egl_surface_t::egl_surface_t(egl_display_t* dpy, EGLConfig config,
EGLNativeWindowType win, EGLSurface surface,
egl_connection_t const* cnx) :
- egl_object_t(dpy), surface(surface), config(config), win(win), cnx(cnx)
+ egl_object_t(dpy), surface(surface), config(config), win(win), cnx(cnx),
+ connected(true)
{
if (win) {
getDisplay()->onWindowSurfaceCreated();
egl_surface_t::~egl_surface_t() {
ANativeWindow* const window = win.get();
if (window != NULL) {
+ disconnect();
+ getDisplay()->onWindowSurfaceDestroyed();
+ }
+}
+
+void egl_surface_t::disconnect() {
+ ANativeWindow* const window = win.get();
+ if (window != NULL && connected) {
native_window_set_buffers_format(window, 0);
if (native_window_api_disconnect(window, NATIVE_WINDOW_API_EGL)) {
ALOGW("EGLNativeWindowType %p disconnect failed", window);
}
- getDisplay()->onWindowSurfaceDestroyed();
+ connected = false;
}
}
+void egl_surface_t::terminate() {
+ disconnect();
+ egl_object_t::terminate();
+}
+
// ----------------------------------------------------------------------------
egl_context_t::egl_context_t(EGLDisplay dpy, EGLContext context, EGLConfig config,
protected:
virtual ~egl_object_t();
+ virtual void terminate();
public:
egl_object_t(egl_display_t* display);
inline egl_display_t* getDisplay() const { return display; }
private:
- void terminate();
static bool get(egl_display_t const* display, egl_object_t* object);
public:
class egl_surface_t : public egl_object_t {
protected:
~egl_surface_t();
+ void terminate() override;
public:
typedef egl_object_t::LocalRef<egl_surface_t, EGLSurface> Ref;
EGLConfig config;
sp<ANativeWindow> win;
egl_connection_t const* cnx;
+private:
+ bool connected;
+ void disconnect();
};
class egl_context_t: public egl_object_t {