void process_blind_attack(player_type *target_ptr, monap_type *monap_ptr)
{
- if (has_resist_blind(target_ptr) || check_multishadow(target_ptr))
+ if (has_resist_blind(target_ptr) || check_multishadow(target_ptr)) {
return;
+ }
auto is_dio = monap_ptr->m_ptr->r_idx == MON_DIO;
auto dio_msg = _("どうだッ!この血の目潰しはッ!", "How is it! This blood-blinding!");
return;
}
- if (!set_blind(target_ptr, target_ptr->blind + 10 + randint1(monap_ptr->rlev)))
+ if (!set_blind(target_ptr, target_ptr->blind + 10 + randint1(monap_ptr->rlev))) {
return;
+ }
- if (is_dio)
+ if (is_dio) {
msg_print(dio_msg);
+ }
monap_ptr->obvious = true;
}
void process_terrify_attack(player_type *target_ptr, monap_type *monap_ptr)
{
- if (check_multishadow(target_ptr))
+ if (check_multishadow(target_ptr)) {
return;
+ }
- monster_race *r_ptr = &r_info[monap_ptr->m_ptr->r_idx];
+ auto *r_ptr = &r_info[monap_ptr->m_ptr->r_idx];
if (has_resist_fear(target_ptr)) {
msg_print(_("しかし恐怖に侵されなかった!", "You stand your ground!"));
monap_ptr->obvious = true;
return;
}
- if (set_afraid(target_ptr, target_ptr->afraid + 3 + randint1(monap_ptr->rlev)))
+ if (set_afraid(target_ptr, target_ptr->afraid + 3 + randint1(monap_ptr->rlev))) {
monap_ptr->obvious = true;
+ }
}
void process_paralyze_attack(player_type *target_ptr, monap_type *monap_ptr)
{
- if (check_multishadow(target_ptr))
+ if (check_multishadow(target_ptr)) {
return;
+ }
- monster_race *r_ptr = &r_info[monap_ptr->m_ptr->r_idx];
+ auto *r_ptr = &r_info[monap_ptr->m_ptr->r_idx];
if (target_ptr->free_act) {
msg_print(_("しかし効果がなかった!", "You are unaffected!"));
monap_ptr->obvious = true;
return;
}
- if (!target_ptr->paralyzed && set_paralyzed(target_ptr, 3 + randint1(monap_ptr->rlev)))
+ if (!target_ptr->paralyzed && set_paralyzed(target_ptr, 3 + randint1(monap_ptr->rlev))) {
monap_ptr->obvious = true;
+ }
}
void process_lose_all_attack(player_type *target_ptr, monap_type *monap_ptr)
{
- if (do_dec_stat(target_ptr, A_STR))
+ if (do_dec_stat(target_ptr, A_STR)) {
monap_ptr->obvious = true;
+ }
- if (do_dec_stat(target_ptr, A_DEX))
+ if (do_dec_stat(target_ptr, A_DEX)) {
monap_ptr->obvious = true;
+ }
- if (do_dec_stat(target_ptr, A_CON))
+ if (do_dec_stat(target_ptr, A_CON)) {
monap_ptr->obvious = true;
+ }
- if (do_dec_stat(target_ptr, A_INT))
+ if (do_dec_stat(target_ptr, A_INT)) {
monap_ptr->obvious = true;
+ }
- if (do_dec_stat(target_ptr, A_WIS))
+ if (do_dec_stat(target_ptr, A_WIS)) {
monap_ptr->obvious = true;
+ }
- if (do_dec_stat(target_ptr, A_CHR))
+ if (do_dec_stat(target_ptr, A_CHR)) {
monap_ptr->obvious = true;
+ }
}
void process_stun_attack(player_type *target_ptr, monap_type *monap_ptr)
{
- if (has_resist_sound(target_ptr) || check_multishadow(target_ptr))
+ if (has_resist_sound(target_ptr) || check_multishadow(target_ptr)) {
return;
+ }
- monster_race *r_ptr = &r_info[monap_ptr->m_ptr->r_idx];
+ auto *r_ptr = &r_info[monap_ptr->m_ptr->r_idx];
if (set_stun(target_ptr, target_ptr->stun + 10 + randint1(r_ptr->level / 4)))
monap_ptr->obvious = true;
}
msg_format(_("あなたは以前ほど%sなくなってしまった...。", "You're not as %s as you used to be..."), monap_ptr->act);
target_ptr->stat_cur[stat] = (target_ptr->stat_cur[stat] * 3) / 4;
- if (target_ptr->stat_cur[stat] < 3)
+ if (target_ptr->stat_cur[stat] < 3) {
target_ptr->stat_cur[stat] = 3;
+ }
}
void process_monster_attack_time(player_type *target_ptr, monap_type *monap_ptr)
{
- if (has_resist_time(target_ptr) || check_multishadow(target_ptr))
+ if (has_resist_time(target_ptr) || check_multishadow(target_ptr)) {
return;
+ }
switch (randint1(10)) {
case 1:
case 2:
case 3:
case 4:
- case 5: {
- if (target_ptr->prace == RACE_ANDROID)
+ case 5:
+ if (target_ptr->prace == RACE_ANDROID) {
break;
+ }
msg_print(_("人生が逆戻りした気がする。", "You feel like a chunk of the past has been ripped away."));
lose_exp(target_ptr, 100 + (target_ptr->exp / 100) * MON_DRAIN_LIFE);
break;
- }
case 6:
case 7:
case 8:
- case 9: {
+ case 9:
describe_disability(target_ptr, monap_ptr);
target_ptr->update |= (PU_BONUS);
break;
- }
- case 10: {
+ case 10:
msg_print(_("あなたは以前ほど力強くなくなってしまった...。", "You're not as powerful as you used to be..."));
- for (int i = 0; i < A_MAX; i++) {
+ for (auto i = 0; i < A_MAX; i++) {
target_ptr->stat_cur[i] = (target_ptr->stat_cur[i] * 7) / 8;
- if (target_ptr->stat_cur[i] < 3)
+ if (target_ptr->stat_cur[i] < 3) {
target_ptr->stat_cur[i] = 3;
+ }
}
- target_ptr->update |= (PU_BONUS);
+ target_ptr->update |= PU_BONUS;
break;
}
- }
}