public int atomsID;\r
public int compoundsID;\r
public int gasCollectingBottleID;\r
- public int grenadeID;\r
+ public int atomGrenadeID;\r
\r
/**\r
* BlockID\r
public static Item itemAtoms;\r
public static Item itemCompounds;\r
public static Item itemGasCollectingBottle;\r
- public static Item itemGrenade;\r
+ public static Item itemAtomGrenade;\r
\r
/**\r
* このmodで使用するTextureのパス\r
Property atomsIDProp = cfg.getItem("AtomsID", 25000);\r
Property compoundsIDProp = cfg.getItem("CompoundsID", 25001);\r
Property gasCollectingBottleIDProp = cfg.getItem("gasCollectingBottleID", 25002);\r
- Property grenadeIDProp = cfg.getItem("GrenadeID0", 25003);\r
+ Property atomGrenadeIDProp = cfg.getItem("GrenadeID0", 25003);\r
\r
Property guiDecompositionTableIDProp = cfg.get("GUI", "GUIChemicalCraftingTableID", 1000);\r
Property guiChemicalCombinationTableIDProp = cfg.get("GUI", "GUIChemicalCombinationTableID", 1001);\r
this.atomsID = atomsIDProp.getInt();\r
this.compoundsID = compoundsIDProp.getInt();\r
this.gasCollectingBottleID = gasCollectingBottleIDProp.getInt();\r
- this.grenadeID = grenadeIDProp.getInt();\r
+ this.atomGrenadeID = atomGrenadeIDProp.getInt();\r
this.guiDecompositionTableID = guiDecompositionTableIDProp.getInt();\r
this.guiChemicalCombinationTableID = guiChemicalCombinationTableIDProp.getInt();\r
this.guiToolAndWeaponCraftingTableID = guiToolAndWeaponCraftingTableIDProp.getInt();\r
this.itemAtoms = new ItemAtoms(this.atomsID).setItemName("atoms");\r
this.itemCompounds = new ItemCompounds(this.compoundsID).setItemName("compounds");\r
this.itemGasCollectingBottle = new ItemGasCollectingBottle(this.gasCollectingBottleID).setItemName("gasCollectingBottle").setIconIndex(0);\r
- this.itemGrenade = new ItemAtomGrenade(this.grenadeID).setItemName("grenade").setIconIndex(1);\r
+ this.itemAtomGrenade = new ItemAtomGrenade(this.atomGrenadeID).setItemName("grenade").setIconIndex(1);\r
\r
// BlockをMinecraftに登録します\r
GameRegistry.registerBlock(this.blockDecompositionTable);\r
this.NameAuxiliary.addName(this.itemAtoms, "ja_JP", atomsNameJP);\r
this.NameAuxiliary.addName(this.itemGasCollectingBottle, "GasCollectingBottle");\r
this.NameAuxiliary.addName(this.itemGasCollectingBottle, "ja_JP", "集気瓶");\r
- this.NameAuxiliary.addName(this.itemGrenade, "AtomGrenade");\r
- this.NameAuxiliary.addName(this.itemGrenade, "元素手榴弾");\r
+ this.NameAuxiliary.addName(this.itemAtomGrenade, "AtomGrenade");\r
+ this.NameAuxiliary.addName(this.itemAtomGrenade, "元素手榴弾");\r
\r
// TileEntityを追加します\r
GameRegistry.registerTileEntity(TileEntityDecompositionTable.class, "DecompositionTable");\r
//Textureをpreloadします\r
proxy.registerTextures();\r
\r
- ChemiCraftAPI.instance.addMaterialRecipe(new ItemStack[]{new ItemStack(Block.dirt)}, new ItemStack(this.itemGrenade), new NBTRecipeGrenade());\r
+ ChemiCraftAPI.instance.addMaterialRecipe(new ItemStack[]{new ItemStack(Block.dirt)}, new ItemStack(this.itemAtomGrenade), new NBTRecipeGrenade());\r
\r
}\r
\r
public final static int BORON = 4;\r
public final static int CARBON = 5;\r
public final static int NITROGEN = 6;\r
- public final static int URANIUM = 91;\r
+ public final static int URANIUM = 92;\r
\r
}
\ No newline at end of file