<ClCompile Include="..\..\src\status\temporary-resistance.c" />\r
<ClCompile Include="..\..\src\view\display-inventory.c" />\r
<ClCompile Include="..\..\src\view\display-map.c" />\r
+ <ClCompile Include="..\..\src\view\display-sub-window-items.c" />\r
<ClCompile Include="..\..\src\view\display-sub-window-spells.c" />\r
<ClCompile Include="..\..\src\view\display-sub-windows.c" />\r
<ClCompile Include="..\..\src\view\main-window-left-frame.c" />\r
<ClInclude Include="..\..\src\view\display-map.h" />\r
<ClInclude Include="..\..\src\view\display-messages.h" />\r
<ClInclude Include="..\..\src\view\display-monster-status.h" />\r
+ <ClInclude Include="..\..\src\view\display-sub-window-items.h" />\r
<ClInclude Include="..\..\src\view\display-sub-window-spells.h" />\r
<ClInclude Include="..\..\src\view\display-sub-windows.h" />\r
<ClInclude Include="..\..\src\view\main-window-left-frame.h" />\r
<ClCompile Include="..\..\src\flavor\named-item-describer.c">
<Filter>flavor</Filter>
</ClCompile>
+ <ClCompile Include="..\..\src\view\display-sub-window-items.c">
+ <Filter>view</Filter>
+ </ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\src\cmd\cmd-basic.h">
<ClInclude Include="..\..\src\flavor\named-item-describer.h">
<Filter>flavor</Filter>
</ClInclude>
+ <ClInclude Include="..\..\src\view\display-sub-window-items.h">
+ <Filter>view</Filter>
+ </ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="..\..\src\wall.bmp" />
view/display-player-misc-info.c view/display-player-misc-info.h \
view/display-player-middle.c view/display-player-middle.h \
view/display-player.c view/display-player.h \
+ view/display-sub-items.c view/display-sub-items.h \
view/display-sub-window-spells.c view/display-sub-window-spells.h \
view/display-sub-windows.c view/display-sub-windows.h \
view/display-util.c view/display-util.h \
#include "perception/object-perception.h"
#include "sv-definition/sv-lite-types.h"
#include "util/bit-flags-calculator.h"
-#include "util/quarks.h"
#include "util/string-processor.h"
+#include "view/display-sub-window-items.h"
static void describe_chest_trap(flavor_type *flavor_ptr)
{
flavor_ptr->t = object_desc_str(flavor_ptr->t, _("(充填中)", " (charging)"));
}
-void display_short_flavors(player_type *player_ptr, flavor_type *flavor_ptr)
-{
- flavor_ptr->tmp_val2[0] = '\0';
- if ((abbrev_extra || abbrev_all) && object_is_fully_known(flavor_ptr->o_ptr)) {
- if (!flavor_ptr->o_ptr->inscription || !angband_strchr(quark_str(flavor_ptr->o_ptr->inscription), '%')) {
- bool kanji = _(TRUE, FALSE);
- get_ability_abbreviation(player_ptr, flavor_ptr->tmp_val2, flavor_ptr->o_ptr, kanji, abbrev_all);
- }
- }
-
- if (flavor_ptr->o_ptr->inscription == 0)
- return;
-
- char buff[1024];
- if (flavor_ptr->tmp_val2[0])
- strcat(flavor_ptr->tmp_val2, ", ");
-
- get_inscription(player_ptr, buff, flavor_ptr->o_ptr);
- angband_strcat(flavor_ptr->tmp_val2, buff, sizeof(flavor_ptr->tmp_val2));
-}
-
static void decide_item_feeling(flavor_type *flavor_ptr)
{
flavor_ptr->fake_insc_buf[0] = '\0';
strcpy(flavor_ptr->fake_insc_buf, _("未判明", "tried"));
}
-void display_item_discount(flavor_type *flavor_ptr)
-{
- if ((flavor_ptr->o_ptr->discount == 0) || (flavor_ptr->tmp_val2[0] && ((flavor_ptr->o_ptr->ident & IDENT_STORE) == 0)))
- return;
-
- char discount_num_buf[4];
- if (flavor_ptr->fake_insc_buf[0])
- strcat(flavor_ptr->fake_insc_buf, ", ");
-
- (void)object_desc_num(discount_num_buf, flavor_ptr->o_ptr->discount);
- strcat(flavor_ptr->fake_insc_buf, discount_num_buf);
- strcat(flavor_ptr->fake_insc_buf, _("%引き", "% off"));
-}
-
-/*!
- * @brief 呪いの有無や割引率等を表示する
- * @param flavor_ptr アイテム表記への参照ポインタ
- * @return なし
- */
-void display_item_fake_inscription(flavor_type *flavor_ptr)
-{
- if ((flavor_ptr->fake_insc_buf[0] == '\0') && (flavor_ptr->tmp_val2[0] == '\0'))
- return;
-
- flavor_ptr->t = object_desc_chr(flavor_ptr->t, ' ');
- flavor_ptr->t = object_desc_chr(flavor_ptr->t, flavor_ptr->c1);
- if (flavor_ptr->fake_insc_buf[0])
- flavor_ptr->t = object_desc_str(flavor_ptr->t, flavor_ptr->fake_insc_buf);
-
- if ((flavor_ptr->fake_insc_buf[0] != '\0') && (flavor_ptr->tmp_val2[0] != '\0')) {
- flavor_ptr->t = object_desc_chr(flavor_ptr->t, ',');
- flavor_ptr->t = object_desc_chr(flavor_ptr->t, ' ');
- }
-
- if (flavor_ptr->tmp_val2[0])
- flavor_ptr->t = object_desc_str(flavor_ptr->t, flavor_ptr->tmp_val2);
-
- flavor_ptr->t = object_desc_chr(flavor_ptr->t, flavor_ptr->c2);
-}
-
/*!
* @brief オブジェクトの各表記を返すメイン関数 / Creates a description of the item "o_ptr", and stores it in "out_val".
* @param player_ptr プレーヤーへの参照ポインタ
--- /dev/null
+#include "view/display-sub-window-items.h"
+#include "flavor/flavor-util.h"
+#include "game-option/text-display-options.h"
+#include "object-enchant/special-object-flags.h"
+#include "perception/object-perception.h"
+#include "util/quarks.h"
+#include "util/string-processor.h"
+
+void display_short_flavors(player_type *player_ptr, flavor_type *flavor_ptr)
+{
+ flavor_ptr->tmp_val2[0] = '\0';
+ if ((abbrev_extra || abbrev_all) && object_is_fully_known(flavor_ptr->o_ptr)) {
+ if (!flavor_ptr->o_ptr->inscription || !angband_strchr(quark_str(flavor_ptr->o_ptr->inscription), '%')) {
+ bool kanji = _(TRUE, FALSE);
+ get_ability_abbreviation(player_ptr, flavor_ptr->tmp_val2, flavor_ptr->o_ptr, kanji, abbrev_all);
+ }
+ }
+
+ if (flavor_ptr->o_ptr->inscription == 0)
+ return;
+
+ char buff[1024];
+ if (flavor_ptr->tmp_val2[0])
+ strcat(flavor_ptr->tmp_val2, ", ");
+
+ get_inscription(player_ptr, buff, flavor_ptr->o_ptr);
+ angband_strcat(flavor_ptr->tmp_val2, buff, sizeof(flavor_ptr->tmp_val2));
+}
+
+void display_item_discount(flavor_type *flavor_ptr)
+{
+ if ((flavor_ptr->o_ptr->discount == 0) || (flavor_ptr->tmp_val2[0] && ((flavor_ptr->o_ptr->ident & IDENT_STORE) == 0)))
+ return;
+
+ char discount_num_buf[4];
+ if (flavor_ptr->fake_insc_buf[0])
+ strcat(flavor_ptr->fake_insc_buf, ", ");
+
+ (void)object_desc_num(discount_num_buf, flavor_ptr->o_ptr->discount);
+ strcat(flavor_ptr->fake_insc_buf, discount_num_buf);
+ strcat(flavor_ptr->fake_insc_buf, _("%引き", "% off"));
+}
+
+/*!
+ * @brief 呪いの有無や割引率等を表示する
+ * @param flavor_ptr アイテム表記への参照ポインタ
+ * @return なし
+ */
+void display_item_fake_inscription(flavor_type *flavor_ptr)
+{
+ if ((flavor_ptr->fake_insc_buf[0] == '\0') && (flavor_ptr->tmp_val2[0] == '\0'))
+ return;
+
+ flavor_ptr->t = object_desc_chr(flavor_ptr->t, ' ');
+ flavor_ptr->t = object_desc_chr(flavor_ptr->t, flavor_ptr->c1);
+ if (flavor_ptr->fake_insc_buf[0])
+ flavor_ptr->t = object_desc_str(flavor_ptr->t, flavor_ptr->fake_insc_buf);
+
+ if ((flavor_ptr->fake_insc_buf[0] != '\0') && (flavor_ptr->tmp_val2[0] != '\0')) {
+ flavor_ptr->t = object_desc_chr(flavor_ptr->t, ',');
+ flavor_ptr->t = object_desc_chr(flavor_ptr->t, ' ');
+ }
+
+ if (flavor_ptr->tmp_val2[0])
+ flavor_ptr->t = object_desc_str(flavor_ptr->t, flavor_ptr->tmp_val2);
+
+ flavor_ptr->t = object_desc_chr(flavor_ptr->t, flavor_ptr->c2);
+}
--- /dev/null
+#pragma once
+
+#include "system/angband.h"
+
+typedef struct flavor_type flavor_type;
+void display_short_flavors(player_type *player_ptr, flavor_type *flavor_ptr);
+void display_item_discount(flavor_type *flavor_ptr);
+void display_item_fake_inscription(flavor_type *flavor_ptr);