<ClCompile Include="..\..\src\store\store-owners.c" />\r
<ClCompile Include="..\..\src\store\store-util.c" />\r
<ClCompile Include="..\..\src\monster\monster-dist-offsets.c" />\r
- <ClCompile Include="..\..\src\monster\monster-process.c" />\r
+ <ClCompile Include="..\..\src\monster\monster-processor.c" />\r
<ClCompile Include="..\..\src\monster\monster-status.c" />\r
<ClCompile Include="..\..\src\monster-race\monster-race-hook.c" />\r
<ClCompile Include="..\..\src\monster-race\monster-race.c" />\r
<ClCompile Include="..\..\src\monster\monster-safety-hiding.c" />\r
<ClCompile Include="..\..\src\monster\monster-sweep-grid.c" />\r
<ClCompile Include="..\..\src\monster\monster-update.c" />\r
- <ClCompile Include="..\..\src\monster\monster-util.c" />\r
+ <ClCompile Include="..\..\src\monster\monster-processor-util.c" />\r
<ClCompile Include="..\..\src\monster\quantum-effect.c" />\r
<ClCompile Include="..\..\src\mutation\mutation-processor.c" />\r
<ClCompile Include="..\..\src\object-enchant\object-boost.c" />\r
<ClInclude Include="..\..\src\monster\monster-safety-hiding.h" />\r
<ClInclude Include="..\..\src\monster\monster-sweep-grid.h" />\r
<ClInclude Include="..\..\src\monster\monster-update.h" />\r
- <ClInclude Include="..\..\src\monster\monster-util.h" />\r
+ <ClInclude Include="..\..\src\monster\monster-processor-util.h" />\r
<ClInclude Include="..\..\src\monster\quantum-effect.h" />\r
<ClInclude Include="..\..\src\mutation\mutation-processor.h" />\r
<ClInclude Include="..\..\src\object\object-flavor.h" />\r
<ClInclude Include="..\..\src\main\init.h" />\r
<ClInclude Include="..\..\src\io\load.h" />\r
<ClInclude Include="..\..\src\mind\mind.h" />\r
- <ClInclude Include="..\..\src\monster\monster-process.h" />\r
+ <ClInclude Include="..\..\src\monster\monster-processor.h" />\r
<ClInclude Include="..\..\src\mspell\monster-spell.h" />\r
<ClInclude Include="..\..\src\monster\monster-status.h" />\r
<ClInclude Include="..\..\src\system\monster-type-definition.h" />\r
<ClCompile Include="..\..\src\monster\quantum-effect.c">
<Filter>monster</Filter>
</ClCompile>
- <ClCompile Include="..\..\src\monster\monster-util.c">
- <Filter>monster</Filter>
- </ClCompile>
<ClCompile Include="..\..\src\monster\monster-object.c">
<Filter>monster</Filter>
</ClCompile>
<ClCompile Include="..\..\src\monster\monster-dist-offsets.c">
<Filter>monster</Filter>
</ClCompile>
- <ClCompile Include="..\..\src\monster\monster-process.c">
- <Filter>monster</Filter>
- </ClCompile>
<ClCompile Include="..\..\src\monster\monster-status.c">
<Filter>monster</Filter>
</ClCompile>
<ClCompile Include="..\..\src\player\eldritch-horror.c">
<Filter>player</Filter>
</ClCompile>
+ <ClCompile Include="..\..\src\monster\monster-processor-util.c">
+ <Filter>monster</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\monster\monster-processor.c">
+ <Filter>monster</Filter>
+ </ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\src\cmd\cmd-basic.h">
<ClInclude Include="..\..\src\monster\quantum-effect.h">
<Filter>monster</Filter>
</ClInclude>
- <ClInclude Include="..\..\src\monster\monster-util.h">
- <Filter>monster</Filter>
- </ClInclude>
<ClInclude Include="..\..\src\monster\monster-object.h">
<Filter>monster</Filter>
</ClInclude>
<ClInclude Include="..\..\src\monster\monster-dist-offsets.h">
<Filter>monster</Filter>
</ClInclude>
- <ClInclude Include="..\..\src\monster\monster-process.h">
- <Filter>monster</Filter>
- </ClInclude>
<ClInclude Include="..\..\src\monster\monster-status.h">
<Filter>monster</Filter>
</ClInclude>
<ClInclude Include="..\..\src\system\monster-type-definition.h">
<Filter>system</Filter>
</ClInclude>
+ <ClInclude Include="..\..\src\monster\monster-processor-util.h">
+ <Filter>monster</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\src\monster\monster-processor.h">
+ <Filter>monster</Filter>
+ </ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="..\..\src\wall.bmp" />
monster/monster-flag-types.h \
monster/monster-move.c monster/monster-move.h \
monster/monster-object.c monster/monster-object.h \
- monster/monster-process.c monster/monster-process.h \
+ monster/monster-processor.c monster/monster-processor.h \
+ monster/monster-processor-util.c monster/monster-processor-util.h \
monster/monster-runaway.c monster/monster-runaway.h \
monster/monster-safety-hiding.c monster/monster-safety-hiding.h \
monster/monster-timed-effect-types.h \
monster/monster-status.c monster/monster-status.h \
monster/monster-sweep-grid.c monster/monster-sweep-grid.h \
monster/monster-update.c monster/monster-update.h \
- monster/monster-util.c monster/monster-util.h \
monster/quantum-effect.c monster/quantum-effect.h \
\
monster-attack/insults-moans.c monster-attack/insults-moans.h \
#include "grid/grid.h"
#include "io/targeting.h"
#include "main/sound-definitions-table.h"
-#include "monster/monster-process.h"
+#include "monster/monster-processor.h"
#include "monster/monster-status.h"
#include "monster/monster2.h"
#include "monster/place-monster-types.h"
#include "io/targeting.h"
#include "io/write-diary.h"
#include "market/arena.h"
-#include "monster/monster-process.h"
+#include "monster/monster-processor.h"
#include "monster/monster-status.h"
#include "monster/monster2.h"
#include "player/player-effects.h"
#include "system/angband.h"
#include "grid/grid.h"
-#include "monster/monster-util.h"
+#include "monster/monster-processor-util.h"
void exe_monster_attack_to_player(player_type *target_ptr, turn_flags *turn_flags_ptr, MONSTER_IDX m_idx, POSITION ny, POSITION nx);
bool process_monster_attack_to_monster(player_type *target_ptr, turn_flags *turn_flags_ptr, MONSTER_IDX m_idx, grid_type *g_ptr, bool can_cross);
#include "monster/monster-direction.h"
#include "floor/floor.h"
#include "monster/monster-sweep-grid.h"
-#include "monster/monster-util.h"
+#include "monster/monster-processor-util.h"
#include "monster/monster-status.h"
#include "monster/monster2.h"
#include "monster/smart-learn-types.h"
#pragma once
#include "system/angband.h"
-#include "monster/monster-util.h"
+#include "monster/monster-processor-util.h"
bool process_monster_movement(player_type *target_ptr, turn_flags *turn_flags_ptr, MONSTER_IDX m_idx, DIRECTION *mm, POSITION oy, POSITION ox, int *count);
void process_speak_sound(player_type *target_ptr, MONSTER_IDX m_idx, POSITION oy, POSITION ox, bool aware);
#pragma once
#include "system/angband.h"
-#include "monster/monster-util.h"
+#include "monster/monster-processor-util.h"
void update_object_by_monster_movement(player_type *target_ptr, turn_flags *turn_flags_ptr, MONSTER_IDX m_idx, POSITION ny, POSITION nx);
* 引数に入っていたらここには移動させないこと
*/
-#include "monster-util.h"
+#include "monster/monster-processor-util.h"
#include "monster/monster-status.h"
/*!
* to improve the general quality of the AI (version 0.1.1).
*/
-#include "monster/monster-process.h"
+#include "monster/monster-processor.h"
#include "cmd-io/cmd-dump.h"
#include "grid/feature.h"
#include "grid/grid.h"
#include "monster/monster-runaway.h"
#include "monster/monster-status.h"
#include "monster/monster-update.h"
-#include "monster/monster-util.h"
+#include "monster/monster-processor-util.h"
#include "monster/monster2.h"
#include "monster/place-monster-types.h"
#include "monster/quantum-effect.h"
#pragma once
#include "system/angband.h"
-#include "monster/monster-util.h"
+#include "monster/monster-processor-util.h"
bool runaway_monster(player_type *target_ptr, turn_flags *turn_flags_ptr, MONSTER_IDX m_idx);
#pragma once
#include "system/angband.h"
-#include "monster/monster-util.h"
+#include "monster/monster-processor-util.h"
bool find_safety(player_type *target_ptr, MONSTER_IDX m_idx, POSITION *yp, POSITION *xp);
bool find_hiding(player_type *target_ptr, MONSTER_IDX m_idx, POSITION *yp, POSITION *xp);
#include "monster/creature.h"
#include "monster/monster-description-types.h"
#include "monster/monster-flag-types.h"
-#include "monster/monster-process.h"
+#include "monster/monster-processor.h"
#include "monster/monster2.h"
#include "monster/place-monster-types.h"
#include "monster/smart-learn-types.h"
#pragma once
#include "system/angband.h"
-#include "monster/monster-util.h"
+#include "monster/monster-processor-util.h"
bool get_movable_grid(player_type *target_ptr, MONSTER_IDX m_idx, DIRECTION *mm);
\ No newline at end of file
#pragma once
#include "system/angband.h"
-#include "monster/monster-util.h"
+#include "monster/monster-processor-util.h"
bool update_riding_monster(player_type *target_ptr, turn_flags *turn_flags_ptr, MONSTER_IDX m_idx, POSITION oy, POSITION ox, POSITION ny, POSITION nx);
void update_player_type(player_type *target_ptr, turn_flags *turn_flags_ptr, monster_race *r_ptr);
#include "mind/mind-force-trainer.h"
#include "monster/creature.h"
#include "monster/monster-flag-types.h"
-#include "monster/monster-process.h"
+#include "monster/monster-processor.h"
#include "monster/monster-status.h"
#include "monster/monster2.h"
#include "monster/place-monster-types.h"