return this->terrains.begin();
}
-const std::vector<TerrainType>::const_iterator TerrainList::begin() const
+std::vector<TerrainType>::const_iterator TerrainList::begin() const
{
return this->terrains.begin();
}
return this->terrains.end();
}
-const std::vector<TerrainType>::const_iterator TerrainList::end() const
+std::vector<TerrainType>::const_iterator TerrainList::end() const
{
return this->terrains.end();
}
static TerrainList &get_instance();
std::vector<TerrainType> &get_raw_vector();
std::vector<TerrainType>::iterator begin();
- const std::vector<TerrainType>::const_iterator begin() const;
+ std::vector<TerrainType>::const_iterator begin() const;
std::vector<TerrainType>::reverse_iterator rbegin();
std::vector<TerrainType>::const_reverse_iterator rbegin() const;
std::vector<TerrainType>::iterator end();
- const std::vector<TerrainType>::const_iterator end() const;
+ std::vector<TerrainType>::const_iterator end() const;
std::vector<TerrainType>::reverse_iterator rend();
std::vector<TerrainType>::const_reverse_iterator rend() const;
size_t size() const;