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[Fix] #40326 チケット place_bold()中、gb_solid処理時に生成する壁を永久壁でなく内壁に修正. / In place_bold()...
authordeskull <deskull@users.sourceforge.jp>
Tue, 14 Apr 2020 15:58:28 +0000 (00:58 +0900)
committerdeskull <deskull@users.sourceforge.jp>
Tue, 14 Apr 2020 15:58:28 +0000 (00:58 +0900)
src/grid.c

index bc8d21c..c63c838 100644 (file)
@@ -1368,7 +1368,7 @@ void place_bold(player_type *player_ptr, POSITION y, POSITION x, grid_bold_type
        }
        case gb_solid:
        {
-               set_cave_feat(floor_ptr, y, x, feat_permanent);
+               set_cave_feat(floor_ptr, y, x, feat_wall_inner);
                floor_ptr->grid_array[y][x].info &= ~(CAVE_MASK);
                add_cave_info(floor_ptr, y, x, CAVE_SOLID);
                break;