void SetOut(Location location, Location::OutputOverlap overlaps = Location::kOutputOverlap) {
DCHECK(output_.IsInvalid());
- if (kIsDebugBuild && location.IsUnallocated()) {
- if ((location.GetPolicy() == Location::kSameAsFirstInput) && InAt(0).IsUnallocated()) {
- DCHECK_NE(InAt(0).GetPolicy(), Location::kAny);
- }
- }
output_overlaps_ = overlaps;
output_ = location;
}
void UpdateOut(Location location) {
- DCHECK(!location.IsUnallocated());
// There are two reasons for updating an output:
// 1) Parameters, where we only know the exact stack slot after
// doing full register allocation.