{
if ((prev_hour >= 6) && (prev_hour < 18))
{
- concptr stay_message_jp = is_player_undead(customer_ptr) ? "宿屋に泊まった。" : "日が暮れるまで宿屋で過ごした。";
- exe_write_diary(customer_ptr, DIARY_DESCRIPTION, 0, _(stay_message_jp, "stayed during the day at the inn."));
+ concptr stay_message = _(is_player_undead(customer_ptr) ? "宿屋に泊まった。" : "日が暮れるまで宿屋で過ごした。", "stayed during the day at the inn.");
+ exe_write_diary(customer_ptr, DIARY_DESCRIPTION, 0, stay_message);
return;
}
- concptr stay_message_jp = is_player_undead(customer_ptr) ? "夜が明けるまで宿屋で過ごした。" : "宿屋に泊まった。";
- exe_write_diary(customer_ptr, DIARY_DESCRIPTION, 0, _(stay_message_jp, "stayed overnight at the inn."));
+ concptr stay_message = _(is_player_undead(customer_ptr) ? "夜が明けるまで宿屋で過ごした。" : "宿屋に泊まった。", "stayed overnight at the inn.");
+ exe_write_diary(customer_ptr, DIARY_DESCRIPTION, 0, stay_message);
}
{
if ((prev_hour >= 6) && (prev_hour < 18))
{
+#if JP
char refresh_message_jp[50];
sprintf(refresh_message_jp, "%s%s%s", "あなたはリフレッシュして目覚め、", is_player_undead(customer_ptr) ? "夜" : "夕方", "を迎えた。");
- msg_print(_(refresh_message_jp, "You awake refreshed for the evening."));
- concptr awake_message_jp = is_player_undead(customer_ptr) ? "すがすがしい夜を迎えた。" : "夕方を迎えた。";
- exe_write_diary(customer_ptr, DIARY_DESCRIPTION, 0, _(awake_message_jp, "awoke refreshed."));
+ msg_print(refresh_message_jp);
+#else
+ msg_print("You awake refreshed for the evening.");
+#endif
+ concptr awake_message = _(is_player_undead(customer_ptr) ? "すがすがしい夜を迎えた。" : "夕方を迎えた。", "awoke refreshed.");
+ exe_write_diary(customer_ptr, DIARY_DESCRIPTION, 0, awake_message);
return;
}
msg_print(_("あなたはリフレッシュして目覚め、新たな日を迎えた。", "You awake refreshed for the new day."));
- concptr awake_message_jp = is_player_undead(customer_ptr) ? "すがすがしい朝を迎えた。" : "朝を迎えた。";
- exe_write_diary(customer_ptr, DIARY_DESCRIPTION, 0, _(awake_message_jp, "awoke refreshed."));
+ concptr awake_message = _(is_player_undead(customer_ptr) ? "すがすがしい朝を迎えた。" : "朝を迎えた。", "awoke refreshed.");
+ exe_write_diary(customer_ptr, DIARY_DESCRIPTION, 0, awake_message);
}