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ARROW_?を全部SHOOTに統一。
authorhoge <hoge@0568b783-4c39-0410-ac80-bf13821ea2a2>
Fri, 15 Feb 2002 14:33:54 +0000 (14:33 +0000)
committerhoge <hoge@0568b783-4c39-0410-ac80-bf13821ea2a2>
Fri, 15 Feb 2002 14:33:54 +0000 (14:33 +0000)
モンクの盗賊クエスト報酬修正。

13 files changed:
lib/edit/r_info_j.txt
lib/edit/t0000001_j.txt
src/defines.h
src/init1.c
src/mane.c
src/melee1.c
src/melee2.c
src/monster1.c
src/mspells1.c
src/mspells2.c
src/mspells3.c
src/tables.c
src/wizard1.c

index bbe598f..ad7a919 100644 (file)
@@ -1411,6 +1411,7 @@ E:Novice ranger
 G:p:g
 I:110:6d8:20:6:5
 W:4:1:0:18:500:1039
+B:SHOOT:HURT:2d7
 B:HIT:HURT:1d7
 B:HIT:HURT:1d7
 F:MALE | HAS_LITE_1 |
@@ -1418,7 +1419,7 @@ F:FORCE_SLEEP | DROP_SKELETON | DROP_CORPSE
 F:DROP_60 | EAT_LOSE_STR | EAT_LOSE_WIS | EAT_GIVE_CON |
 F:OPEN_DOOR | BASH_DOOR | WILD_WOOD |
 S:1_IN_9 | 
-S:ARROW_2 | MISSILE
+S:SHOOT | MISSILE
 D:$An agile hunter, ready and relaxed.
 D:µ¡ÉÒ¤ÊÌîÉú¤Ç¡¢¾ï¤ËÀïÆ®¤ò°Õ¼±¤·¤Æ¤¤¤ë¡£
 
@@ -1542,12 +1543,13 @@ E:Ewok
 G:h:G
 I:110:3d5:10:10:10
 W:5:2:0:20:0:0
+B:SHOOT:HURT:2d5
 B:HIT:HURT:2d4
 B:HIT:HURT:2d4
 F:DROP_60 | OPEN_DOOR | BASH_DOOR | FRIENDS | DROP_CORPSE |
 F:WILD_WOOD | HAS_LITE_1 |
 S:1_IN_8
-S:ARROW_1
+S:SHOOT
 D:$A cute, furry little animal, full of merchandising potential. 
 D:¤½¤ì¤Ï¾®¤µ¤ÊÌӤय¤¸¤ã¤é¤Î¤«¤ï¤¤¤¤·§¤Ç¡¢¾¦¶ÈŪ²ÁÃͤ¬¹â¤¤¡£
 
@@ -1896,6 +1898,7 @@ E:Novice archer
 G:p:G
 I:120:6d8:20:10:5
 W:6:2:0:20:140:219
+B:SHOOT:HURT:2d5
 B:HIT:HURT:1d5
 B:HIT:HURT:1d5
 F:MALE | HAS_LITE_1 |
@@ -1903,7 +1906,7 @@ F:FORCE_SLEEP | WILD_ALL | DROP_SKELETON | DROP_CORPSE
 F:ONLY_GOLD | DROP_1D2 | EAT_GIVE_DEX | EAT_LOSE_INT | EAT_LOSE_WIS
 F:OPEN_DOOR | BASH_DOOR
 S:1_IN_3 | 
-S:ARROW_1
+S:SHOOT
 D:$A nasty little fellow with a bow and arrow.
 D:µÝ¤ÈÌð¤ò»ý¤Ã¤¿¡¢ÇؤÎÄ㤤¤ä¤Ã¤«¤¤¤ÊÅÛ¤À¡£
 
@@ -2249,8 +2252,8 @@ E:Robin Hood, the Outlaw
 G:p:G
 I:120:14d12:20:30:20
 W:8:2:0:150:0:0
-B:HIT:HURT:1d6
-B:HIT:HURT:1d6
+B:SHOOT:HURT:3d6
+B:HIT:HURT:2d6
 B:TOUCH:EAT_GOLD
 B:TOUCH:EAT_ITEM
 F:UNIQUE | MALE | FORCE_SLEEP | FORCE_MAXHP | CAN_SPEAK |
@@ -2258,7 +2261,7 @@ F:ONLY_ITEM | DROP_1D2 | DROP_GOOD | DROP_GREAT | WILD_WOOD |
 F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR | EVIL | DROP_SKELETON | DROP_CORPSE
 F:EAT_GIVE_DEX | EAT_LOSE_WIS
 S:1_IN_5
-S:ARROW_2 | HEAL | TRAPS
+S:SHOOT | HEAL | TRAPS
 D:$The legendary archer steals from the rich (you qualify).
 D:¤³¤ÎÅÁÀâ¤Î¼Í¼ê¤Ï¶â»ý¤Á¡Ê¤¢¤Ê¤¿¤Ï¹ç³Ê¡Ë¤«¤é¶â¤òÅð¤à
 
@@ -2328,13 +2331,14 @@ E:Novice ranger
 G:p:g
 I:110:6d8:20:6:5
 W:8:1:0:18:500:1039
+B:SHOOT:HURT:2d7
 B:HIT:HURT:1d7
 B:HIT:HURT:1d7
 F:MALE | HAS_LITE_2 |
 F:FORCE_SLEEP | FRIENDS | DROP_60 | DROP_SKELETON | DROP_CORPSE
 F:OPEN_DOOR | BASH_DOOR |
 S:1_IN_9 | 
-S:ARROW_2 | MISSILE
+S:SHOOT | MISSILE
 D:$An agile hunter, ready and relaxed.
 D:µ¡ÉÒ¤ÊÌîÉú¤Ç¡¢¾ï¤ËÀïÆ®¤ò°Õ¼±¤·¤Æ¤¤¤ë¡£
 D:¤½¤·¤ÆÃç´Ö¤¿¤Á¤¬ÄÉÀפμê½õ¤±¤ò¤·¤Æ¤¤¤ë¡£
@@ -3041,12 +3045,13 @@ E:Quiver slot
 G:,:U
 I:120:1d1:4:1:0
 W:10:2:0:3:0:0
+B:SHOOT:HURT:2d5
 B:SPORE:CONFUSE:1d1
 F:NEVER_MOVE | COLD_BLOOD | MULTIPLY |
 F:STUPID | EMPTY_MIND | 
 F:NO_CONF | NO_SLEEP | NO_FEAR
 S:1_IN_5
-S:ARROW_1
+S:SHOOT
 D:$It looks weird.
 D:¤½¤ì¤Ï´ñ̯¤Ë¸«¤¨¤ë¡£
 
@@ -3613,13 +3618,14 @@ E:Knight archer
 G:p:U
 I:110:11d10:20:40:20
 W:12:1:0:40:0:0
+B:SHOOT:HURT:4d6
 B:HIT:HURT:3d4
 B:HIT:HURT:3d4
 F:MALE | HAS_LITE_2 |
 F:DROP_1D2 | 
 F:OPEN_DOOR | BASH_DOOR | DROP_SKELETON | DROP_CORPSE
 S:1_IN_8
-S:ARROW_2
+S:SHOOT
 D:$A warrior trained in melee as well as missile weapons.
 D:¼Í·â¤À¤±¤Ç¤Ê¤¯ÀܶáÀï¤Ë¤âÍ¥¤ì¤¿Àï»Î¤À¡£
 
@@ -3865,6 +3871,7 @@ E:Drider
 G:S:b
 I:110:10d13:8:30:80
 W:13:2:0:55:0:0
+B:SHOOT:HURT:3d6
 B:HIT:HURT:1d12
 B:HIT:HURT:1d12
 B:BITE:POISON:1d6
@@ -3872,7 +3879,7 @@ F:FORCE_SLEEP |
 F:BASH_DOOR | DROP_SKELETON |
 F:EVIL | IM_POIS
 S:1_IN_8 | 
-S:CONF | CAUSE_1 | DARKNESS | MISSILE | ARROW_2 
+S:CONF | CAUSE_1 | DARKNESS | MISSILE | SHOOT 
 D:$A dark elven torso merged with the bloated form of a giant spider.
 D:¤½¤ì¤Ï¾åȾ¿È¤¬¥¨¥ë¥Õ¤Ç¡¢²¼È¾¿È¤Ë¤ÏµðÂçÃØéá¤ÎÍͤÊËĤ줿ʢ¤ò»ý¤Ã¤Æ¤¤¤ë¡£
 
@@ -4030,6 +4037,7 @@ E:Black orc
 G:o:D
 I:110:12d10:20:36:20
 W:13:2:0:45:0:0
+B:SHOOT:HURT:2d7
 B:HIT:HURT:3d4
 B:HIT:HURT:3d4
 F:MALE | WILD_ALL | DROP_SKELETON | DROP_CORPSE
@@ -4037,7 +4045,7 @@ F:FRIENDS | DROP_60 | EAT_POISONOUS |
 F:OPEN_DOOR | BASH_DOOR | 
 F:EVIL | ORC | HURT_LITE
 S:1_IN_15
-S:ARROW_1
+S:SHOOT
 D:$He is a large orc with powerful arms and deep black skin.
 D:Èà¤Ï¶¯¤¤ÎϤȼ¿¹õ¤ÎÈ©¤ò»ý¤Ã¤¿Â礭¤Ê¥ª¡¼¥¯¤À¡£
 
@@ -4712,6 +4720,7 @@ E:Orc captain
 G:o:g
 I:110:20d10:20:59:20
 W:16:3:0:40:0:0
+B:SHOOT:HURT:3d6
 B:HIT:HURT:3d4
 B:HIT:HURT:3d4
 B:HIT:HURT:3d4
@@ -4720,7 +4729,7 @@ F:DROP_90 |
 F:OPEN_DOOR | BASH_DOOR | ESCORT | DROP_SKELETON | DROP_CORPSE
 F:EVIL | ORC | CAN_SPEAK
 S:1_IN_15
-S:ARROW_1
+S:SHOOT
 D:$An armoured orc with an air of authority.
 D:³»¤òÃ夿¥ª¡¼¥¯¤Ç¡¢°Ò¸·¤Î¤¢¤ëÊ·°Ïµ¤¤òɺ¤ï¤»¤Æ¤¤¤ë¡£
 
@@ -5178,6 +5187,7 @@ E:Uruk
 G:o:w
 I:110:8d10:20:50:20
 W:18:1:0:68:0:0
+B:SHOOT:HURT:3d5
 B:HIT:HURT:3d5
 B:HIT:HURT:3d5
 F:MALE | 
@@ -5185,7 +5195,7 @@ F:FORCE_MAXHP | FRIENDS | DROP_60 |
 F:OPEN_DOOR | BASH_DOOR | DROP_SKELETON | DROP_CORPSE | EAT_POISONOUS |
 F:EVIL | ORC | IM_POIS
 S:1_IN_12
-S:ARROW_1
+S:SHOOT
 D:$He is a cunning orc of power, as tall as a man, and stronger.  It fears 
 D:$little.
 D:Èà¤Ï¤º¤ë¸­¤¯¤ÆÎϤΤ¢¤ë¥ª¡¼¥¯¤Ç¡¢Çؾæ¤Ï¿Í´Ö¤ÈƱ¤¸¤°¤é¤¤¤À¤¬ÎϤϿʹ֤è¤ê¶¯¤¤¡£
@@ -7539,6 +7549,7 @@ E:Cyclops
 G:P:u
 I:120:66d12:20:90:20
 W:28:2:0:350:2000:490
+B:SHOOT:HURT:7d6
 B:HIT:HURT:9d8
 B:HIT:HURT:9d8
 F:FORCE_SLEEP | 
@@ -7546,7 +7557,7 @@ F:DROP_1D2 | TAKE_ITEM | WILD_SHORE | WILD_MOUNTAIN |
 F:BASH_DOOR | OPEN_DOOR | MOVE_BODY | DROP_CORPSE | EAT_GIVE_STR |
 F:EVIL | IM_POIS | IM_ACID | GIANT
 S:1_IN_8 | 
-S:ARROW_4
+S:SHOOT
 D:$A gigantic humanoid with but one eye.
 D:°ì¤ÄÌܤεð¿Í¤À¡£
 
@@ -8092,15 +8103,15 @@ E:Manticore
 G:H:o
 I:120:25d10:12:15:10
 W:30:2:0:300:0:0
-B:HIT:HURT:3d4
-B:HIT:HURT:3d4
-B:HIT:HURT:3d4
-B:HIT:HURT:3d4
+B:SHOOT:HURT:7d6
+B:HIT:HURT:4d4
+B:HIT:HURT:4d4
+B:HIT:HURT:4d4
 F:FORCE_SLEEP | FORCE_MAXHP |
 F:BASH_DOOR | CAN_FLY | WILD_WOOD | DROP_CORPSE | RIDING
 F:EVIL
 S:1_IN_5 | 
-S:ARROW_4
+S:SHOOT
 D:$It is a winged lion's body with a human torso and a tail covered in 
 D:$vicious spikes.
 D:¤½¤ì¤Ï±©¤ÎÀ¸¤¨¤¿¥é¥¤¥ª¥ó¤ÎÂΤȡ¢¿Í´Ö¤Î¾åȾ¿È¤È¡¢¼Ù°­¤Ê»É¤Ëʤ¤ï¤ì¤¿¿¬Èø¤ò
@@ -8451,6 +8462,7 @@ E:Biclops
 G:P:u
 I:120:60d12:20:90:20
 W:33:5:0:1200:0:0
+B:SHOOT:HURT:9d6
 B:HIT:HURT:11d8
 B:HIT:HURT:11d8
 F:FORCE_SLEEP |
@@ -8458,7 +8470,7 @@ F:DROP_1D2 | TAKE_ITEM | DROP_CORPSE |
 F:BASH_DOOR | OPEN_DOOR | MOVE_BODY |
 F:EVIL | IM_POIS | IM_ACID | GIANT | EAT_GIVE_STR |
 S:1_IN_8 |
-S:ARROW_4
+S:SHOOT
 D:$Oh, no! Aaargh! It is the most unnatural, most disgusting 
 D:$creature imaginable: a two-eyed cyclops! This perversion 
 D:$of nature must be exterminated!
@@ -9432,12 +9444,13 @@ E:Halfling slinger
 G:h:U
 I:110:30d9:20:40:30
 W:35:1:0:330:0:0
+B:SHOOT:HURT:6d6
 B:HIT:HURT:2d6
 B:HIT:HURT:2d6
 F:FORCE_MAXHP | OPEN_DOOR | FRIENDS | DROP_90 |
 F:SMART | EVIL | IM_POIS | IM_COLD | MALE | DROP_SKELETON | DROP_CORPSE
 S:1_IN_3
-S:ARROW_4
+S:SHOOT
 D:$A rebel halfling who has rejected the halfling tradition of archery.
 D:¥Ï¡¼¥Õ¥ê¥ó¥°¡Ê¥Û¥Ó¥Ã¥È¡Ë¤ÎµÝ½Ñ¤ÎÅÁÅý¤òµñÈݤ·¤¿¤Ï¤°¤ì¼Ô¤À¡£
 
@@ -9817,7 +9830,7 @@ F:IM_FIRE | IM_COLD | IM_ELEC |
 F:IM_POIS | NONLIVING | REFLECTING |
 F:NO_CONF | NO_SLEEP | NO_FEAR | HURT_ROCK
 S:1_IN_8
-S:ARROW_4
+S:SHOOT
 D:$An enormous construct resembling a titan made from stone.  It strides 
 D:$purposefully towards you, swinging its slow fists with earth-shattering 
 D:$power.
@@ -12862,7 +12875,7 @@ F:DRAGON | IM_FIRE | IM_COLD |
 F:IM_ELEC | IM_POIS | CAN_SWIM |
 F:NO_CONF | NO_SLEEP | NO_FEAR | NONLIVING | RIDING
 S:1_IN_6 | 
-S:BLIND | SLOW | CONF | ARROW_3 | 
+S:BLIND | SLOW | CONF | SHOOT | 
 S:BR_POIS
 D:$A constructed dragon, the drolem has massive strength.  Powerful spells 
 D:$weaved during its creation make it a fearsome adversary.  Its eyes show 
@@ -13804,7 +13817,7 @@ F:ONLY_ITEM | DROP_1D2 | DROP_4D2 | DROP_GOOD |
 F:BASH_DOOR | DROP_CORPSE
 F:EVIL | IM_FIRE | IM_POIS | NO_CONF | NO_SLEEP
 S:1_IN_6 | 
-S:SLOW | ARROW_4 | BO_MANA | BO_PLAS | BA_ELEC | 
+S:SLOW | SHOOT | BO_MANA | BO_PLAS | BA_ELEC | 
 S:BR_WALL
 D:$A fearsome bull-headed demon, Baphomet swings a mighty axe as he curses 
 D:$all that defy him.
@@ -15550,6 +15563,7 @@ E:Julian, Master of Arden Forest
 G:p:g
 I:130:55d100:100:100:20
 W:69:1:0:36000:0:0
+B:SHOOT:HURT:10d15
 B:HIT:HURT:9d15
 B:HIT:HURT:9d15
 B:HIT:LOSE_CON:1d30
@@ -15560,7 +15574,7 @@ F:DROP_CHOSEN | HAS_LITE_2 |
 F:EVIL | IM_POIS | IM_ELEC | IM_COLD | SMART | REGENERATE
 F:OPEN_DOOR | BASH_DOOR |
 S:1_IN_4 |
-S:TPORT | TELE_TO | ARROW_2 | SHRIEK | SCARE | DARKNESS |
+S:TPORT | TELE_TO | SHOOT | SHRIEK | SCARE | DARKNESS |
 S:S_ANT | S_SPIDER | S_HOUND | S_HYDRA | TRAPS | BO_WATE | BO_ELEC
 D:$Julian is at home in wild woodlands. He enjoys hunting a challenging 
 D:$prey: you. "Julian, dark hair hanging long, blue eyes containing neither 
@@ -17771,9 +17785,10 @@ E:Culverin
 G:I:U
 I:110:8d5:20:13:40
 W:8:2:0:25:0:0
+B:SHOOT:HURT:4d6
 F:NEVER_BLOW | RAND_25 | ANIMAL | WILD_WOOD |
 S:1_IN_1
-S:ARROW_3 |
+S:SHOOT |
 D:$A many legged scuttling thing, it spits pebbles with deadly force.
 D:¤¿¤¯¤µ¤ó¤ÎµÓ¤Çƨ¤²²ó¤ê¡¢¾®ÀФò¶²¤í¤·¤¤¥¹¥Ô¡¼¥É¤Ç¸ý¤«¤éȯ¼Í¤¹¤ëÃî¡£
 D:¡Ö¤Ç¡¢¤½¤Î¡Ô¥Ó¥Ï¥¤¥ó¥À¡¼¡Õ¤È¤ä¤é¤Ï¡¢¤É¤ó¤Ê³Ê¹¥¤ò¤·¤Æ¤¤¤ë¤Î¤«¤Í¡©¡×
@@ -18200,11 +18215,12 @@ E:Bouncing mine
 G:.:B
 I:120:40d15:50:10:10
 W:70:6:0:2000:0:0
+B:SHOOT:HURT:15d10
 B:EXPLODE:HURT:15d5
 F:CHAR_CLEAR | ATTR_CLEAR
 F:NEVER_MOVE | IM_POIS | NONLIVING | IM_ACID | STUPID | FORCE_MAXHP
 S:1_IN_3
-S:ROCKET | ARROW_4 | BLINK | BR_POIS | BR_CHAO | BR_NEXU
+S:ROCKET | SHOOT | BLINK | BR_POIS | BR_CHAO | BR_NEXU
 D:$It was left here to be used against intruders.
 D:¤½¤ì¤Ï¿¯Æþ¼Ô¤ËÂФ·¤Æ»ÈÍѤ¹¤ë¤¿¤á¤ËÃÖ¤«¤ì¤Æ¤¤¤ë¡£
 
@@ -18305,14 +18321,14 @@ E:Sky golem
 G:g:B
 I:110:10d80:20:116:10
 W:40:3:0:4000:0:0
-B:SPIT:COLD:10d10
+B:SHOOT:HURT:7d6
 B:SPIT:COLD:10d10
 B:SPIT:COLD:10d10
 B:GAZE:BLIND
 F:EMPTY_MIND | BASH_DOOR
 F:IM_COLD | NO_CONF | NO_SLEEP | NO_FEAR | NONLIVING | FORCE_MAXHP
 S:1_IN_5
-S:BR_LITE | BA_COLD | BR_COLD | BO_ICEE | BO_COLD | BR_TIME | ARROW_4
+S:BR_LITE | BA_COLD | BR_COLD | BO_ICEE | BO_COLD | BR_TIME | SHOOT
 D:$Obsidian eyes stare at you as you bend before the shower of heavenly
 D:$powers and spells...
 D:Obsidian eyes stare at you as you bend before the shower of heavenly
@@ -18387,13 +18403,14 @@ E:Elf lord
 G:h:g
 I:121:15d15:15:50:10
 W:25:2:0:555:0:0
+B:SHOOT:HURT:7d6
 B:HIT:HURT:1d9
 B:HIT:HURT:1d9
 B:HIT:HURT:4d8
 F:MALE | ONLY_ITEM | DROP_1D2 | DROP_GOOD | OPEN_DOOR | BASH_DOOR |
 F:NO_SLEEP | FRIENDLY | GOOD | 
 S:1_IN_3 |
-S:HEAL | BLINK | TPORT | BA_FIRE | ARROW_2 | BA_COLD | ARROW_4
+S:HEAL | BLINK | TPORT | BA_FIRE | SHOOT | BA_COLD
 D:$A powerful elven leader who knows some magic as well.
 D:A powerful elven leader who knows some magic as well.
 
@@ -18867,7 +18884,7 @@ F:NO_STUN | NO_CONF | NO_SLEEP | CAN_SWIM | CAN_FLY | UNIQUE2 | WILD_SHORE |
 F:WILD_OCEAN | WILD_WASTE | WILD_WOOD | WILD_VOLCANO | WILD_MOUNTAIN |
 F:WILD_GRASS | WILD_ALL | SELF_LITE_1 | SELF_LITE_2 |
 S:1_IN_3 |
-S:SHRIEK | DISPEL | ROCKET | ARROW_1 | ARROW_2 | ARROW_3 | ARROW_4 | BR_ACID |
+S:SHRIEK | DISPEL | ROCKET | SHOOT | BR_ACID |
 S:BR_ELEC | BR_FIRE | BR_COLD | BR_POIS | BR_NETH | BR_LITE | BR_DARK | BR_CONF |
 S:BR_SOUN | BR_CHAO | BR_DISE | BR_NEXU | BR_TIME | BR_INER | BR_GRAV | BR_SHAR |
 S:BR_PLAS | BR_WALL | BR_MANA | BA_NUKE | BR_NUKE | BA_CHAO | BR_DISI | BA_ACID |
@@ -19258,12 +19275,13 @@ E:Hammer bors
 G:h:g
 I:120:10d25:20:30:10
 W:22:2:0:300:0:0
+B:SHOOT:HURT:4d6
 B:HIT:HURT:2d4
 B:HIT:HURT:2d4
 B:HIT:HURT:2d4
 F:FORCE_SLEEP | DROP_CORPSE | RAND_50 | ANIMAL |
 S:1_IN_2 | 
-S:ARROW_3
+S:SHOOT
 
 N:951:¥á¥Ã¥È
 E:Met
@@ -19310,12 +19328,13 @@ E:Orcish Artillery
 G:o:B
 I:110:10d10:40:20:60
 W:14:3:0:40:0:0
+B:SHOOT:HURT:3d6
 B:HIT:HURT:1d5
 B:HIT:HURT:1d5
 F:FORCE_SLEEP | DROP_1D2 | SMART | DROP_CORPSE | DROP_SKELETON |
 F:ORC | HURT_LITE | EVIL |
 S:1_IN_2 |
-S:ARROW_2
+S:SHOOT
 
 N:955:¤ä¤»¤³¤±¤¿ÇÏ
 E:Scrawny horse
@@ -20140,13 +20159,14 @@ E:High-elven ranger
 G:h:G
 I:115:50d30:20:70:20
 W:40:3:0:500:0:0
+B:SHOOT:HURT:9d6
 B:HIT:HURT:10d8
 B:HIT:HURT:10d8
 F:MALE | FRIENDS | OPEN_DOOR | BASH_DOOR |
 F:GOOD | DROP_SKELETON | DROP_CORPSE | SMART |
 F:IM_ACID | IM_COLD | RES_WATE | RES_NETH |
 S:1_IN_2 |
-S:ARROW_4
+S:SHOOT
 D:$An elf cloaked in green wielding a longbow.
 D:ÎФΥ¯¥í¡¼¥¯¤ò¤Þ¤È¤¤¡¢Ä¹µÝ¤ò»È¤¦¥¨¥ë¥Õ¤À¡£
 
@@ -20727,13 +20747,14 @@ E:Ranger
 G:p:g
 I:110:15d11:20:40:40
 W:20:1:0:55:0:0
+B:SHOOT:HURT:5d6
 B:HIT:HURT:5d4
 B:HIT:HURT:5d4
 F:MALE | 
 F:DROP_1D2 | 
 F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR 
 S:1_IN_4 | 
-S:ARROW_2 | ARROW_3 | MISSILE | S_MONSTER | BO_ELEC | BLINK
+S:SHOOT | MISSILE | S_MONSTER | BO_ELEC | BLINK
 D:$A warrior who is at one with nature. A master of both bow and sword, with 
 D:$minor spellcasting skills, and animals come to do his bidding.
 D:¼«Á³¤È¶¦¤ËÀ臘Àï»Î¤À¡£µÝ¤Ë¤â·õ¤Ë¤âã¼Ô¤Ç¡¢Â¿¾¯¤ÎËâË¡¤â»È¤¦¤³¤È¤¬¤Ç¤­¡¢
index c32e420..4d5cc84 100644 (file)
@@ -56,10 +56,14 @@ F:b:129:3:0:0:0:0:0:1
 F:b:129:3:0:0:0:0:0:14
 F:!:1:3:0:42
 
-?:[AND [EQU $QUEST1 3] [IOR [EQU $CLASS BeastMaster] [EQU $CLASS Cavalry] [EQU $CLASS Monk] ] ]
+?:[AND [EQU $QUEST1 3] [IOR [EQU $CLASS BeastMaster] [EQU $CLASS Cavalry] ] ]
 F:b:129:3:0:0:0:0:0:14
 F:!:1:3:0:543
 
+?:[AND [EQU $QUEST1 3] [EQU $CLASS Monk] ]
+F:b:129:3:0:0:0:0:0:14
+F:!:1:3:0:126
+
 ?:[AND [EQU $QUEST1 3] [EQU $CLASS Priest] ]
 F:b:129:3:0:0:0:0:0:14
 F:!:1:3:0:55
index b4346fd..bb182e2 100644 (file)
 #define RBM_INSULT      22
 #define RBM_MOAN        23
 #define RBM_SHOW        24
+#define RBM_SHOOT       25
 
 
 /*
 #define RF4_XXX1            0x00000002  /* XXX */
 #define RF4_DISPEL          0x00000004  /* Dispel magic */
 #define RF4_ROCKET          0x00000008  /* TY: Rocket */
-#define RF4_ARROW_1         0x00000010  /* Fire an arrow (light) */
-#define RF4_ARROW_2         0x00000020  /* Fire an arrow (heavy) */
-#define RF4_ARROW_3         0x00000040  /* Fire missiles (light) */
-#define RF4_ARROW_4         0x00000080  /* Fire missiles (heavy) */
+#define RF4_SHOOT           0x00000010  /* Fire missiles */
+#define RF4_XXX2            0x00000020
+#define RF4_XXX3            0x00000040
+#define RF4_XXX4            0x00000080
 #define RF4_BR_ACID         0x00000100  /* Breathe Acid */
 #define RF4_BR_ELEC         0x00000200  /* Breathe Elec */
 #define RF4_BR_FIRE         0x00000400  /* Breathe Fire */
  * Hack -- "bolt" spells that may hurt fellow monsters
  */
 #define RF4_BOLT_MASK \
-  (RF4_ROCKET | RF4_ARROW_1 | RF4_ARROW_2 | RF4_ARROW_3 | RF4_ARROW_4)
+  (RF4_ROCKET | RF4_SHOOT)
 
 #define RF5_BOLT_MASK \
    (RF5_BO_ACID | RF5_BO_ELEC | RF5_BO_FIRE | RF5_BO_COLD | \
  * Hack -- "attack" spells
  */
 #define RF4_ATTACK_MASK \
-  (RF4_SHRIEK | RF4_DISPEL | RF4_ROCKET | RF4_ARROW_1 | RF4_ARROW_2 | \
-   RF4_ARROW_3 | RF4_ARROW_4 | RF4_BR_ACID | RF4_BR_ELEC | RF4_BR_FIRE | \
+  (RF4_SHRIEK | RF4_DISPEL | RF4_ROCKET | RF4_SHOOT | \
+   RF4_BR_ACID | RF4_BR_ELEC | RF4_BR_FIRE | \
    RF4_BR_COLD | RF4_BR_POIS | RF4_BR_NETH | RF4_BR_LITE | RF4_BR_DARK | \
    RF4_BR_CONF | RF4_BR_SOUN | RF4_BR_CHAO | RF4_BR_DISE | RF4_BR_NEXU | \
    RF4_BR_TIME | RF4_BR_INER | RF4_BR_GRAV | RF4_BR_SHAR | RF4_BR_PLAS | \
  * Hack -- "indirect" spells
  */
 #define RF4_INDIRECT_MASK \
-  (RF4_SHRIEK | RF4_XXX1)
+  (RF4_SHRIEK | RF4_XXX1 | RF4_XXX2 | RF4_XXX3 | RF4_XXX4)
 
 #define RF5_INDIRECT_MASK \
   0L
  * Hack -- "no magic" spells
  */
 #define RF4_NOMAGIC_MASK \
-       (RF4_SHRIEK | RF4_ROCKET | RF4_ARROW_1 | RF4_ARROW_2 | \
-        RF4_ARROW_3 | RF4_ARROW_4 | RF4_BR_ACID | RF4_BR_ELEC | \
+       (RF4_SHRIEK | RF4_ROCKET | RF4_SHOOT | \
+        RF4_BR_ACID | RF4_BR_ELEC | \
         RF4_BR_FIRE | RF4_BR_COLD | RF4_BR_POIS | RF4_BR_NETH | \
         RF4_BR_LITE | RF4_BR_DARK | RF4_BR_CONF | RF4_BR_SOUN | \
         RF4_BR_CHAO | RF4_BR_DISE | RF4_BR_NEXU | RF4_BR_SHAR | \
@@ -4265,10 +4266,10 @@ extern int PlayerUID;
 #define MS_XXX1           1
 #define MS_DISPEL         2
 #define MS_ROCKET         3
-#define MS_ARROW_1        4
-#define MS_ARROW_2        5
-#define MS_ARROW_3        6
-#define MS_ARROW_4        7
+#define MS_SHOOT          4
+#define MS_XXX2           5
+#define MS_XXX3           6
+#define MS_XXX4           7
 #define MS_BR_ACID        8
 #define MS_BR_ELEC        9
 #define MS_BR_FIRE        10
index e673dc1..18745a2 100644 (file)
@@ -85,6 +85,7 @@ static cptr r_info_blow_method[] =
        "INSULT",
        "MOAN",
        "SHOW",
+       "SHOOT",
        NULL
 };
 
@@ -258,10 +259,10 @@ static cptr r_info_flags4[] =
        "XXX1",
        "DISPEL",
        "ROCKET",
-       "ARROW_1",
-       "ARROW_2",
-       "ARROW_3",
-       "ARROW_4",
+       "SHOOT",
+       "XXX2",
+       "XXX3",
+       "XXX4",
        "BR_ACID",
        "BR_ELEC",
        "BR_FIRE",
index 9cfa440..f11096d 100644 (file)
@@ -364,8 +364,7 @@ else msg_print("
                
                        fire_rocket(GF_ROCKET, dir, damage, 2);
                break;
-       case MS_ARROW_1:
-       case MS_ARROW_2:
+       case MS_SHOOT:
                if (!get_aim_dir(&dir)) return FALSE;
 #ifdef JP
 else msg_print("Ìð¤òÊü¤Ã¤¿¡£");
@@ -375,16 +374,11 @@ else msg_print("
                
                        fire_bolt(GF_ARROW, dir, damage);
                break;
-       case MS_ARROW_3:
-       case MS_ARROW_4:
-               if (!get_aim_dir(&dir)) return FALSE;
-#ifdef JP
-else msg_print("¥Ü¥ë¥È¤ò·â¤Ã¤¿¡£");
-#else
-                       else msg_print("You fires a bolt.");
-#endif
-               
-                       fire_bolt(GF_ARROW, dir, damage);
+       case MS_XXX2:
+               break;
+       case MS_XXX3:
+               break;
+       case MS_XXX4:
                break;
        case MS_BR_ACID:
                if (!get_aim_dir(&dir)) return FALSE;
index e092dcc..3db9212 100644 (file)
@@ -247,6 +247,8 @@ bool make_attack_normal(int m_idx)
                /* Handle "leaving" */
                if (p_ptr->leaving) break;
 
+               if (method == RBM_SHOOT) continue;
+
                /* Extract visibility (before blink) */
                if (m_ptr->ml) visible = TRUE;
 
index 9f6ffd8..a3cd423 100644 (file)
@@ -1542,6 +1542,8 @@ static bool monst_attack_monst(int m_idx, int t_idx)
                        /* break; */
                }
 
+               if (method == RBM_SHOOT) continue;
+
                /* Extract the attack "power" */
                switch (effect)
                {
index 90297f7..064d105 100644 (file)
@@ -962,27 +962,9 @@ roff(format("%^s
 #endif
 
 #ifdef JP
-       if (flags4 & RF4_ARROW_1) {vp[vn] = "Ìð¤ò·â¤Ä";color[vn++] = TERM_L_UMBER;}
+       if (flags4 & RF4_SHOOT) {vp[vn] = "¼Í·â¤ò¤¹¤ë";color[vn++] = TERM_UMBER;}
 #else
-       if (flags4 & RF4_ARROW_1) {vp[vn] = "fire an arrow";color[vn++] = TERM_L_UMBER;}
-#endif
-
-#ifdef JP
-       if (flags4 & RF4_ARROW_2) {vp[vn] = "¶¯ÎϤÊÌð¤ò·â¤Ä";color[vn++] = TERM_L_UMBER;}
-#else
-       if (flags4 & RF4_ARROW_2) {vp[vn] = "fire arrows";color[vn++] = TERM_L_UMBER;}
-#endif
-
-#ifdef JP
-       if (flags4 & RF4_ARROW_3) {vp[vn] = "¼Í·â¤ò¤¹¤ë";color[vn++] = TERM_UMBER;}
-#else
-       if (flags4 & RF4_ARROW_3) {vp[vn] = "fire a missile";color[vn++] = TERM_UMBER;}
-#endif
-
-#ifdef JP
-       if (flags4 & RF4_ARROW_4) {vp[vn] = "¶¯ÎϤʼͷâ¤ò¤¹¤ë";color[vn++] = TERM_UMBER;}
-#else
-       if (flags4 & RF4_ARROW_4) {vp[vn] = "fire missiles";color[vn++] = TERM_UMBER;}
+       if (flags4 & RF4_SHOOT) {vp[vn] = "fire a missile";color[vn++] = TERM_UMBER;}
 #endif
 
 #ifdef JP
@@ -2563,6 +2545,7 @@ if ((flags3 & RF3_RES_TELE) && (r_ptr->flags1 & RF1_UNIQUE)) {vp[vn] = "
        {
                /* Skip non-attacks */
                if (!r_ptr->blow[m].method) continue;
+               if (r_ptr->blow[m].method == RBM_SHOOT) continue;
 
                /* Count known attacks */
                if (r_ptr->r_blows[m]) n++;
@@ -2575,18 +2558,17 @@ if ((flags3 & RF3_RES_TELE) && (r_ptr->flags1 & RF1_UNIQUE)) {vp[vn] = "
 
                /* Skip non-attacks */
                if (!r_ptr->blow[m].method) continue;
+               if (r_ptr->blow[m].method == RBM_SHOOT) continue;
 
                /* Skip unknown attacks */
                if (!r_ptr->r_blows[m]) continue;
 
-
                /* Extract the attack info */
                method = r_ptr->blow[m].method;
                effect = r_ptr->blow[m].effect;
                d1 = r_ptr->blow[m].d_dice;
                d2 = r_ptr->blow[m].d_side;
 
-
                /* No method yet */
                p = NULL;
 
index 09d1de0..93f2e6e 100644 (file)
@@ -311,10 +311,7 @@ static void remove_bad_spells(int m_idx, u32b *f4p, u32b *f5p, u32b *f6p)
                if (int_outof(r_ptr, 150)) f5 &= ~(RF5_BO_PLAS);
                if (int_outof(r_ptr, 150)) f5 &= ~(RF5_BO_ICEE);
                if (int_outof(r_ptr, 150)) f5 &= ~(RF5_MISSILE);
-               if (int_outof(r_ptr, 150)) f4 &= ~(RF4_ARROW_1);
-               if (int_outof(r_ptr, 150)) f4 &= ~(RF4_ARROW_2);
-               if (int_outof(r_ptr, 150)) f4 &= ~(RF4_ARROW_3);
-               if (int_outof(r_ptr, 150)) f4 &= ~(RF4_ARROW_4);
+               if (int_outof(r_ptr, 150)) f4 &= ~(RF4_SHOOT);
        }
 
        if (smart & (SM_IMM_FREE))
@@ -1661,7 +1658,7 @@ else msg_format("%^s
                        break;
                }
 
-               /* RF4_ARROW_1 */
+               /* RF4_SHOOT */
                case 96+4:
                {
                        if (x!=px || y!=py) return (FALSE);
@@ -1678,76 +1675,30 @@ else msg_format("%^s
                        else msg_format("%^s fires an arrow.", m_name);
 #endif
 
-                       dam = damroll(2, 5);
-                       bolt(m_idx, GF_ARROW, dam, MS_ARROW_1, learnable);
+                       dam = damroll(r_ptr->blow[0].d_dice, r_ptr->blow[0].d_side);
+                       bolt(m_idx, GF_ARROW, dam, MS_SHOOT, learnable);
                        update_smart_learn(m_idx, DRS_REFLECT);
                        break;
                }
 
-               /* RF4_ARROW_2 */
+               /* RF4_XXX2 */
                case 96+5:
                {
-                       if (x!=px || y!=py) return (FALSE);
-                       disturb(1, 0);
-#ifdef JP
-if (blind) msg_format("%^s¤¬´ñ̯¤Ê²»¤òȯ¤·¤¿¡£", m_name);
-#else
-                       if (blind) msg_format("%^s makes a strange noise.", m_name);
-#endif
-
-#ifdef JP
-else msg_format("%^s¤¬Ìð¤òÊü¤Ã¤¿¡£", m_name);
-#else
-                       else msg_format("%^s fires an arrow!", m_name);
-#endif
-
-                       dam = damroll(3, 6);
-                       bolt(m_idx, GF_ARROW, dam, MS_ARROW_2, learnable);
-                       update_smart_learn(m_idx, DRS_REFLECT);
+                       /* XXX XXX XXX */
                        break;
                }
 
-               /* RF4_ARROW_3 */
+               /* RF4_XXX3 */
                case 96+6:
                {
-                       if (x!=px || y!=py) return (FALSE);
-                       disturb(1, 0);
-#ifdef JP
-if (blind) msg_format("%^s¤¬´ñ̯¤Ê²»¤òȯ¤·¤¿¡£", m_name);
-#else
-                       if (blind) msg_format("%^s makes a strange noise.", m_name);
-#endif
-
-#ifdef JP
-                       else msg_format("%s¤¬¥Ü¥ë¥È¤ò·â¤Ã¤¿¡£", m_name);
-#else
-                       else msg_format("%^s fires a bolt.", m_name);
-#endif
-                       dam = damroll(5, 6);
-                       bolt(m_idx, GF_ARROW, dam, MS_ARROW_3, learnable);
-                       update_smart_learn(m_idx, DRS_REFLECT);
+                       /* XXX XXX XXX */
                        break;
                }
 
-               /* RF4_ARROW_4 */
+               /* RF4_XXX4 */
                case 96+7:
                {
-                       if (x!=px || y!=py) return (FALSE);
-                       disturb(1, 0);
-#ifdef JP
-if (blind) msg_format("%^s¤¬´ñ̯¤Ê²»¤òȯ¤·¤¿¡£", m_name);
-#else
-                       if (blind) msg_format("%^s makes a strange noise.", m_name);
-#endif
-
-#ifdef JP
-                       else msg_format("%s¤¬¥Ü¥ë¥È¤ò·â¤Ã¤¿¡£", m_name);
-#else
-                       else msg_format("%^s fires a bolt.", m_name);
-#endif
-                       dam = damroll(7, 6);
-                       bolt(m_idx, GF_ARROW, dam, MS_ARROW_4, learnable);
-                       update_smart_learn(m_idx, DRS_REFLECT);
+                       /* XXX XXX XXX */
                        break;
                }
 
index d6cce97..566ce0c 100644 (file)
@@ -542,7 +542,7 @@ msg_format("%^s
                                break;
                        }
 
-                       /* RF4_ARROW_1 */
+                       /* RF4_SHOOT */
                        case 96+4:
                        {
                                if (known)
@@ -576,129 +576,30 @@ msg_format("%^s
                                        sound(SOUND_SHOOT);
                                }
 
-                               dam = damroll(2, 5);
-                               monst_bolt_monst(m_idx, y, x, GF_ARROW, dam, MS_ARROW_1, learnable);
+                               dam = damroll(r_ptr->blow[0].d_dice, r_ptr->blow[0].d_side);
+                               monst_bolt_monst(m_idx, y, x, GF_ARROW, dam, MS_SHOOT, learnable);
 
                                break;
                        }
 
-                       /* RF4_ARROW_2 */
+                       /* RF4_XXX2 */
                        case 96+5:
                        {
-                               if (known)
-                               {
-                                       if (see_either)
-                                       {
-                                               if (blind)
-                                               {
-#ifdef JP
-msg_format("%^s¤¬´ñ̯¤Ê²»¤òȯ¤·¤¿¡£", m_name);
-#else
-                                                       msg_format("%^s makes a strange noise.", m_name);
-#endif
-
-                                               }
-                                               else
-                                               {
-#ifdef JP
-msg_format("%^s¤¬%s¤ËÌð¤òÊü¤Ã¤¿¡£", m_name, t_name);
-#else
-                                                       msg_format("%^s fires an arrow at %s.", m_name, t_name);
-#endif
-
-                                               }
-                                       }
-                                       else
-                                       {
-                                                mon_fight = TRUE;
-                                       }
-
-                                       sound(SOUND_SHOOT);
-                               }
-
-                               dam = damroll(3, 6);
-                               monst_bolt_monst(m_idx, y, x, GF_ARROW, dam, MS_ARROW_2, learnable);
-
+                               /* XXX XXX XXX */
                                break;
                        }
 
-                       /* RF4_ARROW_3 */
+                       /* RF4_XXX3 */
                        case 96+6:
                        {
-                               if (known)
-                               {
-                                       if (see_either)
-                                       {
-                                               if (blind)
-                                               {
-#ifdef JP
-msg_format("%^s¤¬´ñ̯¤Ê²»¤òȯ¤·¤¿¡£", m_name);
-#else
-                                                       msg_format("%^s makes a strange noise.", m_name);
-#endif
-
-                                               }
-                                               else
-                                               {
-#ifdef JP
-msg_format("%s¤¬%s¤Ë¥Ü¥ë¥È¤òÊü¤Ã¤¿¡£", m_name, t_name);
-#else
-                                                       msg_format("%^s fires a bolt at %s.", m_name, t_name);
-#endif
-
-                                               }
-                                       }
-                                       else
-                                       {
-                                                mon_fight = TRUE;
-                                       }
-
-                                       sound(SOUND_SHOOT);
-                               }
-
-                               dam = damroll(5, 6);
-                               monst_bolt_monst(m_idx, y, x, GF_ARROW, dam, MS_ARROW_3, learnable);
-
+                               /* XXX XXX XXX */
                                break;
                        }
 
-                       /* RF4_ARROW_4 */
+                       /* RF4_XXX4 */
                        case 96+7:
                        {
-                               if (known)
-                               {
-                                       if (see_either)
-                                       {
-                                               if (blind)
-                                               {
-#ifdef JP
-msg_format("%^s¤¬´ñ̯¤Ê²»¤òȯ¤·¤¿¡£", m_name);
-#else
-                                                       msg_format("%^s makes a strange noise.", m_name);
-#endif
-
-                                               }
-                                               else
-                                               {
-#ifdef JP
-msg_format("%s¤¬%s¤Ë¥Ü¥ë¥È¤òÊü¤Ã¤¿¡£", m_name, t_name);
-#else
-                                                       msg_format("%^s fires a bolt at %s.", m_name, t_name);
-#endif
-
-                                               }
-                                       }
-                                       else
-                                       {
-                                                mon_fight = TRUE;
-                                       }
-
-                                       sound(SOUND_SHOOT);
-                               }
-
-                               dam = damroll(7, 6);
-                               monst_bolt_monst(m_idx, y, x, GF_ARROW, dam, MS_ARROW_4, learnable);
-
+                               /* XXX XXX XXX */
                                break;
                        }
 
index c346858..6b44799 100644 (file)
@@ -37,6 +37,9 @@ void learned_info(char *p, int power)
        {
                case MS_SHRIEK:
                case MS_XXX1:
+               case MS_XXX2:
+               case MS_XXX3:
+               case MS_XXX4:
                case MS_SCARE:
                case MS_BLIND:
                case MS_CONF:
@@ -78,18 +81,17 @@ void learned_info(char *p, int power)
                case MS_ROCKET:
                        sprintf(p, " %s%d", s_dam, hp/4);
                        break;
-               case MS_ARROW_1:
-                       sprintf(p, " %s2d5", s_dam);
-                       break;
-               case MS_ARROW_2:
-                       sprintf(p, " %s3d6", s_dam);
-                       break;
-               case MS_ARROW_3:
-                       sprintf(p, " %s5d6", s_dam);
-                       break;
-               case MS_ARROW_4:
-                       sprintf(p, " %s7d6", s_dam);
+               case MS_SHOOT:
+               {
+                       object_type *o_ptr = NULL;
+                       if (buki_motteruka(INVEN_RARM)) o_ptr = &inventory[INVEN_RARM];
+                       else if (buki_motteruka(INVEN_LARM)) o_ptr = &inventory[INVEN_LARM];
+                       else
+                               sprintf(p, " %s1", s_dam);
+                       if (o_ptr)
+                               sprintf(p, " %s%dd%d+%d", s_dam, o_ptr->dd, o_ptr->ds, o_ptr->to_d);
                        break;
+               }
                case MS_BR_ACID:
                case MS_BR_ELEC:
                case MS_BR_FIRE:
@@ -811,49 +813,36 @@ msg_print("
                damage = hp / 4;
                        fire_rocket(GF_ROCKET, dir, damage, 2);
                break;
-       case MS_ARROW_1:
+       case MS_SHOOT:
+       {
+               object_type *o_ptr = NULL;
+
                if (!get_aim_dir(&dir)) return FALSE;
                else
+               {
 #ifdef JP
 msg_print("Ìð¤òÊü¤Ã¤¿¡£");
 #else
                        msg_print("You fire an arrow.");
 #endif
-               damage = damroll(2, 5);
-               fire_bolt(GF_ARROW, dir, damage);
+                       if (buki_motteruka(INVEN_RARM)) o_ptr = &inventory[INVEN_RARM];
+                       else if (buki_motteruka(INVEN_LARM)) o_ptr = &inventory[INVEN_LARM];
+                       else
+                       damage = 1;
+                       if (o_ptr)
+                       {
+                               damage = damroll(o_ptr->dd, o_ptr->ds)+ o_ptr->to_d;
+                               if (damage < 1) damage = 1;
+                       }
+                       fire_bolt(GF_ARROW, dir, damage);
+               }
                break;
-       case MS_ARROW_2:
-               if (!get_aim_dir(&dir)) return FALSE;
-               else
-#ifdef JP
-msg_print("Ìð¤òÊü¤Ã¤¿¡£");
-#else
-                       msg_print("You fires an arrow.");
-#endif
-               damage = damroll(3, 6);
-               fire_bolt(GF_ARROW, dir, damage);
+       }
+       case MS_XXX2:
                break;
-       case MS_ARROW_3:
-               if (!get_aim_dir(&dir)) return FALSE;
-               else
-#ifdef JP
-msg_print("¥Ü¥ë¥È¤ò·â¤Ã¤¿¡£");
-#else
-                       msg_print("You fire a bolt.");
-#endif
-               damage = damroll(5, 6);
-               fire_bolt(GF_ARROW, dir, damage);
+       case MS_XXX3:
                break;
-       case MS_ARROW_4:
-               if (!get_aim_dir(&dir)) return FALSE;
-               else
-#ifdef JP
-msg_print("¥Ü¥ë¥È¤ò·â¤Ã¤¿¡£");
-#else
-                       msg_print("You fire a bolt.");
-#endif
-               damage = damroll(7, 6);
-               fire_bolt(GF_ARROW, dir, damage);
+       case MS_XXX4:
                break;
        case MS_BR_ACID:
                if (!get_aim_dir(&dir)) return FALSE;
index c6131e6..f7e6439 100644 (file)
@@ -5908,10 +5908,10 @@ monster_power monster_powers[MAX_MONSPELLS] =
 { 10,   4,  35,   89,  40, A_INT,  "²¿¤«"},
 { 40,  35,  85,    0,  40, A_INT,  "ËâÎϾõî"},
 { 35,  30,  80,  800,  70, A_STR,  "¥í¥±¥Ã¥È"},
-{  2,   1,  15,   10,  15, A_DEX,  "Ìð"},
-{  5,   2,  20,   18,  20, A_DEX,  "¶¯ÎϤÊÌð"},
-{ 12,   3,  25,   30,  25, A_DEX,  "¥Ü¥ë¥È"},
-{ 16,   4,  30,   42,  30, A_DEX,  "¶¯ÎϤʥܥë¥È"},
+{  5,   2,  20,   18,  15, A_DEX,  "¼Í·â"},
+{ 10,   4,  35,   89,  40, A_INT,  "²¿¤«"},
+{ 10,   4,  35,   89,  40, A_INT,  "²¿¤«"},
+{ 10,   4,  35,   89,  40, A_INT,  "²¿¤«"},
 { 20,  15,  55, 1600,  95, A_CON,  "»À¤Î¥Ö¥ì¥¹"},
 { 20,  15,  55, 1600,  95, A_CON,  "ÅÅ·â¤Î¥Ö¥ì¥¹"},
 { 20,  15,  55, 1600,  95, A_CON,  "±ê¤Î¥Ö¥ì¥¹"},
index c57cdf7..890027c 100644 (file)
@@ -2245,18 +2245,12 @@ spoil_out("
 #ifdef JP
 if (flags4 & RF4_SHRIEK)  vp[vn++] = "ÈáÌĤǽõ¤±¤òµá¤á¤ë";
 if (flags4 & RF4_ROCKET)  vp[vn++] = "¥í¥±¥Ã¥È¤òȯ¼Í¤¹¤ë";
-if (flags4 & RF4_ARROW_2) vp[vn++] = "¿ô²óÌð¤ò·â¤Ä";
-if (flags4 & RF4_ARROW_2) vp[vn++] = "¿ô²óÌð¤ò·â¤Ä";
-if (flags4 & RF4_ARROW_4) vp[vn++] = "¿ô²ó¼Í·â¤ò¤¹¤ë";
-if (flags4 & RF4_ARROW_4) vp[vn++] = "¿ô²ó¼Í·â¤ò¤¹¤ë";
+if (flags4 & RF4_SHOOT) vp[vn++] = "¼Í·â¤ò¤¹¤ë";
 if (flags6 & (RF6_SPECIAL)) vp[vn++] = "ÆÃÊ̤ʹÔÆ°¤ò¤¹¤ë";
 #else
                if (flags4 & RF4_SHRIEK)  vp[vn++] = "shriek for help";
                if (flags4 & RF4_ROCKET)  vp[vn++] = "shoot a rocket";
-               if (flags4 & RF4_ARROW_1) vp[vn++] = "fire arrows";
-               if (flags4 & RF4_ARROW_2) vp[vn++] = "fire arrows";
-               if (flags4 & RF4_ARROW_3) vp[vn++] = "fire missiles";
-               if (flags4 & RF4_ARROW_4) vp[vn++] = "fire missiles";
+               if (flags4 & RF4_SHOOT) vp[vn++] = "fire missiles";
                if (flags6 & (RF6_SPECIAL)) vp[vn++] = "do something";
 #endif
 
@@ -2946,6 +2940,8 @@ sprintf(buf, " %d 
                {
                        if (!r_ptr->blow[j].method) continue;
 
+                       if (r_ptr->blow[j].method == RBM_SHOOT) continue;
+
                        /* No method yet */
                        p = "???";