* Do not use twall anymore
* Returns TRUE if repeated commands may continue
*/
-static bool do_cmd_tunnel_aux(player_type *creature_ptr, POSITION y, POSITION x)
+static bool exe_tunnel(player_type *creature_ptr, POSITION y, POSITION x)
{
grid_type *g_ptr;
feature_type *f_ptr, *mimic_f_ptr;
else
{
/* Tunnel through walls */
- more = do_cmd_tunnel_aux(creature_ptr, y, x);
+ more = exe_tunnel(creature_ptr, y, x);
}
}
/* Tunnel through walls */
else if (have_flag(f_ptr->flags, FF_TUNNEL))
{
- more = do_cmd_tunnel_aux(p_ptr, y, x);
+ more = exe_tunnel(p_ptr, y, x);
}
/* Close open doors */