player2 = Player()
index = player1
player1.stone = black
-player1.auto = True
+player1.auto = False
player2.auto = True
player2.stone = white
stone_grid = StoneGrid()
temp = pygame.time.get_ticks()
Paint()
tt = (player1.auto == True)and(player2.auto == True)
+if tt == True:
+ k = 10
+else:
+ k = 150
while True:
- if pygame.time.get_ticks()-temp > 300:
+ if pygame.time.get_ticks()-temp > 2*k:
if (stone_grid.active == True)and(index.auto == True):
CompStone()
ChangePlayer()
temp = pygame.time.get_ticks()
- pygame.time.wait(150)
+ pygame.time.wait(k)
for x in pygame.event.get():
if x.type == QUIT:
sys.exit()