if (creature_ptr->wild_mode) return;
/* No useful feeling in quests */
- if (creature_ptr->inside_quest && !random_quest_number(p_ptr->current_floor_ptr->dun_level))
+ if (creature_ptr->inside_quest && !random_quest_number(creature_ptr->current_floor_ptr->dun_level))
{
msg_print(_("典型的なクエストのダンジョンのようだ。", "Looks like a typical quest level."));
return;
}
/* No useful feeling in town */
- else if (creature_ptr->town_num && !p_ptr->current_floor_ptr->dun_level)
+ else if (creature_ptr->town_num && !creature_ptr->current_floor_ptr->dun_level)
{
if (!strcmp(town_info[creature_ptr->town_num].name, _("荒野", "wilderness")))
{
}
/* No useful feeling in the wilderness */
- else if (!p_ptr->current_floor_ptr->dun_level)
+ else if (!creature_ptr->current_floor_ptr->dun_level)
{
msg_print(_("典型的な荒野のようだ。", "Looks like a typical wilderness."));
return;