<ClCompile Include="..\..\src\birth\initial-equipments-table.c" />\r
<ClCompile Include="..\..\src\birth\inventory-initializer.c" />\r
<ClCompile Include="..\..\src\birth\quick-start.c" />\r
+ <ClCompile Include="..\..\src\blue-magic\blue-magic-casterc.c" />\r
<ClCompile Include="..\..\src\blue-magic\learnt-info.c" />\r
<ClCompile Include="..\..\src\blue-magic\learnt-power-getter.c" />\r
<ClCompile Include="..\..\src\cmd-action\cmd-attack.c" />\r
<ClInclude Include="..\..\src\birth\initial-equipments-table.h" />\r
<ClInclude Include="..\..\src\birth\inventory-initializer.h" />\r
<ClInclude Include="..\..\src\birth\quick-start.h" />\r
+ <ClInclude Include="..\..\src\blue-magic\blue-magic-caster.h" />\r
<ClInclude Include="..\..\src\blue-magic\learnt-info.h" />\r
<ClInclude Include="..\..\src\blue-magic\learnt-power-getter.h" />\r
<ClInclude Include="..\..\src\cmd-action\cmd-attack.h" />\r
<ClCompile Include="..\..\src\mind\mind-blue-mage.c">
<Filter>mind</Filter>
</ClCompile>
+ <ClCompile Include="..\..\src\blue-magic\blue-magic-casterc.c">
+ <Filter>blue-magic</Filter>
+ </ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\src\combat\shoot.h">
<ClInclude Include="..\..\src\blue-magic\learnt-power-getter.h">
<Filter>blue-magic</Filter>
</ClInclude>
+ <ClInclude Include="..\..\src\blue-magic\blue-magic-caster.h">
+ <Filter>blue-magic</Filter>
+ </ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="..\..\src\wall.bmp" />
birth/auto-roller.c birth/auto-roller.h \
birth/birth-wizard.c birth/birth-wizard.h \
\
+ blue-magic/blue-magic-caster.c blue-magic/blue-magic-caster.h \
blue-magic/learnt-info.c blue-magic/learnt-info.h \
blue-magic/learnt-power-getter.c blue-magic/learnt-power-getter.h \
\
--- /dev/null
+#pragma once
+
+#include "system/angband.h"
+
+bool cast_learned_spell(player_type *caster_ptr, int spell, const bool success);
--- /dev/null
+#include "blue-magic/blue-magic-caster.h"
+#include "blue-magic/learnt-info.h"
+#include "core/hp-mp-processor.h"
+#include "floor/floor.h"
+#include "grid/grid.h"
+#include "io/targeting.h"
+#include "monster-floor/monster-summon.h"
+#include "monster-floor/place-monster-types.h"
+#include "monster-race/monster-race.h"
+#include "monster-race/race-flags-resistance.h"
+#include "monster-race/race-flags1.h"
+#include "monster/monster-describer.h"
+#include "monster/monster-info.h"
+#include "monster/monster-status.h"
+#include "mspell/mspell-damage-calculator.h"
+#include "mspell/mspell-type.h"
+#include "spell-kind/spells-launcher.h"
+#include "spell-kind/spells-lite.h"
+#include "spell-kind/spells-neighbor.h"
+#include "spell-kind/spells-sight.h"
+#include "spell-kind/spells-world.h"
+#include "spell/spells-status.h"
+#include "spell/spells-summon.h"
+#include "spell/spell-types.h"
+#include "status/bad-status-setter.h"
+#include "status/body-improvement.h"
+#include "status/buff-setter.h"
+#include "spell-kind/spells-teleport.h"
+#include "system/floor-type-definition.h"
+#include "view/display-messages.h"
+
+/*!
+ * @brief 青魔法の発動 /
+ * do_cmd_cast calls this function if the player's class is 'blue-mage'.
+ * @param spell 発動するモンスター攻撃のID
+ * @param success TRUEは成功時、FALSEは失敗時の処理を行う
+ * @return 処理を実行したらTRUE、キャンセルした場合FALSEを返す。
+ */
+bool cast_learned_spell(player_type *caster_ptr, int spell, const bool success)
+{
+ DIRECTION dir;
+ PLAYER_LEVEL plev = get_pseudo_monstetr_level(caster_ptr);
+ PLAYER_LEVEL summon_lev = caster_ptr->lev * 2 / 3 + randint1(caster_ptr->lev / 2);
+ HIT_POINT damage = 0;
+ bool pet = success; // read-only.
+ bool no_trump = FALSE;
+ BIT_FLAGS p_mode = pet ? PM_FORCE_PET : PM_NO_PET;
+ BIT_FLAGS u_mode = 0L;
+ BIT_FLAGS g_mode = pet ? 0 : PM_ALLOW_GROUP;
+ if (!success || (randint1(50 + plev) < plev / 10))
+ u_mode = PM_ALLOW_UNIQUE;
+
+ floor_type *floor_ptr = caster_ptr->current_floor_ptr;
+ switch (spell) {
+ case MS_SHRIEK:
+ msg_print(_("かん高い金切り声をあげた。", "You make a high pitched shriek."));
+ aggravate_monsters(caster_ptr, 0);
+ break;
+ case MS_XXX1:
+ break;
+ case MS_DISPEL: {
+ if (!target_set(caster_ptr, TARGET_KILL))
+ return FALSE;
+
+ MONSTER_IDX m_idx = floor_ptr->grid_array[target_row][target_col].m_idx;
+ if (!m_idx)
+ break;
+
+ if (!player_has_los_bold(caster_ptr, target_row, target_col))
+ break;
+
+ if (!projectable(caster_ptr, caster_ptr->y, caster_ptr->x, target_row, target_col))
+ break;
+
+ dispel_monster_status(caster_ptr, m_idx);
+ break;
+ }
+ case MS_ROCKET:
+ if (!get_aim_dir(caster_ptr, &dir))
+ return FALSE;
+
+ msg_print(_("ロケットを発射した。", "You fire a rocket."));
+ damage = monspell_bluemage_damage(caster_ptr, (MS_ROCKET), plev, DAM_ROLL);
+ fire_rocket(caster_ptr, GF_ROCKET, dir, damage, 2);
+ break;
+ case MS_SHOOT: {
+ if (!get_aim_dir(caster_ptr, &dir))
+ return FALSE;
+
+ msg_print(_("矢を放った。", "You fire an arrow."));
+ damage = monspell_bluemage_damage(caster_ptr, (MS_SHOOT), plev, DAM_ROLL);
+ fire_bolt(caster_ptr, GF_ARROW, dir, damage);
+ break;
+ }
+ case MS_XXX2:
+ break;
+ case MS_XXX3:
+ break;
+ case MS_XXX4:
+ break;
+ case MS_BR_ACID:
+ if (!get_aim_dir(caster_ptr, &dir))
+ return FALSE;
+
+ msg_print(_("酸のブレスを吐いた。", "You breathe acid."));
+ damage = monspell_bluemage_damage(caster_ptr, (MS_BR_ACID), plev, DAM_ROLL);
+ fire_breath(caster_ptr, GF_ACID, dir, damage, (plev > 40 ? 3 : 2));
+ break;
+ case MS_BR_ELEC:
+ if (!get_aim_dir(caster_ptr, &dir))
+ return FALSE;
+
+ msg_print(_("稲妻のブレスを吐いた。", "You breathe lightning."));
+ damage = monspell_bluemage_damage(caster_ptr, (MS_BR_ELEC), plev, DAM_ROLL);
+ fire_breath(caster_ptr, GF_ELEC, dir, damage, (plev > 40 ? 3 : 2));
+ break;
+ case MS_BR_FIRE:
+ if (!get_aim_dir(caster_ptr, &dir))
+ return FALSE;
+
+ msg_print(_("火炎のブレスを吐いた。", "You breathe fire."));
+ damage = monspell_bluemage_damage(caster_ptr, (MS_BR_FIRE), plev, DAM_ROLL);
+ fire_breath(caster_ptr, GF_FIRE, dir, damage, (plev > 40 ? 3 : 2));
+ break;
+ case MS_BR_COLD:
+ if (!get_aim_dir(caster_ptr, &dir))
+ return FALSE;
+
+ msg_print(_("冷気のブレスを吐いた。", "You breathe frost."));
+ damage = monspell_bluemage_damage(caster_ptr, (MS_BR_COLD), plev, DAM_ROLL);
+ fire_breath(caster_ptr, GF_COLD, dir, damage, (plev > 40 ? 3 : 2));
+ break;
+ case MS_BR_POIS:
+ if (!get_aim_dir(caster_ptr, &dir))
+ return FALSE;
+
+ msg_print(_("ガスのブレスを吐いた。", "You breathe gas."));
+ damage = monspell_bluemage_damage(caster_ptr, (MS_BR_POIS), plev, DAM_ROLL);
+ fire_breath(caster_ptr, GF_POIS, dir, damage, (plev > 40 ? 3 : 2));
+ break;
+ case MS_BR_NETHER:
+ if (!get_aim_dir(caster_ptr, &dir))
+ return FALSE;
+
+ msg_print(_("地獄のブレスを吐いた。", "You breathe nether."));
+ damage = monspell_bluemage_damage(caster_ptr, (MS_BR_NETHER), plev, DAM_ROLL);
+ fire_breath(caster_ptr, GF_NETHER, dir, damage, (plev > 40 ? 3 : 2));
+ break;
+ case MS_BR_LITE:
+ if (!get_aim_dir(caster_ptr, &dir))
+ return FALSE;
+
+ msg_print(_("閃光のブレスを吐いた。", "You breathe light."));
+ damage = monspell_bluemage_damage(caster_ptr, (MS_BR_LITE), plev, DAM_ROLL);
+ fire_breath(caster_ptr, GF_LITE, dir, damage, (plev > 40 ? 3 : 2));
+ break;
+ case MS_BR_DARK:
+ if (!get_aim_dir(caster_ptr, &dir))
+ return FALSE;
+
+ msg_print(_("暗黒のブレスを吐いた。", "You breathe darkness."));
+ damage = monspell_bluemage_damage(caster_ptr, (MS_BR_DARK), plev, DAM_ROLL);
+ fire_breath(caster_ptr, GF_DARK, dir, damage, (plev > 40 ? 3 : 2));
+ break;
+ case MS_BR_CONF:
+ if (!get_aim_dir(caster_ptr, &dir))
+ return FALSE;
+
+ msg_print(_("混乱のブレスを吐いた。", "You breathe confusion."));
+ damage = monspell_bluemage_damage(caster_ptr, (MS_BR_CONF), plev, DAM_ROLL);
+ fire_breath(caster_ptr, GF_CONFUSION, dir, damage, (plev > 40 ? 3 : 2));
+ break;
+ case MS_BR_SOUND:
+ if (!get_aim_dir(caster_ptr, &dir))
+ return FALSE;
+
+ msg_print(_("轟音のブレスを吐いた。", "You breathe sound."));
+ damage = monspell_bluemage_damage(caster_ptr, (MS_BR_SOUND), plev, DAM_ROLL);
+ fire_breath(caster_ptr, GF_SOUND, dir, damage, (plev > 40 ? 3 : 2));
+ break;
+ case MS_BR_CHAOS:
+ if (!get_aim_dir(caster_ptr, &dir))
+ return FALSE;
+
+ msg_print(_("カオスのブレスを吐いた。", "You breathe chaos."));
+ damage = monspell_bluemage_damage(caster_ptr, (MS_BR_CHAOS), plev, DAM_ROLL);
+ fire_breath(caster_ptr, GF_CHAOS, dir, damage, (plev > 40 ? 3 : 2));
+ break;
+ case MS_BR_DISEN:
+ if (!get_aim_dir(caster_ptr, &dir))
+ return FALSE;
+
+ msg_print(_("劣化のブレスを吐いた。", "You breathe disenchantment."));
+ damage = monspell_bluemage_damage(caster_ptr, (MS_BR_DISEN), plev, DAM_ROLL);
+ fire_breath(caster_ptr, GF_DISENCHANT, dir, damage, (plev > 40 ? 3 : 2));
+ break;
+ case MS_BR_NEXUS:
+ if (!get_aim_dir(caster_ptr, &dir))
+ return FALSE;
+
+ msg_print(_("因果混乱のブレスを吐いた。", "You breathe nexus."));
+ damage = monspell_bluemage_damage(caster_ptr, (MS_BR_NEXUS), plev, DAM_ROLL);
+ fire_breath(caster_ptr, GF_NEXUS, dir, damage, (plev > 40 ? 3 : 2));
+ break;
+ case MS_BR_TIME:
+ if (!get_aim_dir(caster_ptr, &dir))
+ return FALSE;
+
+ msg_print(_("時間逆転のブレスを吐いた。", "You breathe time."));
+ damage = monspell_bluemage_damage(caster_ptr, (MS_BR_TIME), plev, DAM_ROLL);
+ fire_breath(caster_ptr, GF_TIME, dir, damage, (plev > 40 ? 3 : 2));
+ break;
+ case MS_BR_INERTIA:
+ if (!get_aim_dir(caster_ptr, &dir))
+ return FALSE;
+
+ msg_print(_("遅鈍のブレスを吐いた。", "You breathe inertia."));
+ damage = monspell_bluemage_damage(caster_ptr, (MS_BR_INERTIA), plev, DAM_ROLL);
+ fire_breath(caster_ptr, GF_INERTIAL, dir, damage, (plev > 40 ? 3 : 2));
+ break;
+ case MS_BR_GRAVITY:
+ if (!get_aim_dir(caster_ptr, &dir))
+ return FALSE;
+
+ msg_print(_("重力のブレスを吐いた。", "You breathe gravity."));
+ damage = monspell_bluemage_damage(caster_ptr, (MS_BR_GRAVITY), plev, DAM_ROLL);
+ fire_breath(caster_ptr, GF_GRAVITY, dir, damage, (plev > 40 ? 3 : 2));
+ break;
+ case MS_BR_SHARDS:
+ if (!get_aim_dir(caster_ptr, &dir))
+ return FALSE;
+
+ msg_print(_("破片のブレスを吐いた。", "You breathe shards."));
+ damage = monspell_bluemage_damage(caster_ptr, (MS_BR_SHARDS), plev, DAM_ROLL);
+ fire_breath(caster_ptr, GF_SHARDS, dir, damage, (plev > 40 ? 3 : 2));
+ break;
+ case MS_BR_PLASMA:
+ if (!get_aim_dir(caster_ptr, &dir))
+ return FALSE;
+
+ msg_print(_("プラズマのブレスを吐いた。", "You breathe plasma."));
+ damage = monspell_bluemage_damage(caster_ptr, (MS_BR_PLASMA), plev, DAM_ROLL);
+ fire_breath(caster_ptr, GF_PLASMA, dir, damage, (plev > 40 ? 3 : 2));
+ break;
+ case MS_BR_FORCE:
+ if (!get_aim_dir(caster_ptr, &dir))
+ return FALSE;
+
+ msg_print(_("フォースのブレスを吐いた。", "You breathe force."));
+ damage = monspell_bluemage_damage(caster_ptr, (MS_BR_FORCE), plev, DAM_ROLL);
+ fire_breath(caster_ptr, GF_FORCE, dir, damage, (plev > 40 ? 3 : 2));
+ break;
+ case MS_BR_MANA:
+ if (!get_aim_dir(caster_ptr, &dir))
+ return FALSE;
+
+ msg_print(_("魔力のブレスを吐いた。", "You breathe mana."));
+ damage = monspell_bluemage_damage(caster_ptr, (MS_BR_MANA), plev, DAM_ROLL);
+ fire_breath(caster_ptr, GF_MANA, dir, damage, (plev > 40 ? 3 : 2));
+ break;
+ case MS_BALL_NUKE:
+ if (!get_aim_dir(caster_ptr, &dir))
+ return FALSE;
+
+ msg_print(_("放射能球を放った。", "You cast a ball of radiation."));
+ damage = monspell_bluemage_damage(caster_ptr, (MS_BALL_NUKE), plev, DAM_ROLL);
+ fire_ball(caster_ptr, GF_NUKE, dir, damage, 2);
+ break;
+ case MS_BR_NUKE:
+ if (!get_aim_dir(caster_ptr, &dir))
+ return FALSE;
+
+ msg_print(_("放射性廃棄物のブレスを吐いた。", "You breathe toxic waste."));
+ damage = monspell_bluemage_damage(caster_ptr, (MS_BR_NUKE), plev, DAM_ROLL);
+ fire_breath(caster_ptr, GF_NUKE, dir, damage, (plev > 40 ? 3 : 2));
+ break;
+ case MS_BALL_CHAOS:
+ if (!get_aim_dir(caster_ptr, &dir))
+ return FALSE;
+
+ msg_print(_("純ログルスを放った。", "You invoke a raw Logrus."));
+ damage = monspell_bluemage_damage(caster_ptr, (MS_BALL_CHAOS), plev, DAM_ROLL);
+ fire_ball(caster_ptr, GF_CHAOS, dir, damage, 4);
+ break;
+ case MS_BR_DISI:
+ if (!get_aim_dir(caster_ptr, &dir))
+ return FALSE;
+
+ msg_print(_("分解のブレスを吐いた。", "You breathe disintegration."));
+ damage = monspell_bluemage_damage(caster_ptr, (MS_BR_DISI), plev, DAM_ROLL);
+ fire_breath(caster_ptr, GF_DISINTEGRATE, dir, damage, (plev > 40 ? 3 : 2));
+ break;
+ case MS_BALL_ACID:
+ if (!get_aim_dir(caster_ptr, &dir))
+ return FALSE;
+
+ msg_print(_("アシッド・ボールの呪文を唱えた。", "You cast an acid ball."));
+ damage = monspell_bluemage_damage(caster_ptr, (MS_BALL_ACID), plev, DAM_ROLL);
+ fire_ball(caster_ptr, GF_ACID, dir, damage, 2);
+ break;
+ case MS_BALL_ELEC:
+ if (!get_aim_dir(caster_ptr, &dir))
+ return FALSE;
+
+ msg_print(_("サンダー・ボールの呪文を唱えた。", "You cast a lightning ball."));
+ damage = monspell_bluemage_damage(caster_ptr, (MS_BALL_ELEC), plev, DAM_ROLL);
+ fire_ball(caster_ptr, GF_ELEC, dir, damage, 2);
+ break;
+ case MS_BALL_FIRE:
+ if (!get_aim_dir(caster_ptr, &dir))
+ return FALSE;
+
+ msg_print(_("ファイア・ボールの呪文を唱えた。", "You cast a fire ball."));
+ damage = monspell_bluemage_damage(caster_ptr, (MS_BALL_FIRE), plev, DAM_ROLL);
+ fire_ball(caster_ptr, GF_FIRE, dir, damage, 2);
+ break;
+ case MS_BALL_COLD:
+ if (!get_aim_dir(caster_ptr, &dir))
+ return FALSE;
+
+ msg_print(_("アイス・ボールの呪文を唱えた。", "You cast a frost ball."));
+ damage = monspell_bluemage_damage(caster_ptr, (MS_BALL_COLD), plev, DAM_ROLL);
+ fire_ball(caster_ptr, GF_COLD, dir, damage, 2);
+ break;
+ case MS_BALL_POIS:
+ if (!get_aim_dir(caster_ptr, &dir))
+ return FALSE;
+
+ msg_print(_("悪臭雲の呪文を唱えた。", "You cast a stinking cloud."));
+ damage = monspell_bluemage_damage(caster_ptr, (MS_BALL_POIS), plev, DAM_ROLL);
+ fire_ball(caster_ptr, GF_POIS, dir, damage, 2);
+ break;
+ case MS_BALL_NETHER:
+ if (!get_aim_dir(caster_ptr, &dir))
+ return FALSE;
+
+ msg_print(_("地獄球の呪文を唱えた。", "You cast a nether ball."));
+ damage = monspell_bluemage_damage(caster_ptr, (MS_BALL_NETHER), plev, DAM_ROLL);
+ fire_ball(caster_ptr, GF_NETHER, dir, damage, 2);
+ break;
+ case MS_BALL_WATER:
+ if (!get_aim_dir(caster_ptr, &dir))
+ return FALSE;
+
+ msg_print(_("流れるような身振りをした。", "You gesture fluidly."));
+ damage = monspell_bluemage_damage(caster_ptr, (MS_BALL_WATER), plev, DAM_ROLL);
+ fire_ball(caster_ptr, GF_WATER, dir, damage, 4);
+ break;
+ case MS_BALL_MANA:
+ if (!get_aim_dir(caster_ptr, &dir))
+ return FALSE;
+
+ msg_print(_("魔力の嵐の呪文を念じた。", "You invoke a mana storm."));
+ damage = monspell_bluemage_damage(caster_ptr, (MS_BALL_MANA), plev, DAM_ROLL);
+ fire_ball(caster_ptr, GF_MANA, dir, damage, 4);
+ break;
+ case MS_BALL_DARK:
+ if (!get_aim_dir(caster_ptr, &dir))
+ return FALSE;
+
+ msg_print(_("暗黒の嵐の呪文を念じた。", "You invoke a darkness storm."));
+ damage = monspell_bluemage_damage(caster_ptr, (MS_BALL_DARK), plev, DAM_ROLL);
+ fire_ball(caster_ptr, GF_DARK, dir, damage, 4);
+ break;
+ case MS_DRAIN_MANA:
+ if (!get_aim_dir(caster_ptr, &dir))
+ return FALSE;
+
+ damage = monspell_bluemage_damage(caster_ptr, (MS_DRAIN_MANA), plev, DAM_ROLL);
+ fire_ball_hide(caster_ptr, GF_DRAIN_MANA, dir, damage, 0);
+ break;
+ case MS_MIND_BLAST:
+ if (!get_aim_dir(caster_ptr, &dir))
+ return FALSE;
+
+ damage = monspell_bluemage_damage(caster_ptr, (MS_MIND_BLAST), plev, DAM_ROLL);
+ fire_ball_hide(caster_ptr, GF_MIND_BLAST, dir, damage, 0);
+ break;
+ case MS_BRAIN_SMASH:
+ if (!get_aim_dir(caster_ptr, &dir))
+ return FALSE;
+
+ damage = monspell_bluemage_damage(caster_ptr, (MS_BRAIN_SMASH), plev, DAM_ROLL);
+ fire_ball_hide(caster_ptr, GF_BRAIN_SMASH, dir, damage, 0);
+ break;
+ case MS_CAUSE_1:
+ if (!get_aim_dir(caster_ptr, &dir))
+ return FALSE;
+
+ damage = monspell_bluemage_damage(caster_ptr, (MS_CAUSE_1), plev, DAM_ROLL);
+ fire_ball_hide(caster_ptr, GF_CAUSE_1, dir, damage, 0);
+ break;
+ case MS_CAUSE_2:
+ if (!get_aim_dir(caster_ptr, &dir))
+ return FALSE;
+
+ damage = monspell_bluemage_damage(caster_ptr, (MS_CAUSE_2), plev, DAM_ROLL);
+ fire_ball_hide(caster_ptr, GF_CAUSE_2, dir, damage, 0);
+ break;
+ case MS_CAUSE_3:
+ if (!get_aim_dir(caster_ptr, &dir))
+ return FALSE;
+
+ damage = monspell_bluemage_damage(caster_ptr, (MS_CAUSE_3), plev, DAM_ROLL);
+ fire_ball_hide(caster_ptr, GF_CAUSE_3, dir, damage, 0);
+ break;
+ case MS_CAUSE_4:
+ if (!get_aim_dir(caster_ptr, &dir))
+ return FALSE;
+
+ damage = monspell_bluemage_damage(caster_ptr, (MS_CAUSE_4), plev, DAM_ROLL);
+ fire_ball_hide(caster_ptr, GF_CAUSE_4, dir, damage, 0);
+ break;
+ case MS_BOLT_ACID:
+ if (!get_aim_dir(caster_ptr, &dir))
+ return FALSE;
+
+ msg_print(_("アシッド・ボルトの呪文を唱えた。", "You cast an acid bolt."));
+ damage = monspell_bluemage_damage(caster_ptr, (MS_BOLT_ACID), plev, DAM_ROLL);
+ fire_bolt(caster_ptr, GF_ACID, dir, damage);
+ break;
+ case MS_BOLT_ELEC:
+ if (!get_aim_dir(caster_ptr, &dir))
+ return FALSE;
+
+ msg_print(_("サンダー・ボルトの呪文を唱えた。", "You cast a lightning bolt."));
+ damage = monspell_bluemage_damage(caster_ptr, (MS_BOLT_ELEC), plev, DAM_ROLL);
+ fire_bolt(caster_ptr, GF_ELEC, dir, damage);
+ break;
+ case MS_BOLT_FIRE:
+ if (!get_aim_dir(caster_ptr, &dir))
+ return FALSE;
+
+ msg_print(_("ファイア・ボルトの呪文を唱えた。", "You cast a fire bolt."));
+ damage = monspell_bluemage_damage(caster_ptr, (MS_BOLT_FIRE), plev, DAM_ROLL);
+ fire_bolt(caster_ptr, GF_FIRE, dir, damage);
+ break;
+ case MS_BOLT_COLD:
+ if (!get_aim_dir(caster_ptr, &dir))
+ return FALSE;
+
+ msg_print(_("アイス・ボルトの呪文を唱えた。", "You cast a frost bolt."));
+ damage = monspell_bluemage_damage(caster_ptr, (MS_BOLT_COLD), plev, DAM_ROLL);
+ fire_bolt(caster_ptr, GF_COLD, dir, damage);
+ break;
+ case MS_STARBURST:
+ if (!get_aim_dir(caster_ptr, &dir))
+ return FALSE;
+
+ msg_print(_("スターバーストの呪文を念じた。", "You invoke a starburst."));
+ damage = monspell_bluemage_damage(caster_ptr, (MS_STARBURST), plev, DAM_ROLL);
+ fire_ball(caster_ptr, GF_LITE, dir, damage, 4);
+ break;
+ case MS_BOLT_NETHER:
+ if (!get_aim_dir(caster_ptr, &dir))
+ return FALSE;
+
+ msg_print(_("地獄の矢の呪文を唱えた。", "You cast a nether bolt."));
+ damage = monspell_bluemage_damage(caster_ptr, (MS_BOLT_NETHER), plev, DAM_ROLL);
+ fire_bolt(caster_ptr, GF_NETHER, dir, damage);
+ break;
+ case MS_BOLT_WATER:
+ if (!get_aim_dir(caster_ptr, &dir))
+ return FALSE;
+
+ msg_print(_("ウォーター・ボルトの呪文を唱えた。", "You cast a water bolt."));
+ damage = monspell_bluemage_damage(caster_ptr, (MS_BOLT_WATER), plev, DAM_ROLL);
+ fire_bolt(caster_ptr, GF_WATER, dir, damage);
+ break;
+ case MS_BOLT_MANA:
+ if (!get_aim_dir(caster_ptr, &dir))
+ return FALSE;
+
+ msg_print(_("魔力の矢の呪文を唱えた。", "You cast a mana bolt."));
+ damage = monspell_bluemage_damage(caster_ptr, (MS_BOLT_MANA), plev, DAM_ROLL);
+ fire_bolt(caster_ptr, GF_MANA, dir, damage);
+ break;
+ case MS_BOLT_PLASMA:
+ if (!get_aim_dir(caster_ptr, &dir))
+ return FALSE;
+
+ msg_print(_("プラズマ・ボルトの呪文を唱えた。", "You cast a plasma bolt."));
+ damage = monspell_bluemage_damage(caster_ptr, (MS_BOLT_PLASMA), plev, DAM_ROLL);
+ fire_bolt(caster_ptr, GF_PLASMA, dir, damage);
+ break;
+ case MS_BOLT_ICE:
+ if (!get_aim_dir(caster_ptr, &dir))
+ return FALSE;
+
+ msg_print(_("極寒の矢の呪文を唱えた。", "You cast a ice bolt."));
+ damage = monspell_bluemage_damage(caster_ptr, (MS_BOLT_ICE), plev, DAM_ROLL);
+ fire_bolt(caster_ptr, GF_ICE, dir, damage);
+ break;
+ case MS_MAGIC_MISSILE:
+ if (!get_aim_dir(caster_ptr, &dir))
+ return FALSE;
+
+ msg_print(_("マジック・ミサイルの呪文を唱えた。", "You cast a magic missile."));
+ damage = monspell_bluemage_damage(caster_ptr, (MS_MAGIC_MISSILE), plev, DAM_ROLL);
+ fire_bolt(caster_ptr, GF_MISSILE, dir, damage);
+ break;
+ case MS_SCARE:
+ if (!get_aim_dir(caster_ptr, &dir))
+ return FALSE;
+
+ msg_print(_("恐ろしげな幻覚を作り出した。", "You cast a fearful illusion."));
+ fear_monster(caster_ptr, dir, plev + 10);
+ break;
+ case MS_BLIND:
+ if (!get_aim_dir(caster_ptr, &dir))
+ return FALSE;
+ confuse_monster(caster_ptr, dir, plev * 2);
+ break;
+ case MS_CONF:
+ if (!get_aim_dir(caster_ptr, &dir))
+ return FALSE;
+
+ msg_print(_("誘惑的な幻覚をつくり出した。", "You cast a mesmerizing illusion."));
+ confuse_monster(caster_ptr, dir, plev * 2);
+ break;
+ case MS_SLOW:
+ if (!get_aim_dir(caster_ptr, &dir))
+ return FALSE;
+ slow_monster(caster_ptr, dir, plev);
+ break;
+ case MS_SLEEP:
+ if (!get_aim_dir(caster_ptr, &dir))
+ return FALSE;
+ sleep_monster(caster_ptr, dir, plev);
+ break;
+ case MS_SPEED:
+ (void)set_fast(caster_ptr, randint1(20 + plev) + plev, FALSE);
+ break;
+ case MS_HAND_DOOM: {
+ if (!get_aim_dir(caster_ptr, &dir))
+ return FALSE;
+
+ msg_print(_("<破滅の手>を放った!", "You invoke the Hand of Doom!"));
+ fire_ball_hide(caster_ptr, GF_HAND_DOOM, dir, plev * 3, 0);
+ break;
+ }
+ case MS_HEAL:
+ msg_print(_("自分の傷に念を集中した。", "You concentrate on your wounds!"));
+ (void)hp_player(caster_ptr, plev * 4);
+ (void)set_stun(caster_ptr, 0);
+ (void)set_cut(caster_ptr, 0);
+ break;
+ case MS_INVULNER:
+ msg_print(_("無傷の球の呪文を唱えた。", "You cast a Globe of Invulnerability."));
+ (void)set_invuln(caster_ptr, randint1(4) + 4, FALSE);
+ break;
+ case MS_BLINK:
+ teleport_player(caster_ptr, 10, TELEPORT_SPONTANEOUS);
+ break;
+ case MS_TELEPORT:
+ teleport_player(caster_ptr, plev * 5, TELEPORT_SPONTANEOUS);
+ break;
+ case MS_WORLD:
+ (void)time_walk(caster_ptr);
+ break;
+ case MS_SPECIAL:
+ break;
+ case MS_TELE_TO: {
+ monster_type *m_ptr;
+ monster_race *r_ptr;
+ GAME_TEXT m_name[MAX_NLEN];
+
+ if (!target_set(caster_ptr, TARGET_KILL))
+ return FALSE;
+
+ if (!floor_ptr->grid_array[target_row][target_col].m_idx)
+ break;
+
+ if (!player_has_los_bold(caster_ptr, target_row, target_col))
+ break;
+
+ if (!projectable(caster_ptr, caster_ptr->y, caster_ptr->x, target_row, target_col))
+ break;
+
+ m_ptr = &floor_ptr->m_list[floor_ptr->grid_array[target_row][target_col].m_idx];
+ r_ptr = &r_info[m_ptr->r_idx];
+ monster_desc(caster_ptr, m_name, m_ptr, 0);
+ if (r_ptr->flagsr & RFR_RES_TELE) {
+ if ((r_ptr->flags1 & RF1_UNIQUE) || (r_ptr->flagsr & RFR_RES_ALL)) {
+ if (is_original_ap_and_seen(caster_ptr, m_ptr))
+ r_ptr->r_flagsr |= RFR_RES_TELE;
+ msg_format(_("%sには効果がなかった!", "%s is unaffected!"), m_name);
+ break;
+ } else if (r_ptr->level > randint1(100)) {
+ if (is_original_ap_and_seen(caster_ptr, m_ptr))
+ r_ptr->r_flagsr |= RFR_RES_TELE;
+ msg_format(_("%sには耐性がある!", "%s resists!"), m_name);
+ break;
+ }
+ }
+
+ msg_format(_("%sを引き戻した。", "You command %s to return."), m_name);
+ teleport_monster_to(caster_ptr, floor_ptr->grid_array[target_row][target_col].m_idx, caster_ptr->y, caster_ptr->x, 100, TELEPORT_PASSIVE);
+ break;
+ }
+ case MS_TELE_AWAY:
+ if (!get_aim_dir(caster_ptr, &dir))
+ return FALSE;
+
+ (void)fire_beam(caster_ptr, GF_AWAY_ALL, dir, 100);
+ break;
+ case MS_TELE_LEVEL:
+ return teleport_level_other(caster_ptr);
+ break;
+ case MS_PSY_SPEAR:
+ if (!get_aim_dir(caster_ptr, &dir))
+ return FALSE;
+
+ msg_print(_("光の剣を放った。", "You throw a psycho-spear."));
+ damage = monspell_bluemage_damage(caster_ptr, (MS_PSY_SPEAR), plev, DAM_ROLL);
+ (void)fire_beam(caster_ptr, GF_PSY_SPEAR, dir, damage);
+ break;
+ case MS_DARKNESS:
+
+ msg_print(_("暗闇の中で手を振った。", "You gesture in shadow."));
+ (void)unlite_area(caster_ptr, 10, 3);
+ break;
+ case MS_MAKE_TRAP:
+ if (!target_set(caster_ptr, TARGET_KILL))
+ return FALSE;
+
+ msg_print(_("呪文を唱えて邪悪に微笑んだ。", "You cast a spell and cackle evilly."));
+ trap_creation(caster_ptr, target_row, target_col);
+ break;
+ case MS_FORGET:
+ msg_print(_("しかし何も起きなかった。", "Nothing happen."));
+ break;
+ case MS_RAISE_DEAD:
+ msg_print(_("死者復活の呪文を唱えた。", "You animate the dead."));
+ (void)animate_dead(caster_ptr, 0, caster_ptr->y, caster_ptr->x);
+ break;
+ case MS_S_KIN: {
+ msg_print(_("援軍を召喚した。", "You summon one of your kin."));
+ for (int k = 0; k < 1; k++) {
+ if (summon_kin_player(caster_ptr, summon_lev, caster_ptr->y, caster_ptr->x, (pet ? PM_FORCE_PET : 0L))) {
+ if (!pet)
+ msg_print(_("召喚された仲間は怒っている!", "The summoned companion is angry!"));
+ } else {
+ no_trump = TRUE;
+ }
+ }
+
+ break;
+ }
+ case MS_S_CYBER: {
+ msg_print(_("サイバーデーモンを召喚した!", "You summon a Cyberdemon!"));
+ for (int k = 0; k < 1; k++) {
+ if (summon_specific(caster_ptr, (pet ? -1 : 0), caster_ptr->y, caster_ptr->x, summon_lev, SUMMON_CYBER, p_mode)) {
+ if (!pet)
+ msg_print(_("召喚されたサイバーデーモンは怒っている!", "The summoned Cyberdemon are angry!"));
+ } else {
+ no_trump = TRUE;
+ }
+ }
+ break;
+ }
+ case MS_S_MONSTER: {
+ msg_print(_("仲間を召喚した。", "You summon help."));
+ for (int k = 0; k < 1; k++) {
+ if (summon_specific(caster_ptr, (pet ? -1 : 0), caster_ptr->y, caster_ptr->x, summon_lev, 0, p_mode)) {
+ if (!pet)
+ msg_print(_("召喚されたモンスターは怒っている!", "The summoned monster is angry!"));
+ } else {
+ no_trump = TRUE;
+ }
+ }
+
+ break;
+ }
+ case MS_S_MONSTERS: {
+ msg_print(_("モンスターを召喚した!", "You summon monsters!"));
+ for (int k = 0; k < plev / 15 + 2; k++) {
+ if (summon_specific(caster_ptr, (pet ? -1 : 0), caster_ptr->y, caster_ptr->x, summon_lev, 0, (p_mode | u_mode))) {
+ if (!pet)
+ msg_print(_("召喚されたモンスターは怒っている!", "The summoned monsters are angry!"));
+ } else {
+ no_trump = TRUE;
+ }
+ }
+
+ break;
+ }
+ case MS_S_ANT: {
+ msg_print(_("アリを召喚した。", "You summon ants."));
+ if (summon_specific(caster_ptr, (pet ? -1 : 0), caster_ptr->y, caster_ptr->x, summon_lev, SUMMON_ANT, (PM_ALLOW_GROUP | p_mode))) {
+ if (!pet)
+ msg_print(_("召喚されたアリは怒っている!", "The summoned ants are angry!"));
+ } else {
+ no_trump = TRUE;
+ }
+
+ break;
+ }
+ case MS_S_SPIDER: {
+ msg_print(_("蜘蛛を召喚した。", "You summon spiders."));
+ if (summon_specific(caster_ptr, (pet ? -1 : 0), caster_ptr->y, caster_ptr->x, summon_lev, SUMMON_SPIDER, (PM_ALLOW_GROUP | p_mode))) {
+ if (!pet)
+ msg_print(_("召喚された蜘蛛は怒っている!", "Summoned spiders are angry!"));
+ } else {
+ no_trump = TRUE;
+ }
+
+ break;
+ }
+ case MS_S_HOUND: {
+ msg_print(_("ハウンドを召喚した。", "You summon hounds."));
+ if (summon_specific(caster_ptr, (pet ? -1 : 0), caster_ptr->y, caster_ptr->x, summon_lev, SUMMON_HOUND, (PM_ALLOW_GROUP | p_mode))) {
+ if (!pet)
+ msg_print(_("召喚されたハウンドは怒っている!", "Summoned hounds are angry!"));
+ } else {
+ no_trump = TRUE;
+ }
+
+ break;
+ }
+ case MS_S_HYDRA: {
+ msg_print(_("ヒドラを召喚した。", "You summon a hydras."));
+ if (summon_specific(caster_ptr, (pet ? -1 : 0), caster_ptr->y, caster_ptr->x, summon_lev, SUMMON_HYDRA, (g_mode | p_mode))) {
+ if (!pet)
+ msg_print(_("召喚されたヒドラは怒っている!", "Summoned hydras are angry!"));
+ } else {
+ no_trump = TRUE;
+ }
+
+ break;
+ }
+ case MS_S_ANGEL: {
+ msg_print(_("天使を召喚した!", "You summon an angel!"));
+ if (summon_specific(caster_ptr, (pet ? -1 : 0), caster_ptr->y, caster_ptr->x, summon_lev, SUMMON_ANGEL, (g_mode | p_mode))) {
+ if (!pet)
+ msg_print(_("召喚された天使は怒っている!", "The summoned angel is angry!"));
+ } else {
+ no_trump = TRUE;
+ }
+
+ break;
+ }
+ case MS_S_DEMON: {
+ msg_print(_("混沌の宮廷から悪魔を召喚した!", "You summon a demon from the Courts of Chaos!"));
+ if (summon_specific(caster_ptr, (pet ? -1 : 0), caster_ptr->y, caster_ptr->x, summon_lev, SUMMON_DEMON, (g_mode | p_mode))) {
+ if (!pet)
+ msg_print(_("召喚されたデーモンは怒っている!", "The summoned demon is angry!"));
+ } else {
+ no_trump = TRUE;
+ }
+
+ break;
+ }
+ case MS_S_UNDEAD: {
+ msg_print(_("アンデッドの強敵を召喚した!", "You summon an undead adversary!"));
+ if (summon_specific(caster_ptr, (pet ? -1 : 0), caster_ptr->y, caster_ptr->x, summon_lev, SUMMON_UNDEAD, (g_mode | p_mode))) {
+ if (!pet)
+ msg_print(_("召喚されたアンデッドは怒っている!", "The summoned undead is angry!"));
+ } else {
+ no_trump = TRUE;
+ }
+
+ break;
+ }
+ case MS_S_DRAGON: {
+ msg_print(_("ドラゴンを召喚した!", "You summon a dragon!"));
+ if (summon_specific(caster_ptr, (pet ? -1 : 0), caster_ptr->y, caster_ptr->x, summon_lev, SUMMON_DRAGON, (g_mode | p_mode))) {
+ if (!pet)
+ msg_print(_("召喚されたドラゴンは怒っている!", "The summoned dragon is angry!"));
+ } else {
+ no_trump = TRUE;
+ }
+
+ break;
+ }
+ case MS_S_HI_UNDEAD: {
+ msg_print(_("強力なアンデッドを召喚した!", "You summon a greater undead!"));
+ if (summon_specific(caster_ptr, (pet ? -1 : 0), caster_ptr->y, caster_ptr->x, summon_lev, SUMMON_HI_UNDEAD, (g_mode | p_mode | u_mode))) {
+ if (!pet)
+ msg_print(_("召喚された上級アンデッドは怒っている!", "The summoned greater undead is angry!"));
+ } else {
+ no_trump = TRUE;
+ }
+
+ break;
+ }
+ case MS_S_HI_DRAGON: {
+ msg_print(_("古代ドラゴンを召喚した!", "You summon an ancient dragon!"));
+ if (summon_specific(caster_ptr, (pet ? -1 : 0), caster_ptr->y, caster_ptr->x, summon_lev, SUMMON_HI_DRAGON, (g_mode | p_mode | u_mode))) {
+ if (!pet)
+ msg_print(_("召喚された古代ドラゴンは怒っている!", "The summoned ancient dragon is angry!"));
+ } else {
+ no_trump = TRUE;
+ }
+
+ break;
+ }
+ case MS_S_AMBERITE: {
+ msg_print(_("アンバーの王族を召喚した!", "You summon a Lord of Amber!"));
+ if (summon_specific(caster_ptr, (pet ? -1 : 0), caster_ptr->y, caster_ptr->x, summon_lev, SUMMON_AMBERITES, (g_mode | p_mode | u_mode))) {
+ if (!pet)
+ msg_print(_("召喚されたアンバーの王族は怒っている!", "The summoned Lord of Amber is angry!"));
+ } else {
+ no_trump = TRUE;
+ }
+
+ break;
+ }
+ case MS_S_UNIQUE: {
+ int k, count = 0;
+ msg_print(_("特別な強敵を召喚した!", "You summon a special opponent!"));
+ for (k = 0; k < 1; k++) {
+ if (summon_specific(caster_ptr, (pet ? -1 : 0), caster_ptr->y, caster_ptr->x, summon_lev, SUMMON_UNIQUE, (g_mode | p_mode | PM_ALLOW_UNIQUE))) {
+ count++;
+ if (!pet)
+ msg_print(_("召喚されたユニーク・モンスターは怒っている!", "The summoned special opponent is angry!"));
+ }
+ }
+
+ for (k = count; k < 1; k++) {
+ if (summon_specific(caster_ptr, (pet ? -1 : 0), caster_ptr->y, caster_ptr->x, summon_lev, SUMMON_HI_UNDEAD, (g_mode | p_mode | PM_ALLOW_UNIQUE))) {
+ count++;
+ if (!pet)
+ msg_print(_("召喚された上級アンデッドは怒っている!", "The summoned greater undead is angry!"));
+ }
+ }
+
+ if (!count)
+ no_trump = TRUE;
+
+ break;
+ }
+ default:
+ msg_print("hoge?");
+ }
+
+ if (no_trump)
+ msg_print(_("何も現れなかった。", "No one appeared."));
+
+ return TRUE;
+}
#include "mind/mind-blue-mage.h"
#include "action/action-limited.h"
+#include "blue-magic/blue-magic-caster.h"
#include "blue-magic/learnt-power-getter.h"
#include "core/asking-player.h"
#include "core/player-redraw-types.h"
#include "main/sound-of-music.h"
#include "mspell/monster-power-table.h"
#include "mspell/mspell-type.h"
-#include "mspell/mspells3.h"
#include "player/avatar.h"
#include "realm/realm-types.h"
#include "spell/spell-info.h"
*/
#include "mspell/mspells3.h"
-#include "action/action-limited.h"
-#include "blue-magic/learnt-info.h"
-#include "blue-magic/learnt-power-getter.h"
-#include "cmd-action/cmd-spell.h"
-#include "core/asking-player.h"
-#include "core/hp-mp-processor.h"
#include "core/player-redraw-types.h"
-#include "core/stuff-handler.h"
-#include "core/window-redrawer.h"
-#include "floor/floor.h"
-#include "game-option/disturbance-options.h"
-#include "game-option/input-options.h"
-#include "game-option/text-display-options.h"
-#include "grid/grid.h"
-#include "io/command-repeater.h"
-#include "io/input-key-acceptor.h"
-#include "io/input-key-requester.h"
-#include "io/targeting.h"
-#include "lore/lore-calculator.h"
#include "main/sound-definitions-table.h"
#include "main/sound-of-music.h"
#include "mind/mind-blue-mage.h"
-#include "monster-floor/monster-summon.h"
-#include "monster-floor/place-monster-types.h"
-#include "monster-race/monster-race.h"
+#include "monster-race/race-flags4.h"
#include "monster-race/race-flags-ability1.h"
#include "monster-race/race-flags-ability2.h"
-#include "monster-race/race-flags-resistance.h"
-#include "monster-race/race-flags1.h"
-#include "monster-race/race-flags4.h"
-#include "monster/monster-describer.h"
-#include "monster/monster-info.h"
-#include "monster/monster-status.h"
#include "mspell/monster-power-table.h"
-#include "mspell/mspell-damage-calculator.h"
#include "mspell/mspell-mask-definitions.h"
-#include "mspell/mspell-type.h"
#include "player/attack-defense-types.h"
-#include "player/avatar.h"
-#include "player/player-status.h"
-#include "realm/realm-types.h"
-#include "spell-kind/spells-launcher.h"
-#include "spell-kind/spells-lite.h"
-#include "spell-kind/spells-neighbor.h"
-#include "spell-kind/spells-sight.h"
-#include "spell-kind/spells-teleport.h"
-#include "spell-kind/spells-world.h"
-#include "spell/spell-info.h"
-#include "spell/spell-types.h"
-#include "spell/spells-status.h"
-#include "spell/spells-summon.h"
-#include "status/bad-status-setter.h"
-#include "status/base-status.h"
-#include "status/body-improvement.h"
-#include "status/buff-setter.h"
#include "status/experience.h"
-#include "system/floor-type-definition.h"
-#include "term/screen-processor.h"
-#include "util/int-char-converter.h"
#include "view/display-messages.h"
/*!
- * @brief 青魔法の発動 /
- * do_cmd_cast calls this function if the player's class is 'blue-mage'.
- * @param spell 発動するモンスター攻撃のID
- * @param success TRUEは成功時、FALSEは失敗時の処理を行う
- * @return 処理を実行したらTRUE、キャンセルした場合FALSEを返す。
- */
-bool cast_learned_spell(player_type *caster_ptr, int spell, const bool success)
-{
- DIRECTION dir;
- PLAYER_LEVEL plev = get_pseudo_monstetr_level(caster_ptr);
- PLAYER_LEVEL summon_lev = caster_ptr->lev * 2 / 3 + randint1(caster_ptr->lev / 2);
- HIT_POINT damage = 0;
- bool pet = success; // read-only.
- bool no_trump = FALSE;
- BIT_FLAGS p_mode = pet ? PM_FORCE_PET : PM_NO_PET;
- BIT_FLAGS u_mode = 0L;
- BIT_FLAGS g_mode = pet ? 0 : PM_ALLOW_GROUP;
- if (!success || (randint1(50 + plev) < plev / 10))
- u_mode = PM_ALLOW_UNIQUE;
-
- floor_type *floor_ptr = caster_ptr->current_floor_ptr;
- switch (spell) {
- case MS_SHRIEK:
- msg_print(_("かん高い金切り声をあげた。", "You make a high pitched shriek."));
- aggravate_monsters(caster_ptr, 0);
- break;
- case MS_XXX1:
- break;
- case MS_DISPEL: {
- if (!target_set(caster_ptr, TARGET_KILL))
- return FALSE;
-
- MONSTER_IDX m_idx = floor_ptr->grid_array[target_row][target_col].m_idx;
- if (!m_idx)
- break;
-
- if (!player_has_los_bold(caster_ptr, target_row, target_col))
- break;
-
- if (!projectable(caster_ptr, caster_ptr->y, caster_ptr->x, target_row, target_col))
- break;
-
- dispel_monster_status(caster_ptr, m_idx);
- break;
- }
- case MS_ROCKET:
- if (!get_aim_dir(caster_ptr, &dir))
- return FALSE;
-
- msg_print(_("ロケットを発射した。", "You fire a rocket."));
- damage = monspell_bluemage_damage(caster_ptr, (MS_ROCKET), plev, DAM_ROLL);
- fire_rocket(caster_ptr, GF_ROCKET, dir, damage, 2);
- break;
- case MS_SHOOT: {
- if (!get_aim_dir(caster_ptr, &dir))
- return FALSE;
-
- msg_print(_("矢を放った。", "You fire an arrow."));
- damage = monspell_bluemage_damage(caster_ptr, (MS_SHOOT), plev, DAM_ROLL);
- fire_bolt(caster_ptr, GF_ARROW, dir, damage);
- break;
- }
- case MS_XXX2:
- break;
- case MS_XXX3:
- break;
- case MS_XXX4:
- break;
- case MS_BR_ACID:
- if (!get_aim_dir(caster_ptr, &dir))
- return FALSE;
-
- msg_print(_("酸のブレスを吐いた。", "You breathe acid."));
- damage = monspell_bluemage_damage(caster_ptr, (MS_BR_ACID), plev, DAM_ROLL);
- fire_breath(caster_ptr, GF_ACID, dir, damage, (plev > 40 ? 3 : 2));
- break;
- case MS_BR_ELEC:
- if (!get_aim_dir(caster_ptr, &dir))
- return FALSE;
-
- msg_print(_("稲妻のブレスを吐いた。", "You breathe lightning."));
- damage = monspell_bluemage_damage(caster_ptr, (MS_BR_ELEC), plev, DAM_ROLL);
- fire_breath(caster_ptr, GF_ELEC, dir, damage, (plev > 40 ? 3 : 2));
- break;
- case MS_BR_FIRE:
- if (!get_aim_dir(caster_ptr, &dir))
- return FALSE;
-
- msg_print(_("火炎のブレスを吐いた。", "You breathe fire."));
- damage = monspell_bluemage_damage(caster_ptr, (MS_BR_FIRE), plev, DAM_ROLL);
- fire_breath(caster_ptr, GF_FIRE, dir, damage, (plev > 40 ? 3 : 2));
- break;
- case MS_BR_COLD:
- if (!get_aim_dir(caster_ptr, &dir))
- return FALSE;
-
- msg_print(_("冷気のブレスを吐いた。", "You breathe frost."));
- damage = monspell_bluemage_damage(caster_ptr, (MS_BR_COLD), plev, DAM_ROLL);
- fire_breath(caster_ptr, GF_COLD, dir, damage, (plev > 40 ? 3 : 2));
- break;
- case MS_BR_POIS:
- if (!get_aim_dir(caster_ptr, &dir))
- return FALSE;
-
- msg_print(_("ガスのブレスを吐いた。", "You breathe gas."));
- damage = monspell_bluemage_damage(caster_ptr, (MS_BR_POIS), plev, DAM_ROLL);
- fire_breath(caster_ptr, GF_POIS, dir, damage, (plev > 40 ? 3 : 2));
- break;
- case MS_BR_NETHER:
- if (!get_aim_dir(caster_ptr, &dir))
- return FALSE;
-
- msg_print(_("地獄のブレスを吐いた。", "You breathe nether."));
- damage = monspell_bluemage_damage(caster_ptr, (MS_BR_NETHER), plev, DAM_ROLL);
- fire_breath(caster_ptr, GF_NETHER, dir, damage, (plev > 40 ? 3 : 2));
- break;
- case MS_BR_LITE:
- if (!get_aim_dir(caster_ptr, &dir))
- return FALSE;
-
- msg_print(_("閃光のブレスを吐いた。", "You breathe light."));
- damage = monspell_bluemage_damage(caster_ptr, (MS_BR_LITE), plev, DAM_ROLL);
- fire_breath(caster_ptr, GF_LITE, dir, damage, (plev > 40 ? 3 : 2));
- break;
- case MS_BR_DARK:
- if (!get_aim_dir(caster_ptr, &dir))
- return FALSE;
-
- msg_print(_("暗黒のブレスを吐いた。", "You breathe darkness."));
- damage = monspell_bluemage_damage(caster_ptr, (MS_BR_DARK), plev, DAM_ROLL);
- fire_breath(caster_ptr, GF_DARK, dir, damage, (plev > 40 ? 3 : 2));
- break;
- case MS_BR_CONF:
- if (!get_aim_dir(caster_ptr, &dir))
- return FALSE;
-
- msg_print(_("混乱のブレスを吐いた。", "You breathe confusion."));
- damage = monspell_bluemage_damage(caster_ptr, (MS_BR_CONF), plev, DAM_ROLL);
- fire_breath(caster_ptr, GF_CONFUSION, dir, damage, (plev > 40 ? 3 : 2));
- break;
- case MS_BR_SOUND:
- if (!get_aim_dir(caster_ptr, &dir))
- return FALSE;
-
- msg_print(_("轟音のブレスを吐いた。", "You breathe sound."));
- damage = monspell_bluemage_damage(caster_ptr, (MS_BR_SOUND), plev, DAM_ROLL);
- fire_breath(caster_ptr, GF_SOUND, dir, damage, (plev > 40 ? 3 : 2));
- break;
- case MS_BR_CHAOS:
- if (!get_aim_dir(caster_ptr, &dir))
- return FALSE;
-
- msg_print(_("カオスのブレスを吐いた。", "You breathe chaos."));
- damage = monspell_bluemage_damage(caster_ptr, (MS_BR_CHAOS), plev, DAM_ROLL);
- fire_breath(caster_ptr, GF_CHAOS, dir, damage, (plev > 40 ? 3 : 2));
- break;
- case MS_BR_DISEN:
- if (!get_aim_dir(caster_ptr, &dir))
- return FALSE;
-
- msg_print(_("劣化のブレスを吐いた。", "You breathe disenchantment."));
- damage = monspell_bluemage_damage(caster_ptr, (MS_BR_DISEN), plev, DAM_ROLL);
- fire_breath(caster_ptr, GF_DISENCHANT, dir, damage, (plev > 40 ? 3 : 2));
- break;
- case MS_BR_NEXUS:
- if (!get_aim_dir(caster_ptr, &dir))
- return FALSE;
-
- msg_print(_("因果混乱のブレスを吐いた。", "You breathe nexus."));
- damage = monspell_bluemage_damage(caster_ptr, (MS_BR_NEXUS), plev, DAM_ROLL);
- fire_breath(caster_ptr, GF_NEXUS, dir, damage, (plev > 40 ? 3 : 2));
- break;
- case MS_BR_TIME:
- if (!get_aim_dir(caster_ptr, &dir))
- return FALSE;
-
- msg_print(_("時間逆転のブレスを吐いた。", "You breathe time."));
- damage = monspell_bluemage_damage(caster_ptr, (MS_BR_TIME), plev, DAM_ROLL);
- fire_breath(caster_ptr, GF_TIME, dir, damage, (plev > 40 ? 3 : 2));
- break;
- case MS_BR_INERTIA:
- if (!get_aim_dir(caster_ptr, &dir))
- return FALSE;
-
- msg_print(_("遅鈍のブレスを吐いた。", "You breathe inertia."));
- damage = monspell_bluemage_damage(caster_ptr, (MS_BR_INERTIA), plev, DAM_ROLL);
- fire_breath(caster_ptr, GF_INERTIAL, dir, damage, (plev > 40 ? 3 : 2));
- break;
- case MS_BR_GRAVITY:
- if (!get_aim_dir(caster_ptr, &dir))
- return FALSE;
-
- msg_print(_("重力のブレスを吐いた。", "You breathe gravity."));
- damage = monspell_bluemage_damage(caster_ptr, (MS_BR_GRAVITY), plev, DAM_ROLL);
- fire_breath(caster_ptr, GF_GRAVITY, dir, damage, (plev > 40 ? 3 : 2));
- break;
- case MS_BR_SHARDS:
- if (!get_aim_dir(caster_ptr, &dir))
- return FALSE;
-
- msg_print(_("破片のブレスを吐いた。", "You breathe shards."));
- damage = monspell_bluemage_damage(caster_ptr, (MS_BR_SHARDS), plev, DAM_ROLL);
- fire_breath(caster_ptr, GF_SHARDS, dir, damage, (plev > 40 ? 3 : 2));
- break;
- case MS_BR_PLASMA:
- if (!get_aim_dir(caster_ptr, &dir))
- return FALSE;
-
- msg_print(_("プラズマのブレスを吐いた。", "You breathe plasma."));
- damage = monspell_bluemage_damage(caster_ptr, (MS_BR_PLASMA), plev, DAM_ROLL);
- fire_breath(caster_ptr, GF_PLASMA, dir, damage, (plev > 40 ? 3 : 2));
- break;
- case MS_BR_FORCE:
- if (!get_aim_dir(caster_ptr, &dir))
- return FALSE;
-
- msg_print(_("フォースのブレスを吐いた。", "You breathe force."));
- damage = monspell_bluemage_damage(caster_ptr, (MS_BR_FORCE), plev, DAM_ROLL);
- fire_breath(caster_ptr, GF_FORCE, dir, damage, (plev > 40 ? 3 : 2));
- break;
- case MS_BR_MANA:
- if (!get_aim_dir(caster_ptr, &dir))
- return FALSE;
-
- msg_print(_("魔力のブレスを吐いた。", "You breathe mana."));
- damage = monspell_bluemage_damage(caster_ptr, (MS_BR_MANA), plev, DAM_ROLL);
- fire_breath(caster_ptr, GF_MANA, dir, damage, (plev > 40 ? 3 : 2));
- break;
- case MS_BALL_NUKE:
- if (!get_aim_dir(caster_ptr, &dir))
- return FALSE;
-
- msg_print(_("放射能球を放った。", "You cast a ball of radiation."));
- damage = monspell_bluemage_damage(caster_ptr, (MS_BALL_NUKE), plev, DAM_ROLL);
- fire_ball(caster_ptr, GF_NUKE, dir, damage, 2);
- break;
- case MS_BR_NUKE:
- if (!get_aim_dir(caster_ptr, &dir))
- return FALSE;
-
- msg_print(_("放射性廃棄物のブレスを吐いた。", "You breathe toxic waste."));
- damage = monspell_bluemage_damage(caster_ptr, (MS_BR_NUKE), plev, DAM_ROLL);
- fire_breath(caster_ptr, GF_NUKE, dir, damage, (plev > 40 ? 3 : 2));
- break;
- case MS_BALL_CHAOS:
- if (!get_aim_dir(caster_ptr, &dir))
- return FALSE;
-
- msg_print(_("純ログルスを放った。", "You invoke a raw Logrus."));
- damage = monspell_bluemage_damage(caster_ptr, (MS_BALL_CHAOS), plev, DAM_ROLL);
- fire_ball(caster_ptr, GF_CHAOS, dir, damage, 4);
- break;
- case MS_BR_DISI:
- if (!get_aim_dir(caster_ptr, &dir))
- return FALSE;
-
- msg_print(_("分解のブレスを吐いた。", "You breathe disintegration."));
- damage = monspell_bluemage_damage(caster_ptr, (MS_BR_DISI), plev, DAM_ROLL);
- fire_breath(caster_ptr, GF_DISINTEGRATE, dir, damage, (plev > 40 ? 3 : 2));
- break;
- case MS_BALL_ACID:
- if (!get_aim_dir(caster_ptr, &dir))
- return FALSE;
-
- msg_print(_("アシッド・ボールの呪文を唱えた。", "You cast an acid ball."));
- damage = monspell_bluemage_damage(caster_ptr, (MS_BALL_ACID), plev, DAM_ROLL);
- fire_ball(caster_ptr, GF_ACID, dir, damage, 2);
- break;
- case MS_BALL_ELEC:
- if (!get_aim_dir(caster_ptr, &dir))
- return FALSE;
-
- msg_print(_("サンダー・ボールの呪文を唱えた。", "You cast a lightning ball."));
- damage = monspell_bluemage_damage(caster_ptr, (MS_BALL_ELEC), plev, DAM_ROLL);
- fire_ball(caster_ptr, GF_ELEC, dir, damage, 2);
- break;
- case MS_BALL_FIRE:
- if (!get_aim_dir(caster_ptr, &dir))
- return FALSE;
-
- msg_print(_("ファイア・ボールの呪文を唱えた。", "You cast a fire ball."));
- damage = monspell_bluemage_damage(caster_ptr, (MS_BALL_FIRE), plev, DAM_ROLL);
- fire_ball(caster_ptr, GF_FIRE, dir, damage, 2);
- break;
- case MS_BALL_COLD:
- if (!get_aim_dir(caster_ptr, &dir))
- return FALSE;
-
- msg_print(_("アイス・ボールの呪文を唱えた。", "You cast a frost ball."));
- damage = monspell_bluemage_damage(caster_ptr, (MS_BALL_COLD), plev, DAM_ROLL);
- fire_ball(caster_ptr, GF_COLD, dir, damage, 2);
- break;
- case MS_BALL_POIS:
- if (!get_aim_dir(caster_ptr, &dir))
- return FALSE;
-
- msg_print(_("悪臭雲の呪文を唱えた。", "You cast a stinking cloud."));
- damage = monspell_bluemage_damage(caster_ptr, (MS_BALL_POIS), plev, DAM_ROLL);
- fire_ball(caster_ptr, GF_POIS, dir, damage, 2);
- break;
- case MS_BALL_NETHER:
- if (!get_aim_dir(caster_ptr, &dir))
- return FALSE;
-
- msg_print(_("地獄球の呪文を唱えた。", "You cast a nether ball."));
- damage = monspell_bluemage_damage(caster_ptr, (MS_BALL_NETHER), plev, DAM_ROLL);
- fire_ball(caster_ptr, GF_NETHER, dir, damage, 2);
- break;
- case MS_BALL_WATER:
- if (!get_aim_dir(caster_ptr, &dir))
- return FALSE;
-
- msg_print(_("流れるような身振りをした。", "You gesture fluidly."));
- damage = monspell_bluemage_damage(caster_ptr, (MS_BALL_WATER), plev, DAM_ROLL);
- fire_ball(caster_ptr, GF_WATER, dir, damage, 4);
- break;
- case MS_BALL_MANA:
- if (!get_aim_dir(caster_ptr, &dir))
- return FALSE;
-
- msg_print(_("魔力の嵐の呪文を念じた。", "You invoke a mana storm."));
- damage = monspell_bluemage_damage(caster_ptr, (MS_BALL_MANA), plev, DAM_ROLL);
- fire_ball(caster_ptr, GF_MANA, dir, damage, 4);
- break;
- case MS_BALL_DARK:
- if (!get_aim_dir(caster_ptr, &dir))
- return FALSE;
-
- msg_print(_("暗黒の嵐の呪文を念じた。", "You invoke a darkness storm."));
- damage = monspell_bluemage_damage(caster_ptr, (MS_BALL_DARK), plev, DAM_ROLL);
- fire_ball(caster_ptr, GF_DARK, dir, damage, 4);
- break;
- case MS_DRAIN_MANA:
- if (!get_aim_dir(caster_ptr, &dir))
- return FALSE;
-
- damage = monspell_bluemage_damage(caster_ptr, (MS_DRAIN_MANA), plev, DAM_ROLL);
- fire_ball_hide(caster_ptr, GF_DRAIN_MANA, dir, damage, 0);
- break;
- case MS_MIND_BLAST:
- if (!get_aim_dir(caster_ptr, &dir))
- return FALSE;
-
- damage = monspell_bluemage_damage(caster_ptr, (MS_MIND_BLAST), plev, DAM_ROLL);
- fire_ball_hide(caster_ptr, GF_MIND_BLAST, dir, damage, 0);
- break;
- case MS_BRAIN_SMASH:
- if (!get_aim_dir(caster_ptr, &dir))
- return FALSE;
-
- damage = monspell_bluemage_damage(caster_ptr, (MS_BRAIN_SMASH), plev, DAM_ROLL);
- fire_ball_hide(caster_ptr, GF_BRAIN_SMASH, dir, damage, 0);
- break;
- case MS_CAUSE_1:
- if (!get_aim_dir(caster_ptr, &dir))
- return FALSE;
-
- damage = monspell_bluemage_damage(caster_ptr, (MS_CAUSE_1), plev, DAM_ROLL);
- fire_ball_hide(caster_ptr, GF_CAUSE_1, dir, damage, 0);
- break;
- case MS_CAUSE_2:
- if (!get_aim_dir(caster_ptr, &dir))
- return FALSE;
-
- damage = monspell_bluemage_damage(caster_ptr, (MS_CAUSE_2), plev, DAM_ROLL);
- fire_ball_hide(caster_ptr, GF_CAUSE_2, dir, damage, 0);
- break;
- case MS_CAUSE_3:
- if (!get_aim_dir(caster_ptr, &dir))
- return FALSE;
-
- damage = monspell_bluemage_damage(caster_ptr, (MS_CAUSE_3), plev, DAM_ROLL);
- fire_ball_hide(caster_ptr, GF_CAUSE_3, dir, damage, 0);
- break;
- case MS_CAUSE_4:
- if (!get_aim_dir(caster_ptr, &dir))
- return FALSE;
-
- damage = monspell_bluemage_damage(caster_ptr, (MS_CAUSE_4), plev, DAM_ROLL);
- fire_ball_hide(caster_ptr, GF_CAUSE_4, dir, damage, 0);
- break;
- case MS_BOLT_ACID:
- if (!get_aim_dir(caster_ptr, &dir))
- return FALSE;
-
- msg_print(_("アシッド・ボルトの呪文を唱えた。", "You cast an acid bolt."));
- damage = monspell_bluemage_damage(caster_ptr, (MS_BOLT_ACID), plev, DAM_ROLL);
- fire_bolt(caster_ptr, GF_ACID, dir, damage);
- break;
- case MS_BOLT_ELEC:
- if (!get_aim_dir(caster_ptr, &dir))
- return FALSE;
-
- msg_print(_("サンダー・ボルトの呪文を唱えた。", "You cast a lightning bolt."));
- damage = monspell_bluemage_damage(caster_ptr, (MS_BOLT_ELEC), plev, DAM_ROLL);
- fire_bolt(caster_ptr, GF_ELEC, dir, damage);
- break;
- case MS_BOLT_FIRE:
- if (!get_aim_dir(caster_ptr, &dir))
- return FALSE;
-
- msg_print(_("ファイア・ボルトの呪文を唱えた。", "You cast a fire bolt."));
- damage = monspell_bluemage_damage(caster_ptr, (MS_BOLT_FIRE), plev, DAM_ROLL);
- fire_bolt(caster_ptr, GF_FIRE, dir, damage);
- break;
- case MS_BOLT_COLD:
- if (!get_aim_dir(caster_ptr, &dir))
- return FALSE;
-
- msg_print(_("アイス・ボルトの呪文を唱えた。", "You cast a frost bolt."));
- damage = monspell_bluemage_damage(caster_ptr, (MS_BOLT_COLD), plev, DAM_ROLL);
- fire_bolt(caster_ptr, GF_COLD, dir, damage);
- break;
- case MS_STARBURST:
- if (!get_aim_dir(caster_ptr, &dir))
- return FALSE;
-
- msg_print(_("スターバーストの呪文を念じた。", "You invoke a starburst."));
- damage = monspell_bluemage_damage(caster_ptr, (MS_STARBURST), plev, DAM_ROLL);
- fire_ball(caster_ptr, GF_LITE, dir, damage, 4);
- break;
- case MS_BOLT_NETHER:
- if (!get_aim_dir(caster_ptr, &dir))
- return FALSE;
-
- msg_print(_("地獄の矢の呪文を唱えた。", "You cast a nether bolt."));
- damage = monspell_bluemage_damage(caster_ptr, (MS_BOLT_NETHER), plev, DAM_ROLL);
- fire_bolt(caster_ptr, GF_NETHER, dir, damage);
- break;
- case MS_BOLT_WATER:
- if (!get_aim_dir(caster_ptr, &dir))
- return FALSE;
-
- msg_print(_("ウォーター・ボルトの呪文を唱えた。", "You cast a water bolt."));
- damage = monspell_bluemage_damage(caster_ptr, (MS_BOLT_WATER), plev, DAM_ROLL);
- fire_bolt(caster_ptr, GF_WATER, dir, damage);
- break;
- case MS_BOLT_MANA:
- if (!get_aim_dir(caster_ptr, &dir))
- return FALSE;
-
- msg_print(_("魔力の矢の呪文を唱えた。", "You cast a mana bolt."));
- damage = monspell_bluemage_damage(caster_ptr, (MS_BOLT_MANA), plev, DAM_ROLL);
- fire_bolt(caster_ptr, GF_MANA, dir, damage);
- break;
- case MS_BOLT_PLASMA:
- if (!get_aim_dir(caster_ptr, &dir))
- return FALSE;
-
- msg_print(_("プラズマ・ボルトの呪文を唱えた。", "You cast a plasma bolt."));
- damage = monspell_bluemage_damage(caster_ptr, (MS_BOLT_PLASMA), plev, DAM_ROLL);
- fire_bolt(caster_ptr, GF_PLASMA, dir, damage);
- break;
- case MS_BOLT_ICE:
- if (!get_aim_dir(caster_ptr, &dir))
- return FALSE;
-
- msg_print(_("極寒の矢の呪文を唱えた。", "You cast a ice bolt."));
- damage = monspell_bluemage_damage(caster_ptr, (MS_BOLT_ICE), plev, DAM_ROLL);
- fire_bolt(caster_ptr, GF_ICE, dir, damage);
- break;
- case MS_MAGIC_MISSILE:
- if (!get_aim_dir(caster_ptr, &dir))
- return FALSE;
-
- msg_print(_("マジック・ミサイルの呪文を唱えた。", "You cast a magic missile."));
- damage = monspell_bluemage_damage(caster_ptr, (MS_MAGIC_MISSILE), plev, DAM_ROLL);
- fire_bolt(caster_ptr, GF_MISSILE, dir, damage);
- break;
- case MS_SCARE:
- if (!get_aim_dir(caster_ptr, &dir))
- return FALSE;
-
- msg_print(_("恐ろしげな幻覚を作り出した。", "You cast a fearful illusion."));
- fear_monster(caster_ptr, dir, plev + 10);
- break;
- case MS_BLIND:
- if (!get_aim_dir(caster_ptr, &dir))
- return FALSE;
- confuse_monster(caster_ptr, dir, plev * 2);
- break;
- case MS_CONF:
- if (!get_aim_dir(caster_ptr, &dir))
- return FALSE;
-
- msg_print(_("誘惑的な幻覚をつくり出した。", "You cast a mesmerizing illusion."));
- confuse_monster(caster_ptr, dir, plev * 2);
- break;
- case MS_SLOW:
- if (!get_aim_dir(caster_ptr, &dir))
- return FALSE;
- slow_monster(caster_ptr, dir, plev);
- break;
- case MS_SLEEP:
- if (!get_aim_dir(caster_ptr, &dir))
- return FALSE;
- sleep_monster(caster_ptr, dir, plev);
- break;
- case MS_SPEED:
- (void)set_fast(caster_ptr, randint1(20 + plev) + plev, FALSE);
- break;
- case MS_HAND_DOOM: {
- if (!get_aim_dir(caster_ptr, &dir))
- return FALSE;
-
- msg_print(_("<破滅の手>を放った!", "You invoke the Hand of Doom!"));
- fire_ball_hide(caster_ptr, GF_HAND_DOOM, dir, plev * 3, 0);
- break;
- }
- case MS_HEAL:
- msg_print(_("自分の傷に念を集中した。", "You concentrate on your wounds!"));
- (void)hp_player(caster_ptr, plev * 4);
- (void)set_stun(caster_ptr, 0);
- (void)set_cut(caster_ptr, 0);
- break;
- case MS_INVULNER:
- msg_print(_("無傷の球の呪文を唱えた。", "You cast a Globe of Invulnerability."));
- (void)set_invuln(caster_ptr, randint1(4) + 4, FALSE);
- break;
- case MS_BLINK:
- teleport_player(caster_ptr, 10, TELEPORT_SPONTANEOUS);
- break;
- case MS_TELEPORT:
- teleport_player(caster_ptr, plev * 5, TELEPORT_SPONTANEOUS);
- break;
- case MS_WORLD:
- (void)time_walk(caster_ptr);
- break;
- case MS_SPECIAL:
- break;
- case MS_TELE_TO: {
- monster_type *m_ptr;
- monster_race *r_ptr;
- GAME_TEXT m_name[MAX_NLEN];
-
- if (!target_set(caster_ptr, TARGET_KILL))
- return FALSE;
-
- if (!floor_ptr->grid_array[target_row][target_col].m_idx)
- break;
-
- if (!player_has_los_bold(caster_ptr, target_row, target_col))
- break;
-
- if (!projectable(caster_ptr, caster_ptr->y, caster_ptr->x, target_row, target_col))
- break;
-
- m_ptr = &floor_ptr->m_list[floor_ptr->grid_array[target_row][target_col].m_idx];
- r_ptr = &r_info[m_ptr->r_idx];
- monster_desc(caster_ptr, m_name, m_ptr, 0);
- if (r_ptr->flagsr & RFR_RES_TELE) {
- if ((r_ptr->flags1 & (RF1_UNIQUE)) || (r_ptr->flagsr & RFR_RES_ALL)) {
- if (is_original_ap_and_seen(caster_ptr, m_ptr))
- r_ptr->r_flagsr |= RFR_RES_TELE;
- msg_format(_("%sには効果がなかった!", "%s is unaffected!"), m_name);
- break;
- } else if (r_ptr->level > randint1(100)) {
- if (is_original_ap_and_seen(caster_ptr, m_ptr))
- r_ptr->r_flagsr |= RFR_RES_TELE;
- msg_format(_("%sには耐性がある!", "%s resists!"), m_name);
- break;
- }
- }
-
- msg_format(_("%sを引き戻した。", "You command %s to return."), m_name);
- teleport_monster_to(caster_ptr, floor_ptr->grid_array[target_row][target_col].m_idx, caster_ptr->y, caster_ptr->x, 100, TELEPORT_PASSIVE);
- break;
- }
- case MS_TELE_AWAY:
- if (!get_aim_dir(caster_ptr, &dir))
- return FALSE;
-
- (void)fire_beam(caster_ptr, GF_AWAY_ALL, dir, 100);
- break;
- case MS_TELE_LEVEL:
- return teleport_level_other(caster_ptr);
- break;
- case MS_PSY_SPEAR:
- if (!get_aim_dir(caster_ptr, &dir))
- return FALSE;
-
- msg_print(_("光の剣を放った。", "You throw a psycho-spear."));
- damage = monspell_bluemage_damage(caster_ptr, (MS_PSY_SPEAR), plev, DAM_ROLL);
- (void)fire_beam(caster_ptr, GF_PSY_SPEAR, dir, damage);
- break;
- case MS_DARKNESS:
-
- msg_print(_("暗闇の中で手を振った。", "You gesture in shadow."));
- (void)unlite_area(caster_ptr, 10, 3);
- break;
- case MS_MAKE_TRAP:
- if (!target_set(caster_ptr, TARGET_KILL))
- return FALSE;
-
- msg_print(_("呪文を唱えて邪悪に微笑んだ。", "You cast a spell and cackle evilly."));
- trap_creation(caster_ptr, target_row, target_col);
- break;
- case MS_FORGET:
- msg_print(_("しかし何も起きなかった。", "Nothing happen."));
- break;
- case MS_RAISE_DEAD:
- msg_print(_("死者復活の呪文を唱えた。", "You animate the dead."));
- (void)animate_dead(caster_ptr, 0, caster_ptr->y, caster_ptr->x);
- break;
- case MS_S_KIN: {
- msg_print(_("援軍を召喚した。", "You summon one of your kin."));
- for (int k = 0; k < 1; k++) {
- if (summon_kin_player(caster_ptr, summon_lev, caster_ptr->y, caster_ptr->x, (pet ? PM_FORCE_PET : 0L))) {
- if (!pet)
- msg_print(_("召喚された仲間は怒っている!", "The summoned companion is angry!"));
- } else {
- no_trump = TRUE;
- }
- }
-
- break;
- }
- case MS_S_CYBER: {
- msg_print(_("サイバーデーモンを召喚した!", "You summon a Cyberdemon!"));
- for (int k = 0; k < 1; k++) {
- if (summon_specific(caster_ptr, (pet ? -1 : 0), caster_ptr->y, caster_ptr->x, summon_lev, SUMMON_CYBER, p_mode)) {
- if (!pet)
- msg_print(_("召喚されたサイバーデーモンは怒っている!", "The summoned Cyberdemon are angry!"));
- } else {
- no_trump = TRUE;
- }
- }
- break;
- }
- case MS_S_MONSTER: {
- msg_print(_("仲間を召喚した。", "You summon help."));
- for (int k = 0; k < 1; k++) {
- if (summon_specific(caster_ptr, (pet ? -1 : 0), caster_ptr->y, caster_ptr->x, summon_lev, 0, p_mode)) {
- if (!pet)
- msg_print(_("召喚されたモンスターは怒っている!", "The summoned monster is angry!"));
- } else {
- no_trump = TRUE;
- }
- }
-
- break;
- }
- case MS_S_MONSTERS: {
- msg_print(_("モンスターを召喚した!", "You summon monsters!"));
- for (int k = 0; k < plev / 15 + 2; k++) {
- if (summon_specific(caster_ptr, (pet ? -1 : 0), caster_ptr->y, caster_ptr->x, summon_lev, 0, (p_mode | u_mode))) {
- if (!pet)
- msg_print(_("召喚されたモンスターは怒っている!", "The summoned monsters are angry!"));
- } else {
- no_trump = TRUE;
- }
- }
-
- break;
- }
- case MS_S_ANT: {
- msg_print(_("アリを召喚した。", "You summon ants."));
- if (summon_specific(caster_ptr, (pet ? -1 : 0), caster_ptr->y, caster_ptr->x, summon_lev, SUMMON_ANT, (PM_ALLOW_GROUP | p_mode))) {
- if (!pet)
- msg_print(_("召喚されたアリは怒っている!", "The summoned ants are angry!"));
- } else {
- no_trump = TRUE;
- }
-
- break;
- }
- case MS_S_SPIDER: {
- msg_print(_("蜘蛛を召喚した。", "You summon spiders."));
- if (summon_specific(caster_ptr, (pet ? -1 : 0), caster_ptr->y, caster_ptr->x, summon_lev, SUMMON_SPIDER, (PM_ALLOW_GROUP | p_mode))) {
- if (!pet)
- msg_print(_("召喚された蜘蛛は怒っている!", "Summoned spiders are angry!"));
- } else {
- no_trump = TRUE;
- }
-
- break;
- }
- case MS_S_HOUND: {
- msg_print(_("ハウンドを召喚した。", "You summon hounds."));
- if (summon_specific(caster_ptr, (pet ? -1 : 0), caster_ptr->y, caster_ptr->x, summon_lev, SUMMON_HOUND, (PM_ALLOW_GROUP | p_mode))) {
- if (!pet)
- msg_print(_("召喚されたハウンドは怒っている!", "Summoned hounds are angry!"));
- } else {
- no_trump = TRUE;
- }
-
- break;
- }
- case MS_S_HYDRA: {
- msg_print(_("ヒドラを召喚した。", "You summon a hydras."));
- if (summon_specific(caster_ptr, (pet ? -1 : 0), caster_ptr->y, caster_ptr->x, summon_lev, SUMMON_HYDRA, (g_mode | p_mode))) {
- if (!pet)
- msg_print(_("召喚されたヒドラは怒っている!", "Summoned hydras are angry!"));
- } else {
- no_trump = TRUE;
- }
-
- break;
- }
- case MS_S_ANGEL: {
- msg_print(_("天使を召喚した!", "You summon an angel!"));
- if (summon_specific(caster_ptr, (pet ? -1 : 0), caster_ptr->y, caster_ptr->x, summon_lev, SUMMON_ANGEL, (g_mode | p_mode))) {
- if (!pet)
- msg_print(_("召喚された天使は怒っている!", "The summoned angel is angry!"));
- } else {
- no_trump = TRUE;
- }
-
- break;
- }
- case MS_S_DEMON: {
- msg_print(_("混沌の宮廷から悪魔を召喚した!", "You summon a demon from the Courts of Chaos!"));
- if (summon_specific(caster_ptr, (pet ? -1 : 0), caster_ptr->y, caster_ptr->x, summon_lev, SUMMON_DEMON, (g_mode | p_mode))) {
- if (!pet)
- msg_print(_("召喚されたデーモンは怒っている!", "The summoned demon is angry!"));
- } else {
- no_trump = TRUE;
- }
-
- break;
- }
- case MS_S_UNDEAD: {
- msg_print(_("アンデッドの強敵を召喚した!", "You summon an undead adversary!"));
- if (summon_specific(caster_ptr, (pet ? -1 : 0), caster_ptr->y, caster_ptr->x, summon_lev, SUMMON_UNDEAD, (g_mode | p_mode))) {
- if (!pet)
- msg_print(_("召喚されたアンデッドは怒っている!", "The summoned undead is angry!"));
- } else {
- no_trump = TRUE;
- }
-
- break;
- }
- case MS_S_DRAGON: {
- msg_print(_("ドラゴンを召喚した!", "You summon a dragon!"));
- if (summon_specific(caster_ptr, (pet ? -1 : 0), caster_ptr->y, caster_ptr->x, summon_lev, SUMMON_DRAGON, (g_mode | p_mode))) {
- if (!pet)
- msg_print(_("召喚されたドラゴンは怒っている!", "The summoned dragon is angry!"));
- } else {
- no_trump = TRUE;
- }
-
- break;
- }
- case MS_S_HI_UNDEAD: {
- msg_print(_("強力なアンデッドを召喚した!", "You summon a greater undead!"));
- if (summon_specific(caster_ptr, (pet ? -1 : 0), caster_ptr->y, caster_ptr->x, summon_lev, SUMMON_HI_UNDEAD, (g_mode | p_mode | u_mode))) {
- if (!pet)
- msg_print(_("召喚された上級アンデッドは怒っている!", "The summoned greater undead is angry!"));
- } else {
- no_trump = TRUE;
- }
-
- break;
- }
- case MS_S_HI_DRAGON: {
- msg_print(_("古代ドラゴンを召喚した!", "You summon an ancient dragon!"));
- if (summon_specific(caster_ptr, (pet ? -1 : 0), caster_ptr->y, caster_ptr->x, summon_lev, SUMMON_HI_DRAGON, (g_mode | p_mode | u_mode))) {
- if (!pet)
- msg_print(_("召喚された古代ドラゴンは怒っている!", "The summoned ancient dragon is angry!"));
- } else {
- no_trump = TRUE;
- }
-
- break;
- }
- case MS_S_AMBERITE: {
- msg_print(_("アンバーの王族を召喚した!", "You summon a Lord of Amber!"));
- if (summon_specific(caster_ptr, (pet ? -1 : 0), caster_ptr->y, caster_ptr->x, summon_lev, SUMMON_AMBERITES, (g_mode | p_mode | u_mode))) {
- if (!pet)
- msg_print(_("召喚されたアンバーの王族は怒っている!", "The summoned Lord of Amber is angry!"));
- } else {
- no_trump = TRUE;
- }
-
- break;
- }
- case MS_S_UNIQUE: {
- int k, count = 0;
- msg_print(_("特別な強敵を召喚した!", "You summon a special opponent!"));
- for (k = 0; k < 1; k++) {
- if (summon_specific(caster_ptr, (pet ? -1 : 0), caster_ptr->y, caster_ptr->x, summon_lev, SUMMON_UNIQUE, (g_mode | p_mode | PM_ALLOW_UNIQUE))) {
- count++;
- if (!pet)
- msg_print(_("召喚されたユニーク・モンスターは怒っている!", "The summoned special opponent is angry!"));
- }
- }
-
- for (k = count; k < 1; k++) {
- if (summon_specific(caster_ptr, (pet ? -1 : 0), caster_ptr->y, caster_ptr->x, summon_lev, SUMMON_HI_UNDEAD, (g_mode | p_mode | PM_ALLOW_UNIQUE))) {
- count++;
- if (!pet)
- msg_print(_("召喚された上級アンデッドは怒っている!", "The summoned greater undead is angry!"));
- }
- }
-
- if (!count)
- no_trump = TRUE;
-
- break;
- }
- default:
- msg_print("hoge?");
- }
-
- if (no_trump)
- msg_print(_("何も現れなかった。", "No one appeared."));
-
- return TRUE;
-}
-
-/*!
* @brief 青魔法のラーニング判定と成功した場合のラーニング処理
* @param monspell ラーニングを試みるモンスター攻撃のID
* @return なし
learner_ptr->magic_num2[monspell] = 1;
msg_format(_("%sを学習した!", "You have learned %s!"), monster_powers[monspell].name);
gain_exp(learner_ptr, monster_powers[monspell].level * monster_powers[monspell].smana);
-
sound(SOUND_STUDY);
-
learner_ptr->new_mane = TRUE;
- learner_ptr->redraw |= (PR_STATE);
+ learner_ptr->redraw |= PR_STATE;
}
}
#include "system/angband.h"
-bool cast_learned_spell(player_type *caster_ptr, int spell, const bool success);
void learn_spell(player_type *learner_ptr, int monspell);
void set_rf_masks(BIT_FLAGS *f4, BIT_FLAGS *f5, BIT_FLAGS *f6, BIT_FLAGS mode);