* May return {@code null}, if the codec did not publish any measurement
* data.
* <p>
- * This is a performance estimate provided by the device manufacturer
- * based on full-speed decoding and encoding measurements in various configurations
+ * This is a performance estimate provided by the device manufacturer based on statistical
+ * sampling of full-speed decoding and encoding measurements in various configurations
* of common video sizes supported by the codec. As such it should only be used to
* compare individual codecs on the device. The value is not suitable for comparing
* different devices or even different android releases for the same device.
* <p>
- * The returned range corresponds to the fastest frame rates achieved in the tested
- * configurations. It is interpolated from the nearest frame size(s) tested. Codec
- * performance is severely impacted by other activity on the device, and can vary
- * significantly.
+ * <em>On {@link android.os.Build.VERSION_CODES#M} release</em> the returned range
+ * corresponds to the fastest frame rates achieved in the tested configurations. As
+ * such, it should not be used to gauge guaranteed or even average codec performance
+ * on the device.
+ * <p>
+ * <em>On {@link android.os.Build.VERSION_CODES#N} release</em> the returned range
+ * corresponds closer to sustained performance <em>in tested configurations</em>.
+ * One can expect to achieve sustained performance higher than the lower limit more than
+ * 50% of the time, and higher than half of the lower limit at least 90% of the time
+ * <em>in tested configurations</em>.
+ * Conversely, one can expect performance lower than twice the upper limit at least
+ * 90% of the time.
+ * <p class=note>
+ * Tested configurations use a single active codec. For use cases where multiple
+ * codecs are active, applications can expect lower and in most cases significantly lower
+ * performance.
+ * <p class=note>
+ * The returned range value is interpolated from the nearest frame size(s) tested.
+ * Codec performance is severely impacted by other activity on the device as well
+ * as environmental factors (such as battery level, temperature or power source), and can
+ * vary significantly even in a steady environment.
* <p class=note>
* Use this method in cases where only codec performance matters, e.g. to evaluate if
* a codec has any chance of meeting a performance target. Codecs are listed