* @brief 青魔法のボール/ボルト系呪文ヘッダ
*/
-typedef struct bmc_type bmc_type;
+struct bmc_type;
struct player_type;
bool cast_blue_ball_acid(player_type *caster_ptr, bmc_type *bmc_ptr);
bool cast_blue_ball_elec(player_type *caster_ptr, bmc_type *bmc_ptr);
* @brief 青魔法のブレス系呪文ヘッダ
*/
-typedef struct bmc_type bmc_type;
+struct bmc_type;
struct player_type;
bool cast_blue_breath_acid(player_type *caster_ptr, bmc_type *bmc_ptr);
bool cast_blue_breath_elec(player_type *caster_ptr, bmc_type *bmc_ptr);
* @brief 青魔法の呪い系処理ヘッダ
*/
-typedef struct bmc_type bmc_type;
+struct bmc_type;
struct player_type;
bool cast_blue_drain_mana(player_type *caster_ptr, bmc_type *bmc_ptr);
bool cast_blue_mind_blast(player_type *caster_ptr, bmc_type *bmc_ptr);
* @brief 青魔法の状態異常系スペルヘッダ
*/
-typedef struct bmc_type bmc_type;
+struct bmc_type;
struct player_type;
bool cast_blue_scare(player_type *caster_ptr, bmc_type *bmc_ptr);
bool cast_blue_blind(player_type *caster_ptr, bmc_type *bmc_ptr);
* @brief 青魔法の召喚系スペルヘッダ
*/
-typedef struct bmc_type bmc_type;
+struct bmc_type;
struct player_type;
bool cast_blue_summon_kin(player_type *caster_ptr, bmc_type *bmc_ptr);
bool cast_blue_summon_cyber(player_type *caster_ptr, bmc_type *bmc_ptr);