"Enter character to be identified(^A:All,^U:Uniqs,^N:Non uniqs,^M:Name): "), &sym, FALSE))
{
- /* Restore */
screen_load();
return (FALSE);
if (!get_string(_("名前(英語の場合小文字で可)", "Enter name:"),temp, 70))
{
temp[0]=0;
-
- /* Restore */
screen_load();
return FALSE;
/* Display the result */
prt(buf, 16, 10);
-
/* Allocate the "who" array */
C_MAKE(who, max_r_idx, MONRACE_IDX);
{
/* Free the "who" array */
C_KILL(who, max_r_idx, MONRACE_IDX);
-
- /* Restore */
screen_load();
return (FALSE);
/* Free the "who" array */
C_KILL(who, max_r_idx, MONRACE_IDX);
-
- /* Restore */
screen_load();
return (!notpicked);
/* Restore if needed */
if (p_ptr->stat_cur[stat] != p_ptr->stat_max[stat])
{
- /* Restore */
p_ptr->stat_cur[stat] = p_ptr->stat_max[stat];
p_ptr->update |= (PU_BONUS);
/* Display inventory */
display_inven();
Term_fresh();
-
- /* Restore */
Term_activate(old);
}
}
target_set_prepare_look();//モンスター一覧を生成,ソート
print_monster_list(0, 0, h);
Term_fresh();
-
- /* Restore */
Term_activate(old);
}
}
/* Display equipment */
display_equip();
Term_fresh();
-
- /* Restore */
Term_activate(old);
}
}
/* Display spell list */
display_spell_list();
Term_fresh();
-
- /* Restore */
Term_activate(old);
}
}
update_playtime();
display_player(0);
Term_fresh();
-
- /* Restore */
Term_activate(old);
}
}
Term_erase(x, y, 255);
}
Term_fresh();
-
- /* Restore */
Term_activate(old);
}
}
display_map(&cy, &cx);
Term_fresh();
}
-
- /* Restore */
Term_activate(old);
}
}
/* Redraw dungeon view */
display_dungeon();
Term_fresh();
-
- /* Restore */
Term_activate(old);
}
}
/* Display monster race info */
if (p_ptr->monster_race_idx) display_roff(p_ptr->monster_race_idx);
Term_fresh();
-
- /* Restore */
Term_activate(old);
}
}
/* Display monster race info */
if (p_ptr->object_kind_idx) display_koff(p_ptr->object_kind_idx);
Term_fresh();
-
- /* Restore */
Term_activate(old);
}
}