<ClCompile Include="..\..\src\status\temporary-resistance.c" />\r
<ClCompile Include="..\..\src\view\display-inventory.c" />\r
<ClCompile Include="..\..\src\view\display-map.c" />\r
- <ClCompile Include="..\..\src\view\display-sub-window-items.c" />\r
- <ClCompile Include="..\..\src\view\display-sub-window-spells.c" />\r
- <ClCompile Include="..\..\src\view\display-sub-windows.c" />\r
- <ClCompile Include="..\..\src\view\main-window-left-frame.c" />\r
- <ClCompile Include="..\..\src\view\main-window-stat-poster.c" />\r
- <ClCompile Include="..\..\src\view\main-window-util.c" />\r
+ <ClCompile Include="..\..\src\window\display-sub-window-items.c" />\r
+ <ClCompile Include="..\..\src\window\display-sub-window-spells.c" />\r
+ <ClCompile Include="..\..\src\window\display-sub-windows.c" />\r
+ <ClCompile Include="..\..\src\window\main-window-left-frame.c" />\r
+ <ClCompile Include="..\..\src\window\main-window-stat-poster.c" />\r
+ <ClCompile Include="..\..\src\window\main-window-util.c" />\r
<ClCompile Include="..\..\src\mspell\monster-power-table.c" />\r
<ClCompile Include="..\..\src\system\alloc-entries.c" />\r
<ClCompile Include="..\..\src\term\screen-processor.c" />\r
<ClInclude Include="..\..\src\view\display-map.h" />\r
<ClInclude Include="..\..\src\view\display-messages.h" />\r
<ClInclude Include="..\..\src\view\display-monster-status.h" />\r
- <ClInclude Include="..\..\src\view\display-sub-window-items.h" />\r
- <ClInclude Include="..\..\src\view\display-sub-window-spells.h" />\r
- <ClInclude Include="..\..\src\view\display-sub-windows.h" />\r
- <ClInclude Include="..\..\src\view\main-window-left-frame.h" />\r
- <ClInclude Include="..\..\src\view\main-window-row-column.h" />\r
- <ClInclude Include="..\..\src\view\main-window-stat-poster.h" />\r
- <ClInclude Include="..\..\src\view\main-window-util.h" />\r
+ <ClInclude Include="..\..\src\window\display-sub-window-items.h" />\r
+ <ClInclude Include="..\..\src\window\display-sub-window-spells.h" />\r
+ <ClInclude Include="..\..\src\window\display-sub-windows.h" />\r
+ <ClInclude Include="..\..\src\window\main-window-left-frame.h" />\r
+ <ClInclude Include="..\..\src\window\main-window-row-column.h" />\r
+ <ClInclude Include="..\..\src\window\main-window-stat-poster.h" />\r
+ <ClInclude Include="..\..\src\window\main-window-util.h" />\r
<ClInclude Include="..\..\src\view\object-describer.h" />\r
<ClInclude Include="..\..\src\view\status-bars-table.h" />\r
<ClInclude Include="..\..\src\window\main-window-equipments.h" />\r
<ClCompile Include="..\..\src\view\status-bars-table.c">
<Filter>view</Filter>
</ClCompile>
- <ClCompile Include="..\..\src\view\main-window-util.c">
- <Filter>view</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\view\main-window-stat-poster.c">
- <Filter>view</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\view\main-window-left-frame.c">
- <Filter>view</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\view\display-sub-windows.c">
- <Filter>view</Filter>
- </ClCompile>
<ClCompile Include="..\..\src\core\window-redrawer.c">
<Filter>core</Filter>
</ClCompile>
<ClCompile Include="..\..\src\spell-kind\spells-equipment.c">
<Filter>spell-kind</Filter>
</ClCompile>
- <ClCompile Include="..\..\src\view\display-sub-window-spells.c">
- <Filter>view</Filter>
- </ClCompile>
<ClCompile Include="..\..\src\spell-kind\spells-polymorph.c">
<Filter>spell-kind</Filter>
</ClCompile>
<ClCompile Include="..\..\src\flavor\named-item-describer.c">
<Filter>flavor</Filter>
</ClCompile>
- <ClCompile Include="..\..\src\view\display-sub-window-items.c">
- <Filter>view</Filter>
- </ClCompile>
<ClCompile Include="..\..\src\flavor\object-flavor.c">
<Filter>flavor</Filter>
</ClCompile>
<ClCompile Include="..\..\src\window\main-window-equipments.c">
<Filter>window</Filter>
</ClCompile>
+ <ClCompile Include="..\..\src\window\display-sub-window-items.c">
+ <Filter>window</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\window\display-sub-windows.c">
+ <Filter>window</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\window\display-sub-window-spells.c">
+ <Filter>window</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\window\main-window-left-frame.c">
+ <Filter>window</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\window\main-window-stat-poster.c">
+ <Filter>window</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\window\main-window-util.c">
+ <Filter>window</Filter>
+ </ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\src\combat\shoot.h">
<ClInclude Include="..\..\src\view\status-bars-table.h">
<Filter>view</Filter>
</ClInclude>
- <ClInclude Include="..\..\src\view\main-window-row-column.h">
- <Filter>view</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\view\main-window-util.h">
- <Filter>view</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\view\main-window-stat-poster.h">
- <Filter>view</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\view\main-window-left-frame.h">
- <Filter>view</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\view\display-sub-windows.h">
- <Filter>view</Filter>
- </ClInclude>
<ClInclude Include="..\..\src\core\window-redrawer.h">
<Filter>core</Filter>
</ClInclude>
<ClInclude Include="..\..\src\spell-kind\spells-equipment.h">
<Filter>spell-kind</Filter>
</ClInclude>
- <ClInclude Include="..\..\src\view\display-sub-window-spells.h">
- <Filter>view</Filter>
- </ClInclude>
<ClInclude Include="..\..\src\spell-kind\spells-polymorph.h">
<Filter>spell-kind</Filter>
</ClInclude>
<ClInclude Include="..\..\src\flavor\named-item-describer.h">
<Filter>flavor</Filter>
</ClInclude>
- <ClInclude Include="..\..\src\view\display-sub-window-items.h">
- <Filter>view</Filter>
- </ClInclude>
<ClInclude Include="..\..\src\flavor\object-flavor.h">
<Filter>flavor</Filter>
</ClInclude>
<ClInclude Include="..\..\src\window\main-window-equipments.h">
<Filter>window</Filter>
</ClInclude>
+ <ClInclude Include="..\..\src\window\display-sub-window-items.h">
+ <Filter>window</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\src\window\display-sub-windows.h">
+ <Filter>window</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\src\window\display-sub-window-spells.h">
+ <Filter>window</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\src\window\main-window-left-frame.h">
+ <Filter>window</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\src\window\main-window-row-column.h">
+ <Filter>window</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\src\window\main-window-stat-poster.h">
+ <Filter>window</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\src\window\main-window-util.h">
+ <Filter>window</Filter>
+ </ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="..\..\src\wall.bmp" />
view/display-player-misc-info.c view/display-player-misc-info.h \
view/display-player-middle.c view/display-player-middle.h \
view/display-player.c view/display-player.h \
- view/display-sub-items.c view/display-sub-items.h \
- view/display-sub-window-spells.c view/display-sub-window-spells.h \
- view/display-sub-windows.c view/display-sub-windows.h \
view/display-util.c view/display-util.h \
- view/main-window-left-frame.c view/main-window-left-frame.h \
- view/main-window-row-column.h \
- view/main-window-stat-poster.c view/main-window-stat-poster.h \
- view/main-window-util.c view/main-window-util.h \
view/object-describer.c view/object-describer.h \
view/status-first-page.c view/status-first-page.h \
view/status-bars-table.c view/status-bars-table.h \
\
+ window/display-sub-window-items.c window/display-sub-window-items.h \
+ window/display-sub-window-spells.c window/display-sub-window-spells.h \
+ window/display-sub-windows.c window/display-sub-windows.h \
+ window/main-window-left-frame.c window/main-window-left-frame.h \
+ window/main-window-row-column.h \
+ window/main-window-stat-poster.c window/main-window-stat-poster.h \
+ window/main-window-util.c window/main-window-util.h \
window/main-window-equipment.c window/main-window-equipment.h \
\
wizard/spoiler-table.c wizard/spoiler-table.h \
#include "util/quarks.h"
#include "view/display-inventory.h"
#include "view/display-messages.h"
-#include "view/main-window-util.h"
+#include "window/main-window-util.h"
/*!
* @brief 持ち物一覧を表示するコマンドのメインルーチン / Display inventory_list
#include "io/input-key-acceptor.h"
#include "term/screen-processor.h"
#include "view/display-map.h"
-#include "view/main-window-util.h"
+#include "window/main-window-util.h"
/*
* Display a "small-scale" map of the dungeon for the player
#include "util/angband-files.h"
#include "view/display-messages.h"
#include "view/display-player.h"
-#include "view/main-window-util.h"
+#include "window/main-window-util.h"
#include "world/world.h"
/*!
#include "term/term-color-types.h"
#include "view/display-messages.h"
#include "view/display-player.h"
-#include "view/display-sub-windows.h"
-#include "view/display-sub-window-spells.h"
-#include "view/main-window-left-frame.h"
-#include "view/main-window-row-column.h"
-#include "view/main-window-stat-poster.h"
-#include "view/main-window-util.h"
+#include "window/display-sub-windows.h"
+#include "window/display-sub-window-spells.h"
+#include "window/main-window-left-frame.h"
+#include "window/main-window-row-column.h"
+#include "window/main-window-stat-poster.h"
+#include "window/main-window-util.h"
#include "world/world-turn-processor.h"
#include "world/world.h"
#include "sv-definition/sv-lite-types.h"
#include "util/bit-flags-calculator.h"
#include "util/string-processor.h"
-#include "view/display-sub-window-items.h"
+#include "window/display-sub-window-items.h"
static void describe_chest_trap(flavor_type *flavor_ptr)
{
#include "room/rooms-vault.h"
#include "sv-definition/sv-scroll-types.h"
#include "system/system-variables.h"
-#include "view/main-window-util.h"
+#include "window/main-window-util.h"
#include "world/world-object.h"
#include "world/world.h"
#include "system/system-variables.h"
#include "util/bit-flags-calculator.h"
#include "view/display-messages.h"
-#include "view/main-window-util.h"
+#include "window/main-window-util.h"
#include "wizard/wizard-messages.h"
#include "world/world.h"
#include "util/angband-files.h"
#include "util/bit-flags-calculator.h"
#include "view/display-messages.h"
-#include "view/main-window-util.h"
+#include "window/main-window-util.h"
#include "world/world.h"
bool repair_monsters;
#include "system/system-variables.h"
#include "util/bit-flags-calculator.h"
#include "view/display-messages.h"
-#include "view/main-window-util.h"
+#include "window/main-window-util.h"
#include "world/world.h"
#define MAX_FEAT_IN_TERRAIN 18
#include "util/bit-flags-calculator.h"
#include "view/display-map.h"
#include "view/display-messages.h"
-#include "view/main-window-util.h"
+#include "window/main-window-util.h"
#include "world/world.h"
#define MONSTER_FLOW_DEPTH 32 /*!< 敵のプレイヤーに対する移動道のりの最大値(この値以上は処理を打ち切る) / OPTION: Maximum flow depth when using "MONSTER_FLOW" */
#include "util/int-char-converter.h"
#include "view/display-inventory.h"
#include "view/display-messages.h"
-#include "view/display-sub-windows.h"
+#include "window/display-sub-windows.h"
/*!
* todo 適切な関数名をどうしても付けられなかったので暫定でauxとした
#include "util/int-char-converter.h"
#include "view/display-inventory.h"
#include "view/display-messages.h"
-#include "view/display-sub-windows.h"
+#include "window/display-sub-windows.h"
/*!
* @brief オブジェクト選択のモード設定
#include "term/term-color-types.h"
#include "util/bit-flags-calculator.h"
#include "view/display-map.h"
-#include "view/main-window-util.h"
+#include "window/main-window-util.h"
#include "world/world.h"
/*
#include "term/screen-processor.h"
#include "util/int-char-converter.h"
#include "view/display-messages.h"
-#include "view/display-sub-windows.h"
+#include "window/display-sub-windows.h"
#include "wizard/wizard-special-process.h"
#include "wizard/wizard-spoiler.h"
#include "world/world.h"
#include "util/quarks.h"
#include "util/string-processor.h"
#include "view/display-messages.h"
-#include "view/main-window-util.h"
+#include "window/main-window-util.h"
/*
* Keymaps for each "mode" associated with each keypress.
#include "term/term-color-types.h"
#include "util/bit-flags-calculator.h"
#include "view/display-map.h"
-#include "view/main-window-row-column.h"
-#include "view/main-window-util.h"
+#include "window/main-window-row-column.h"
+#include "window/main-window-util.h"
#include "world/world.h"
/*!
#include "view/display-lore.h"
#include "view/display-messages.h"
#include "view/display-monster-status.h"
-#include "view/main-window-util.h"
+#include "window/main-window-util.h"
#include "world/world.h"
#ifdef JP
#else
#include "util/object-sort.h"
#include "util/quarks.h"
#include "view/display-messages.h"
-#include "view/display-sub-windows.h"
+#include "window/display-sub-windows.h"
#include "view/object-describer.h"
#include "world/world.h"
#ifdef JP
#include "object/object-mark-types.h"
#include "term/term-color-types.h"
#include "util/bit-flags-calculator.h"
-#include "view/main-window-util.h"
+#include "window/main-window-util.h"
#include "world/world.h"
byte display_autopick; /*!< 自動拾い状態の設定フラグ */
-#include "view/display-sub-window-items.h"
+#include "window/display-sub-window-items.h"
#include "flavor/flavor-util.h"
#include "game-option/text-display-options.h"
#include "object-enchant/special-object-flags.h"
-#include "view/display-sub-window-spells.h"
+#include "window/display-sub-window-spells.h"
#include "core/window-redrawer.h"
#include "game-option/option-flags.h"
#include "mind/mind-sniper.h"
-#include "view/display-sub-windows.h"
+#include "window/display-sub-windows.h"
#include "core/window-redrawer.h"
#include "flavor/flavor-describer.h"
#include "floor/floor.h"
#include "view/display-map.h"
#include "view/display-messages.h"
#include "view/display-player.h"
-#include "view/main-window-util.h"
+#include "window/main-window-util.h"
#include "view/object-describer.h"
#include "window/main-window-equipments.h"
#include "world/world.h"
-#include "view/main-window-left-frame.h"
+#include "window/main-window-left-frame.h"
#include "floor/floor.h"
#include "game-option/special-options.h"
#include "game-option/text-display-options.h"
#include "term/screen-processor.h"
#include "term/term-color-types.h"
#include "util/string-processor.h"
-#include "view/main-window-row-column.h"
-#include "view/main-window-stat-poster.h"
-#include "view/main-window-util.h"
+#include "window/main-window-row-column.h"
+#include "window/main-window-stat-poster.h"
+#include "window/main-window-util.h"
#include "world/world.h"
/*!
-#include "view/main-window-stat-poster.h"
+#include "window/main-window-stat-poster.h"
#include "floor/floor.h"
#include "io/input-key-requester.h"
#include "mind/stances-table.h"
#include "status/element-resistance.h"
#include "term/screen-processor.h"
#include "term/term-color-types.h"
-#include "view/main-window-row-column.h"
+#include "window/main-window-row-column.h"
#include "view/status-bars-table.h"
#include "world/world.h"
-#include "view/main-window-util.h"
+#include "window/main-window-util.h"
#include "flavor/flavor-describer.h"
#include "flavor/object-flavor-types.h"
#include "floor/floor.h"
#include "term/term-color-types.h"
#include "util/bit-flags-calculator.h"
#include "view/display-messages.h"
-#include "view/main-window-row-column.h"
+#include "window/main-window-row-column.h"
#include "world/world-movement-processor.h"
#include "world/world.h"