if (p_ptr->enter_dungeon && dun_level > 1)
{
/* No stair scum! */
+ object_level = 1;
}
- else
- {
- /* Put some objects in rooms */
- alloc_object(ALLOC_SET_ROOM, ALLOC_TYP_OBJECT, randnor(DUN_AMT_ROOM, 3));
- /* Put some objects/gold in the dungeon */
- alloc_object(ALLOC_SET_BOTH, ALLOC_TYP_OBJECT, randnor(DUN_AMT_ITEM, 3));
- alloc_object(ALLOC_SET_BOTH, ALLOC_TYP_GOLD, randnor(DUN_AMT_GOLD, 3));
- }
+ /* Put some objects in rooms */
+ alloc_object(ALLOC_SET_ROOM, ALLOC_TYP_OBJECT, randnor(DUN_AMT_ROOM, 3));
+
+ /* Put some objects/gold in the dungeon */
+ alloc_object(ALLOC_SET_BOTH, ALLOC_TYP_OBJECT, randnor(DUN_AMT_ITEM, 3));
+ alloc_object(ALLOC_SET_BOTH, ALLOC_TYP_GOLD, randnor(DUN_AMT_GOLD, 3));
+
+ /* Set back to default */
+ object_level = base_level;
/* Put the Guardian */
(void)alloc_guardian();