GAME_COMMAND commandID;
PLAY_EXIT_CODE code = PLAY_EXIT_NONE;
ACTION_IT actionIt;
- gameSurface->Redraw(gameWorld->GetPlayerCreature());
+ gameSurface->Draw(gameWorld->GetPlayerCreature());
while(code == PLAY_EXIT_NONE)
{
gameSurface->ViewCreatureStatus(gameWorld->GetPlayerCreature()->second.get());
break;
case GAME_COMMAND_REDRAW:
- gameSurface->Redraw(playerIt);
+ gameSurface->Draw(playerIt);
break;
case GAME_COMMAND_DEBUG_XML_SAVE:
gameWorld->XMLSave();
gameSurface->SystemMessage("XML\82É\95Û\91¶\82µ\82Ü\82µ\82½\81B");
break;
case GAME_COMMAND_DEBUG_XML_LOAD:
- gameSurface->Redraw(playerIt);
+ gameSurface->Draw(playerIt);
gameWorld->XMLLoad();
gameSurface->SystemMessage("XML\82©\82ç\8cÄ\82Ñ\8fo\82µ\82Ü\82µ\82½\81B");
break;
* @brief \83Q\81[\83\80\89æ\96Ê\95\\8e¦\82ð\8dX\90V\82·\82é\81B
* @return \82È\82µ
*/
- virtual void GameSurface::Redraw(const CREATURE_IT& subjectCreatureIt) { subjectCreatureIt; }
+ virtual void GameSurface::Draw(const CREATURE_IT& subjectCreatureIt) { subjectCreatureIt; }
/*!
* @brief \83Q\81[\83\80\89æ\96Ê\82É\83N\83\8a\81[\83`\83\83\81[\8fî\95ñ\82ð\95\\8e¦\82·\82é\81B
SDL_Event event;
do
{
- this->Redraw(subjectCreatureIt);
+ this->Draw(subjectCreatureIt);
SDL_PollEvent(&event);
} while(event.type != SDL_KEYDOWN);
}
this->windowSurface = SDL_GetWindowSurface(this->window);
}
- void GameSurfaceSDL::Redraw(const CREATURE_IT& subjectCreatureIt)
+ void GameSurfaceSDL::Draw(const CREATURE_IT& subjectCreatureIt)
{
SDL_Rect rectTemp = {0, 0, 0, 0};
Coordinates mapDrawingSize;
SDL_Event event;
SDL_Keycode key;
- this->Redraw(subjectCreatureIt);
+ this->Draw(subjectCreatureIt);
while (SDL_PollEvent(&event))
{
default:
break;
}
- this->Redraw(subjectCreatureIt);
+ this->Draw(subjectCreatureIt);
break;
case SDL_QUIT:
void GameSurfaceSDL::drawTimeStatus(void)
{
SDL_Rect messageRect = {0, 0, 200, 50};
- SDL_Rect messagePositon = {10, 480, 210, 530};
+ SDL_Rect messagePositon = {10, 480, 200, 50};
SDL_RenderCopy(renderer, gameTimeStatusTexture, &messageRect, &messagePositon);
}
* @param subjectCreatureIt \8eå\8aÏ\82Æ\82È\82é\83N\83\8a\81[\83`\83\83\81[\83C\83e\83\8c\81[\83^
* @return \82È\82µ
*/
- void GameSurfaceSDL::Redraw(const CREATURE_IT& subjectCreatureIt);
+ void GameSurfaceSDL::Draw(const CREATURE_IT& subjectCreatureIt);
/*!
* @brief \83Q\81[\83\80\8e\9e\8aÔ\95\\8e¦\82ð\8dX\90V\82·\82é