// AdbWinApi.cpp : Implementation of DLL Exports.\r
\r
#include "stdafx.h"\r
+#include "adb_api.h"\r
+#include "adb_winusb_api.h"\r
\r
extern "C" {\r
int _forceCRTManifest;\r
int _forceAtlDllManifest;\r
};\r
\r
+/// References InstantiateWinUsbInterface declared in adb_api.cpp\r
+extern PFN_INSTWINUSBINTERFACE InstantiateWinUsbInterface;\r
+\r
class CAdbWinApiModule : public CAtlDllModuleT< CAdbWinApiModule > {\r
-public:\r
+ public:\r
+ CAdbWinApiModule()\r
+ : CAtlDllModuleT< CAdbWinApiModule >(),\r
+ adbwinusbapi_handle_(NULL),\r
+ is_initialized_(false) {\r
+ }\r
+\r
+ ~CAdbWinApiModule() {\r
+ // Unload AdbWinUsbApi.dll before we exit\r
+ if (NULL != adbwinusbapi_handle_) {\r
+ FreeLibrary(adbwinusbapi_handle_);\r
+ }\r
+ }\r
+\r
+ /** \brief Loads AdbWinUsbApi.dll and caches its InstantiateWinUsbInterface\r
+ export.\r
+\r
+ This method is called from DllMain on DLL_PROCESS_ATTACH event. In this\r
+ method we will check if WINUSB.DLL required by AdbWinUsbApi.dll is\r
+ installed, and if it is we will load AdbWinUsbApi.dll and cache address of\r
+ InstantiateWinUsbInterface routine exported from AdbWinUsbApi.dll\r
+ */\r
+ void AttachToAdbWinUsbApi() {\r
+ // We only need to run this only once.\r
+ if (is_initialized_) {\r
+ return;\r
+ }\r
+\r
+ // Just mark that we have ran initialization.\r
+ is_initialized_ = true;\r
+\r
+ // Before we can load AdbWinUsbApi.dll we must make sure that WINUSB.DLL\r
+ // has been installed. Build path to the file.\r
+ wchar_t path_to_winusb_dll[MAX_PATH+1];\r
+ if (!GetSystemDirectory(path_to_winusb_dll, MAX_PATH)) {\r
+ return;\r
+ }\r
+ wcscat(path_to_winusb_dll, L"\\WINUSB.DLL");\r
+\r
+ if (0xFFFFFFFF == GetFileAttributes(path_to_winusb_dll)) {\r
+ // WINUSB.DLL is not installed. We don't (in fact, can't) load\r
+ // AdbWinUsbApi.dll\r
+ return;\r
+ }\r
+\r
+ // WINUSB.DLL is installed. Lets load AdbWinUsbApi.dll and cache its\r
+ // InstantiateWinUsbInterface export.\r
+ // We require that AdbWinUsbApi.dll is located in the same folder\r
+ // where AdbWinApi.dll and adb.exe are located, so by Windows\r
+ // conventions we can pass just module name, and not the full path.\r
+ adbwinusbapi_handle_ = LoadLibrary(L"AdbWinUsbApi.dll");\r
+ if (NULL != adbwinusbapi_handle_) {\r
+ InstantiateWinUsbInterface = reinterpret_cast<PFN_INSTWINUSBINTERFACE>\r
+ (GetProcAddress(adbwinusbapi_handle_, "InstantiateWinUsbInterface"));\r
+ }\r
+ }\r
+\r
+ protected:\r
+ /// Handle to the loaded AdbWinUsbApi.dll\r
+ HINSTANCE adbwinusbapi_handle_;\r
+\r
+ /// Flags whether or not this module has been initialized.\r
+ bool is_initialized_;\r
};\r
\r
CAdbWinApiModule _AtlModule;\r
extern "C" BOOL WINAPI DllMain(HINSTANCE instance,\r
DWORD reason,\r
LPVOID reserved) {\r
- return _AtlModule.DllMain(reason, reserved); \r
+ // Lets see if we need to initialize InstantiateWinUsbInterface\r
+ // variable. We do that only once, on condition that this DLL is\r
+ // being attached to the process and InstantiateWinUsbInterface\r
+ // address has not been calculated yet.\r
+ if (DLL_PROCESS_ATTACH == reason) {\r
+ _AtlModule.AttachToAdbWinUsbApi();\r
+ }\r
+ return _AtlModule.DllMain(reason, reserved);\r
}\r
$(SDK_LIB_PATH)\wbemuuid.lib \\r
$(SDK_LIB_PATH)\uuid.lib \\r
$(SDK_LIB_PATH)\setupapi.lib \\r
- $(SDK_LIB_PATH)\usbd.lib \\r
- $(SDK_LIB_PATH)\winusb.lib\r
+ $(SDK_LIB_PATH)\usbd.lib\r
\r
!IF "$(DDKBUILDENV)" == "fre"
# Libraries for release (free) builds
# Define source files for AdbWinApi.dll\r
SOURCES = adb_api.cpp \\r
adb_endpoint_object.cpp \\r
- adb_winusb_endpoint_object.cpp \\r
adb_legacy_endpoint_object.cpp \\r
adb_helper_routines.cpp \\r
adb_interface.cpp \\r
- adb_winusb_interface.cpp \\r
adb_legacy_interface.cpp \\r
adb_interface_enum.cpp \\r
adb_io_completion.cpp \\r
- adb_winusb_io_completion.cpp \\r
adb_legacy_io_completion.cpp \\r
adb_object_handle.cpp \\r
AdbWinApi.cpp \\r
#include "adb_object_handle.h"\r
#include "adb_interface_enum.h"\r
#include "adb_interface.h"\r
-#include "adb_winusb_interface.h"\r
#include "adb_legacy_interface.h"\r
#include "adb_endpoint_object.h"\r
#include "adb_io_completion.h"\r
#include "adb_helper_routines.h"\r
+#include "adb_winusb_api.h"\r
+\r
+/** \brief Points to InstantiateWinUsbInterface exported from AdbWinUsbApi.dll.\r
+\r
+ This variable is initialized with the actual address in DllMain routine for\r
+ this DLL on DLL_PROCESS_ATTACH event.\r
+ @see PFN_INSTWINUSBINTERFACE for more information.\r
+*/\r
+PFN_INSTWINUSBINTERFACE InstantiateWinUsbInterface = NULL;\r
\r
ADBAPIHANDLE __cdecl AdbEnumInterfaces(GUID class_id,\r
bool exclude_not_present,\r
ADBAPIHANDLE ret = NULL;\r
\r
try {\r
- // Instantiate object\r
+ // Instantiate interface object, depending on the USB driver type.\r
if (IsLegacyInterface(interface_name)) {\r
+ // We have legacy USB driver underneath us.\r
obj = new AdbLegacyInterfaceObject(interface_name);\r
} else {\r
- obj = new AdbWinUsbInterfaceObject(interface_name);\r
+ // We have WinUsb driver underneath us. Make sure that AdbWinUsbApi.dll\r
+ // is loaded and its InstantiateWinUsbInterface routine address has\r
+ // been cached.\r
+ if (NULL != InstantiateWinUsbInterface) {\r
+ obj = InstantiateWinUsbInterface(interface_name);\r
+ if (NULL == obj) {\r
+ return NULL;\r
+ }\r
+ } else {\r
+ return NULL;\r
+ }\r
}\r
\r
// Create handle for it\r
// as being exported.\r
#ifdef ADBWIN_EXPORTS\r
#define ADBWIN_API EXTERN_C __declspec(dllexport)\r
+#define ADBWIN_API_CLASS __declspec(dllexport)\r
#else\r
#define ADBWIN_API EXTERN_C __declspec(dllimport)\r
+#define ADBWIN_API_CLASS __declspec(dllimport)\r
#endif\r
\r
/** \brief Handle to an API object.\r
This class implement functionality that is common for both, WinUsb and\r
legacy APIs.\r
*/\r
-class AdbEndpointObject : public AdbObjectHandle {\r
+class ADBWIN_API_CLASS AdbEndpointObject : public AdbObjectHandle {\r
public:\r
/** \brief Constructs the object\r
\r
\r
#include "adb_object_handle.h"\r
\r
+// 'AdbInterfaceObject::interface_name_' : class 'std::basic_string<_E,_Tr,_A>'\r
+// needs to have dll-interface to be used by clients of class\r
+// 'AdbInterfaceObject' We're ok with that, since interface_name_ will not\r
+// be referenced by name from outside of this class.\r
+#pragma warning(disable: 4251)\r
/** \brief Encapsulates an interface on our USB device.\r
\r
This is an abstract class that implements functionality common for both,\r
legacy, and WinUsb based interfaces.\r
*/\r
-class AdbInterfaceObject : public AdbObjectHandle {\r
+class ADBWIN_API_CLASS AdbInterfaceObject : public AdbObjectHandle {\r
public:\r
/** \brief Constructs the object.\r
\r
}\r
\r
protected:\r
- /// Name of the USB interface (device name) for this object\r
- std::wstring interface_name_;\r
-\r
/// Cached usb device descriptor\r
USB_DEVICE_DESCRIPTOR usb_device_descriptor_;\r
\r
\r
/// Cached usb interface descriptor\r
USB_INTERFACE_DESCRIPTOR usb_interface_descriptor_;\r
+\r
+ private:\r
+ /// Name of the USB interface (device name) for this object\r
+ std::wstring interface_name_;\r
};\r
+#pragma warning(default: 4251)\r
\r
#endif // ANDROID_USB_API_ADB_INTERFACE_H__\r
like all other handles this handle must be closed after it's no longer\r
needed.\r
*/\r
-class AdbIOCompletion : public AdbObjectHandle {\r
+class ADBWIN_API_CLASS AdbIOCompletion : public AdbObjectHandle {\r
public:\r
/** \brief Constructs the object\r
\r
of the API through a handle.\r
*/\r
\r
+#include "adb_api.h"\r
#include "adb_api_private_defines.h"\r
\r
/** \brief Defines types of internal API objects\r
All API objects that have handles that are sent back to API client must be\r
derived from this class.\r
*/\r
-class AdbObjectHandle {\r
+class ADBWIN_API_CLASS AdbObjectHandle {\r
public:\r
/** \brief Constructs the object\r
\r
--- /dev/null
+/*\r
+ * Copyright (C) 2006 The Android Open Source Project\r
+ *\r
+ * Licensed under the Apache License, Version 2.0 (the "License");\r
+ * you may not use this file except in compliance with the License.\r
+ * You may obtain a copy of the License at\r
+ *\r
+ * http://www.apache.org/licenses/LICENSE-2.0\r
+ *\r
+ * Unless required by applicable law or agreed to in writing, software\r
+ * distributed under the License is distributed on an "AS IS" BASIS,\r
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.\r
+ * See the License for the specific language governing permissions and\r
+ * limitations under the License.\r
+ */\r
+\r
+#ifndef ANDROID_USB_API_ADBWINUSBAPI_H__\r
+#define ANDROID_USB_API_ADBWINUSBAPI_H__\r
+\r
+/** \file\r
+ Contains declarations required to link AdbWinApi and AdbWinUsbApi DLLs.\r
+*/\r
+\r
+/** \brief Function prototype for InstantiateWinUsbInterface routine exported\r
+ from AdbWinUsbApi.dll\r
+\r
+ In order to provide backward compatibility with the systems that still run\r
+ legacy (custom) USB drivers, and have not installed WINUSB.DLL we need to\r
+ split functionality of our ADB API on Windows between two DLLs: AdbWinApi,\r
+ and AdbWinUsbApi. AdbWinApi is fully capable of working on top of the legacy\r
+ driver, but has no traces to WinUsb. AdbWinUsbApi is capable of working on\r
+ top of WinUsb API. We are forced to do this split, because we can have\r
+ dependency on WINUSB.DLL in the DLL that implements legacy API. The problem\r
+ is that customers may have a legacy driver that they don't want to upgrade\r
+ to WinUsb, so they may not have WINUSB.DLL installed on their machines, but\r
+ they still must be able to use ADB. So, the idea behind the split is as\r
+ such. When AdbWinApi.dll is loaded into a process, it will check WINUSB.DLL\r
+ installation (by checking existance of C:\Windows\System32\winusb.dll). If\r
+ WINUSB.DLL is installed, AdbWinApi will also load AdbWinUsbApi.dll (by\r
+ calling LoadLibrary), and will extract address of InstantiateWinUsbInterface\r
+ routine exported from AdbWinUsbApi.dll. Then this routine will be used to\r
+ instantiate AdbInterfaceObject instance on condition that it is confirmed\r
+ that USB driver underneath us is in deed WinUsb.\r
+*/\r
+typedef class AdbInterfaceObject* \\r
+ (__cdecl *PFN_INSTWINUSBINTERFACE)(const wchar_t*);\r
+\r
+#endif // ANDROID_USB_API_ADBWINUSBAPI_H__\r
#include <string>\r
#pragma warning(default: 4201)\r
#pragma warning(disable: 4200)\r
-extern "C" {\r
#include <usbdi.h>\r
-#include <winusb.h>\r
#include <usb100.h>\r
-}\r
\r
#include "resource.h"\r
\r
--- /dev/null
+/*\r
+ * Copyright (C) 2009 The Android Open Source Project\r
+ *\r
+ * Licensed under the Apache License, Version 2.0 (the "License");\r
+ * you may not use this file except in compliance with the License.\r
+ * You may obtain a copy of the License at\r
+ *\r
+ * http://www.apache.org/licenses/LICENSE-2.0\r
+ *\r
+ * Unless required by applicable law or agreed to in writing, software\r
+ * distributed under the License is distributed on an "AS IS" BASIS,\r
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.\r
+ * See the License for the specific language governing permissions and\r
+ * limitations under the License.\r
+ */\r
+\r
+// AdbWinUsbApi.cpp : Implementation of DLL Exports.\r
+\r
+#include "stdafx.h"\r
+#include "adb_winusb_interface.h"\r
+\r
+class CAdbWinApiModule : public CAtlDllModuleT< CAdbWinApiModule > {\r
+public:\r
+};\r
+\r
+CAdbWinApiModule _AtlModule;\r
+\r
+// DLL Entry Point\r
+extern "C" BOOL WINAPI DllMain(HINSTANCE instance,\r
+ DWORD reason,\r
+ LPVOID reserved) {\r
+ return _AtlModule.DllMain(reason, reserved);\r
+}\r
+\r
+/** \brief Instantiates interface instance that uses WinUsb API to communicate\r
+ with USB driver.\r
+\r
+ This is the only exported routine from this DLL. This routine instantiates an\r
+ object of AdbWinUsbInterfaceObject on request from AdbWinApi.dll when it is\r
+ detected that underlying USB driver is WinUsb.sys.\r
+ @param[in] interface_name Name of the interface.\r
+ @return AdbInterfaceObject - casted instance of AdbWinUsbInterfaceObject\r
+ object on success, or NULL on failure with GetLastError providing\r
+ information on an error that occurred.\r
+*/\r
+extern "C" __declspec(dllexport)\r
+AdbInterfaceObject* __cdecl InstantiateWinUsbInterface(\r
+ const wchar_t* interface_name) {\r
+ // Validate parameter.\r
+ if (NULL == interface_name) {\r
+ return NULL;\r
+ }\r
+\r
+ // Instantiate requested object.\r
+ try {\r
+ return new AdbWinUsbInterfaceObject(interface_name);\r
+ } catch (...) {\r
+ // We expect only OOM exceptions here.\r
+ SetLastError(ERROR_OUTOFMEMORY);\r
+ return NULL;\r
+ }\r
+}\r
--- /dev/null
+; AdbWinUsbApi.def : Declares the module parameters.\r
+\r
+LIBRARY "AdbWinUsbApi.DLL"\r
+\r
+EXPORTS\r
--- /dev/null
+/*\r
+ * Copyright (C) 2009 The Android Open Source Project\r
+ *\r
+ * Licensed under the Apache License, Version 2.0 (the "License");\r
+ * you may not use this file except in compliance with the License.\r
+ * You may obtain a copy of the License at\r
+ *\r
+ * http://www.apache.org/licenses/LICENSE-2.0\r
+ *\r
+ * Unless required by applicable law or agreed to in writing, software\r
+ * distributed under the License is distributed on an "AS IS" BASIS,\r
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.\r
+ * See the License for the specific language governing permissions and\r
+ * limitations under the License.\r
+ */\r
+\r
+//Microsoft Visual C++ generated resource script.\r
+//\r
+#include "resource.h"\r
+\r
+#define APSTUDIO_READONLY_SYMBOLS\r
+/////////////////////////////////////////////////////////////////////////////\r
+//\r
+// Generated from the TEXTINCLUDE 2 resource.\r
+//\r
+#include "winres.h"\r
+\r
+/////////////////////////////////////////////////////////////////////////////\r
+#undef APSTUDIO_READONLY_SYMBOLS\r
+\r
+#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)\r
+LANGUAGE 9, 1\r
+#pragma code_page(1252)\r
+#ifdef APSTUDIO_INVOKED\r
+/////////////////////////////////////////////////////////////////////////////\r
+//\r
+// TEXTINCLUDE\r
+//\r
+\r
+1 TEXTINCLUDE\r
+BEGIN\r
+ "resource.h\0"\r
+END\r
+\r
+2 TEXTINCLUDE\r
+BEGIN\r
+ "#include ""winres.h""\r\n"\r
+ "\0"\r
+END\r
+\r
+#endif // APSTUDIO_INVOKED\r
+\r
+#ifndef _MAC\r
+/////////////////////////////////////////////////////////////////////////////\r
+//\r
+// Version\r
+//\r
+\r
+VS_VERSION_INFO VERSIONINFO\r
+ FILEVERSION 2,0,0,0\r
+ PRODUCTVERSION 2,0,0,0\r
+ FILEFLAGSMASK 0x3fL\r
+#ifdef _DEBUG\r
+ FILEFLAGS 0x1L\r
+#else\r
+ FILEFLAGS 0x0L\r
+#endif\r
+ FILEOS 0x4L\r
+ FILETYPE 0x2L\r
+ FILESUBTYPE 0x0L\r
+BEGIN\r
+ BLOCK "StringFileInfo"\r
+ BEGIN\r
+ BLOCK "040904e4"\r
+ BEGIN\r
+ VALUE "CompanyName", "Google, inc"\r
+ VALUE "FileDescription", "Android ADB API (WinUsb)"\r
+ VALUE "FileVersion", "2.0.0.0"\r
+ VALUE "LegalCopyright", "Copyright (C) 2006 The Android Open Source Project"\r
+ VALUE "InternalName", "AdbWinUsbApi.dll"\r
+ VALUE "OriginalFilename", "AdbWinUsbApi.dll"\r
+ VALUE "ProductName", "Android SDK"\r
+ VALUE "ProductVersion", "2.0.0.0"\r
+ VALUE "OLESelfRegister", ""\r
+ END\r
+ END\r
+ BLOCK "VarFileInfo"\r
+ BEGIN\r
+ VALUE "Translation", 0x0409, 1252\r
+ END\r
+END\r
+\r
+#endif // !_MAC\r
+\r
+/////////////////////////////////////////////////////////////////////////////\r
+//\r
+// String Table\r
+//\r
+\r
+STRINGTABLE\r
+BEGIN\r
+ IDS_PROJNAME "AdbWinUsbApi"\r
+END\r
+\r
+////////////////////////////////////////////////////////////////////////////\r
+\r
+\r
+#endif\r
+\r
+#ifndef APSTUDIO_INVOKED\r
+#endif // not APSTUDIO_INVOKED\r
--- /dev/null
+In order to build AdbWinUsbApi.dll you will need to install Windows Driver Kit,\r
+which can be obtained from Microsoft. Assuming that WDK is installed, you\r
+need to set one of the WDK's build environments, "cd" back into this directory,\r
+and execute "build -cbeEIFZ" to clean and rebuild this project, or you can\r
+execute "build -befEIF" to do a minimal build.\r
+Note that you need to build AdbWinApi.dll (..\api) before you build\r
+AdbWinUsbApi.dll, as it depends on AdbWinApi.lib library.\r
--- /dev/null
+#\r
+# Copyright (C) 2009 The Android Open Source Project\r
+# \r
+# Licensed under the Apache License, Version 2.0 (the "License");\r
+# you may not use this file except in compliance with the License.\r
+# You may obtain a copy of the License at\r
+# \r
+# http://www.apache.org/licenses/LICENSE-2.0\r
+# \r
+# Unless required by applicable law or agreed to in writing, software\r
+# distributed under the License is distributed on an "AS IS" BASIS,\r
+# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.\r
+# See the License for the specific language governing permissions and\r
+# limitations under the License.\r
+#\r
+\r
+#\r
+# DO NOT EDIT THIS FILE!!! Edit .\sources. if you want to add a new source\r
+# file to this component. This file merely indirects to the real make file\r
+# that is shared by all the components of NT OS/2\r
+#\r
+!INCLUDE $(NTMAKEENV)\makefile.def\r
--- /dev/null
+/*\r
+ * Copyright (C) 2009 The Android Open Source Project\r
+ *\r
+ * Licensed under the Apache License, Version 2.0 (the "License");\r
+ * you may not use this file except in compliance with the License.\r
+ * You may obtain a copy of the License at\r
+ *\r
+ * http://www.apache.org/licenses/LICENSE-2.0\r
+ *\r
+ * Unless required by applicable law or agreed to in writing, software\r
+ * distributed under the License is distributed on an "AS IS" BASIS,\r
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.\r
+ * See the License for the specific language governing permissions and\r
+ * limitations under the License.\r
+ */\r
+\r
+//{{NO_DEPENDENCIES}}\r
+// Microsoft Visual C++ generated include file.\r
+// Used by AdbWinApi.rc\r
+//\r
+\r
+#define IDS_PROJNAME 100\r
+#define IDR_ADBWINAPI 101\r
+\r
+// Next default values for new objects\r
+//\r
+#ifdef APSTUDIO_INVOKED\r
+#ifndef APSTUDIO_READONLY_SYMBOLS\r
+#define _APS_NEXT_RESOURCE_VALUE 201\r
+#define _APS_NEXT_COMMAND_VALUE 32768\r
+#define _APS_NEXT_CONTROL_VALUE 201\r
+#define _APS_NEXT_SYMED_VALUE 102\r
+#endif\r
+#endif\r
--- /dev/null
+#\r
+# Copyright (C) 2009 The Android Open Source Project\r
+# \r
+# Licensed under the Apache License, Version 2.0 (the "License");\r
+# you may not use this file except in compliance with the License.\r
+# You may obtain a copy of the License at\r
+# \r
+# http://www.apache.org/licenses/LICENSE-2.0\r
+# \r
+# Unless required by applicable law or agreed to in writing, software\r
+# distributed under the License is distributed on an "AS IS" BASIS,\r
+# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.\r
+# See the License for the specific language governing permissions and\r
+# limitations under the License.\r
+#\r
+\r
+TARGETNAME = AdbWinUsbApi\r
+TARGETPATH = obj\r
+TARGETTYPE = DYNLINK\r
+\r
+UMTYPE = windows\r
+DLLDEF = AdbWinUsbApi.def\r
+\r
+# Use statically linked atl libraries:\r
+# - atls.lib for free build\r
+# - atlsd.lib for checked build\r
+USE_STATIC_ATL = 1\r
+# Use ATL v. 7.1\r
+ATL_VER = 71\r
+# Use STL v. 6.0\r
+USE_STL = 1\r
+STL_VER = 60\r
+# Use multithreaded libraries\r
+USE_LIBCMT = 1\r
+\r
+# Include directories\r
+INCLUDES = $(DDK_INC_PATH); \\r
+ $(SDK_INC_PATH); \\r
+ $(CRT_INC_PATH); \\r
+ $(SDK_INC_PATH)\crt; \\r
+ $(CRT_INC_PATH)\atl71; \\r
+ $(SDK_INC_PATH)\crt\stl60\r
+\r
+# Common target libraries\r
+TARGETLIBS = $(SDK_LIB_PATH)\ole32.lib \\r
+ $(SDK_LIB_PATH)\Advapi32.lib \\r
+ $(SDK_LIB_PATH)\Kernel32.lib \\r
+ $(SDK_LIB_PATH)\User32.lib \\r
+ $(SDK_LIB_PATH)\oleaut32.lib \\r
+ $(SDK_LIB_PATH)\wbemuuid.lib \\r
+ $(SDK_LIB_PATH)\uuid.lib \\r
+ $(SDK_LIB_PATH)\setupapi.lib \\r
+ $(SDK_LIB_PATH)\usbd.lib \\r
+ $(SDK_LIB_PATH)\winusb.lib \\r
+ ..\api\obj$(BUILD_ALT_DIR)\i386\AdbWinApi.lib\r
+\r
+!IF "$(DDKBUILDENV)" == "fre"
+# Libraries for release (free) builds
+TARGETLIBS = $(TARGETLIBS) $(ATL_LIB_PATH)\atls.lib\r
+!ELSE\r
+# Libraries for debug (checked) builds
+TARGETLIBS = $(TARGETLIBS) $(ATL_LIB_PATH)\atlsd.lib\r
+!ENDIF\r
+\r
+# Common C defines\r
+C_DEFINES= $(C_DEFINES) -DADBWINUSB_EXPORTS -D_UNICODE \\r
+ -DUNICODE -DWIN32 -D_WINDOWS -D_USRDLL -D_WINDLL\r
+\r
+!IF "$(DDKBUILDENV)" == "fre"
+# C defines for release (free) builds
+C_DEFINES = $(C_DEFINES) -DNDEBUG\r
+!ELSE\r
+# C defines for debug (checked) builds
+C_DEFINES = $(C_DEFINES) -D_DEBUG\r
+!ENDIF\r
+\r
+# Turn on all warnings, and treat warnings as errors\r
+MSC_WARNING_LEVEL = /W4 /Wp64 /WX
+
+# Common C defines\r
+USER_C_FLAGS = $(USER_C_FLAGS) /FD /EHsc /wd4100 /wd4200 /wd4702 /nologo
+
+# Set precompiled header information
+PRECOMPILED_CXX = 1\r
+PRECOMPILED_INCLUDE = stdafx.h\r
+PRECOMPILED_SOURCEFILE = stdafx.cpp\r
+\r
+# Define source files for AdbWinUsbApi.dll\r
+SOURCES = adb_winusb_endpoint_object.cpp \\r
+ adb_winusb_interface.cpp \\r
+ adb_winusb_io_completion.cpp \\r
+ AdbWinUsbApi.cpp \\r
+ AdbWinUsbApi.rc\r
#include "stdafx.h"\r
#include "adb_winusb_endpoint_object.h"\r
#include "adb_winusb_io_completion.h"\r
-#include "adb_helper_routines.h"\r
\r
AdbWinUsbEndpointObject::AdbWinUsbEndpointObject(\r
AdbWinUsbInterfaceObject* parent_interf,\r
AdbWinUsbEndpointObject::~AdbWinUsbEndpointObject() {\r
}\r
\r
+LONG AdbWinUsbEndpointObject::Release() {\r
+ ATLASSERT(ref_count_ > 0);\r
+ LONG ret = InterlockedDecrement(&ref_count_);\r
+ ATLASSERT(ret >= 0);\r
+ if (0 == ret) {\r
+ LastReferenceReleased();\r
+ delete this;\r
+ }\r
+ return ret;\r
+}\r
+\r
ADBAPIHANDLE AdbWinUsbEndpointObject::CommonAsyncReadWrite(\r
bool is_read,\r
void* buffer,\r
encapsulates a handle opened to a WinUsb endpoint on our device.\r
*/\r
\r
-#include "adb_endpoint_object.h"\r
+#include "..\api\adb_endpoint_object.h"\r
#include "adb_winusb_interface.h"\r
\r
/** Class AdbWinUsbEndpointObject encapsulates a handle opened to an endpoint on\r
virtual ~AdbWinUsbEndpointObject();\r
\r
//\r
+ // Virtual overrides\r
+ //\r
+\r
+ public:\r
+ /** \brief Releases the object.\r
+\r
+ If refcount drops to zero as the result of this release, the object is\r
+ destroyed in this method. As a general rule, objects must not be touched\r
+ after this method returns even if returned value is not zero. We override\r
+ this method in order to make sure that objects of this class are deleted\r
+ in contect of the DLL they were created in. The problem is that since\r
+ objects of this class were created in context of AdbWinUsbApi module, they\r
+ are allocated from the heap assigned to that module. Now, if these objects\r
+ are deleted outside of AdbWinUsbApi module, this will lead to the heap\r
+ corruption in the module that deleted these objects. Since all objects of\r
+ this class are deleted in the Release method only, by overriding it we make\r
+ sure that we free memory in the context of the module where it was\r
+ allocated.\r
+ @return Value of the reference counter after object is released in this\r
+ method.\r
+ */\r
+ virtual LONG Release();\r
+\r
+ //\r
// Abstract overrides\r
//\r
\r
ATLASSERT(INVALID_HANDLE_VALUE == usb_device_handle_);\r
}\r
\r
+LONG AdbWinUsbInterfaceObject::Release() {\r
+ ATLASSERT(ref_count_ > 0);\r
+ LONG ret = InterlockedDecrement(&ref_count_);\r
+ ATLASSERT(ret >= 0);\r
+ if (0 == ret) {\r
+ LastReferenceReleased();\r
+ delete this;\r
+ }\r
+ return ret;\r
+}\r
+\r
ADBAPIHANDLE AdbWinUsbInterfaceObject::CreateHandle() {\r
// Open USB device for this inteface Note that WinUsb API\r
// requires the handle to be opened for overlapped I/O.\r
via WinUsb API.\r
*/\r
\r
-#include "adb_interface.h"\r
+#include "..\api\adb_interface.h"\r
\r
/** \brief Encapsulates an interface on our USB device that is accessible\r
via WinUsb API.\r
//\r
\r
public:\r
+ /** \brief Releases the object.\r
+\r
+ If refcount drops to zero as the result of this release, the object is\r
+ destroyed in this method. As a general rule, objects must not be touched\r
+ after this method returns even if returned value is not zero. We override\r
+ this method in order to make sure that objects of this class are deleted\r
+ in contect of the DLL they were created in. The problem is that since\r
+ objects of this class were created in context of AdbWinUsbApi module, they\r
+ are allocated from the heap assigned to that module. Now, if these objects\r
+ are deleted outside of AdbWinUsbApi module, this will lead to the heap\r
+ corruption in the module that deleted these objects. Since all objects of\r
+ this class are deleted in the Release method only, by overriding it we make\r
+ sure that we free memory in the context of the module where it was\r
+ allocated.\r
+ @return Value of the reference counter after object is released in this\r
+ method.\r
+ */\r
+ virtual LONG Release();\r
+\r
/** \brief Creates handle to this object.\r
\r
In this call a handle for this object is generated and object is added\r
AdbWinUsbIOCompletion::~AdbWinUsbIOCompletion() {\r
}\r
\r
+LONG AdbWinUsbIOCompletion::Release() {\r
+ ATLASSERT(ref_count_ > 0);\r
+ LONG ret = InterlockedDecrement(&ref_count_);\r
+ ATLASSERT(ret >= 0);\r
+ if (0 == ret) {\r
+ LastReferenceReleased();\r
+ delete this;\r
+ }\r
+ return ret;\r
+}\r
+\r
bool AdbWinUsbIOCompletion::GetOvelappedIoResult(LPOVERLAPPED ovl_data,\r
ULONG* bytes_transferred,\r
bool wait) {\r
asynchronous I/O requests issued via WinUsb API.\r
*/\r
\r
-#include "adb_io_completion.h"\r
+#include "..\api\adb_io_completion.h"\r
#include "adb_winusb_endpoint_object.h"\r
\r
/** \brief Encapsulates encapsulates a wrapper around OVERLAPPED Win32\r
virtual ~AdbWinUsbIOCompletion();\r
\r
//\r
+ // Virtual overrides\r
+ //\r
+\r
+ public:\r
+ /** \brief Releases the object.\r
+\r
+ If refcount drops to zero as the result of this release, the object is\r
+ destroyed in this method. As a general rule, objects must not be touched\r
+ after this method returns even if returned value is not zero. We override\r
+ this method in order to make sure that objects of this class are deleted\r
+ in contect of the DLL they were created in. The problem is that since\r
+ objects of this class were created in context of AdbWinUsbApi module, they\r
+ are allocated from the heap assigned to that module. Now, if these objects\r
+ are deleted outside of AdbWinUsbApi module, this will lead to the heap\r
+ corruption in the module that deleted these objects. Since all objects of\r
+ this class are deleted in the Release method only, by overriding it we make\r
+ sure that we free memory in the context of the module where it was\r
+ allocated.\r
+ @return Value of the reference counter after object is released in this\r
+ method.\r
+ */\r
+ virtual LONG Release();\r
+\r
+ //\r
// Abstract overrides\r
//\r
\r
--- /dev/null
+/*\r
+ * Copyright (C) 2009 The Android Open Source Project\r
+ *\r
+ * Licensed under the Apache License, Version 2.0 (the "License");\r
+ * you may not use this file except in compliance with the License.\r
+ * You may obtain a copy of the License at\r
+ *\r
+ * http://www.apache.org/licenses/LICENSE-2.0\r
+ *\r
+ * Unless required by applicable law or agreed to in writing, software\r
+ * distributed under the License is distributed on an "AS IS" BASIS,\r
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.\r
+ * See the License for the specific language governing permissions and\r
+ * limitations under the License.\r
+ */\r
+\r
+// stdafx.cpp : source file that includes just the standard includes\r
+// AdbWinUsbApi.pch will be the pre-compiled header\r
+// stdafx.obj will contain the pre-compiled type information\r
+\r
+#include "stdafx.h"\r
--- /dev/null
+/*\r
+ * Copyright (C) 2009 The Android Open Source Project\r
+ *\r
+ * Licensed under the Apache License, Version 2.0 (the "License");\r
+ * you may not use this file except in compliance with the License.\r
+ * You may obtain a copy of the License at\r
+ *\r
+ * http://www.apache.org/licenses/LICENSE-2.0\r
+ *\r
+ * Unless required by applicable law or agreed to in writing, software\r
+ * distributed under the License is distributed on an "AS IS" BASIS,\r
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.\r
+ * See the License for the specific language governing permissions and\r
+ * limitations under the License.\r
+ */\r
+\r
+/** \file\r
+ Visual Studio generated include file for standard system include files, or\r
+ project specific include files that are used frequently, but are changed\r
+ infrequently.\r
+*/\r
+\r
+#pragma once\r
+\r
+#ifndef STRICT\r
+#define STRICT\r
+#endif\r
+\r
+// Modify the following defines if you have to target a platform prior to the ones specified below.\r
+// Refer to MSDN for the latest info on corresponding values for different platforms.\r
+#ifndef WINVER // Allow use of features specific to Windows 95 and Windows NT 4 or later.\r
+#define WINVER 0x0500 // Change this to the appropriate value to target Windows 98 and Windows 2000 or later.\r
+#endif\r
+\r
+#ifndef _WIN32_WINNT // Allow use of features specific to Windows NT 4 or later.\r
+#define _WIN32_WINNT 0x0500 // Change this to the appropriate value to target Windows 2000 or later.\r
+#endif\r
+\r
+#ifndef _WIN32_WINDOWS // Allow use of features specific to Windows 98 or later.\r
+#define _WIN32_WINDOWS 0x0500 // Change this to the appropriate value to target Windows Me or later.\r
+#endif\r
+\r
+#ifndef _WIN32_IE // Allow use of features specific to IE 4.0 or later.\r
+#define _WIN32_IE 0x0501 // Change this to the appropriate value to target IE 5.0 or later.\r
+#endif\r
+\r
+// These defines prevent the MS header files from ejecting #pragma comment\r
+// statements with the manifest information of the used ATL, STL, and CRT\r
+#define _ATL_NOFORCE_MANIFEST\r
+#define _STL_NOFORCE_MANIFEST\r
+#define _CRT_NOFORCE_MANIFEST\r
+\r
+#define _ATL_APARTMENT_THREADED\r
+#define _ATL_NO_AUTOMATIC_NAMESPACE\r
+\r
+#define _ATL_CSTRING_EXPLICIT_CONSTRUCTORS // some CString constructors will be explicit\r
+\r
+// turns off ATL's hiding of some common and often safely ignored warning messages\r
+#define _ATL_ALL_WARNINGS\r
+\r
+// #define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers\r
+\r
+#include <windows.h>\r
+#pragma warning(disable: 4702)\r
+#pragma warning(disable: 4201)\r
+#include <atlbase.h>\r
+#include <winioctl.h>\r
+#include <setupapi.h>\r
+#include <vector>\r
+#include <map>\r
+#include <string>\r
+#pragma warning(default: 4201)\r
+#pragma warning(disable: 4200)\r
+#include <winusb.h>\r
+\r
+#include "resource.h"\r
+\r
+using namespace ATL;\r