Add a macro GL_LIB_NAME to hold the filename that configure comes up with
based on the --with-gl-lib-name and --enable-mangling options.
In driOpenDriver, use the GL_LIB_NAME macro instead of hard-coding
"libGL.so.1".
v2: Add an #ifndef/#define for GL_LIB_NAME so that non-autoconf builds will
work.
v3: Fix the library filename in the Makefile.
Signed-off-by: Kyle Brenneman <kbrenneman@nvidia.com>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Cc: "10.6 11.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit
d35391cfda13afdb19a47003af260e258575ef45)
$(EXTRA_DEFINES_XF86VIDMODE) \
-D_REENTRANT \
-DDEFAULT_DRIVER_DIR=\"$(DRI_DRIVER_SEARCH_DIR)\" \
+ -DGL_LIB_NAME=\"lib@GL_LIB@.so.1\" \
$(DEFINES) \
$(LIBDRM_CFLAGS) \
$(DRI2PROTO_CFLAGS) \
}
}
+#ifndef GL_LIB_NAME
+#define GL_LIB_NAME "libGL.so.1"
+#endif
+
#ifndef DEFAULT_DRIVER_DIR
/* this is normally defined in Mesa/configs/default with DRI_DRIVER_SEARCH_PATH */
#define DEFAULT_DRIVER_DIR "/usr/local/lib/dri"
int len;
/* Attempt to make sure libGL symbols will be visible to the driver */
- glhandle = dlopen("libGL.so.1", RTLD_NOW | RTLD_GLOBAL);
+ glhandle = dlopen(GL_LIB_NAME, RTLD_NOW | RTLD_GLOBAL);
libPaths = NULL;
if (geteuid() == getuid()) {