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[Qt][OpenGL] Renderer: Remove unneeded headers including.
authorK.Ohta <whatisthis.sowhat@gmail.com>
Sat, 5 May 2018 09:02:20 +0000 (18:02 +0900)
committerK.Ohta <whatisthis.sowhat@gmail.com>
Sat, 5 May 2018 09:02:20 +0000 (18:02 +0900)
[Qt][OpenGL][Shader] Move shaders per gl version.
[Qt][OpenGL][Shader] Remove pre-optimized shaders.

31 files changed:
source/src/qt/gui/chromakey_fragment_shader.glsl.orig.glsl [deleted file]
source/src/qt/gui/fragment_shader.glsl.orig.glsl [deleted file]
source/src/qt/gui/gl2/chromakey_fragment_shader2.glsl [moved from source/src/qt/gui/chromakey_fragment_shader2.glsl with 100% similarity]
source/src/qt/gui/gl2/fragment_shader.glsl [moved from source/src/qt/gui/fragment_shader.glsl with 100% similarity]
source/src/qt/gui/gl2/icon_fragment_shader.glsl [moved from source/src/qt/gui/icon_fragment_shader.glsl with 100% similarity]
source/src/qt/gui/gl2/normal_fragment_shader.glsl [moved from source/src/qt/gui/normal_fragment_shader.glsl with 100% similarity]
source/src/qt/gui/gl2/vertex_shader.glsl [moved from source/src/qt/gui/vertex_shader.glsl with 100% similarity]
source/src/qt/gui/gl3/chromakey_fragment_shader.glsl [moved from source/src/qt/gui/chromakey_fragment_shader.glsl with 100% similarity]
source/src/qt/gui/gl3/chromakey_fragment_shader2.glsl [new file with mode: 0644]
source/src/qt/gui/gl3/fragment_shader.glsl [new file with mode: 0644]
source/src/qt/gui/gl3/grids_fragment_shader.glsl [moved from source/src/qt/gui/grids_fragment_shader.glsl with 100% similarity]
source/src/qt/gui/gl3/grids_vertex_shader.glsl [moved from source/src/qt/gui/grids_vertex_shader.glsl with 100% similarity]
source/src/qt/gui/gl3/grids_vertex_shader_fixed.glsl [moved from source/src/qt/gui/grids_vertex_shader_fixed.glsl with 100% similarity]
source/src/qt/gui/gl3/icon_fragment_shader.glsl [new file with mode: 0644]
source/src/qt/gui/gl3/led_fragment_shader.glsl [moved from source/src/qt/gui/led_fragment_shader.glsl with 100% similarity]
source/src/qt/gui/gl3/led_vertex_shader.glsl [moved from source/src/qt/gui/led_vertex_shader.glsl with 100% similarity]
source/src/qt/gui/gl3/normal_fragment_shader.glsl [new file with mode: 0644]
source/src/qt/gui/gl3/ntsc_pass1.glsl [moved from source/src/qt/gui/ntsc_pass1.glsl with 100% similarity]
source/src/qt/gui/gl3/ntsc_pass2.glsl [moved from source/src/qt/gui/ntsc_pass2.glsl with 100% similarity]
source/src/qt/gui/gl3/tmp_vertex_shader.glsl [moved from source/src/qt/gui/tmp_vertex_shader.glsl with 100% similarity]
source/src/qt/gui/gl3/vertex_shader.glsl [new file with mode: 0644]
source/src/qt/gui/grids_fragment_shader.glsl.orig.glsl [deleted file]
source/src/qt/gui/grids_vertex_shader.glsl.orig.glsl [deleted file]
source/src/qt/gui/grids_vertex_shader_fixed.glsl.orig.glsl [deleted file]
source/src/qt/gui/normal_fragment_shader.glsl.orig.glsl [deleted file]
source/src/qt/gui/qt_glutil_gl2_0.cpp
source/src/qt/gui/qt_glutil_gl2_0.h
source/src/qt/gui/qt_glutil_gl3_0.cpp
source/src/qt/gui/qt_glutil_gl3_0.h
source/src/qt/gui/tmp_vertex_shader.glsl.orig.glsl [deleted file]
source/src/qt/gui/vertex_shader.glsl.orig.glsl [deleted file]

diff --git a/source/src/qt/gui/chromakey_fragment_shader.glsl.orig.glsl b/source/src/qt/gui/chromakey_fragment_shader.glsl.orig.glsl
deleted file mode 100644 (file)
index e800592..0000000
+++ /dev/null
@@ -1,31 +0,0 @@
-#ifdef GL_ES
- precision mediump float;
-#endif 
-
-varying vec2 v_texcoord;
-uniform vec4 color;
-uniform vec3 chromakey;
-uniform bool do_chromakey;
-
-uniform sampler2D a_texture;
-
-// This is from sample of Qt5 , see http://doc.qt.io/qt-5/qtopengl-cube-example.html .
-void main()
-{
-       // Set fragment color from texture
-       vec4 pixel_t = texture2D(a_texture, v_texcoord );
-       vec4 pixel_r = pixel_t;
-       vec4 c = vec4(chromakey, 1.0);
-    
-       if(do_chromakey == true) {
-               pixel_r.a = 1.0;
-               if(pixel_r != c) { // Chromakey;
-                       pixel_r = pixel_r * color;
-               } else {
-                       pixel_r = vec4(0.0, 0.0, 0.0, 0.0);
-               }
-       } else {
-               pixel_r = pixel_r * color;
-       }
-               gl_FragColor = pixel_r;
-}
diff --git a/source/src/qt/gui/fragment_shader.glsl.orig.glsl b/source/src/qt/gui/fragment_shader.glsl.orig.glsl
deleted file mode 100644 (file)
index e2dfba9..0000000
+++ /dev/null
@@ -1,19 +0,0 @@
-#ifdef GL_ES
- precision mediump float;
-#endif 
-
-varying vec2 v_texcoord;
-uniform vec4 color;
-uniform int tex_width;
-uniform int tex_height;
-uniform sampler2D a_texture;
-//attribute tex_size = vec2(tex_width, tex_height);
-
-// This is from sample of Qt5 , see http://doc.qt.io/qt-5/qtopengl-cube-example.html .
-void main()
-{
-    // Set fragment color from texture
-    vec4 pixel_t = texture2D(a_texture, v_texcoord);
-    
-    gl_FragColor = pixel_t;
-}
diff --git a/source/src/qt/gui/gl3/chromakey_fragment_shader2.glsl b/source/src/qt/gui/gl3/chromakey_fragment_shader2.glsl
new file mode 100644 (file)
index 0000000..8457495
--- /dev/null
@@ -0,0 +1,21 @@
+varying vec2 v_texcoord;
+uniform vec4 color;
+uniform vec3 chromakey;
+uniform bool do_chromakey;
+uniform sampler2D a_texture;
+void main ()
+{
+       vec4 pixel_r_1;
+       vec4 pixel;
+       
+       pixel_r_1 = texture2D(a_texture, v_texcoord);
+       
+       if(pixel_r_1.rgb != chromakey.rgb) {
+               pixel_r_1 = pixel_r_1 * color;
+               pixel = vec4(pixel_r_1.rgb, 1.0);
+               gl_FragColor = pixel;
+       } else {
+           discard;
+       }
+}
+
diff --git a/source/src/qt/gui/gl3/fragment_shader.glsl b/source/src/qt/gui/gl3/fragment_shader.glsl
new file mode 100644 (file)
index 0000000..ef884b0
--- /dev/null
@@ -0,0 +1,7 @@
+varying vec2 v_texcoord;
+uniform sampler2D a_texture;
+void main ()
+{
+        gl_FragColor = texture2D (a_texture, v_texcoord);
+}
+
diff --git a/source/src/qt/gui/gl3/icon_fragment_shader.glsl b/source/src/qt/gui/gl3/icon_fragment_shader.glsl
new file mode 100644 (file)
index 0000000..6874238
--- /dev/null
@@ -0,0 +1,19 @@
+varying vec2 v_texcoord;
+uniform vec4 color;
+uniform vec3 chromakey;
+uniform bool do_chromakey;
+uniform sampler2D a_texture;
+void main ()
+{
+       vec4 pixel_r_1;
+       vec4 pixel;
+       float alpha;
+       pixel_r_1 = texture2D(a_texture, v_texcoord);
+       //alpha = pixel_r_1.a * color.a;
+
+       pixel_r_1 = pixel_r_1 * color;
+       pixel = pixel_r_1 * color; //;vec4(pixel_r_1.rgb, alpha);
+       gl_FragColor = pixel;
+
+}
+
diff --git a/source/src/qt/gui/gl3/normal_fragment_shader.glsl b/source/src/qt/gui/gl3/normal_fragment_shader.glsl
new file mode 100644 (file)
index 0000000..9ad765c
--- /dev/null
@@ -0,0 +1,8 @@
+varying vec2 v_texcoord;
+uniform sampler2D a_texture;
+uniform vec4 color;
+void main ()
+{
+       gl_FragColor = (texture2D (a_texture, v_texcoord) * color);
+}
+
diff --git a/source/src/qt/gui/gl3/vertex_shader.glsl b/source/src/qt/gui/gl3/vertex_shader.glsl
new file mode 100644 (file)
index 0000000..b4946cf
--- /dev/null
@@ -0,0 +1,21 @@
+attribute vec3 vertex;
+attribute vec2 texcoord;
+varying vec2 v_texcoord;
+uniform bool rotate;
+void main ()
+{
+  if (!(rotate)) {
+    vec4 tmpvar_1;
+    tmpvar_1.w = 1.0;
+    tmpvar_1.xyz = vertex;
+    gl_Position = tmpvar_1;
+    v_texcoord = texcoord;
+  } else {
+    vec4 tmpvar_2;
+    tmpvar_2.w = 1.0;
+    tmpvar_2.xyz = vertex;
+    gl_Position = (mat4(0.0, -1.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0) * tmpvar_2);
+    v_texcoord = texcoord;
+  };
+}
+
diff --git a/source/src/qt/gui/grids_fragment_shader.glsl.orig.glsl b/source/src/qt/gui/grids_fragment_shader.glsl.orig.glsl
deleted file mode 100644 (file)
index eb70ccb..0000000
+++ /dev/null
@@ -1,12 +0,0 @@
-#ifdef GL_ES
- precision mediump float;
-#endif 
-
-uniform vec4 color; // Note: BRGA.
-
-// This is from sample of Qt5 , see http://doc.qt.io/qt-5/qtopengl-cube-example.html .
-void main()
-{
-    // Set fragment color from texture
-    gl_FragColor = color;
-}
diff --git a/source/src/qt/gui/grids_vertex_shader.glsl.orig.glsl b/source/src/qt/gui/grids_vertex_shader.glsl.orig.glsl
deleted file mode 100644 (file)
index fc10f6e..0000000
+++ /dev/null
@@ -1,24 +0,0 @@
-#ifdef GL_ES
- precision mediump float;
-#endif 
-
-attribute vec3 vertex;
-uniform bool rotate;
-
-const vec4 rot_line1 = vec4(0.0, -1.0, 0.0, 0.0);
-const vec4 rot_line2 = vec4(1.0, 0.0, 0.0, 0.0);
-const vec4 rot_line3 = vec4(0.0, 0.0, 1.0, 0.0);
-const vec4 rot_line4 = vec4(0.0, 0.0, 0.0, 1.0);
-const mat4 rot_matrix = mat4(rot_line1, rot_line2,
-                             rot_line3, rot_line4);
-// This is from sample of Qt5 , see http://doc.qt.io/qt-5/qtopengl-cube-example.html .
-void main()
-{
-    // Calculate vertex position in screen space
-    if(!rotate) {
-        gl_Position = vec4(vertex, 1.0);
-    } else {
-        gl_Position = rot_matrix * vec4(vertex, 1.0);
-    }
-}
-
diff --git a/source/src/qt/gui/grids_vertex_shader_fixed.glsl.orig.glsl b/source/src/qt/gui/grids_vertex_shader_fixed.glsl.orig.glsl
deleted file mode 100644 (file)
index 76b1a9a..0000000
+++ /dev/null
@@ -1,12 +0,0 @@
-#ifdef GL_ES
- precision mediump float;
-#endif 
-
-attribute vec3 vertex;
-// This is from sample of Qt5 , see http://doc.qt.io/qt-5/qtopengl-cube-example.html .
-void main()
-{
-    // Calculate vertex position in screen space
-    gl_Position = vec4(vertex, 1.0);
-}
-
diff --git a/source/src/qt/gui/normal_fragment_shader.glsl.orig.glsl b/source/src/qt/gui/normal_fragment_shader.glsl.orig.glsl
deleted file mode 100644 (file)
index e224919..0000000
+++ /dev/null
@@ -1,18 +0,0 @@
-#ifdef GL_ES
- precision mediump float;
-#endif 
-
-varying vec2 v_texcoord;
-uniform vec4 color;
-
-uniform sampler2D a_texture;
-
-// This is from sample of Qt5 , see http://doc.qt.io/qt-5/qtopengl-cube-example.html .
-void main()
-{
-    // Set fragment color from texture
-    vec4 pixel_t = texture2D(a_texture, v_texcoord );
-    vec4 pixel_r;
-    pixel_r = pixel_t * color;
-    gl_FragColor = pixel_r;
-}
index 592a483..df744a0 100644 (file)
@@ -9,13 +9,14 @@
 
 //#include "emu.h"
 
-#include <QOpenGLFramebufferObject>
+
 #include <QOpenGLFramebufferObject>
 #include <QColor>
 #include <QImageReader>
+#include <QRect>
+#include <QOpenGLFunctions_2_0>
 
 #include "qt_gldraw.h"
-//#include "csp_logger.h"
 #include "qt_glutil_gl2_0.h"
 #include "menu_flags.h"
 
@@ -457,8 +458,8 @@ void GLDraw_2_0::initButtons(void)
        if(vm_buttons_d != NULL) {
                button_shader = new QOpenGLShaderProgram(p_wid);
                if(button_shader != NULL) {
-                       button_shader->addShaderFromSourceFile(QOpenGLShader::Vertex, ":/vertex_shader.glsl");
-                       button_shader->addShaderFromSourceFile(QOpenGLShader::Fragment, ":/normal_fragment_shader.glsl");
+                       button_shader->addShaderFromSourceFile(QOpenGLShader::Vertex, ":/gl2/vertex_shader.glsl");
+                       button_shader->addShaderFromSourceFile(QOpenGLShader::Fragment, ":/gl2/normal_fragment_shader.glsl");
                        button_shader->link();
                }
 
@@ -578,8 +579,8 @@ void GLDraw_2_0::initBitmapVAO(void)
        if(using_flags->is_use_one_board_computer()) {
                bitmap_shader = new QOpenGLShaderProgram(p_wid);
                if(bitmap_shader != NULL) {
-                       bitmap_shader->addShaderFromSourceFile(QOpenGLShader::Vertex, ":/vertex_shader.glsl");
-                       bitmap_shader->addShaderFromSourceFile(QOpenGLShader::Fragment, ":/normal_fragment_shader.glsl");
+                       bitmap_shader->addShaderFromSourceFile(QOpenGLShader::Vertex, ":/gl2/vertex_shader.glsl");
+                       bitmap_shader->addShaderFromSourceFile(QOpenGLShader::Fragment, ":/gl2/normal_fragment_shader.glsl");
                        bitmap_shader->link();
                }
                buffer_bitmap_vertex = new QOpenGLBuffer(QOpenGLBuffer::VertexBuffer);
@@ -630,8 +631,8 @@ void GLDraw_2_0::initLocalGLObjects(void)
 {
        main_shader = new QOpenGLShaderProgram(p_wid);
        if(main_shader != NULL) {
-               main_shader->addShaderFromSourceFile(QOpenGLShader::Vertex, ":/vertex_shader.glsl");
-               main_shader->addShaderFromSourceFile(QOpenGLShader::Fragment, ":/chromakey_fragment_shader2.glsl");
+               main_shader->addShaderFromSourceFile(QOpenGLShader::Vertex, ":/gl2/vertex_shader.glsl");
+               main_shader->addShaderFromSourceFile(QOpenGLShader::Fragment, ":/gl2/chromakey_fragment_shader2.glsl");
                main_shader->link();
        }
        buffer_screen_vertex = new QOpenGLBuffer(QOpenGLBuffer::VertexBuffer);
@@ -690,8 +691,8 @@ void GLDraw_2_0::initOsdObjects(void)
 {
        osd_shader = new QOpenGLShaderProgram(p_wid);
        if(osd_shader != NULL) {
-               osd_shader->addShaderFromSourceFile(QOpenGLShader::Vertex, ":/vertex_shader.glsl");
-               osd_shader->addShaderFromSourceFile(QOpenGLShader::Fragment, ":/icon_fragment_shader.glsl");
+               osd_shader->addShaderFromSourceFile(QOpenGLShader::Vertex, ":/gl2/vertex_shader.glsl");
+               osd_shader->addShaderFromSourceFile(QOpenGLShader::Fragment, ":/gl2/icon_fragment_shader.glsl");
                osd_shader->link();
        }
        for(int i = 0; i < 32; i++) {
index 67c4300..950443b 100644 (file)
 #ifndef _QT_COMMON_GLUTIL_2_0_H
 #define _QT_COMMON_GLUTIL_2_0_H
 
-#include <QtGui>
-#include <QColor>
-#include <QPainter>
-#include <QPen>
-#include <QRect>
-#include <QGLWidget>
-#include <QImage>
-#include <QOpenGLFunctions_2_0>
-#include <QTimer>
+#include <QWidget>
+#include <QString>
 #include <QList>
 
 #include "common.h"
-
 #include "qt_glpack.h"
 
+QT_BEGIN_NAMESPACE
 class EMU;
 class QEvent;
 class GLDrawClass;
@@ -32,6 +25,11 @@ class QOpenGLFramebufferObject;
 class QOpenGLFramebufferObjectFormat;
 class USING_FLAGS;
 class CSP_Logger;
+class QOpenGLFunctions_2_0;
+class QOpenGLBuffer;
+class QOpenGLVertexArrayObject;
+class QOpenGLShaderProgram;
+
 class DLL_PREFIX GLDraw_2_0 : public QObject
 {
        Q_OBJECT
@@ -193,4 +191,6 @@ public slots:
 signals:
        int sig_push_image_to_movie(int, int, int, QImage *);
 };
+QT_END_NAMESPACE
+
 #endif // _QT_COMMON_GLUTIL_2_0_H
index 232f81f..4ce0f22 100644 (file)
@@ -12,6 +12,7 @@
 #include "qt_glutil_gl3_0.h"
 #include "csp_logger.h"
 #include "menu_flags.h"
+#include <QOpenGLFunctions_3_0>
 
 //extern USING_FLAGS *using_flags;
 #if 0
@@ -418,12 +419,12 @@ void GLDraw_3_0::initLocalGLObjects(void)
        if(using_flags->is_use_one_board_computer() || (using_flags->get_max_button() > 0)) {
                initPackedGLObject(&main_pass,
                                                   using_flags->get_screen_width() * 2, using_flags->get_screen_height() * 2,
-                                                  ":/vertex_shader.glsl" , ":/chromakey_fragment_shader2.glsl",
+                                                  ":/gl3/vertex_shader.glsl" , ":/gl3/chromakey_fragment_shader2.glsl",
                                                   "Main Shader");
        } else {
                initPackedGLObject(&main_pass,
                                                   using_flags->get_screen_width() * 2, using_flags->get_screen_height() * 2,
-                                                  ":/vertex_shader.glsl" , ":/fragment_shader.glsl",
+                                                  ":/gl3/vertex_shader.glsl" , ":/gl3/fragment_shader.glsl",
                                                   "Main Shader");
        }               
        if(main_pass != NULL) {
@@ -433,11 +434,11 @@ void GLDraw_3_0::initLocalGLObjects(void)
        }
        initPackedGLObject(&std_pass,
                                           using_flags->get_screen_width(), using_flags->get_screen_height(),
-                                          ":/vertex_shader.glsl" , ":/chromakey_fragment_shader.glsl",
+                                          ":/gl3/vertex_shader.glsl" , ":/gl3/chromakey_fragment_shader.glsl",
                                           "Standard Shader");
        initPackedGLObject(&led_pass,
                                           10, 10,
-                                          ":/led_vertex_shader.glsl" , ":/led_fragment_shader.glsl",
+                                          ":/gl3/led_vertex_shader.glsl" , ":/gl3/led_fragment_shader.glsl",
                                           "LED Shader");
        for(int i = 0; i < 32; i++) {
                led_pass_vao[i] = new QOpenGLVertexArrayObject;
@@ -456,7 +457,7 @@ void GLDraw_3_0::initLocalGLObjects(void)
        }
        initPackedGLObject(&osd_pass,
                                           48.0, 48.0,
-                                          ":/vertex_shader.glsl" , ":/icon_fragment_shader.glsl",
+                                          ":/gl3/vertex_shader.glsl" , ":/gl3/icon_fragment_shader.glsl",
                                           "OSD Shader");
        for(int i = 0; i < 32; i++) {
                osd_pass_vao[i] = new QOpenGLVertexArrayObject;
@@ -476,11 +477,11 @@ void GLDraw_3_0::initLocalGLObjects(void)
 
        initPackedGLObject(&ntsc_pass1,
                                           _width, _height,
-                                          ":/vertex_shader.glsl" , ":/ntsc_pass1.glsl",
+                                          ":/gl3/vertex_shader.glsl" , ":/gl3/ntsc_pass1.glsl",
                                           "NTSC Shader Pass1");
        initPackedGLObject(&ntsc_pass2,
                                           _width / 2, _height,
-                                          ":/vertex_shader.glsl" , ":/ntsc_pass2.glsl",
+                                          ":/gl3/vertex_shader.glsl" , ":/gl3/ntsc_pass2.glsl",
                                           "NTSC Shader Pass2");
        {
                int ii;
@@ -501,7 +502,7 @@ void GLDraw_3_0::initLocalGLObjects(void)
                initBitmapVertex();
                initPackedGLObject(&bitmap_block,
                                                   _width * 2, _height * 2,
-                                                  ":/vertex_shader.glsl", ":/normal_fragment_shader.glsl",
+                                                  ":/gl3/vertex_shader.glsl", ":/gl3/normal_fragment_shader.glsl",
                                                   "Background Bitmap Shader");
                if(bitmap_block != NULL) {
                        setNormalVAO(bitmap_block->getShader(), bitmap_block->getVAO(),
@@ -509,7 +510,7 @@ void GLDraw_3_0::initLocalGLObjects(void)
                                                 vertexBitmap, 4);
                }
        }
-       initGridShaders(":/grids_vertex_shader_fixed.glsl", ":/grids_vertex_shader.glsl", ":/grids_fragment_shader.glsl");
+       initGridShaders(":/gl3/grids_vertex_shader_fixed.glsl", ":/gl3/grids_vertex_shader.glsl", ":/gl3/grids_fragment_shader.glsl");
        
        initGridVertexObject(&grids_horizonal_buffer, &grids_horizonal_vertex, using_flags->get_real_screen_height() + 3);
        doSetGridsHorizonal(using_flags->get_real_screen_height(), true);
index e6730c0..30e1b84 100644 (file)
 #ifndef _QT_COMMON_GLUTIL_3_0_H
 #define _QT_COMMON_GLUTIL_3_0_H
 
-
+#include <QString>
 #include "qt_glutil_gl2_0.h"
-#include <QOpenGLFunctions_3_0>
 
+QT_BEGIN_NAMESPACE
 class GLScreenPack;
 class CSP_Logger;
+class QOpenGLFunctions_3_0;
+class QOpenGLBuffer;
+class QOpenGLVertexArrayObject;
+class QOpenGLShaderProgram;
+
 class DLL_PREFIX GLDraw_3_0 : public GLDraw_2_0
 {
        Q_OBJECT
@@ -118,4 +123,5 @@ public slots:
        virtual void paintGL(void);
        virtual void resizeGL(int width, int height);
 };
+QT_END_NAMESPACE
 #endif
diff --git a/source/src/qt/gui/tmp_vertex_shader.glsl.orig.glsl b/source/src/qt/gui/tmp_vertex_shader.glsl.orig.glsl
deleted file mode 100644 (file)
index 45d2ec5..0000000
+++ /dev/null
@@ -1,17 +0,0 @@
-#ifdef GL_ES
- precision mediump float;
-#endif 
-
-attribute vec3 vertex;
-attribute vec2 texcoord;
-varying vec2 v_texcoord;
-
-uniform bool rotate;
-
-// This is from sample of Qt5 , see http://doc.qt.io/qt-5/qtopengl-cube-example.html .
-void main()
-{
-       gl_Position = vec4(vertex, 1.0);
-       v_texcoord = texcoord;
-}
-
diff --git a/source/src/qt/gui/vertex_shader.glsl.orig.glsl b/source/src/qt/gui/vertex_shader.glsl.orig.glsl
deleted file mode 100644 (file)
index 7af4ffa..0000000
+++ /dev/null
@@ -1,29 +0,0 @@
-#ifdef GL_ES
- precision mediump float;
-#endif 
-
-attribute vec3 vertex;
-attribute vec2 texcoord;
-varying vec2 v_texcoord;
-
-uniform bool rotate;
-
-const vec4 rot_line1 = vec4(0.0, -1.0, 0.0, 0.0);
-const vec4 rot_line2 = vec4(1.0, 0.0, 0.0, 0.0);
-const vec4 rot_line3 = vec4(0.0,  0.0, 1.0, 0.0);
-const vec4 rot_line4 = vec4(0.0,  0.0, 0.0, 1.0);
-const mat4 rot_matrix = mat4(rot_line1, rot_line2,
-                             rot_line3, rot_line4);
-
-// This is from sample of Qt5 , see http://doc.qt.io/qt-5/qtopengl-cube-example.html .
-void main()
-{
-    if(!rotate) {
-        gl_Position = vec4(vertex, 1.0);
-       v_texcoord = texcoord;
-    } else {
-        gl_Position = rot_matrix * vec4(vertex, 1.0);
-       v_texcoord = texcoord;
-    }
-}
-