* @return なし
* @note Should probably be done during monster turns.
*/
-static void regen_monsters(player_type *player_ptr)
+static void regenerate_monsters(player_type *player_ptr)
{
for (int i = 1; i < player_ptr->current_floor_ptr->m_max; i++)
{
}
/* Hack -- Check for creature regeneration */
- if (!(current_world_ptr->game_turn % (TURNS_PER_TICK * 10)) && !player_ptr->phase_out) regen_monsters(player_ptr);
+ if (!(current_world_ptr->game_turn % (TURNS_PER_TICK * 10)) && !player_ptr->phase_out) regenerate_monsters(player_ptr);
if (!(current_world_ptr->game_turn % (TURNS_PER_TICK * 3))) regen_captured_monsters();
if (!player_ptr->leaving)