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gltrace: Make sure device is debuggable.
authorSiva Velusamy <vsiva@google.com>
Tue, 20 Nov 2012 21:39:57 +0000 (13:39 -0800)
committerSiva Velusamy <vsiva@google.com>
Tue, 20 Nov 2012 23:55:35 +0000 (15:55 -0800)
(cherry picked from commit 6482fa4db0a7ac99cd3503d6bf170f80b26fb695)

Change-Id: I205aabcab1932025c12e7ba3d1b3cf94684f6758

opengl/libs/EGL/egl.cpp

index 96e1cba..0d4bed5 100644 (file)
@@ -124,6 +124,12 @@ void initEglTraceLevel() {
 void initEglDebugLevel() {
     int propertyLevel = 0;
     char value[PROPERTY_VALUE_MAX];
+
+    // check system property only on userdebug or eng builds
+    property_get("ro.debuggable", value, "0");
+    if (value[0] == '0')
+        return;
+
     property_get("debug.egl.debug_proc", value, "");
     if (strlen(value) > 0) {
         long pid = getpid();