#include "player/player-move.h"
#include "spell/spells-floor.h"
-void describe_attack_method(player_type *subject_ptr, mam_type *mam_ptr)
+void describe_melee_method(player_type *subject_ptr, mam_type *mam_ptr)
{
switch (mam_ptr->method) {
case RBM_HIT: {
BLOW_EFFECT_TYPE_HEAL = 3,
} be_type;
-void describe_attack_method(player_type *subject_ptr, mam_type *mam_ptr);
+void describe_melee_method(player_type *subject_ptr, mam_type *mam_ptr);
void decide_monster_attack_effect(player_type *subject_ptr, mam_type *mam_ptr);
void describe_monster_missed_monster(player_type *subject_ptr, mam_type *mam_ptr);
(void)set_monster_csleep(subject_ptr, mam_ptr->t_idx, 0);
redraw_health_bar(subject_ptr, mam_ptr);
- describe_attack_method(subject_ptr, mam_ptr);
+ describe_melee_method(subject_ptr, mam_ptr);
describe_silly_melee(mam_ptr);
mam_ptr->obvious = TRUE;
mam_ptr->damage = damroll(mam_ptr->d_dice, mam_ptr->d_side);