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[Fix] #40326 チケット place_bold()中、gb_solid処理時に生成する壁を永久壁でなく内壁に修正. / In place_bold()...
author
deskull
<deskull@users.sourceforge.jp>
Tue, 14 Apr 2020 15:58:28 +0000
(
00:58
+0900)
committer
deskull
<deskull@users.sourceforge.jp>
Tue, 14 Apr 2020 15:58:28 +0000
(
00:58
+0900)
src/grid.c
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diff --git
a/src/grid.c
b/src/grid.c
index
bc8d21c
..
c63c838
100644
(file)
--- a/
src/grid.c
+++ b/
src/grid.c
@@
-1368,7
+1368,7
@@
void place_bold(player_type *player_ptr, POSITION y, POSITION x, grid_bold_type
}
case gb_solid:
{
- set_cave_feat(floor_ptr, y, x, feat_
permanent
);
+ set_cave_feat(floor_ptr, y, x, feat_
wall_inner
);
floor_ptr->grid_array[y][x].info &= ~(CAVE_MASK);
add_cave_info(floor_ptr, y, x, CAVE_SOLID);
break;