player/temporary-resistances.c player/temporary-resistances.h \
player/digestion-processor.c player/digestion-processor.h \
\
- io/character-dump.c io/character-dump.h \
- io/dump-remover.c io/dump-remover.h \
io/files-util.c io/files-util.h \
io/gf-descriptions.c io/gf-descriptions.h \
io/targeting.c io/targeting.h \
io/tokenizer.c io/tokenizer.h \
io/interpret-pref-file.c io/interpret-pref-file.h \
- io/player-status-dump.c io/player-status-dump.h \
- io/special-class-dump.c io/special-class-dump.h \
io/read-pref-file.c io/read-pref-file.h \
io/exit-panic.c io/exit-panic.h \
io/write-diary.c io/write-diary.h \
io/chuukei.c io/chuukei.h \
io/pref-file-expressor.c io/pref-file-expressor.h \
\
+ io-dump/character-dump.c io-dump/character-dump.h \
+ io-dump/dump-remover.c io-dump/dump-remover.h \
+ io-dump/dump-util.c io-dump/dump-util.h \
+ io-dump/player-status-dump.c io-dump/player-status-dump.h \
+ io-dump/special-class-dump.c io-dump/special-class-dump.h \
+ \
core/game-play.c core/game-play.h \
core/show-file.c core/show-file.h \
core/stuff-handler.c core/stuff-handler.h \
core/player-processor.c core/player-processor.h \
core/scores.c core/scores.h \
core/sort.c core/sort.h \
+ \
dungeon/dungeon.c dungeon/dungeon.h \
dungeon/dungeon-processor.c dungeon/dungeon-processor.h \
dungeon/dungeon-file.c dungeon/dungeon-file.h \
combat/shoot.c combat/shoot.h \
combat/snipe.c combat/snipe.h \
\
- io-dump/dump-util.c io-dump/dump-util.h \
- \
term/gameterm.c term/gameterm.h \
term/z-form.c term/z-form.h term/z-rand.c term/z-rand.h \
term/z-term.c term/z-term.h term/z-util.c term/z-util.h \
COMPILE = $(srcdir)/gcc-wrap $(CC) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) \
$(AM_CPPFLAGS) $(CPPFLAGS) $(AM_CFLAGS) $(CFLAGS) \
-Iautopick -Ibirth -Icmd -Icmd-io -Icmd-item -Icombat -Icore -Idungeon \
- -Ieffect -Ifloor -Igrid -Iinventory -Iio -Iknowledge -Imarket -Imind \
- -Imonster -Imspell -Imutation -Iobject -Ipet -Iplayer -Irealm -Iroom \
- -Ispell -Isystem -Iterm -Iutil -Iview -Iwizard -Iworld
+ -Ieffect -Ifloor -Igrid -Iinventory -Iio -Iio-dump -Iknowledge -Imarket \
+ -Imind -Imonster -Imspell -Imutation -Iobject -Ipet -Iplayer -Irealm \
+ -Iroom -Ispell -Isystem -Iterm -Iutil -Iview -Iwizard -Iworld
install-exec-hook:
if SET_GID
#include "floor/floor.h"
#include "term/gameterm.h"
#include "system/angband-version.h"
-#include "io/dump-remover.h"
+#include "io-dump/dump-remover.h"
#include "io/read-pref-file.h"
#include "io/interpret-pref-file.h"
-#include "io/character-dump.h"
+#include "io-dump/character-dump.h"
#include "system/angband-version.h"
#include "floor/floor.h"
#include "world/world.h"
#include "io/mutations-dump.h"
#include "object/object-flavor.h"
#include "knowledge/knowledge-quests.h"
-#include "io/special-class-dump.h"
-#include "io/player-status-dump.h"
+#include "io-dump/special-class-dump.h"
+#include "io-dump/player-status-dump.h"
#include "io/write-diary.h"
#include "player/avatar.h"
#include "store/store-util.h"
-#include "system/angband.h"
+#include "io-dump/dump-remover.h"
#include "io-dump/dump-util.h"
-#include "io/dump-remover.h"
#include "io/read-pref-file.h"
/*!
#pragma once
+#include "system/angband.h"
+
void remove_auto_dump(concptr orig_file, concptr auto_dump_mark);
-#include "system/angband.h"
-#include "io/files-util.h"
-#include "io/player-status-dump.h"
-
+#include "io-dump/player-status-dump.h"
/*!
* @brief 画面番号を指定してダンプする
#pragma once
+#include "system/angband.h"
+#include "io/files-util.h"
+
void dump_aux_player_status(player_type *creature_ptr, FILE *fff, display_player_pf display_player, map_name_pf map_name);
* @author Hourier
*/
-#include "system/angband.h"
-#include "special-class-dump.h"
+#include "io-dump/special-class-dump.h"
#include "cmd-item/cmd-magiceat.h"
#include "cmd-item/cmd-smith.h"
#include "object/object2.h"
#pragma once
+#include "system/angband.h"
+
void dump_aux_class_special(player_type *creature_ptr, FILE *fff);
#include "system/angband.h"
#include "io/uid-checker.h"
#include "io/files-util.h"
-#include "io/character-dump.h"
+#include "io-dump/character-dump.h"
concptr ANGBAND_DIR; //!< Path name: The main "lib" directory This variable is not actually used anywhere in the code
concptr ANGBAND_DIR_APEX; //!< High score files (binary) These files may be portable between platforms
*/
#include "system/angband.h"
-#include "io/dump-remover.h"
+#include "io-dump/dump-remover.h"
#include "io/read-pref-file.h"
#include "io/interpret-pref-file.h"
#include "autopick/autopick-pref-processor.h"
#include "dungeon/dungeon.h"
#include "player/player-personality.h"
-#include "io/character-dump.h"
+#include "io-dump/character-dump.h"
#include "world/world.h"
#include "term/gameterm.h"