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Remove setting FloatABIType from the X86 port, nothing uses it.
author
Eric Christopher
<echristo@gmail.com>
Thu, 14 May 2015 22:26:54 +0000
(22:26 +0000)
committer
Eric Christopher
<echristo@gmail.com>
Thu, 14 May 2015 22:26:54 +0000
(22:26 +0000)
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@237398
91177308
-0d34-0410-b5e6-
96231b3b80d8
lib/Target/X86/X86TargetMachine.cpp
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diff --git
a/lib/Target/X86/X86TargetMachine.cpp
b/lib/Target/X86/X86TargetMachine.cpp
index
d5e7eac
..
2c59ed3
100644
(file)
--- a/
lib/Target/X86/X86TargetMachine.cpp
+++ b/
lib/Target/X86/X86TargetMachine.cpp
@@
-98,10
+98,6
@@
X86TargetMachine::X86TargetMachine(const Target &T, StringRef TT, StringRef CPU,
RM, CM, OL),
TLOF(createTLOF(Triple(getTargetTriple()))),
Subtarget(TT, CPU, FS, *this, Options.StackAlignmentOverride) {
- // default to hard float ABI
- if (Options.FloatABIType == FloatABI::Default)
- this->Options.FloatABIType = FloatABI::Hard;
-
// Windows stack unwinder gets confused when execution flow "falls through"
// after a call to 'noreturn' function.
// To prevent that, we emit a trap for 'unreachable' IR instructions.