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st/nine: Allow ColorFill on D3DFMT_NULL surfaces
author
Patrick Rudolph
<siro@das-labor.org>
Sat, 5 Dec 2015 13:14:38 +0000
(14:14 +0100)
committer
Axel Davy
<axel.davy@ens.fr>
Thu, 4 Feb 2016 21:12:17 +0000
(22:12 +0100)
Report success instead of failing as there's no resource for those surfaces.
Fixes a crash in Crysis: Warhead.
Signed-off-by: Patrick Rudolph <siro@das-labor.org>
Reviewed-by: Axel Davy <axel.davy@ens.fr>
src/gallium/state_trackers/nine/device9.c
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diff --git
a/src/gallium/state_trackers/nine/device9.c
b/src/gallium/state_trackers/nine/device9.c
index
496a6c9
..
44c6ebd
100644
(file)
--- a/
src/gallium/state_trackers/nine/device9.c
+++ b/
src/gallium/state_trackers/nine/device9.c
@@
-1669,6
+1669,8
@@
NineDevice9_ColorFill( struct NineDevice9 *This,
user_assert((surf->base.usage & D3DUSAGE_RENDERTARGET) ||
NineSurface9_IsOffscreenPlain(surf), D3DERR_INVALIDCALL);
+ user_assert(surf->desc.Format != D3DFMT_NULL, D3D_OK);
+
if (pRect) {
x = pRect->left;
y = pRect->top;