Now that setLocalMatrix does not modify associated Paints, we need
to call it before assigning the Shader to the Paint.
BUG:
14315916
Change-Id: I6778a35eff36515e18c53a979dd69d8aecd1401d
(cherry picked from commit
ce3b2ee2c6512a0eac9dbd54641a196baa68ba3f)
float scaleImageY = mImageBounds.height() / (float) image.getHeight();
mShaderMatrix.preScale(scaleImageX, scaleImageY);
mMaskPaint.reset();
- mMaskPaint.setShader(createShader(image));
- mMaskPaint.getShader().setLocalMatrix(mShaderMatrix);
+ Shader maskShader = createShader(image);
+ maskShader.setLocalMatrix(mShaderMatrix);
+ mMaskPaint.setShader(maskShader);
drawShadow(canvas, mImageBounds); // as needed
canvas.drawBitmap(previousImage, m, mPaint);