#include <sched.h>
+#include <android/hardware/configstore/1.0/ISurfaceFlingerConfigs.h>
+#include <android/hardware/graphics/allocator/2.0/IAllocator.h>
#include <cutils/sched_policy.h>
#include <binder/IServiceManager.h>
#include <binder/IPCThreadState.h>
#include <binder/ProcessState.h>
#include <binder/IServiceManager.h>
+#include <hidl/LegacySupport.h>
+#include <configstore/Utils.h>
#include "GpuService.h"
#include "SurfaceFlinger.h"
using namespace android;
+using android::hardware::graphics::allocator::V2_0::IAllocator;
+using android::hardware::configstore::V1_0::ISurfaceFlingerConfigs;
+using android::hardware::configstore::getBool;
+using android::hardware::configstore::getBool;
+
+static status_t startGraphicsAllocatorService() {
+ hardware::configureRpcThreadpool( 1 /* maxThreads */,
+ false /* callerWillJoin */);
+ status_t result =
+ hardware::registerPassthroughServiceImplementation<IAllocator>();
+ if (result != OK) {
+ ALOGE("could not start graphics allocator service");
+ return result;
+ }
+
+ return OK;
+}
+
int main(int, char**) {
+ if (getBool<ISurfaceFlingerConfigs,
+ &ISurfaceFlingerConfigs::startGraphicsAllocatorService>(false)) {
+ startGraphicsAllocatorService();
+ }
+
signal(SIGPIPE, SIG_IGN);
// When SF is launched in its own process, limit the number of
// binder threads to 4.