さっきのgenerate.cの修正は、勘違いだったので取り消し。
m_ptr->exp = party_mon[i].exp;
set_pet(m_ptr);
- /* Neccesary for a potential bug */
- party_mon[i].r_idx = 0;
-
if ((r_ptr->flags1 & RF1_FORCE_SLEEP) && !ironman_nightmare)
{
/* Monster is still being nice */
}
- /* Compact the objects */
- compact_objects(0);
- /* Compact the monsters */
- compact_monsters(0);
-
/*** Dump objects ***/
/* Total objects */
u16b tmp16u;
+ /* Compact the objects */
+ compact_objects(0);
+ /* Compact the monsters */
+ compact_monsters(0);
+
/* Guess at the current time */
now = time((time_t *)0);