I:23:20:3
W:40:30:120:65000
P:0:6d4:11:23:-15
-F:VORPAL | HIDE_TYPE | SHOW_MODS | AGGRAVATE | KILL_HUMAN | KILL_ANIMAL
+F:VORPAL | HIDE_TYPE | SHOW_MODS | AGGRAVATE
+F:ACTIVATE | KILL_ANIMAL | KILL_HUMAN
+U:ARTS_FALLING_STAR
D:ÄԻ¤ê¤Ë¤¢¤Ã¤¿¸ð¿©Ë·¼ç¤¬ÀÚ¤é¤ì¤¿¤³¤È¤Ë¤¹¤éµ¤¤Å¤«¤º¡¢
D:Ç°Ê©¤ò¾§¤¨¤Ê¤¬¤é¼·Ãú¤âÊ⤤¤¿¸å¤ËÀäÌ¿¤·¤¿¤È¤¤¤¦ÍÅÅá¤À¡£
D:»ý¤Á¼ç¤ËºÒ¤¤¤ò¤â¤¿¤é¤¹¤È¸À¤ï¤ì¡¢¤½¤Î¼ç¤¿¤ë½êͼԤǤ¢¤Ã¤¿
break;
}
+ case ACT_FALLING_STAR:
+ {
+ msg_print(_("¤¢¤Ê¤¿¤ÏÍÅÅá¤ËÌ¥Æþ¤é¤ì¤¿¡Ä", "You are enchanted by cursed blade..."));
+ msg_print(_("¡Ö¶¸¤Û¤·¤¯ ·ì¤Î¤´¤È¤ ·î¤Ï¤Î¤Ü¤ì¤ê Èë¤á¤ª¤¤· Ëâ·õ ¤¤¤º¤³¤¾¤ä¡×", "'Behold the blade arts.'"));
+ massacre(py, px);
+ break;
+ }
+
case ACT_GRAND_CROSS:
{
msg_print(_("¡Ö°Ç¤Ë´Ô¤ì¡ª¡×", "You say, 'Return to darkness!'"));
#define ACT_DETECT_ALL_MONS 137
#define ACT_ULTIMATE_RESIST 138
/* 127 -> unused */
+#define ACT_FALLING_STAR 246
#define ACT_STRAIN_HASTE 247
#define ACT_TELEPORT_LEVEL 248
#define ACT_GRAND_CROSS 249
_("¥°¥é¥ó¥É¡¦¥¯¥í¥¹", "grand cross") },
{ "TELEPORT_LEVEL", ACT_TELEPORT_LEVEL, 10, 1500, {100, 200},
_("¥Æ¥ì¥Ý¡¼¥È¡¦¥ì¥Ù¥ë", "teleort level") },
+ { "ARTS_FALLING_STAR", ACT_FALLING_STAR, 20, 5500, {30, 50},
+ _("Ëâ·õ¡¦Î®¤ìÀ±", "blade arts 'falling star'") },
{ NULL, 0, 0, 0, {0, 0},
"" }
};