
- terminate();\r
-\r
- displays.erase(displayId);\r
-}\r
-\r
-static void cpuid(int registers[4], int info)\r
-{\r
- #if defined(_WIN32)\r
- __cpuid(registers, info);\r
- #else\r
- __asm volatile("cpuid": "=a" (registers[0]), "=b" (registers[1]), "=c" (registers[2]), "=d" (registers[3]): "a" (info));\r
- #endif\r
-}\r
-\r
-static bool detectSSE()\r
-{\r
- #if defined(__APPLE__)\r
- int SSE = false;\r
- size_t length = sizeof(SSE);\r
- sysctlbyname("hw.optional.sse", &SSE, &length, 0, 0);\r
- return SSE;\r
- #else\r
- int registers[4];\r
- cpuid(registers, 1);\r
- return (registers[3] & 0x02000000) != 0;\r
- #endif\r
-}\r
-\r
-bool Display::initialize()\r
-{\r
- if(isInitialized())\r
- {\r
- return true;\r
- }\r
-\r
- if(!detectSSE())\r
- {\r
- return false;\r
- }\r
- \r
- mMinSwapInterval = 0;\r
- mMaxSwapInterval = 4;\r
-\r
- const sw::Format renderTargetFormats[] =\r
- {\r
- sw::FORMAT_A1R5G5B5,\r
- // sw::FORMAT_A2R10G10B10, // The color_ramp conformance test uses ReadPixels with UNSIGNED_BYTE causing it to think that rendering skipped a colour value.\r
- sw::FORMAT_A8R8G8B8,\r
- sw::FORMAT_R5G6B5,\r
- // sw::FORMAT_X1R5G5B5, // Has no compatible OpenGL ES renderbuffer format\r
- sw::FORMAT_X8R8G8B8\r
- };\r
-\r
- const sw::Format depthStencilFormats[] =\r
- {\r
- sw::FORMAT_NULL,\r
- // sw::FORMAT_D16_LOCKABLE,\r
- sw::FORMAT_D32,\r
- // sw::FORMAT_D15S1,\r
- sw::FORMAT_D24S8,\r
- sw::FORMAT_D24X8,\r
- // sw::FORMAT_D24X4S4,\r
- sw::FORMAT_D16,\r
- // sw::FORMAT_D32F_LOCKABLE,\r
- // sw::FORMAT_D24FS8\r
- };\r
-\r
- DisplayMode currentDisplayMode = getDisplayMode();\r
- ConfigSet configSet;\r
-\r
- for(int formatIndex = 0; formatIndex < sizeof(renderTargetFormats) / sizeof(sw::Format); formatIndex++)\r
- {\r
- sw::Format renderTargetFormat = renderTargetFormats[formatIndex];\r
-\r
- for(int depthStencilIndex = 0; depthStencilIndex < sizeof(depthStencilFormats) / sizeof(sw::Format); depthStencilIndex++)\r
- {\r
- sw::Format depthStencilFormat = depthStencilFormats[depthStencilIndex];\r
- \r
- // FIXME: enumerate multi-sampling\r
-\r
- configSet.add(currentDisplayMode, mMinSwapInterval, mMaxSwapInterval, renderTargetFormat, depthStencilFormat, 0);\r
- }\r
- }\r
-\r
- // Give the sorted configs a unique ID and store them internally\r
- EGLint index = 1;\r
- for(ConfigSet::Iterator config = configSet.mSet.begin(); config != configSet.mSet.end(); config++)\r
- {\r
- Config configuration = *config;\r
- configuration.mConfigID = index;\r
- index++;\r
-\r
- mConfigSet.mSet.insert(configuration);\r
- }\r
-\r
- if(!isInitialized())\r
- {\r
- terminate();\r
-\r
- return false;\r
- }\r
-\r
- return true;\r
-}\r
-\r
-void Display::terminate()\r
-{\r
- while(!mSurfaceSet.empty())\r
- {\r
- destroySurface(*mSurfaceSet.begin());\r
- }\r
-\r
- while(!mContextSet.empty())\r
- {\r
- destroyContext(*mContextSet.begin());\r
- }\r
-}\r
-\r
-bool Display::getConfigs(EGLConfig *configs, const EGLint *attribList, EGLint configSize, EGLint *numConfig)\r
-{\r
- return mConfigSet.getConfigs(configs, attribList, configSize, numConfig);\r
-}\r
-\r
-bool Display::getConfigAttrib(EGLConfig config, EGLint attribute, EGLint *value)\r
-{\r
- const egl::Config *configuration = mConfigSet.get(config);\r
-\r
- switch (attribute)\r
- {\r
- case EGL_BUFFER_SIZE: *value = configuration->mBufferSize; break;\r
- case EGL_ALPHA_SIZE: *value = configuration->mAlphaSize; break;\r
- case EGL_BLUE_SIZE: *value = configuration->mBlueSize; break;\r
- case EGL_GREEN_SIZE: *value = configuration->mGreenSize; break;\r
- case EGL_RED_SIZE: *value = configuration->mRedSize; break;\r
- case EGL_DEPTH_SIZE: *value = configuration->mDepthSize; break;\r
- case EGL_STENCIL_SIZE: *value = configuration->mStencilSize; break;\r
- case EGL_CONFIG_CAVEAT: *value = configuration->mConfigCaveat; break;\r
- case EGL_CONFIG_ID: *value = configuration->mConfigID; break;\r
- case EGL_LEVEL: *value = configuration->mLevel; break;\r
- case EGL_NATIVE_RENDERABLE: *value = configuration->mNativeRenderable; break;\r
- case EGL_NATIVE_VISUAL_ID: *value = configuration->mNativeVisualID; break;\r
- case EGL_NATIVE_VISUAL_TYPE: *value = configuration->mNativeVisualType; break;\r
- case EGL_SAMPLES: *value = configuration->mSamples; break;\r
- case EGL_SAMPLE_BUFFERS: *value = configuration->mSampleBuffers; break;\r
- case EGL_SURFACE_TYPE: *value = configuration->mSurfaceType; break;\r
- case EGL_TRANSPARENT_TYPE: *value = configuration->mTransparentType; break;\r
- case EGL_TRANSPARENT_BLUE_VALUE: *value = configuration->mTransparentBlueValue; break;\r
- case EGL_TRANSPARENT_GREEN_VALUE: *value = configuration->mTransparentGreenValue; break;\r
- case EGL_TRANSPARENT_RED_VALUE: *value = configuration->mTransparentRedValue; break;\r
- case EGL_BIND_TO_TEXTURE_RGB: *value = configuration->mBindToTextureRGB; break;\r
- case EGL_BIND_TO_TEXTURE_RGBA: *value = configuration->mBindToTextureRGBA; break;\r
- case EGL_MIN_SWAP_INTERVAL: *value = configuration->mMinSwapInterval; break;\r
- case EGL_MAX_SWAP_INTERVAL: *value = configuration->mMaxSwapInterval; break;\r
- case EGL_LUMINANCE_SIZE: *value = configuration->mLuminanceSize; break;\r
- case EGL_ALPHA_MASK_SIZE: *value = configuration->mAlphaMaskSize; break;\r
- case EGL_COLOR_BUFFER_TYPE: *value = configuration->mColorBufferType; break;\r
- case EGL_RENDERABLE_TYPE: *value = configuration->mRenderableType; break;\r
- case EGL_MATCH_NATIVE_PIXMAP: *value = false; UNIMPLEMENTED(); break;\r
- case EGL_CONFORMANT: *value = configuration->mConformant; break;\r
- case EGL_MAX_PBUFFER_WIDTH: *value = configuration->mMaxPBufferWidth; break;\r
- case EGL_MAX_PBUFFER_HEIGHT: *value = configuration->mMaxPBufferHeight; break;\r
- case EGL_MAX_PBUFFER_PIXELS: *value = configuration->mMaxPBufferPixels; break;\r
- default:\r
- return false;\r
- }\r
-\r
- return true;\r
-}\r
-\r
-EGLSurface Display::createWindowSurface(EGLNativeWindowType window, EGLConfig config, const EGLint *attribList)\r
-{\r
- const Config *configuration = mConfigSet.get(config);\r
-\r
- if(attribList)\r
- {\r
- while(*attribList != EGL_NONE)\r
- {\r
- switch (attribList[0])\r
- {\r
- case EGL_RENDER_BUFFER:\r
- switch (attribList[1])\r
- {\r
- case EGL_BACK_BUFFER:\r
- break;\r
- case EGL_SINGLE_BUFFER:\r
- return error(EGL_BAD_MATCH, EGL_NO_SURFACE); // Rendering directly to front buffer not supported\r
- default:\r
- return error(EGL_BAD_ATTRIBUTE, EGL_NO_SURFACE);\r
- }\r
- break;\r
- case EGL_VG_COLORSPACE:\r
- return error(EGL_BAD_MATCH, EGL_NO_SURFACE);\r
- case EGL_VG_ALPHA_FORMAT:\r
- return error(EGL_BAD_MATCH, EGL_NO_SURFACE);\r
- default:\r
- return error(EGL_BAD_ATTRIBUTE, EGL_NO_SURFACE);\r
- }\r
-\r
- attribList += 2;\r
- }\r
- }\r
-\r
- if(hasExistingWindowSurface(window))\r
- {\r
- return error(EGL_BAD_ALLOC, EGL_NO_SURFACE);\r
- }\r
-\r
- Surface *surface = new Surface(this, configuration, window);\r
-\r
- if(!surface->initialize())\r
- {\r
- delete surface;\r
- return EGL_NO_SURFACE;\r
- }\r
-\r
- mSurfaceSet.insert(surface);\r
-\r
- return success(surface);\r
-}\r
-\r
-EGLSurface Display::createOffscreenSurface(EGLConfig config, const EGLint *attribList)\r
-{\r
- EGLint width = 0, height = 0;\r
- EGLenum textureFormat = EGL_NO_TEXTURE;\r
- EGLenum textureTarget = EGL_NO_TEXTURE;\r
- const Config *configuration = mConfigSet.get(config);\r
-\r
- if(attribList)\r
- {\r
- while(*attribList != EGL_NONE)\r
- {\r
- switch (attribList[0])\r
- {\r
- case EGL_WIDTH:\r
- width = attribList[1];\r
- break;\r
- case EGL_HEIGHT:\r
- height = attribList[1];\r
- break;\r
- case EGL_LARGEST_PBUFFER:\r
- if(attribList[1] != EGL_FALSE)\r
- UNIMPLEMENTED(); // FIXME\r
- break;\r
- case EGL_TEXTURE_FORMAT:\r
- switch (attribList[1])\r
- {\r
- case EGL_NO_TEXTURE:\r
- case EGL_TEXTURE_RGB:\r
- case EGL_TEXTURE_RGBA:\r
- textureFormat = attribList[1];\r
- break;\r
- default:\r
- return error(EGL_BAD_ATTRIBUTE, EGL_NO_SURFACE);\r
- }\r
- break;\r
- case EGL_TEXTURE_TARGET:\r
- switch (attribList[1])\r
- {\r
- case EGL_NO_TEXTURE:\r
- case EGL_TEXTURE_2D:\r
- textureTarget = attribList[1];\r
- break;\r
- default:\r
- return error(EGL_BAD_ATTRIBUTE, EGL_NO_SURFACE);\r
- }\r
- break;\r
- case EGL_MIPMAP_TEXTURE:\r
- if(attribList[1] != EGL_FALSE)\r
- return error(EGL_BAD_ATTRIBUTE, EGL_NO_SURFACE);\r
- break;\r
- case EGL_VG_COLORSPACE:\r
- return error(EGL_BAD_MATCH, EGL_NO_SURFACE);\r
- case EGL_VG_ALPHA_FORMAT:\r
- return error(EGL_BAD_MATCH, EGL_NO_SURFACE);\r
- default:\r
- return error(EGL_BAD_ATTRIBUTE, EGL_NO_SURFACE);\r
- }\r
-\r
- attribList += 2;\r
- }\r
- }\r
-\r
- if(width < 0 || height < 0)\r
- {\r
- return error(EGL_BAD_PARAMETER, EGL_NO_SURFACE);\r
- }\r
-\r
- if(width == 0 || height == 0)\r
- {\r
- return error(EGL_BAD_ATTRIBUTE, EGL_NO_SURFACE);\r
- }\r
-\r
- if((textureFormat != EGL_NO_TEXTURE && textureTarget == EGL_NO_TEXTURE) ||\r
- (textureFormat == EGL_NO_TEXTURE && textureTarget != EGL_NO_TEXTURE))\r
- {\r
- return error(EGL_BAD_MATCH, EGL_NO_SURFACE);\r
- }\r
-\r
- if(!(configuration->mSurfaceType & EGL_PBUFFER_BIT))\r
- {\r
- return error(EGL_BAD_MATCH, EGL_NO_SURFACE);\r
- }\r
-\r
- if((textureFormat == EGL_TEXTURE_RGB && configuration->mBindToTextureRGB != EGL_TRUE) ||\r
- (textureFormat == EGL_TEXTURE_RGBA && configuration->mBindToTextureRGBA != EGL_TRUE))\r
- {\r
- return error(EGL_BAD_ATTRIBUTE, EGL_NO_SURFACE);\r
- }\r
-\r
- Surface *surface = new Surface(this, configuration, width, height, textureFormat, textureTarget);\r
-\r
- if(!surface->initialize())\r
- {\r
- delete surface;\r
- return EGL_NO_SURFACE;\r
- }\r
-\r
- mSurfaceSet.insert(surface);\r
-\r
- return success(surface);\r
-}\r
-\r
-EGLContext Display::createContext(EGLConfig configHandle, const egl::Context *shareContext, EGLint clientVersion)\r
-{\r
- const egl::Config *config = mConfigSet.get(configHandle);\r
- egl::Context *context = 0;\r
-\r
- if(clientVersion == 1 && config->mRenderableType & EGL_OPENGL_ES_BIT)\r
- {\r
- if(es1::createContext != 0)\r
- {\r
- context = es1::createContext(config, shareContext);\r
- }\r
- }\r
- else if(clientVersion == 2 && config->mRenderableType & EGL_OPENGL_ES2_BIT)\r
- {\r
- if(es2::createContext != 0)\r
- {\r
- context = es2::createContext(config, shareContext);\r
- }\r
- }\r
- else\r
- {\r
- return error(EGL_BAD_CONFIG, EGL_NO_CONTEXT);\r
- }\r
-\r
- if(!context)\r
- {\r
- return error(EGL_BAD_ALLOC, EGL_NO_CONTEXT);\r
- }\r
-\r
- mContextSet.insert(context);\r
-\r
- return success(context);;\r
-}\r
-\r
-void Display::destroySurface(egl::Surface *surface)\r
-{\r
- delete surface;\r
- mSurfaceSet.erase(surface);\r
-}\r
-\r
-void Display::destroyContext(egl::Context *context)\r
-{\r
- context->destroy();\r
- mContextSet.erase(context);\r
-}\r
-\r
-bool Display::isInitialized() const\r
-{\r
- return mConfigSet.size() > 0;\r
-}\r
-\r
-bool Display::isValidConfig(EGLConfig config)\r
-{\r
- return mConfigSet.get(config) != NULL;\r
-}\r
-\r
-bool Display::isValidContext(egl::Context *context)\r
-{\r
- return mContextSet.find(context) != mContextSet.end();\r
-}\r
-\r
-bool Display::isValidSurface(egl::Surface *surface)\r
-{\r
- return mSurfaceSet.find(surface) != mSurfaceSet.end();\r
-}\r
-\r
-bool Display::isValidWindow(EGLNativeWindowType window)\r
-{\r
- #if defined(_WIN32)\r
- return IsWindow(window) == TRUE;\r
- #else\r
- XWindowAttributes windowAttributes;\r
- Status status = XGetWindowAttributes(displayId, window, &windowAttributes);\r
- \r
- return status == True;\r
- #endif\r
-}\r
-\r
-bool Display::hasExistingWindowSurface(EGLNativeWindowType window)\r
-{\r
- for(SurfaceSet::iterator surface = mSurfaceSet.begin(); surface != mSurfaceSet.end(); surface++)\r
- {\r
- if((*surface)->getWindowHandle() == window)\r
- {\r
- return true;\r
- }\r
- }\r
-\r
- return false;\r
-}\r
-\r
-EGLint Display::getMinSwapInterval()\r
-{\r
- return mMinSwapInterval;\r
-}\r
-\r
-EGLint Display::getMaxSwapInterval()\r
-{\r
- return mMaxSwapInterval;\r
-}\r
-\r
-EGLNativeDisplayType Display::getNativeDisplay() const\r
-{\r
- return displayId;\r
-}\r
-\r
-DisplayMode Display::getDisplayMode() const\r
-{\r
- DisplayMode displayMode = {0};\r
-\r
- #if defined(_WIN32)\r
- HDC deviceContext = GetDC(0);\r
- \r
- displayMode.width = ::GetDeviceCaps(deviceContext, HORZRES);\r
- displayMode.height = ::GetDeviceCaps(deviceContext, VERTRES);\r
- unsigned int bpp = ::GetDeviceCaps(deviceContext, BITSPIXEL);\r
- \r
- switch(bpp)\r
- {\r
- case 32: displayMode.format = sw::FORMAT_X8R8G8B8; break;\r
- case 24: displayMode.format = sw::FORMAT_R8G8B8; break;\r
- case 16: displayMode.format = sw::FORMAT_R5G6B5; break;\r
- default:\r
- ASSERT(false); // Unexpected display mode color depth\r
- }\r
- \r
- ReleaseDC(0, deviceContext);\r
- #else\r
- Screen *screen = XDefaultScreenOfDisplay(displayId);\r
- displayMode.width = XWidthOfScreen(screen);\r
- displayMode.height = XHeightOfScreen(screen);\r
- unsigned int bpp = XPlanesOfScreen(screen);\r
-\r
- switch(bpp)\r
- {\r
- case 32: displayMode.format = sw::FORMAT_X8R8G8B8; break;\r
- case 24: displayMode.format = sw::FORMAT_R8G8B8; break;\r
- case 16: displayMode.format = sw::FORMAT_R5G6B5; break;\r
- default:\r
- ASSERT(false); // Unexpected display mode color depth\r
- }\r
- #endif\r
-\r
- return displayMode;\r
-}\r
-\r
-}\r
+// SwiftShader Software Renderer
+//
+// Copyright(c) 2005-2013 TransGaming Inc.
+//
+// All rights reserved. No part of this software may be copied, distributed, transmitted,
+// transcribed, stored in a retrieval system, translated into any human or computer
+// language by any means, or disclosed to third parties without the explicit written
+// agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express
+// or implied, including but not limited to any patent rights, are granted to you.
+//
+
+// Display.cpp: Implements the egl::Display class, representing the abstract
+// display on which graphics are drawn. Implements EGLDisplay.
+// [EGL 1.4] section 2.1.2 page 3.
+
+#include "Display.h"
+
+#include "main.h"
+#include "libEGL/Surface.h"
+#include "libEGL/Context.hpp"
+#include "common/debug.h"
+
+#include <algorithm>
+#include <vector>
+#include <map>
+
+namespace egl
+{
+typedef std::map<EGLNativeDisplayType, Display*> DisplayMap;
+DisplayMap displays;
+
+egl::Display *Display::getDisplay(EGLNativeDisplayType displayId)
+{
+ if(displayId == EGL_DEFAULT_DISPLAY)
+ {
+ #if defined(__unix__)
+ displayId = XOpenDisplay(NULL);
+ #endif
+ }
+
+ if(displays.find(displayId) != displays.end())
+ {
+ return displays[displayId];
+ }
+
+ // FIXME: Check if displayId is a valid display device context
+
+ egl::Display *display = new egl::Display(displayId);
+
+ displays[displayId] = display;
+ return display;
+}
+
+Display::Display(EGLNativeDisplayType displayId) : displayId(displayId)
+{
+ mMinSwapInterval = 1;
+ mMaxSwapInterval = 1;
+}
+
+Display::~Display()
+{
+ terminate();
+
+ displays.erase(displayId);
+}
+
+static void cpuid(int registers[4], int info)
+{
+ #if defined(_WIN32)
+ __cpuid(registers, info);
+ #else
+ __asm volatile("cpuid": "=a" (registers[0]), "=b" (registers[1]), "=c" (registers[2]), "=d" (registers[3]): "a" (info));
+ #endif
+}
+
+static bool detectSSE()
+{
+ #if defined(__APPLE__)
+ int SSE = false;
+ size_t length = sizeof(SSE);
+ sysctlbyname("hw.optional.sse", &SSE, &length, 0, 0);
+ return SSE;
+ #else
+ int registers[4];
+ cpuid(registers, 1);
+ return (registers[3] & 0x02000000) != 0;
+ #endif
+}
+
+bool Display::initialize()
+{
+ if(isInitialized())
+ {
+ return true;
+ }
+
+ if(!detectSSE())
+ {
+ return false;
+ }
+
+ mMinSwapInterval = 0;
+ mMaxSwapInterval = 4;
+
+ const sw::Format renderTargetFormats[] =
+ {
+ sw::FORMAT_A1R5G5B5,
+ // sw::FORMAT_A2R10G10B10, // The color_ramp conformance test uses ReadPixels with UNSIGNED_BYTE causing it to think that rendering skipped a colour value.
+ sw::FORMAT_A8R8G8B8,
+ sw::FORMAT_R5G6B5,
+ // sw::FORMAT_X1R5G5B5, // Has no compatible OpenGL ES renderbuffer format
+ sw::FORMAT_X8R8G8B8
+ };
+
+ const sw::Format depthStencilFormats[] =
+ {
+ sw::FORMAT_NULL,
+ // sw::FORMAT_D16_LOCKABLE,
+ sw::FORMAT_D32,
+ // sw::FORMAT_D15S1,
+ sw::FORMAT_D24S8,
+ sw::FORMAT_D24X8,
+ // sw::FORMAT_D24X4S4,
+ sw::FORMAT_D16,
+ // sw::FORMAT_D32F_LOCKABLE,
+ // sw::FORMAT_D24FS8
+ };
+
+ DisplayMode currentDisplayMode = getDisplayMode();
+ ConfigSet configSet;
+
+ for(int formatIndex = 0; formatIndex < sizeof(renderTargetFormats) / sizeof(sw::Format); formatIndex++)
+ {
+ sw::Format renderTargetFormat = renderTargetFormats[formatIndex];
+
+ for(int depthStencilIndex = 0; depthStencilIndex < sizeof(depthStencilFormats) / sizeof(sw::Format); depthStencilIndex++)
+ {
+ sw::Format depthStencilFormat = depthStencilFormats[depthStencilIndex];
+
+ // FIXME: enumerate multi-sampling
+
+ configSet.add(currentDisplayMode, mMinSwapInterval, mMaxSwapInterval, renderTargetFormat, depthStencilFormat, 0);
+ }
+ }
+
+ // Give the sorted configs a unique ID and store them internally
+ EGLint index = 1;
+ for(ConfigSet::Iterator config = configSet.mSet.begin(); config != configSet.mSet.end(); config++)
+ {
+ Config configuration = *config;
+ configuration.mConfigID = index;
+ index++;
+
+ mConfigSet.mSet.insert(configuration);
+ }
+
+ if(!isInitialized())
+ {
+ terminate();
+
+ return false;
+ }
+
+ return true;
+}
+
+void Display::terminate()
+{
+ while(!mSurfaceSet.empty())
+ {
+ destroySurface(*mSurfaceSet.begin());
+ }
+
+ while(!mContextSet.empty())
+ {
+ destroyContext(*mContextSet.begin());
+ }
+}
+
+bool Display::getConfigs(EGLConfig *configs, const EGLint *attribList, EGLint configSize, EGLint *numConfig)
+{
+ return mConfigSet.getConfigs(configs, attribList, configSize, numConfig);
+}
+
+bool Display::getConfigAttrib(EGLConfig config, EGLint attribute, EGLint *value)
+{
+ const egl::Config *configuration = mConfigSet.get(config);
+
+ switch (attribute)
+ {
+ case EGL_BUFFER_SIZE: *value = configuration->mBufferSize; break;
+ case EGL_ALPHA_SIZE: *value = configuration->mAlphaSize; break;
+ case EGL_BLUE_SIZE: *value = configuration->mBlueSize; break;
+ case EGL_GREEN_SIZE: *value = configuration->mGreenSize; break;
+ case EGL_RED_SIZE: *value = configuration->mRedSize; break;
+ case EGL_DEPTH_SIZE: *value = configuration->mDepthSize; break;
+ case EGL_STENCIL_SIZE: *value = configuration->mStencilSize; break;
+ case EGL_CONFIG_CAVEAT: *value = configuration->mConfigCaveat; break;
+ case EGL_CONFIG_ID: *value = configuration->mConfigID; break;
+ case EGL_LEVEL: *value = configuration->mLevel; break;
+ case EGL_NATIVE_RENDERABLE: *value = configuration->mNativeRenderable; break;
+ case EGL_NATIVE_VISUAL_ID: *value = configuration->mNativeVisualID; break;
+ case EGL_NATIVE_VISUAL_TYPE: *value = configuration->mNativeVisualType; break;
+ case EGL_SAMPLES: *value = configuration->mSamples; break;
+ case EGL_SAMPLE_BUFFERS: *value = configuration->mSampleBuffers; break;
+ case EGL_SURFACE_TYPE: *value = configuration->mSurfaceType; break;
+ case EGL_TRANSPARENT_TYPE: *value = configuration->mTransparentType; break;
+ case EGL_TRANSPARENT_BLUE_VALUE: *value = configuration->mTransparentBlueValue; break;
+ case EGL_TRANSPARENT_GREEN_VALUE: *value = configuration->mTransparentGreenValue; break;
+ case EGL_TRANSPARENT_RED_VALUE: *value = configuration->mTransparentRedValue; break;
+ case EGL_BIND_TO_TEXTURE_RGB: *value = configuration->mBindToTextureRGB; break;
+ case EGL_BIND_TO_TEXTURE_RGBA: *value = configuration->mBindToTextureRGBA; break;
+ case EGL_MIN_SWAP_INTERVAL: *value = configuration->mMinSwapInterval; break;
+ case EGL_MAX_SWAP_INTERVAL: *value = configuration->mMaxSwapInterval; break;
+ case EGL_LUMINANCE_SIZE: *value = configuration->mLuminanceSize; break;
+ case EGL_ALPHA_MASK_SIZE: *value = configuration->mAlphaMaskSize; break;
+ case EGL_COLOR_BUFFER_TYPE: *value = configuration->mColorBufferType; break;
+ case EGL_RENDERABLE_TYPE: *value = configuration->mRenderableType; break;
+ case EGL_MATCH_NATIVE_PIXMAP: *value = false; UNIMPLEMENTED(); break;
+ case EGL_CONFORMANT: *value = configuration->mConformant; break;
+ case EGL_MAX_PBUFFER_WIDTH: *value = configuration->mMaxPBufferWidth; break;
+ case EGL_MAX_PBUFFER_HEIGHT: *value = configuration->mMaxPBufferHeight; break;
+ case EGL_MAX_PBUFFER_PIXELS: *value = configuration->mMaxPBufferPixels; break;
+ default:
+ return false;
+ }
+
+ return true;
+}
+
+EGLSurface Display::createWindowSurface(EGLNativeWindowType window, EGLConfig config, const EGLint *attribList)
+{
+ const Config *configuration = mConfigSet.get(config);
+
+ if(attribList)
+ {
+ while(*attribList != EGL_NONE)
+ {
+ switch (attribList[0])
+ {
+ case EGL_RENDER_BUFFER:
+ switch (attribList[1])
+ {
+ case EGL_BACK_BUFFER:
+ break;
+ case EGL_SINGLE_BUFFER:
+ return error(EGL_BAD_MATCH, EGL_NO_SURFACE); // Rendering directly to front buffer not supported
+ default:
+ return error(EGL_BAD_ATTRIBUTE, EGL_NO_SURFACE);
+ }
+ break;
+ case EGL_VG_COLORSPACE:
+ return error(EGL_BAD_MATCH, EGL_NO_SURFACE);
+ case EGL_VG_ALPHA_FORMAT:
+ return error(EGL_BAD_MATCH, EGL_NO_SURFACE);
+ default:
+ return error(EGL_BAD_ATTRIBUTE, EGL_NO_SURFACE);
+ }
+
+ attribList += 2;
+ }
+ }
+
+ if(hasExistingWindowSurface(window))
+ {
+ return error(EGL_BAD_ALLOC, EGL_NO_SURFACE);
+ }
+
+ Surface *surface = new Surface(this, configuration, window);
+
+ if(!surface->initialize())
+ {
+ delete surface;
+ return EGL_NO_SURFACE;
+ }
+
+ mSurfaceSet.insert(surface);
+
+ return success(surface);
+}
+
+EGLSurface Display::createOffscreenSurface(EGLConfig config, const EGLint *attribList)
+{
+ EGLint width = 0, height = 0;
+ EGLenum textureFormat = EGL_NO_TEXTURE;
+ EGLenum textureTarget = EGL_NO_TEXTURE;
+ const Config *configuration = mConfigSet.get(config);
+
+ if(attribList)
+ {
+ while(*attribList != EGL_NONE)
+ {
+ switch (attribList[0])
+ {
+ case EGL_WIDTH:
+ width = attribList[1];
+ break;
+ case EGL_HEIGHT:
+ height = attribList[1];
+ break;
+ case EGL_LARGEST_PBUFFER:
+ if(attribList[1] != EGL_FALSE)
+ UNIMPLEMENTED(); // FIXME
+ break;
+ case EGL_TEXTURE_FORMAT:
+ switch (attribList[1])
+ {
+ case EGL_NO_TEXTURE:
+ case EGL_TEXTURE_RGB:
+ case EGL_TEXTURE_RGBA:
+ textureFormat = attribList[1];
+ break;
+ default:
+ return error(EGL_BAD_ATTRIBUTE, EGL_NO_SURFACE);
+ }
+ break;
+ case EGL_TEXTURE_TARGET:
+ switch (attribList[1])
+ {
+ case EGL_NO_TEXTURE:
+ case EGL_TEXTURE_2D:
+ textureTarget = attribList[1];
+ break;
+ default:
+ return error(EGL_BAD_ATTRIBUTE, EGL_NO_SURFACE);
+ }
+ break;
+ case EGL_MIPMAP_TEXTURE:
+ if(attribList[1] != EGL_FALSE)
+ return error(EGL_BAD_ATTRIBUTE, EGL_NO_SURFACE);
+ break;
+ case EGL_VG_COLORSPACE:
+ return error(EGL_BAD_MATCH, EGL_NO_SURFACE);
+ case EGL_VG_ALPHA_FORMAT:
+ return error(EGL_BAD_MATCH, EGL_NO_SURFACE);
+ default:
+ return error(EGL_BAD_ATTRIBUTE, EGL_NO_SURFACE);
+ }
+
+ attribList += 2;
+ }
+ }
+
+ if(width < 0 || height < 0)
+ {
+ return error(EGL_BAD_PARAMETER, EGL_NO_SURFACE);
+ }
+
+ if(width == 0 || height == 0)
+ {
+ return error(EGL_BAD_ATTRIBUTE, EGL_NO_SURFACE);
+ }
+
+ if((textureFormat != EGL_NO_TEXTURE && textureTarget == EGL_NO_TEXTURE) ||
+ (textureFormat == EGL_NO_TEXTURE && textureTarget != EGL_NO_TEXTURE))
+ {
+ return error(EGL_BAD_MATCH, EGL_NO_SURFACE);
+ }
+
+ if(!(configuration->mSurfaceType & EGL_PBUFFER_BIT))
+ {
+ return error(EGL_BAD_MATCH, EGL_NO_SURFACE);
+ }
+
+ if((textureFormat == EGL_TEXTURE_RGB && configuration->mBindToTextureRGB != EGL_TRUE) ||
+ (textureFormat == EGL_TEXTURE_RGBA && configuration->mBindToTextureRGBA != EGL_TRUE))
+ {
+ return error(EGL_BAD_ATTRIBUTE, EGL_NO_SURFACE);
+ }
+
+ Surface *surface = new Surface(this, configuration, width, height, textureFormat, textureTarget);
+
+ if(!surface->initialize())
+ {
+ delete surface;
+ return EGL_NO_SURFACE;
+ }
+
+ mSurfaceSet.insert(surface);
+
+ return success(surface);
+}
+
+EGLContext Display::createContext(EGLConfig configHandle, const egl::Context *shareContext, EGLint clientVersion)
+{
+ const egl::Config *config = mConfigSet.get(configHandle);
+ egl::Context *context = 0;
+
+ if(clientVersion == 1 && config->mRenderableType & EGL_OPENGL_ES_BIT)
+ {
+ if(es1::createContext != 0)
+ {
+ context = es1::createContext(config, shareContext);
+ }
+ }
+ else if(clientVersion == 2 && config->mRenderableType & EGL_OPENGL_ES2_BIT)
+ {
+ if(es2::createContext != 0)
+ {
+ context = es2::createContext(config, shareContext);
+ }
+ }
+ else
+ {
+ return error(EGL_BAD_CONFIG, EGL_NO_CONTEXT);
+ }
+
+ if(!context)
+ {
+ return error(EGL_BAD_ALLOC, EGL_NO_CONTEXT);
+ }
+
+ mContextSet.insert(context);
+
+ return success(context);;
+}
+
+void Display::destroySurface(egl::Surface *surface)
+{
+ delete surface;
+ mSurfaceSet.erase(surface);
+}
+
+void Display::destroyContext(egl::Context *context)
+{
+ context->destroy();
+ mContextSet.erase(context);
+}
+
+bool Display::isInitialized() const
+{
+ return mConfigSet.size() > 0;
+}
+
+bool Display::isValidConfig(EGLConfig config)
+{
+ return mConfigSet.get(config) != NULL;
+}
+
+bool Display::isValidContext(egl::Context *context)
+{
+ return mContextSet.find(context) != mContextSet.end();
+}
+
+bool Display::isValidSurface(egl::Surface *surface)
+{
+ return mSurfaceSet.find(surface) != mSurfaceSet.end();
+}
+
+bool Display::isValidWindow(EGLNativeWindowType window)
+{
+ #if defined(_WIN32)
+ return IsWindow(window) == TRUE;
+ #else
+ XWindowAttributes windowAttributes;
+ Status status = XGetWindowAttributes(displayId, window, &windowAttributes);
+
+ return status == True;
+ #endif
+}
+
+bool Display::hasExistingWindowSurface(EGLNativeWindowType window)
+{
+ for(SurfaceSet::iterator surface = mSurfaceSet.begin(); surface != mSurfaceSet.end(); surface++)
+ {
+ if((*surface)->getWindowHandle() == window)
+ {
+ return true;
+ }
+ }
+
+ return false;
+}
+
+EGLint Display::getMinSwapInterval()
+{
+ return mMinSwapInterval;
+}
+
+EGLint Display::getMaxSwapInterval()
+{
+ return mMaxSwapInterval;
+}
+
+EGLNativeDisplayType Display::getNativeDisplay() const
+{
+ return displayId;
+}
+
+DisplayMode Display::getDisplayMode() const
+{
+ DisplayMode displayMode = {0};
+
+ #if defined(_WIN32)
+ HDC deviceContext = GetDC(0);
+
+ displayMode.width = ::GetDeviceCaps(deviceContext, HORZRES);
+ displayMode.height = ::GetDeviceCaps(deviceContext, VERTRES);
+ unsigned int bpp = ::GetDeviceCaps(deviceContext, BITSPIXEL);
+
+ switch(bpp)
+ {
+ case 32: displayMode.format = sw::FORMAT_X8R8G8B8; break;
+ case 24: displayMode.format = sw::FORMAT_R8G8B8; break;
+ case 16: displayMode.format = sw::FORMAT_R5G6B5; break;
+ default:
+ ASSERT(false); // Unexpected display mode color depth
+ }
+
+ ReleaseDC(0, deviceContext);
+ #else
+ Screen *screen = XDefaultScreenOfDisplay(displayId);
+ displayMode.width = XWidthOfScreen(screen);
+ displayMode.height = XHeightOfScreen(screen);
+ unsigned int bpp = XPlanesOfScreen(screen);
+
+ switch(bpp)
+ {
+ case 32: displayMode.format = sw::FORMAT_X8R8G8B8; break;
+ case 24: displayMode.format = sw::FORMAT_R8G8B8; break;
+ case 16: displayMode.format = sw::FORMAT_R5G6B5; break;
+ default:
+ ASSERT(false); // Unexpected display mode color depth
+ }
+ #endif
+
+ return displayMode;
+}
+
+}
\ No newline at end of file